• 제목/요약/키워드: digital environment

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시니어 소비자의 모바일 디지털정보 활용의 결정 요인: 2차적 디지털 격차를 중심으로 (Determinants of Mobile Digital Information Usage among Senior Consumers: Focusing on secondary digital divide)

  • 김효정;이진명
    • Human Ecology Research
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    • 제56권6호
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    • pp.493-506
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    • 2018
  • This study analyzes factors that determine the usage of digital information by senior consumers in the mobile environment. Senior consumers are alienated from digital information in South Korea; therefore, there have been increasing attempts to resolve this digital divide and reduce the digital information usage gap between young adults and senior consumers. The study used panel data from the National Information Society Agency (2017); there were 1,463 participants, aged 50-79 years. SPSS 19.0 was used to conduct the statistical analyses for frequency, factor analysis, Cronbach' ${\alpha}$ analysis, descriptive analysis and hierarchical multiple-regression analysis. The results are as follows. First, negative attitude toward information society negatively influenced the mobile digital information usage in diversity context. Second, average monthly income, degree of digital device usage motivation, positive attitude toward digital device usage, digital literacy of PC & Mobile, and family support positively influenced the mobile digital information usage in diversity context. Third, negative attitudes toward information society negatively influenced the mobile digital information usage in quality context. Forth, average monthly income, degree of digital device usage motivation, positive attitude toward digital device usage, digital literacy of PC & mobile, and family support positively influenced the mobile digital information usage in quality context. The study results can help further understand mobile usage behaviors among senior citizens and the implications on their quality of life in the digital information era.

전자식 절차서 시스템의 원전제어적합성 확인 및 검증절차 (Validation and Verification Process for the Computerized Procedure System in Nuclear Power Plant Control Room)

  • 차우창
    • 시스템엔지니어링학술지
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    • 제5권1호
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    • pp.33-41
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    • 2009
  • The analog or partly digital typed interface of main control room in nuclear power plant (NPP) is gradually being replaced to the totally digitalized interface suitable for the digital environment. SKN 3,4 Nuclear Power Plant is currently developed in such a way to employ advanced displays and controls such as computerized procedure system(CPS), large display panel(LDP), and Soft control. According to the developed design process, the main control room (MCR) of the SKN3,4 was aesthetically designed based on a design concept of the health and sustainability and technically evaluated with human factors guidelines, which somehow lack of the confidence on the evaluation for the rapidly changing digital environment. The suitable review guideline for the digitalized interface and the environment was developed such as the guideline for CPS with information displays on VDU. For the guideline development, tremendous guidelines and technical papers related to evaluation issues of digital environment has been collected, analyzed and transformed to electric database forms and then built on database management system, called Design Review Supporting System to retrieve the appropriate issues for the practical usage of evaluators-in-field.

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데스크톱 가상화에 따른 디지털콘텐츠 통제방안: 가상폴더방식의 구현사례 (Digital Contents Control for Desktop Virtualization: A Case of Virtual Folder Based Implementation)

  • 윤한성
    • 디지털산업정보학회논문지
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    • 제10권4호
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    • pp.1-9
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    • 2014
  • Recently, with the enlargement of cloud computing, virtual desktop infrastructure(VDI) can be an alternative of the existing personal computer based information environment. For the case of partially introduced VDI coexisting with personal computer environment, we suggest a virtual folder based approach to control the overall digital contents within an organization with a case of implementation. Although a centralizing device was used for storage and sharing of organization's digital contents, it was not easy to accomplish centralizing digital contents completely. It is tried to prevent users from utilizing their own storage in their personal computers or virtual machines and to use virtual folder which transfer and store digital contents to and in EDMS. The virtual folder system of this paper looks like a real folder in a personal computer, but it is another virtual device for outer storage devices including EDMS. It can be an alternative and reference of digital contents control for future applications of cloud computing.

정보격차의 패러다임 전환과 지적 정보격차 (Paradigm Shift of Digital Divide and Intellectual Digital Divide)

  • 이승민
    • 한국도서관정보학회지
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    • 제51권1호
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    • pp.91-114
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    • 2020
  • ICT 환경의 정착 및 넷 미디어의 광범위한 보급으로 인해 정보접근성에 기반한 양적 정보격차는 정보활용 중심의 질적 정보격차의 형성으로 진화해 왔으며, 인터넷 상에 엄청난 양의 정보가 존재하는 현재의 정보환경에서는 기존의 양적, 질적 정보격차와는 다른 보다 심화된 지적 정보격차가 발생하고 있다. 본 연구에서는 정보환경의 진화에 따른 정보격차의 변화 양상을 확인하고, 지적 정보격차의 형성을 실증적으로 확인하였다. 또한 지적 정보격차는 기존의 양적, 질적 정보격차와 명확하게 구분되는 것이 아니라 기존의 정보격차의 요인들을 기반으로 정보에 대한 지적 능력의 차이로 인해 발생함을 실증하였다. 특히 정보격차의 핵심 요인으로 인식되어 온 교육수준과 경제적 수준은 여전히 양적, 질적 정보격차를 형성하고 있으며, 지적 정보격차의 형성에 있어서도 주요 요인으로 작용하고 있음을 확인하였다.

A Study on the Direction of Smart Furniture by Changes in Ubiquitous Technology-Based Residential Environment

  • Han, Jung-Yeob
    • 한국가구학회지
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    • 제19권4호
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    • pp.283-293
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    • 2008
  • This study is intended to forecast changes in Ubiquitous technology-based residential environment since the digital revolution so as to suggest the direction of furniture design in the near future. Among Ubiquitous technologies, the intelligent digital technology applied to a residential environment is defined as "Smart Digital Technology." Ministry of Commerce, Industry and Energy named the residential environment where such technology is applied "Smart Home." Smart Home is strategically creating intelligent residential environment where interactivity is made between human, furniture and residential environment, based on home automation, home network and intelligent sensor technology. Smart furniture is based on strategic characteristics of smart home. Its convergence with IT equipments is being made. Largely, smart furniture has three characteristics as below: First, smart furniture provides users with information on home management, health management, education and fashion. not just functioning as storage space. Second, smart furniture that is a new lifestyle pattern will suggest a new aesthetic standard based on unsettled shapes and innovative structure. Finally, it gives convenience to users intelligently. Namely, smart furniture, "intelligent informative furniture", will be suggested as a new paradigm.

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건축설계에서 융합설계를 위한 디지털 모델과 물리 모델의 역할과 상호보완성 - 건축설계 회사와 교육환경의 사례를 중심으로 - (Synergies between Digital Models and Physical Models in Convergence Design - Case Studies using Projects of Architectural Firms and Educational Environments -)

  • 김도영
    • 한국BIM학회 논문집
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    • 제9권2호
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    • pp.29-44
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    • 2019
  • This paper is to explore examples of complementary use of digital and physical models. The reason for this is to suggest a method for commercializing architectural design considering high technology. These cases are the practical and educational environment in which design processes based on digital computation technology are performed. Also, in this environment, analog design media (eg, physical models) still being used in the design process using digital computing. Indeed, in this environment, designers are exploiting digital and physical models to address the types of risks that can be discovered when designs are implemented and these risks. By analyzing these cases, we define the roles of digital and physical models to visualize and resolve risks. This paper focuses on one of method as "prototyping", which is used in the field of machinery and is a difficult method to carry out in the conventional design process. In particular, designers look for benefits that encourage designers in utilizing current digital computation technologies (eg, parametric design, simulation, building information models, and digital fabrication). Among the roles of the physical model, roles that can not be replaced by the digital model are explored. It is clear that this case-based study has difficulty in generalizing the design method. However, it helps the designers of today's practical and educational environment to verify and design the actual details of construction and operation when applying and developing unfamiliar materials and methods in the field of architecture.

A Study on Affordance Dimensions of Digital Services for the Elderly through the Analysis of Senior Adults' Daily Activities

  • Park, Soobeen
    • Architectural research
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    • 제10권2호
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    • pp.11-20
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    • 2008
  • Designing environments for the elderly includes studying changes in the elderly themselves, changes in their environment, and changes in the intercommunication between the elderly and their environment. The purpose of this study is to provide guidelines for a ubiquitous environment in which seniors can "age in place," using an environment-behavioral approach. 305 subjects aged 45 to 78 take part in the survey research. Temporal sequence (age groups) and behavior (daily activities) are considered as the significant variables to design digital services for the elderly in the perspective of an environment-behavioral approach. Several conclusions can be made. (1) The characteristics of subjects in the over-65 age group shows that they manage an independent lifestyle even if they realize some body functions deteriorate as they age. (2) Over-65 age group is more engaged in healthcare and pastime activities. The male subjects of it are most inactive. (3) The IDA (importance of daily activities) and FDA (frequency of daily activities) are classified by five to six factors in each group. The IDA and FDA of the group aged over 65 differ from other age groups. (4) Five affordance dimensions of digital services for the elderly are proposed: Healthcare, Domesticity, Mobility & Security, Network, and Recreation & Pastime. These affordance dimensions will help research groups or companies design ubiquitous environments to enhance the quality of life of seniors.

CONCEPTUAL MODEL TO MEASURE USER SUCCESS IN THE DIGITAL GOVERNMENT ENVIRONMENT

  • Jung, Jin-Taek
    • 한국디지털정책학회:학술대회논문집
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    • 한국디지털정책학회 2004년도 International Conference on Digital Policy & Management
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    • pp.405-421
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    • 2004
  • The digital government is one of the most significant areas of study to emerge in information science in the past several years. The digital government is, in broad terms, a computerized system that allows a community of users to obtain a coherent means of access to an organized, electronically stored repository of information and knowledge. The information resources and technologies embodied by the World Wide Web are now accepted ad the primary example of the digital government. The need exists for a means to measure user success in the digital government. Because a digital government environment involves two broad functions?1) information search and retrieval and 2) interactivity with and through the medium-this research posits that measures of both of these functions will show positive correlation with user success.

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디지털 도서관에서의 도서관불안과 측정도구 분석 (Library Anxiety and library Anxiety Scale in the Digital Library Environment)

  • 권나현
    • 한국문헌정보학회지
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    • 제38권2호
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    • pp.29-47
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    • 2004
  • 본고는 도서관 정보 서비스 및 이용자교육의 중요한 연구 영역인 도서관 불안에 관한 연구를 디지털 도서관 환경 측면에서 새로이 검토하였다. 특히 본 논문은 디지털 도서관이 활성화되기 전에 개발되어 현재까지 대부분의 도서관 불안 연구에서 측정도구로 사용된 Bostick(1992)의 도서관불안척도(Library Anxiety Scale: LAS)를 분석하면서 디지털 도서관 환경에서의 변화(예: 디지털 참고 정보봉사, 원격 이용의 증가, 서지교육에서 정보이용교육으로의 질적 전환 등)를 충분히 수용하지 못하고 있는 그 도구의 한계점을 파악한 후, 이 논의를 토대로 정보이용과 관련된 불안을 측정할 수 있는 새로운 도구개발의 필요성과 방향을 제시하고자 하였다.

모바일 환경에서 XML 기반 전자 서명 시스템의 성능 평가 (The Performance Evaluation of XML-based Digital Signature System on Mobile Environment)

  • 김남윤;황기태
    • 한국통신학회논문지
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    • 제29권4C호
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    • pp.570-580
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    • 2004
  • 최근 인터넷과 모바일 통신의 발전으로 인해 전자 서명을 이용한 전자 상거래(M-Commerce)가 널리 사용되고 있다. 모바일 환경은 유선 환경에 비해 단말기의 하드웨어와 네트워크가 취약하다. 따라서 효율적인 시스템 구축을 위해서는 전자 문서의 처리, 전자 서명 생성, 모바일 네트워크 대역폭이 성능에 미치는 영향에 대한 체계적인 분석이 요구된다. 본 논문에서는 이를 위해 전자 계약 시스템을 모델로 하여 XML을 기반으로 하는 전자 계약서와 RSA 전자 서명 알고리즘을 사용한 테스트 시스템을 구축하였다. 그리고 전자 서명 서비스의 수행 시간에 영향을 주는 요소를 분석한 후, 현재 상용화되고 있는 Compaq iPAQ 3850 단말기와 CDMA 2000 1x 네트워크를 이용하여 모바일 전자 서명 시스템의 성능을 체계적으로 분석하였다.