• Title/Summary/Keyword: digital encoding

Search Result 216, Processing Time 0.024 seconds

Virtual reference image-based video coding using FRUC algorithm (FRUC 알고리즘을 사용한 가상 참조 이미지 기반 부호화 기술 연구)

  • Yang, Fan;Han, Heeji;Choi, Haechul
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2022.05a
    • /
    • pp.650-652
    • /
    • 2022
  • Frame rate up-conversion (FRUC) algorithm is an image interpolation technology that improves the frame rate of moving pictures. This solves problems such as screen shake or blurry motion caused by low frame rate video in high-definition digital video systems, and provides viewers with a more free and smooth visual experience. In this paper, we propose a video compression technique using deep learning-based FRUC algorithm. The proposed method compresses and transmits after excluding some images from the original video, and uses a deep learning-based interpolation method in the decoding process to restore the excluded images, thereby compressing them with high efficiency. In the experiment, the compression performance was evaluated using the decoded image and the image restored by the FRUC algorithm after encoding the video by skipping 1 or 3 pages. When 1 and 3 sheets were excluded, the average BD-rate decreased by 81.22% and 27.80%. The reason that excluding three images has lower encoding efficiency than excluding one is because the PSNR of the image reconstructed by the FRUC method is low.

  • PDF

Fast Intra Prediction Mode Decision based on Rough Mode Decision and Most Probable Mode in HEVC (Rough Mode Decision과 Most Probable Mode에 기반을 둔 HEVC 고속 인트라 예측 모드 결정 방법)

  • Lee, Seung-Ho;Park, Sang-Hyo;Jang, Euee Seon
    • Journal of Broadcast Engineering
    • /
    • v.19 no.2
    • /
    • pp.158-165
    • /
    • 2014
  • High Efficiency Video Coding (HEVC), the latest video coding standard, has twice of the compression efficiency compared to AVC/H.264 under the same image quality condition. To obtain the improved efficiency, however, it was adopted for many methods which need complicated calculation, and the time complexity of HEVC was increased more than that of AVC/H.264. To solve this problem, the various fast algorithms have been researched. In this paper, we propose a fast intra prediction mode decision method which uses result of Rough Mode Decision (RMD) and Most Probable Mode (MPM). The proposed method selects a best predicted mode by comparing each predicted directions which are calculated through RMD and MPM. We applied the proposed method to HM 10.0 and conducted an comparing experiment in All-Intra environment. The experiment result showed that total encoding time is reduced by about 26% on average with about a 0.8% loss of BD-rate.

A Study on the Secure Prescription Transmission System based on the XML (XML기반의 안전한 처방전 전송 시스템에 관한 연구)

  • Lee Sang-Beom;Lee Seong-Joo
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.8 no.8
    • /
    • pp.1777-1782
    • /
    • 2004
  • I propose a prescription transmission system based on XML in this paper, and it is not to attach a former signature to only a XML document for encoding of XML/EDI, and it is construction, one with the prescription transmission system which is safer with what use a way to attach a digital signature to DTD. I defined sub element to manage information prescription DTD defined prescription information, patient information, medical care organ information, prescription details information, compounding of medicines details information element according to for each a component of a prescription I went along, and to have looked up, and to have obeyed information transmission at he low rank. I read a DTD file for safe prescription transmission, and I do element or property, the entity which I do it, and is extracted here, and Pasing is saved in a table while being a field. If Pasing is finished, I read and lift a hash table and carry out message a digest. I compose it with an early private key and create a digital signature.

Protograph-Based Block LDPC Code Design for Marine Satellite Communications (해양 위성 통신을 위한 프로토그래프 기반 블록 저밀도 패리티 검사 부호 설계)

  • Jeon, Ki Jun;Ko, Byung Hoon;Myung, Se-Chang;Lee, Seong Ro;Kim, Kwang Soon
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.39C no.7
    • /
    • pp.515-520
    • /
    • 2014
  • In this paper, the protograph-based block low density parity check (LDPC) code, which improves the performance and reduces the encoder/decoder complexity than the conventional Digital Video Broadcasting Satellite Second Generation (DVB-S2) LDPC code used for the marine satellite communication, is proposed. The computer simulation results verify that the proposed protograph-based LDPC code has the better performance in both the bit error rate (BER) and the frame error rate (FER) than the conventional DVB-S2 LDPC code. Furthermore, by analyzing the encoding and decoding computational complexity, we show that the protograph-based block LDPC code has the efficient encoder/decoder structure.

Implementation of Encoder and Decoder for TV-Anytime Metadata (TV-Anytime 메타데이터의 부호화기 및 복호화기의 구현)

  • Kim Myounghoon;Kim Hyeokman;Yang Seungjun;Kim JaeGon
    • Journal of Broadcast Engineering
    • /
    • v.10 no.1 s.26
    • /
    • pp.57-67
    • /
    • 2005
  • In the paper, we propose a TV-anytime codec that encodes and decodes TV-Anytime metadata according to the TV-Anytime specification so that the resulting binary TV-Anytime metadata can be transferred efficiently through the broadcasting network where the data bandwidth is restricted.. We describe the broadcasting environment that the TV-Anytime codec will be applied to, and the required functionalities of the software modules in detail. For the design of software modules, we show how to Implement the modules for metadata fragmentation. encoding, decoding, and the fragments management. The proposed TV-Anytime codec can be utilized as the core components to a personalized digital broadcasting system providing ECG(Electronic Content Guide) and segmentation information services according to TV-Anytime standard.

Zero-Watermarking based on Chaotic Side Match Vector Quantization (무질저한 SMVQ 기반의 제로-워터마킹)

  • Kim, Hyung-Do;Park, Chan-Kwon
    • The Journal of the Korea Contents Association
    • /
    • v.9 no.7
    • /
    • pp.37-44
    • /
    • 2009
  • Digital watermarking is a technology for preventing illegal copying, for protecting intellectual property rights and copyrights, and for suggesting grounds of the ownership by inserting watermarks into digital contents. Generally speaking, watermarking techniques cannot escape from data distortion and quality degradation due to the watermark insertion. In order to overcome the shortcoming, zero-watermarking techniques which do not change the original data have been proposed recently. This paper proposes CSMVQ(Chaotic SMVQ), a zero-watermarking system for SMVQ(Side Match Vector Quantization) which shows better compression ratio and quality and less blocking effect than VQ(Vector Quantization). In SMVQ, compression progresses from left top to right bottom in order to use the information of the two neighbor blocks, so it is impossible to insert watermarks chaotically. In the process of encoding, CSMVQ dynamically considers the information of the (1 to 4) neighbor blocks already encoded. Therefore, watermark can be inserted into digital contents in chaotic way. Experimental results show that the image quality compressed by CSMVQ is better than that of SMVQ and the inserted watermark is robust against some common attacks.

Digital contents copyright protection and management system by MPEG-4 IPMP (MPEG-4 IPMP에 따른 디지털 콘텐츠 저작권 보호 및 관리 시스템)

  • 박철민;임산송;김창수;김광용;정회경
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2003.10a
    • /
    • pp.512-515
    • /
    • 2003
  • MPEG-4 has mediocrity Standing encoding personality to process multimedia data including audio and video etc in the Internet and computer. It can use extensively without being limited to one territory of communication, computer, broadcasting, Mobile etc. Like this, according as digital contents do fetters to MPEG-4 is circulated, copyright problem was risen. So, people had a lot of interests to protect and manage copyright. Hereupon, MPEG of the ISO/IEC established IPMP(Intellectual Property Management and Protection) standard, and supplements and corrects continuously standard. Therefore, existing system does fetters to MPEG-4 need system that process IPMP information. Hereupon, in this paper, designed system module that is processed by IPMP extension standard that progress now, and embodied copyright protection and management system that user can insert and update IPMP information efficiently within whole or specification part of MPEG-4 digital contents.

  • PDF

Digital Watermarking Algorithm for Copyright Protection of JPEG Image (JPEG 영상의 저작권 보호를 위한 Digital Watermarking 알고리즘)

  • Park, Eun-Suk;Woo, Jong-Won;Lee, Seok-Hee;Heo, Yoon-Seok;Cho, Ki-Hyung
    • The Transactions of the Korea Information Processing Society
    • /
    • v.7 no.1
    • /
    • pp.296-305
    • /
    • 2000
  • In this paper, we propose the method of embedding the encrypted digital watermark in quantization coefficient when we encode the image data in the process of JPEC. The proposed method is as following. After a DCT coefficient of each block is quantized, we arrange the quantization coefficient as on dimension with a zigzag scan and replace each block. By applying even-odd feature of frequency of the encrypted watermark to a quantization coefficient of some fixed domain of replaced each block and embedding it, we obtain the compressed image data by encoding after placing it in the order prior to replacement. The advantages of the proposed method here are as follows: We can embed many information keeping a secret as much as possible by using the algorithm of block replacement. We can control the amount of embedding of each use, as we embed the encrypted information by selecting some fixed domain of a quantization coefficient, we can fix the embedding data regardless of the image and the value of quantization. We verified the results by experiments and analyzed the efficiency of them in comparison with the former study.

  • PDF

Implementation of the TMS320C6701 DSP Board for Multichannel Audio Coding (멀티채널 오디오 부호화를 위한 TMS320C6701 DSP 보드 구현)

  • 장대영;홍진우;곽진석
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 1999.11a
    • /
    • pp.199-203
    • /
    • 1999
  • This paper is on the DSP system design and implementation for real time MPEG-2 AAC multichannel audio, and MPEG-4 object oriented audio coding. This DSP system employs two DSPs of the state of the art TMS320C6701, developed by TI semiconductor. DSP board has PCI interface for downloading application program and control the system. DSP board was designed to use for both encoder and decoder, by setting several switches. The system contains external input and output box also, for A/D and D/A conversion for eight channel audio. The input box converts multi channel digital audio to ADI format, that provides serial interface for eight channel digital audio. And the output box converts ADI format signal to multi channel audio. Through this ADI interface, DSP boards can be connected to input, output box. Implemented DSP system was tested for integration with MPEG-2 AAC encoder and decoder S/W. Currently the DSP system performs realtime AAC 4-channel audio encoding with two DSPs, and 8-channel decoding with one DSP.

  • PDF

Efficient H.264/AVC Video Scrambling Methods for Digital Rights Management (디지털 저작권 관리를 위한 효율적인 H.264/AVC 비디오 스크램블링 방법)

  • Kim, Soojin;Park, Geun;Cho, Kyeongsoon
    • KIPS Transactions on Computer and Communication Systems
    • /
    • v.1 no.3
    • /
    • pp.187-192
    • /
    • 2012
  • This paper describes efficient H.264/AVC video scrambling methods for digital rights management. The proposed scrambling methods are to scramble level and suffix in entropy encoding and MVD in motion estimation of the H.264 video compression process. Other scrambling methods have been proposed but they degrade the compression efficiency or make it difficult to achieve real-time processing due to the large amount of computational efforts. Since the proposed scrambling methods resolve the drawbacks of other approaches, they do not cause image distortion and the original compression efficiency is maintained. We verified our scrambling methods and evaluated the performance by conducting several experiments with H.264 reference program. Finally, we implemented video player system using USB dongle in order to apply the proposed scrambling/descrambling methods to H.264 video compression.