• Title/Summary/Keyword: digital ecosystem

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COVID-19 and Social Enterprise in Korea: Achievements and Future Directions (COVID-19과 한국의 사회적경제: 성과와 미래 과제)

  • Cho, Young-bohk
    • Journal of Digital Convergence
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    • v.20 no.3
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    • pp.265-273
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    • 2022
  • The purpose of this study is to take a look the situation of social enterprises under CIVID-19 Pandemic and to suggest future directions. The COVID-19 pandemic which started at the end of 2019, has influenced the various areas of our society, such as health, economic, social and networking. The virus is spread through human respiratory, and it is working as a disability factor in human focused social economy. Under the COVID-19 pandemic situation, Social entrepreneurs are being constrained in financial aspects. In the process of continuing pandemic, the size of the social economy has been expanded and cleaning & health businesses are showing economic performance. This is to tell the fact that social economy is solving COVID-19 issues based on a reciprocity and solidarity. To create a sustainable ecosystem for the social economy, we should select and promote universal and concrete future directions at the economic and social safety net building level rather than to respond to COVID-19.

Exploring the educational applicability of Metaverse-based platforms (메타버스(Metaverse) 기반 플랫폼의 교육적 활용 가능성 탐색)

  • Jeon, Jaecheon;Jung, Soon Ki
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.361-368
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    • 2021
  • Daily life such as society, economy, and culture is fundamentally changing due to COVID-19, and digital transformation based on information technology (IT) such as artificial intelligence, data, and cloud is accelerating. In this study, we focused on the metaverse, which is based on the interaction between the virtual world and the real world, and explored the possibility of using the metaverse-based platform for education. The metaverse-based platform was approached from the perspective of the online education ecosystem, which means that not only online teaching and learning activities but also holistic educational activities such as learning, communication, and empathy are performed within the metaverse. In this metaverse platform, learners can feel the presence of learning, and learning motivation and immersion can be promoted. In addition, it is possible to experience self-directed learning based on the autonomy of spatial movement. Although there are technical and ethical limitations to applying the metaverse platform, it would be preferable to focus more on the interaction between learners in the metaverse world rather than high expectations.

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A Prediction and Distribution of Wetland Based on an E-GIS (E-GIS 기반의 습지분포 및 규모예측)

  • Jang, Yong Gu;Kim, Sang Seok
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.26 no.6D
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    • pp.1011-1017
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    • 2006
  • It is so sensitive that the wetland ecosystem very weak in artificial interference and environment change. wetlands are a transitional zone between aquatic and terrestrial ecosystems. This natural property is important to people and life. It is necessary to preservation and protection of the wetland with a countermeasure. we really need to Environment-GIS (E-GIS) and digital map which is included correct position, attribute data and range of the wetland. In this study, we take priority of making a database of wetland management. Moreover, we standardize a digital map production of wetland in our research and we improve accuracy of control survey using GPS surveying. The main purpose of this study is to suggest a pre-estimated wetland that have not yet been discovered. by analysing terrain, geological feature, a geographical distribution of plants and animals using GIS.

A Study on the Development of ESG Indicators for Sustainable Smart Ports (지속가능한 스마트 항만을 위한 ESG 지표 개발에 관한 연구)

  • Jae-Hoon Lee;Myung-Hee Chang
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2022.11a
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    • pp.296-297
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    • 2022
  • A smart port refers to a port built based on digital technologies such as IoT, big data, AI, and block chain, and refers to a port that minimizes waste of time, space and resources as the only means of survival of the port. Sustainability refers to 'environmental, economic, and social characteristics that enable people to continue to use the environment, ecosystem, or publicly used resources'. It contains the meaning of 'future sustainability' that can be maintained in the future. In the face of the 4th industrial revolution, interest and realization of smart port construction and sustainability are actively progressing around the world. In this study, core indicators of the ESG (Enviornment, Social, Governance) area, which are key elements of sustainable smart ports, were developed,

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Metaverse business research for revitalizing the music ecosystem in the web 3.0 era: Focusing on strategies for building music platform (웹 3.0 시대 음악 생태계 활성을 위한 메타버스 비즈니스연구: 음악 플랫폼의 발전 양상 및 구축 전략을 중심으로)

  • Jiwon Kim;Yuseon Won
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.5
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    • pp.787-800
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    • 2023
  • This paper is a study aimed at facilitating a comprehensive understanding of the music metaverse platform that will emerge in the era of Web 3.0 and exploring productive strategies for its construction. We examine the significance of the metaverse music platform from various perspectives and investigate the developmental process of digital music platforms from Web 1.0 to 3.0. Subsequently, assuming the emergence of metaverse platforms as a transition to Web 3.0, we align this transition with technological(VR technology, wearable devices, generative AI), cultural(digital avatars, fandom), and economic(NFT) discussions related to Web 3.0. These discussions are integrated with the developmental strategies of the metaverse music platform. Through this study, we hope to enhance the understanding of the metaverse music platform and provide insights into potential construction strategies.

Applications of "High Definition Digital Climate Maps" in Restructuring of Korean Agriculture (한국농업의 구조조정과 전자기후도의 역할)

  • Yun, Jin-I.
    • Korean Journal of Agricultural and Forest Meteorology
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    • v.9 no.1
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    • pp.1-16
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    • 2007
  • The use of information on natural resources is indispensable to most agricultural activities to avoid disasters, to improve input efficiency, and to increase lam income. Most information is prepared and managed at a spatial scale called the "Hydrologic Unit" (HU), which means watershed or small river basin, because virtually every environmental problem can be handled best within a single HU. South Korea consists of 840 such watersheds and, while other watershed-specific information is routinely managed by government organizations, there are none responsible for agricultural weather and climate. A joint research team of Kyung Hee University and the Agriculture, forestry and Fisheries Information Service has begun a 4-year project funded by the Ministry of Agriculture and forestry to establish a watershed-specific agricultural weather information service based on "high definition" digital climate maps (HD-DCMs) utilizing the state of the art geospatial climatological technology. For example, a daily minimum temperature model simulating the thermodynamic nature of cold air with the aid of raster GIS and microwave temperature profiling will quantify effects of cold air drainage on local temperature. By using these techniques and 30-year (1971-2000) synoptic observations, gridded climate data including temperature, solar irradiance, and precipitation will be prepared for each watershed at a 30m spacing. Together with the climatological normals, there will be 3-hourly near-real time meterological mapping using the Korea Meteorological Administration's digital forecasting products which are prepared at a 5 km by 5 km resolution. Resulting HD-DCM database and operational technology will be transferred to local governments, and they will be responsible for routine operations and applications in their region. This paper describes the project in detail and demonstrates some of the interim results.

Networked Creativity on the Censored Web 2.0: Chinese Users' Twitter-based Activities on the Issue of Internet Censorship

  • Xu, Weiai Wayne;Feng, Miao
    • Journal of Contemporary Eastern Asia
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    • v.14 no.1
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    • pp.23-43
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    • 2015
  • In most of the world, the current trend in information technology is for open data movement that promotes transparency and equal access. An opposite trend is observed in China, which has the world's largest Internet population. The country has implemented sophisticated cyber-infrastructure and practices under the name of The Golden Shield Project (commonly referred to as the Great Firewall) to limit access to popular international web services and to filter traffic containing 'undesirable' political content. Increasingly, tech-savvy Chinese bypass this firewall and use Twitter to share knowledge on censorship circumvention and encryption to collectively troubleshoot firewall evasion methods, and even mobilize actions that border on activism. Using a mixed mythological approach, the current study addresses such networked knowledge sharing among citizens in a restricted web ecosystem. On the theoretical front, this study uses webometric approaches to understand change agents and positive deviant in the diffusion of censorship circumvention technology. On policy-level, the study provides insights for Internet regulators and digital rights groups to help best utilize communication networks of positive deviants to counter Internet control.

Vidyanusa Mathematic Learning Systems Based on Digital Game by Balanced Design Approach

  • Ramdania, Diena Rauda;Prihatmanto, Ary Setijadi;Kim, Myong Hee;Park, Man-Gon
    • Journal of Korea Multimedia Society
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    • v.19 no.3
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    • pp.603-611
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    • 2016
  • Educational games offer an opportunity to engage and inspire students to take an interest in every subject material in school. The "fun" obtain when playing games become a trigger for the use of games in learning. However, there are doubts whether the players actually learn while they are having fun. Vidyanusa is an Online Mathematics Education Game being developed by Crayonpedia Education Ecosystem in Indonesia. The learning goal of Vidyanusa is to engage junior high school students in learning mathematics. In this paper, we design the Vidyanusa game material Functions and Relations by using Balanced Design Approach. This approach has three models in succession; the Content Model outlines the purpose of the game, the Task Model maps out the mission, and the Evidence Model outlines student measurement. This paper will then discusses the quality of games produced in term of Usability factor for effective results and objective. The measurement of the game was carried out based on International Standard ISO/IEC 9126-1 FDIS about Software Quality Product.

Revitalization Strategy of Information Security Industry Using Cognitive Map Analysis (인지지도분석을 통한 정보보호 산업 활성화전략)

  • Lee, Jung Mann;Cho, Ilgu;Rim, Myung Hwan
    • Journal of Information Technology Applications and Management
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    • v.23 no.2
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    • pp.177-194
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    • 2016
  • This study analyzed President Park's speeches and the government's industry policy in the field of information security using cognitive map. The relationship analysis between policy tool variables and policy goal variables was employed to derive revitalization strategy of information security. This paper found that entrepreneurship revitalization has very strong causality with expansion of domestic market and global market. But, on the other hand, HR development has very weak causality with job creation and future growth driver because the labor market in the information security industry is poor and its transfer rate to other industry is very high. This study showed that this cognitive map could be characterized by a scarcity of feedback loops and a strong emphasis on the positive loops in the structure of virtuous circle. In this paper, we also constructed a comprehensive cognitive map on the policy vision of information security, showing that there are a risk of cyber threat, an opportunity of new fusion security market, information security reinforcing circle, global economic circle, and domestic market circle.

A Comparative Study on the Industrial Cluster Cases for Job Creation from the Viewpoint of Sustainability and Open Innovation (SW일자리 창출을 위한 지속가능성과 개방형 관점에서의 산업클러스터 사례 비교 분석)

  • Lim, Gyoo Gun;Lee, Ji Yoon;Choi, Jinho
    • Korean Management Science Review
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    • v.34 no.2
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    • pp.85-101
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    • 2017
  • Currently, the SW industry is the center of digital economy and it is very important industry in terms of market scale and ripple effect. Due to the suffering from poor working environment of the SW industry and the disproportion of manpower supply due to the lack of experienced SW manpower, it is hard to create jobs of high quality for the SW professionals who can be applied to various convergence industries. In this study, we try to analyze the benchmarking cases of successful foreign industrial innovative clusters in order to promote sustainable development direction of SW industry and to create high quality SW jobs. First, the comparison criteria are derived from the viewpoint of creation of high quality SW jobs through an analysis of SW environment by using expert FGI (Focus Group Interview) technique. The critical success factors (CSFs) are derived by comparing and analyzing each industrial cluster cases in terms of SW job creation. This article presents the desirable implications of the cluster of SW industry that can generate SW jobs continuously from the viewpoint of ecosystem environment infrastructure. Through this study, we propose a meaningful direction of SW clusters for job creation, and solve the business inconsistency and suggest ways to increase the sustainability of core competence manpower.