• 제목/요약/키워드: digital ecosystem

검색결과 266건 처리시간 0.022초

융합 서비스 확산을 위한 메타버스 기술 동향 (Metaverse Technology Trends for Convergence Services)

  • 이기석;김기홍;최진성;김항기
    • 전자통신동향분석
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    • 제38권2호
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    • pp.75-84
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    • 2023
  • Metaverse is expected to bring many innovations to society, culture, and economy by providing realistic services in various fields while suppressing time and space constraints. However, unclear definitions owing to the high diversity of the metaverse add to the confusion of the ecosystem participants. The current metaverse service has many voices of concern owing to technical limitations and lack of a clear profit model. Nevertheless, given its high growth potential driven by the digital transformation, a solid and long-term technology development strategy seems to be necessary. Accordingly, we analyze development cases centering on the major metaverse service shapes presented in the Metaverse New Industry Leading Strategy announced by the Ministry of Science and ICT in January 2022. In addition, we study the characteristics and core technologies of each metaverse service for its realization and discuss future stages of technological development.

IoT 분야의 다양한 기기/앱 간 상호작용 검출에 관한 연구동향 (A Survey on Detecting Interactions among Different Devices/Apps in IoT)

  • 전이정;이연준
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2023년도 춘계학술발표대회
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    • pp.101-103
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    • 2023
  • With the recent advances in communication technology and Internet of Things (IoT) infrastructure, home automation systems have emerged as a new paradigm for providing users with convenient smart home services. The IoT ecosystem has merged digital systems with the physical world, dramatically changing the way people live and work. However, at the same time, security remains one of the most significant research issues in IoT, as the deployment and application of high-availability systems come with various security risks that cause serious threats to users. Among them, the security issues arising from the interaction among devices/applications should not be underestimated. Attackers can exploit interactions among devices/applications to hack into the user's home. In this paper, we present a survey of research on detecting various types of interactions among devices/applications in IoT.

Conversion Vertical Platform: Changdong·Sanggye Start-Up and Culture Industry Complex

  • Do Yong Um
    • 국제초고층학회논문집
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    • 제12권3호
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    • pp.263-272
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    • 2023
  • Role of architecture should not be limited to function of providing an inhabitable space but also include urban and social role of its impact to the public and surrounding area. Role of landmark building should be further expanded beyond and landmark building speaks out its aesthetics with mass form and/or with its appearance of façade. With study of this project, idea of landmark building is shifted from vertical extrusion of the land to horizontal extrusion of large space from the face of building. It is a double extrusion creating large assembly space up in the air linking surrounding masses.

European Creator Economy's Web3.0 Business Model Case Study

  • Song, Minzheong
    • International journal of advanced smart convergence
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    • 제13권1호
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    • pp.57-68
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    • 2024
  • In this paper, we are interested in how creator economy startups allowing creators to make money from doing that they love. So, we look at European creator economy startups among Web3.0 business model landscape surveyed in 2022, because the US is home of Web2.0 giant platforms like YouTube. Totally seventeen European startups are investigated, and the theoretical logic is the disruptive innovation. We firstly review the survey published in 2022 and utilize the theory of the disruptive innovation to design the research framework including questions with each type of the disruptive innovation. In this paper, we firstly show, Kalao and Gem as NFT ecosystem platforms aim at service convenience. Secondly, Talkbase, Passionfroot, Bildr, Customuse, and Earnr aim at providing creator tools for under-skilled customers. Lastly, when it comes direct monetization with a decentralized business model, CrowdPad, Admix, GOALS, Realm, Dropstar, Pianity, Sonomo, Stage11, Miiji, and ReadyPlayerMe are representative. Despite the relatively small data size, the results are meaningful as they contribute to a more profound comprehension of the Web3.0 business models and offer guidance for future research directions.

Application of Artificial Intelligence in Vietnam's Agriculture Supply Chain

  • Quoc Cuong Nguyen;Hoang Tuan Nguyen;Changduk Jung
    • International Journal of Internet, Broadcasting and Communication
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    • 제16권3호
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    • pp.379-387
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    • 2024
  • Agriculture has always been the foundation of Vietnam's economy, accounting for a significant portion of GDP. However, like many traditional industries, Vietnamese agriculture faces many challenges, from inefficient supply chains to unpredictable weather developments. In recent years, Vietnam's agricultural sector has been looking for ways to improve productivity and efficiency by applying modern technology. Among these technologies, artificial intelligence (AI) has emerged as a potential solution to address the challenges farmers and other stakeholders face in the agricultural supply chain. AI can analyze large amounts of data, optimize resource allocation, and predict market trends, which can significantly improve decision-making in agriculture. However, despite the promising prospects of AI in agriculture, there are still challenges to the widespread application of AI in Vietnam. These include the need for more awareness, technical expertise, and Infrastructure to support AI implementation. In this study, we analyze the current state of AI applications in Vietnam's agricultural supply chain, identify key challenges, and propose strategies to facilitate the integration of AI technology in agriculture supply chains in Vietnam in the digital age.

UAV 영상과 SfM 기술을 이용한 가로수의 탄소저장량 추정 (Estimation Carbon Storage of Urban Street trees Using UAV Imagery and SfM Technique)

  • 김다슬;이동근;허한결
    • 한국환경복원기술학회지
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    • 제22권6호
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    • pp.1-14
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    • 2019
  • Carbon storage is one of the regulating ecosystem services provided by urban street trees. It is important that evaluating the economic value of ecosystem services accurately. The carbon storage of street trees was calculated by measuring the morphological parameter on the field. As the method is labor-intensive and time-consuming for the macro-scale research, remote sensing has been more widely used. The airborne Light Detection And Ranging (LiDAR) is used in obtaining the point clouds data of a densely planted area and extracting individual trees for the carbon storage estimation. However, the LiDAR has limitations such as high cost and complicated operations. In addition, trees change over time they need to be frequently. Therefore, Structure from Motion (SfM) photogrammetry with unmanned Aerial Vehicle (UAV) is a more suitable method for obtaining point clouds data. In this paper, a UAV loaded with a digital camera was employed to take oblique aerial images for generating point cloud of street trees. We extracted the diameter of breast height (DBH) from generated point cloud data to calculate the carbon storage. We compared DBH calculated from UAV data and measured data from the field in the selected area. The calculated DBH was used to estimate the carbon storage of street trees in the study area using a regression model. The results demonstrate the feasibility and effectiveness of applying UAV imagery and SfM technique to the carbon storage estimation of street trees. The technique can contribute to efficiently building inventories of the carbon storage of street trees in urban areas.

GIS를 이용한 아산시 마을습지 인벤토리 구축 및 관리 방안 연구 (A Study on Development of Village Wetlands Inventory Using GIS and Establishment of Management Methods in Asan City, Korea)

  • 박미옥;양승빈;구본학
    • 한국환경복원기술학회지
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    • 제18권6호
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    • pp.167-177
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    • 2015
  • This study was conducted to establish an inventory and propose conservation strategies for 'village wetlands' in Asan city, Korea, using GIS. As results, the village wetlands are defined as such places as 'palustrine' wetland, village embankment, agricultural reservoir or small reservoirs located in or near the village and related to everyday life or farming. Firstly 807 provisional village wetlands(draft) were identified in Asan by using Arc-GIS 10.1, then 196 wetlands(final) were defined finally as village wetlands and listed the inventory of Asan Village Wetlands after being validated through office works and field survey. The office works analyzed minimum area(greater than $625m^2$), satellite images, the Korea Land Information System, land use map and land coverage map. To evaluate the function and conservation values, the 37 wetlands were selected for detailed surveying and function assessment based on the following criteria : 1) doubled code both wetland and reservoir at digital map, 2) located less than 100m from village and 3) ecologically connected to such ecological resources as seaside mudflats, mountains and green area and ecological passages for small size wildlifes. As the result of the wetland function assessments by the RAM method, 7 wetlands were found to have 'high' wetland function (conservation) 18 wetlands were 'medium' (enhancement) and 12 wetlands were 'low' (restoration or enhancement). Enhancing biodiversity and ecosystem services through ecological management of wetlands in Asan and connecting with the Ecological Natural Degree were proposed.

수중 환경 및 생태 실시간 모니터링을 위한 초소형 수중 음향통신 모뎀 개발 (Development of Underwater Acoustic Micro Modem for Real-Time Monitoring of Underwater Environment and Ecosystem)

  • 전준호;박성준
    • 전자공학회논문지CI
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    • 제48권6호
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    • pp.97-108
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    • 2011
  • 과거 유선 및 비실시간으로 구축되던 수중 생태 모니터링, 자원 탐사 시스템 등은 수중 무선 센서네트워크 시스템 기술의 연구 개발을 통해 실시간 정보 송수신이 가능한 디지털 융합의 형태로 진화될 수 있다. 이를 가능하게 하는 핵심 기술 중의 하나는 배터리에 의해 동작하는 초소형 수중 음향통신 모뎀 구현 기술이며, 본 연구에서는 무지향성 수중 음향 트랜스듀서를 탑재한 초소형 수중 음향통신 모뎀을 설계하고 개발한다. 또한, 구현된 수중 모뎀의 성능을 검증하기 위하여 경기도 양평의 북한강에서 송수신 실험을 수행하고 그 결과를 분석한다. 실험 결과에 따르면, 개발한 모뎀은 최대 250 m의 거리에서 200 bps의 전송속도와 $7.8{\times}10^{-5}$의 비트오율로 무선 데이터 송수신이 가능하였다. 개발된 수중 모뎀은 향후 수중 무선 센서네트워크를 활용한 다양한 응용 시스템에 적용 가능할 것으로 기대된다.

경기도 문화콘텐츠산업의 지역착근성 기반 산업생태계 핵심역량 분석 (Analyzing Core Competence for Culture Contents Industry Ecosystem -based on Kyunggi Region-)

  • 김연정
    • 한국산학기술학회논문지
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    • 제17권2호
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    • pp.672-677
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    • 2016
  • 본 논문은 LQ(Location Quotient) 분석을 기준으로 경기도 권역 특성에 맞는 산업생태계 기반의 경쟁력 있는 문화콘텐츠 산업을 분석하였다. 매출액 기준의 경우 만화, 캐릭터, 출판, 지식정보 산업이, 사업체 수 지표의 경우 만화, 음악, 게임, 캐릭터, 지식정보 산업, 종사자수의 경우 출판, 만화, 게임, 영화, 캐릭터 산업이 LQ 1.0 이상의 경쟁력 있는 콘텐츠 산업으로 제시되었다. 또한 경기지역의 매출액, 사업체수와 종사자수의 산업생태계 기초 지표 모두에서 입지분석인 LQ 1.0 이상의 고 경쟁력을 보인 핵심역량을 가진 산업은 만화와 캐릭터산업으로 나타났다. 본 연구의 시사점은 산업 클러스터의 형성을 통한 지식과 정보, 인력의 흐름은 산업성장을 이끌 수 있으므로 경쟁력 있는 산업군의 파악은 지역 클러스터의 핵심역량강화의 가장 중요한 핵심요소라는 점이다.

스마트폰 앱 스토어의 서비스 품질이 재구매 의도에 미치는 요인에 관한 실증연구 (Empirical Analysis of the Effects of Service Quality of the Smartphone App Store on Users' Repurchase Intention)

  • 이명무;이건창
    • 한국IT서비스학회지
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    • 제14권3호
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    • pp.1-18
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    • 2015
  • Recent trends of mobile convergence has already brought about many changes in our digitally-powered society. Especially, taking advantage of strengths of existing mobile devices and smart phones have already been established as a primary standard in the business intelligence world. Such high-powered digital devices equipped with mobile convergence functions are getting more momentum as app stores are prevailing. Basically, the app stores are administered by smart phone manufacturers, creating a new business ecosystem among app developers and end-users. However, there are paucity of studies tackling an issue about how users' repurchase intention of the apps is influenced by the service qualities of the app stores. In this respect, this study aims to investigate the effect of app store service quality on users' satisfaction and repurchase intention. As the value of loyal customers is incomparably high in app commerce, winning customers' loyalty is vital to the success of app stores. In this study, a customer is defined as one who has purchased goods or services at least once from the app stores. The proposed research model includes a number of constructs such as app perceptions, customer service, perceived ease of use, design, promotion, perceived consumer risk and connectivity. Empirical results revealed that perceived consumer risk has a negative relationship with consumer's perceived repurchase intention. All the other variables-app perceptions, customer service, perceived ease of use, design, promotion, connectivity- are found to be positively related with the repurchase intentions.