• Title/Summary/Keyword: digital Humanities

Search Result 199, Processing Time 0.021 seconds

Research on Knowledge Map using Electronic Cultural Atlas (전자문화지도를 활용한 지식지도에 관한 연구)

  • Kang, Ji-Hoon;Moon, Sang-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.18 no.6
    • /
    • pp.1381-1387
    • /
    • 2014
  • According to continuous development of information technology, it is needed to make convergence of other disciplines such as humanities and area studies. Among convergence fields related to information technology and humanities/area studies, electronic cultural atlas represents various digitalized cultural information on electronic map using spatial data such as points, lines, and polygons through time, spatial, and subject axises. Knowledge map is to represent special academic information based on electronic cultural atlas. In details, knowledge map can provide integrated information sharing and spread because academic information associated with electronic cultural atlas and data related to per subjects, regions, and period become organically connected. Therefore, knowledge map may be utilized to promote scholastic research and diffuse research result. In this paper, we describe basic concept and composition of knowledge map and propose design method to construct knowledge map.

Flipped Learning: Strategies and Technologies in Higher Education

  • Miziuk, Viktoriia;Berdo, Rimma;Derkach, Larysa;Kanibolotska, Olha;Stadnii, Alla
    • International Journal of Computer Science & Network Security
    • /
    • v.21 no.7
    • /
    • pp.63-69
    • /
    • 2021
  • Flipped learning is necessary for modern education but quite difficult to implement. In pedagogical science, the question remains to what extent the practical work of the teacher in combination with the technologies of flipped learning will improve the quality of higher education. The aim of this article is to study the effectiveness and feasibility of using flipped learning technologies, assessing their perception by students (advantages and problems), identified an algorithm for introducing flipped learning technology in higher education institutions. Research methods. The main method is an experiment. An evaluation of the effectiveness of the study was conducted using a questionnaire and observation method. Statistical methods were used to evaluate the results of the experiment. The research hypothesis is that flipped learning allows the teacher to spend more time on an individual approach, to understand the real needs of students, and provide effective feedback, thereby improving the quality of learning and motivation of students, especially while studying complex material. The results of the study are to prove the effectiveness of the technology of flipped education in the study of complex disciplines, courses, topics. The use of flipped learning strategies improves the self-regulation of the educational process, group work skills, improves students' ability to learn, overcome difficulties. The technology of flipped learning in the presence of modern technical means and constant work on improving the level of digital literacy is an effective means for students to master complex topics and problematic issues that require additional consideration and discussion. The perspective of further research is the consideration of integrated approaches to the application of flipped learning technologies to the principles of STEAM-education, multilingual and multicultural programs, etc. It is also worth continuing to develop a set of methods aimed at enhancing the student's learning activities, the formation of group work skills, direct participation in creating the foundations of higher education.

A study on narrative text analysis from the perspective of information processing - focusing on four computational methodologies (정보처리 관점에서의 서사 텍스트 분석에 관한 연구 - 네 가지 전산적 방법론을 중심으로)

  • Kwon, Hochang
    • Trans-
    • /
    • v.13
    • /
    • pp.141-169
    • /
    • 2022
  • Analysis of narrative texts has been regarded as academically and practically important, and has been made from various perspectives and methods. In this paper, the computational narrative analysis methodology from the perspective of information processing was examined. From the point of view of information processing, the creation and acceptance of narrative is a bidirectional coding process mediated by narrative text, and narrative text can be said to be a multi-layered structured code. In this paper, four methodologies that share this point of view - character network analysis, text mining and sentiment analysis, continuity analysis of event composition, and knowledge analysis of narrative agents - were examined together with cases. Through this, the mechanism and possibility of computational methodology in narrative analysis were confirmed. In conclusion, the significance and side effects of computational narrative analysis were examined, and the necessity of designing a human-computer collaboration model based on the consilience of the humanities and science/technology was discussed. Based on this model, it was argued that aesthetically creative, ethically good, politically progressive, and cognitively sophisticated narratives could be made more effectively.

PPK GNSS System based UAV Photogrammetry for Construction of Urban Disaster Prevention Information (도시방재정보 구축을 위한 PPK GNSS 기반의 무인항공사진측량)

  • Park, Joon Kyu;Kim, Min Gyu
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
    • /
    • v.7 no.4
    • /
    • pp.355-362
    • /
    • 2017
  • Recently, UAV(Unmanned Aerial Vehicle) have been utilized in various fields, including surveys, mapping, and spatial analysis, depending on the increase in demand for spatial information and UAV is receiving a lot of attention due to rapid data acquisition and economic viability. In this study, the applicability of UAV image images was analyzed for urban disaster prevention. UAV images were acquired for the study area and digital surface model and ortho image were generated through data processing. Also, the process using PPK(Post Processed Kinematic) GNSS method is compared with existing method. Through the research, it was able to effectively deploy urban disaster prevention information about the target area, and displayed the effectiveness of the methods for efficient comparison with existing unmanned aerial photogrammetry. If the PPK technique is applied to thethe disaster prevention field, it is expected that the work flow in the field of rapid data acquisition and disaster prevention data construction can be greatly improved.

Considerable Factors According to Classification of Social Robot Services (소셜 로봇 서비스의 유형화에 따른 유형별 고려 요소)

  • Lee, Ki-Lim;Jeong, Min-Ji;Choi, Seungyeon;Park, Jae Wan
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
    • /
    • v.8 no.8
    • /
    • pp.883-892
    • /
    • 2018
  • Recently, as interest in social robots to support physical convenience and emotional sympathy has increased, and social internet has developed, a social robot has evolved as various services simply beyond robot function. Therefore, to develop a social robot service effectively, it is required to study the functional application and methods of interaction between user and social robot service. The purpose of this study is to classify social robot services and to suggest the types of elements that need to be considered in service development. To do this, we conducted in-depth case studies and analysis based on the theoretical definitions and characteristics of social robots. Then, based on the sympathy and functions, we classified social robot services into 1) emotional support type, 2) companion type, 3) guide type, and 4) life support type. In addition, in this study, we derive the considerable factors according to the classified types for the development of effective social robot services. This study will contribute to the understanding and development of various services using a social robot.

HUD Interface and VR content interaction: VR+HUD (HUD Interface와 VR 콘텐츠 인터렉션: VR+HUD)

  • Park, Keonhee;Chin, Seongah
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
    • /
    • v.8 no.3
    • /
    • pp.925-932
    • /
    • 2018
  • Virtual reality seems to be the center of the next generation platform, which is founded on various engines that can easily make device progress and content. However, the interaction between virtual reality contents and users is thought of as relatively requiring technological advances. In this paper, we propose a technique to improve the interaction technique based on the case of Virtual Figure Model Crafting (VFMC) to analyze the problem of interaction caused by virtual reality contents. We introduced the concept of Head-Up Display (HUD) to present a more natural interaction method. The HUD is the digital visual interface of the aircraft. The advantage of HUD visual interface is to minimizes the user's visual movement by displaying the information of the scattered view to the forward direction of the pilot. In other words, we can reduce unnecessary left and right movements that make it is possible to expect an effect of reducing fatigue and increasing immersion.

ICT Convergence Healthcare Services Status and Future Strategies (ICT융합 헬스케어 서비스 현황 및 발전전략)

  • Lee, Tae-Gyu
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
    • /
    • v.7 no.10
    • /
    • pp.865-878
    • /
    • 2017
  • To realize the healthy life of human, mental, physical, and environmental factors must be managed continuously and stably. In order to manage human health, the 21st century healthcare field is essential ongoing interactions and convergence with ICT technologies. Such demands have created a convergence of technologies (fusion technology) in combination with the heterogeneous technologies. And, with the convergence of medical technology and ICT technologies, the development of personalized therapy environments is created. Advances in ICT-converged healthcare services are progressing due to the development of diverse wearable devices. Such ICT fusion system is exponentially increasing the complexity of the ICT convergence healthcare system and is resulting in various technical, institutional, environmental, and cultural issues. This study explores the status of developments in ICT healthcare technologies from the past to date, identifies major technology and policy issues to address these challenges. Finally it will recommend healthcare policies and a future road-map.

Design of XOR Gate Based on QCA Universal Gate Using Rotated Cell (회전된 셀을 이용한 QCA 유니버셜 게이트 기반의 XOR 게이트 설계)

  • Lee, Jin-Seong;Jeon, Jun-Cheol
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
    • /
    • v.7 no.3
    • /
    • pp.301-310
    • /
    • 2017
  • Quantum-dot cellular automata(QCA) is an alternative technology for implementing various computation, high performance, and low power consumption digital circuits at nano scale. In this paper, we propose a new universal gate in QCA. By using the universal gate, we propose a novel XOR gate which is reduced time/hardware complexity. The universal gate can be used to construct all other basic logic gates. Meanwhile, the proposed universal gate is designed by basic cells and a rotated cell. The rotated cell of the proposed universal gate is located at the central of 3-input majority gate structure. In this paper, we propose an XOR gate using three universal gates, although more than five 3-input majority gates are used to design an XOR gate using the 3-input majority gate. The proposed XOR gate is superior to the conventional XOR gate in terms of the total area and the consumed clock because the number of gates are reduced.

A Study of the Pitch Estimation Algorithms of Speech Signal by Using Average Magnitude Difference Function (AMDF) (AMDF 함수를 이용한 음성 신호의 피치 추정 Algorithm들에 관한 연구)

  • So, Shinae;Lee, Kang Hee;You, Kwang-Bock;Lim, Ha-Young;Park, Jisu
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
    • /
    • v.7 no.4
    • /
    • pp.235-242
    • /
    • 2017
  • Peaks (or Nulls) finding algorithms for Average Magnitude Difference Function (AMDF) of speech signal are proposed in this paper. Both AMDF and Autocorrelation Function (ACF) are widely used to estimate a pitch of speech signal. It is well known that the estimation of the fundamental requency (F0) for speech signal is not only important but also very difficult. In this paper, two algorithms, are exploited the characteristics of AMDF, are proposed. First, the proposed algorithm which has a Threshold value is applied to the local minima to detect a pitch period. The Other proposed algorithm to estimate a pitch period of speech signal is utilized the relationship between AMDF and ACF. The data in this paper, is recorded by using general commercial device, is composed of Korean emotion expression words. The recorded speech data are applied to two proposed algorithms and tested their performance.

The Body as Interface: The Meaning and Function of the Body in Interactive Art - based on Merleau-Ponty's Phenomenology and Embodied Cognition Theory (인터페이스로서의 신체: 인터랙티브 아트에서의 신체의 의미와 역할 -메를로-퐁티의 현상학과 구현인지이론을 바탕으로-)

  • Lee, Soo-Jin;Lim, Chang-Young
    • 한국HCI학회:학술대회논문집
    • /
    • 2006.02b
    • /
    • pp.450-455
    • /
    • 2006
  • 디지털 기술의 발전은 다양한 정보들과의 새로운 상호작용들을 창출하고 있고, 여기에서 인터페이스는 상호작용을 가능하게 하는 구체적인 장으로서, 우리가 정보들과 갖는 상호작용 방식을 규정한다. 그런데, 확장현실이나 유비쿼터스 컴퓨팅과 같은 새로운 기술적인 흐름들은 우리의 물리적 공간에 디지털 정보라는 무형의 층위를 더함으로써, 현재의 손과 눈의 작용을 중심기반으로 하는 상호작용 방식들로부터 발전된 형태의 상호작용이 필요하게 될 것임을 시사하고 있다. 이에 본 논문에서는 물리적 공간 안에서의 우리 자신을 형성하고, 세계를 인지하는 근간이 되는 신체에 초점을 맞추어, 신체가 새로운 정보 환경 속에서 정보의 인지 메커니즘과 상호작용의 주체로서 어떻게 기능할 수 있을 것인지를 메를로-퐁티의 현상학과 구현인지 이론을 바탕으로 탐구하고, 그 실질적인 예와 가능성들을 인터랙티브 아트 작품들에서 찾아본다.

  • PDF