• Title/Summary/Keyword: device-to-device(D2D)

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Multi-Device-to-Multi-Device Communication for Efficient Contents Distribution on Board the Ship (선박 내 효과적인 콘텐츠 분배를 위한 다중 단말 간 직접통신)

  • You, Dongho;Kwon, Eunjeong;Kim, Dong Ho;Lee, Seong Ro
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39C no.8
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    • pp.681-687
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    • 2014
  • Internet traffic is rapidly increasing due to the spread of personal smart devices. It causes serious burden on base stations and access points which are installed in buildings, buses, trains, and ships. We consider a communication scenario aboard a cruise ship and propose efficient contents distribution schemes to alleviate the burden of access points with multi-device-to-multi-device(MD2MD) communication. The proposed transmission method is based on the hybrid STBC-SM scheme. We compare the error performance of MD2MD communication system on the cruise ship using space-time block coding (STBC) scheme, spatial multiplexing (SM) scheme. The proposed MD2MD communication system is expected to adopt in the ship-area-network (SAN) with efficient contents distribution and reliable communication.

Performance Analysis of D2D system Considering users' locations under the Overlay Convergent Networks of Cognitive Networking (인지기반 중첩 융합 네트워크에서 위치정보에 기반한 D2D 시스템의 성능분석)

  • Kim, Jeong-Ho
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.10
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    • pp.3-10
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    • 2014
  • In this paper, the performances of the presented D2D (device-to-device) systems under the environment of the cognitive convergent overlay networks are evaluated based upon the locations of the D2D users' terminals, the power consumptions of the terminals and the reductions of the interference levels. As the capabilities of the users' terminals improve, the optimization of the system is crucial to the efficient utilization of the radio resources of the individual networks considering their mobility and the features of their networks. Users' mobility model is given for the performance evaluation of the D2D system. In this paper, the performances of the D2D systems are evaluated in terms of the performance index of the FER (frame error rate) employing multiantenna techniques (MIMO:multiple input multiple output) for the various network environments.

An Efficient Game Theory-Based Power Control Algorithm for D2D Communication in 5G Networks

  • Saif, Abdu;Noordin, Kamarul Ariffin bin;Dimyati, Kaharudin;Shah, Nor Shahida Mohd;Al-Gumaei, Yousef Ali;Abdullah, Qazwan;Alezabi, Kamal Ali
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.7
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    • pp.2631-2649
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    • 2021
  • Device-to-Device (D2D) communication is one of the enabling technologies for 5G networks that support proximity-based service (ProSe) for wireless network communications. This paper proposes a power control algorithm based on the Nash equilibrium and game theory to eliminate the interference between the cellular user device and D2D links. This leadsto reliable connectivity with minimal power consumption in wireless communication. The power control in D2D is modeled as a non-cooperative game. Each device is allowed to independently select and transmit its power to maximize (or minimize) user utility. The aim is to guide user devices to converge with the Nash equilibrium by establishing connectivity with network resources. The proposed algorithm with pricing factors is used for power consumption and reduces overall interference of D2Ds communication. The proposed algorithm is evaluated in terms of the energy efficiency of the average power consumption, the number of D2D communication, and the number of iterations. Besides, the algorithm has a relatively fast convergence with the Nash Equilibrium rate. It guarantees that the user devices can achieve their required Quality of Service (QoS) by adjusting the residual cost coefficient and residual energy factor. Simulation results show that the power control shows a significant reduction in power consumption that has been achieved by approximately 20% compared with algorithms in [11].

근접 서비스를 위한 단말 간 통신 기술 동향

  • Ryu, Hyeon-Seok;Park, Seung-Hun;Jang, Yeong-Bin
    • Information and Communications Magazine
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    • v.30 no.12
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    • pp.97-104
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    • 2013
  • 최근 스마트폰, 태블릿등과 같은 모바일 인터넷 기기들이 폭증함에 따라 Bluetooth 또는 WiFi P2P와 같은 기존 단말 간 통신 기술에 비해 넓은 전송 범위와 높은 QoS (Quality of Service)를 보장할 수 있는, 새로운 근접 서비스 기반(Proximity-based service)의 단말 간 (Device-to-device: D2D) 통신 기술에 대한 필요성이 대두되고 있다. 본 논문에서는 D2D 기술을 이용한 서비스 및 해당 서비스를 위한 요구사항들과 이를 지원하기 위한 요소기술들, 그리고 IEEE와 3GPP에서 활발히 진행되고 있는 D2D 통신 기술의 표준화 동향을 살펴보고자 한다.

Development of Biopsy Assist Device on Computed Tomography Using 3D Printing Technology (3D 프린팅 기술을 이용한 전산화단층영상 기반 조직 생검 보조기구 개발)

  • Jeong-Wan Kim;Youl-Hun Seoung
    • Journal of radiological science and technology
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    • v.46 no.2
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    • pp.151-157
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    • 2023
  • The purpose of this study was to develop an assist device that could correct and support patient position during biopsy on computed tomography (CT) using 3D printing technology. The development method was conducted in the order of 3D design, 3D output, intermediate evaluation for product, final assist device evaluation. The 3D design method was conducted in the order of prior research data survey, measurement, primary modeling, 3D printing, output evaluation, and supplementary modeling. The 3D output was the 3D printer (3DWOX 2X, Sindoh, Korea) with additive manufacturing technology and the polylactic acid (PLA) materials. At this time, the optimal strength was evaluated to infill degree of product as the 3D printing factors into 20%, 40%, 60%, and 80%. The intermediate evaluation and supplementation was measured noise in the region of interest (ROI) around the beam hardening artifact on the CT images. We used 128-channel MDCT (Discovery 75 HD, GE, USA) to scan with a slice thickness of 100 kVp, 150 mA, and 2.5 mm on the 3D printing product. We compared the surrounding noise of the final 3D printing product with the beginning of it. and then the strength of it according to the degree of infill was evaluated. As a result, the surrounding noise of the final and the early devices were measured at an average of 3.3 ± 0.5 HU and 7.1 ± 0.1 HU, respectively, which significantly reduced the noise of the final 3D printing product (p<0.001). We found that the percentage of infill according to the optimal strength was found to be 60%. Finally, development of assist devices for CT biopsy will be able to minimize artifacts and provide convenience to medical staff and patients.

Reduction of the Retransmission Delay for Heterogeneous Devices in Dynamic Opportunistic Device-to-device Network

  • Chen, Sixuan;Zou, Weixia;Liu, Xuefeng;Zhao, Yang;Zhou, Zheng
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.10
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    • pp.4662-4677
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    • 2018
  • The dynamic opportunistic device-to-device (DO-D2D) network will frequently emerge in the fifth generation (5G) wireless communication due to high-density and fast-moving mobile devices. In order to improve the Quality of Experience (QoE) of users with different computing capacity devices in the DO-D2D network, in this paper, we focus on the study of how to reduce the packets retransmission delay and satisfy heterogeneous devices. To select as many devices as possible to transmit simultaneously without interference, the concurrent transmitters-selecting algorithm is firstly put forward. It jointly considers the number of packets successfully received by each device and the device's connectivity. Then, to satisfy different devices' demands while primarily ensuring the base-layer packets successfully received by all the devices, the layer-cooperation instantly decodable network coding is presented, which is used to select transmission packets combination for each transmitter. Simulation results illustrate that there is an appreciable retransmission delay gain especially in the poor channel quality network compared to the traditional base-station (BS) retransmission algorithm. In addition, our proposed algorithms perform well to satisfy the different demands of users with heterogeneous devices.

Design and Implementation of a Fast DIO(Digital I/O) System (고속 DIO(Digital I/O) 시스템의 설계와 제작)

  • Lee, Jong-Woon;Cho, Gyu-Sang
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.55 no.5
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    • pp.229-235
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    • 2006
  • High speed PC-based DIO(Digital I/O) system that consists of a master device and slave I/O devices is developed. The PCI interfaced master device controls all of serial communications, reducing the load on the CPU to a minimum. The slave device is connected from the master device and another slave device is connected to the slave device, it can repeated to maximum 64 slave devices. The slave device has 3 types I/O mode, such as 16 bits input-only, 16 bits output-only, and 8bits input-output. The master device has 2 rings which can take 64 slaves each. Therefore, total I/O points covered by the master is 2048 points. The slave features 3 types of input/output function interchangeability by DIP switch settings. Library, application, and device driver software for the DIO system that have a secure and a convenient functionality are developed.

Development of Service Use Cases and Business Models for 4G Mobile Communications Based on Device-to-Device Communications (단말기간 직접통신(Device-to-Device) 기반 4G 이동통신 서비스 발굴 및 비즈니스 모델 개발 방법론)

  • Oh, Seul-Ki;Ryu, Seung-Wan;Park, Sei-Kwon;Shin, Dong-Cheon;Kim, Yi-Kang
    • Journal of Information Technology Services
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    • v.11 no.2
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    • pp.339-353
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    • 2012
  • Mobile communication technology is advancing forward to deliver more connected devices and richer content and applications. The number of subscriptions continues to grow along with an explosive increase in the mobile data traffic demand. Thereby, it creates a significant network capacity shortage concerns for mobile network operators. In order to address this problem, it is essential to increase the network capacity at a low additional cost. The device-to-device (D2D) communication based proximity service is believed to have a promising future mobile communication technology that is capable to create new mobile service opportunities and offload traffic to the eNB. In addition, it is also required to develop new mobile communication services and its business models not only to accommodate the increasing mobile traffic demand but also to foster profitability of mobile business service providers such as the network providers, contents providers and platform providers. In this article, we first analyze current mobile business eco-system in the context of CPNT based value chain. Then, propose service development framework and business model creation methodologies for the device-to-device communication based services in the beyond LTE/LTE-Advanced systems.

Cross-Talk: D2D Potentiality Based Resource Borrowing Schema for Ultra-Low Latency Transmission in Cellular Network

  • Sun, Guolin;Dingana, Timothy;Adolphe, Sebakara Samuel Rene;Boateng, Gordon Owusu
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.5
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    • pp.2258-2276
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    • 2019
  • Resource sharing is one of the main goals achieved by network virtualization technology to enhance network resource utilization and enable resource customization. Though resource sharing can improve network efficiency by accommodating various users in a network, limited infrastructure capacity is still a challenge to ultra-low latency service operators. In this paper, we propose an inter-slice resource borrowing schema based on the device-to-device (D2D) potentiality especially for ultra-low latency transmission in cellular networks. An extended and modified Kuhn-Munkres bipartite matching algorithm is developed to optimally achieve inter-slice resource borrowing. Simulation results show that, proper D2D user matching can be achieved, satisfying ultra-low latency (ULL) users' quality of service (QoS) requirements and resource utilization in various scenarios.

A design of Software 2D BitBLT Engine based on RTOS (RTOS 기반의 소프트웨어 2D BitBLT 엔진의 설계)

  • Kim, Bong-Joo;Hong, Jiman
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.4
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    • pp.35-41
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    • 2014
  • In this paper, we proposed the implementation of software-based 2D BitBLT engine on the pSOS operating system and the operation of the BitBLT engine on patient monitoring device was verified. To verify the proposed method on the patient monitoring device, we designed prototype PCB board, and verified the operation. We designed the motherboard by using ARM9-based CPU. Because hardware-based BitBLT module was replaced with software-based one, CPU load problem was weighted. To solve this problem, w changed 400Mhz processor instead of 200Mhz processor. We implemented 2D BitBLT kernel module as a device driver which is one of the key elements of a graphics controller GUI in patient monitoring device.