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A User-friendly Remote Speech Input Method in Spontaneous Speech Recognition System

  • Suh, Young-Joo;Park, Jun;Lee, Young-Jik
    • The Journal of the Acoustical Society of Korea
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    • v.17 no.2E
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    • pp.38-46
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    • 1998
  • In this paper, we propose a remote speech input device, a new method of user-friendly speech input in spontaneous speech recognition system. We focus the user friendliness on hands-free and microphone independence in speech recognition applications. Our method adopts two algorithms, the automatic speech detection and the microphone array delay-and-sum beamforming (DSBF)-based speech enhancement. The automatic speech detection algorithm is composed of two stages; the detection of speech and nonspeech using the pitch information for the detected speech portion candidate. The DSBF algorithm adopts the time domain cross-correlation method as its time delay estimation. In the performance evaluation, the speech detection algorithm shows within-200 ms start point accuracy of 93%, 99% under 15dB, 20dB, and 25dB signal-to-noise ratio (SNR) environments, respectively and those for the end point are 72%, 89%, and 93% for the corresponding environments, respectively. The classification of speech and nonspeech for the start point detected region of input signal is performed by the pitch information-base method. The percentages of correct classification for speech and nonspeech input are 99% and 90%, respectively. The eight microphone array-based speech enhancement using the DSBF algorithm shows the maximum SNR gaing of 6dB over a single microphone and the error reductin of more than 15% in the spontaneous speech recognition domain.

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Interactive sound experience interface based on virtual concert hall (가상 콘서트홀 기반의 인터랙티브 음향 체험 인터페이스)

  • Cho, Hye-Seung;Kim, Hyoung-Gook
    • The Journal of the Acoustical Society of Korea
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    • v.36 no.2
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    • pp.130-135
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    • 2017
  • In this paper, we propose an interface for interactive sound experience in the virtual concert hall. The proposed interface consists of two systems, called 'virtual acoustic position' and 'virtual active listening'. To provide these systems, we applied an artificial reverberation algorithm, multi-channel source separation and head-related transfer function. The proposed interface was implemented by using Unity. The interface provides the virtual concert hall to user through Oculus Rift, one of the virtual reality headsets. Moreover, we used Leap Motion as a control device to allow a user experience the system with free-hand. And user can experience the sound of the system through headphones.

Seismic response control of irregular asymmetric structure with voided slabs by distributed tuned rotary mass damper devices

  • Shujin Li;Irakoze Jean Paula;Ling Mao
    • Earthquakes and Structures
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    • v.25 no.6
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    • pp.455-467
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    • 2023
  • This study focuses on demonstrating the effectiveness of vibration control of tuned rotary mass damper (TRMD) for reducing the bidirectional and torsional response of the irregular asymmetric structure with voided slabs under earthquake excitations. The TRMD arranged in plane of one-story eccentric structure is proposed as a distributed tuned rotary mass damper (DTRMD) system. Lagrange's equation is used to derive the equations of motion of the controlled system. The optimum position and number of TRMD are numerically investigated under harmonic excitation and the control effects of different distributions are discussed. Furthermore, a shaking table test is conducted under different excitation cases, including free vibration, forced vibration and seismic wave to investigate the absorption performance of the device. The numerical simulations of different distributions of the TRMDs show that the DTRMDs are more effective in reduction of the displacement response of the asymmetric structure under the same mass ratio, even when the degree of eccentricity becomes large. However, with small degree of eccentricity, the unreasonable asymmetrical arrangement may cause the increase of the peak value of the rotational angular displacement. Finally, the experimental investigations exhibit similar results of translational displacement of the structure. It is concluded that the vibration of the irregular asymmetric structure can be controlled more economically and effectively by reducing the mass ratio through reducing the quantity of TRMDs at the high stiffness end.

Development of the Embedded System-based Real-time Internal Status Identification System for Overhead Bin (임베디드 시스템 기반 오버헤드 빈 내부 상황 실시간 식별 시스템 개발)

  • Jaeeun Kim;Hyejung Lim;Sungwook Cho
    • Journal of Aerospace System Engineering
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    • v.17 no.2
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    • pp.111-119
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    • 2023
  • Internal storage state, weight data, and weight-centered calculation values for overhead bin can all be seen in this paper's real-time internal status identification system. The suggested system offers such valuable data via a range of sensors, including load cells and switch arrays. The proposed system could locate internal free space, locate the center of gravity, and give real-time visual information. It was developed utilizing an embedded system and the C programming language. These features led to the creation of smart overhead bins and real-time cargo loading monitoring technologies, both of which could one day aid in the creation of a cargo loading automation system.

Implementation of RTD-2000 Based Waterworks Pipe Network Monitoring System using Internet Map Service (범용지도를 이용한 RTD-2000 기반의 상수도 관망 모니터링 시스템의 구현)

  • Park, Jun-Tae;Hong, In-Sik
    • Journal of Korea Multimedia Society
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    • v.14 no.11
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    • pp.1450-1457
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    • 2011
  • Currently most of leak detection monitoring systems use digital maps with paying royalties, and this increases the cost of system construction and financial burdens on local self-governing bodies that manage such systems. Moreover, they have inefficiencies in repair and maintenance, functional expansion, and compatibility with other systems. Thus, this study developed a waterworks pipe network monitoring system that pursues low cost and high efficiency using general-purpose maps on the Internet such as google maps. As this system uses highly compatible free maps, it costs less in construction and its hardware requirements are lower than existing systems, and consequently, overall monitoring performance is enhanced and the cost of construction goes down sharply. This study also proposed a method for pipeline DB construction, which can be started together with the construction of the monitoring system, in order to improve the field applicability of the system.

Development of Bi0.5(Na0.78K0.22)0.5TiO3 Lead-free Piezoelectric Ceramic Material with Core-shell Structure for Biomedical (바이오 메디컬용 코어-쉘 구조의 Bi0.5(Na0.78K0.22)0.5TiO3계 무연압전세라믹 소재의 개발)

  • Seong-jun Yun;Joonsoo Bae
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.46 no.3
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    • pp.15-22
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    • 2023
  • BNKT Ceramics, one of the representative Pb free based piezoelectric ceramics, constitutes a perovskite(ABO3) structure. At this time, the perovskite structure (ABO3) is in the form where the corners of the octahedrons are connected, and in the unit cell, two ions, A and B, are cations, A ion is located at the body center, B ion is located at each corner, and an anion O is located at the center of each side. Since Bi, Na, and K sources constituting the A site are highly volatile at a sintering temperature of 1100℃ or higher, it is difficult to maintain uniformity of the composition. In order to solve this problem, there should be suppression of volatilization of the A site material or additional compensation of the volatilized. In this study, the basic composition of BNKT Ceramics was set to Bi0.5(Na0.78K0.22)0.5TiO3 (= BNKT), and volatile site (Bi, Na, and K sources) were coated in the form of a shell to compensate additionally for the A site ions. In addition, the physical and electrical properties of BNKT and its coated with shell additives(= @BNK) were compared and analyzed, respectively. As a result of analyzing the crystal structure through XRD, both BNKT(Core) and @BNK(Shell) had perovskite phases, and the crystallinity was almost similar. Although the Curie temperature of the two sintered bodies was almost the same (TC = 290 ~ 300 ℃), it was confirmed that the d33 (piezoelectric coefficient) and Pr (residual polarization) values were different. The experimental results indicated that the additional compensation for a shell additive causes the coarsening, resulting in a decrease in sintering density and Pr(remanent polarization). However, coating shell additives to compensate for A site ion is an effective way to suppress volatilization. Based on these experimental results, it would be the biggest advantage to develop an eco-friendly material (Lead-free) that replaced lead (Pb), which is harmful to the human body. This lead-free piezoelectric material can be applied to a biomedical device or products(ex. earphones (hearing aids), heart rate monitors, ultrasonic vibrators, etc.) and skin beauty improvement products (mask packs for whitening and wrinkle improvement).

A development of the virtual auditory display system that allows listeners to move in a 3D space (청취자가 이동이 가능한 청각 디스플레이 시스템 개발)

  • Kang, Dae-Gee;Lee, Chai-Bong
    • Journal of the Institute of Convergence Signal Processing
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    • v.13 no.1
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    • pp.1-5
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    • 2012
  • In this study, we constructed a virtual auditory display(VAD) that enables listener to move in a room freely. The VAD system was installed in a soundproof room($4.7m(W){\times}2.8m(D){\times}3.0m(H)$). The system consisted of a personal computer, a sound presentation device, and a three-dimensional ultrasound sensor system. This system acquires listener's location and position from a three-dimension ultrasonic sensor system covering the entire room. Localization was realized by convolving the sound source with head related transfer functions(HRTFs) on personal computer(PC). The calculated result is generated through a LADOMi(Localization Auditory Display with Opened ear-canal for Mixed Reality). The HRTFs used in the experiment were measured for each listener with loudspeakers constantly 1.5m away from the center of the listener' s head in an anechoic room. To evaluate the system performance, we experimented a search task of a sound source position in the condition that the listener is able to move all around the room freely. As a result, the positioning error of presented sound source was within 30cm in average for all listeners.

A Study on the Development of 3D Virtual Reality Campus Tour System for the Adaptation of University Life to Freshmen in Non-face-to-face Situation - Autonomous Operation of Campus Surrounding Environment and University Information Guide Screen Design Using Visual Focus Movement - (비대면 상황에서 신입생 대학생활적응을 위한 3차원 가상현실 캠퍼스 투어시스템 개발연구 - 시야초점의 움직임을 활용한 캠퍼스주변 환경의 자유로운 이동과 대학정보안내화면 GUI설계 -)

  • Lim, Jang-Hoon
    • Journal of Information Technology Applications and Management
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    • v.28 no.3
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    • pp.59-75
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    • 2021
  • This study aims to establish a foundation for autonomous driving on campus and communication of abundant university information in the HCI environment in a VR environment where college freshmen can freely travel around campus facilities. The purpose of this study is to develop a three-dimensional VR-style campus tour system to establish a media environment to provide abundant university information guidance services to freshmen in non-face-to-face situations. This study designed a three-dimensional virtual reality campus tour system to solve the problem of discontinuity in which VR360 filming space does not lead to space like reality, and to solve many problems of expertise in VR technology by constructing an integrated production environment of tour system. We aim to solve the problem of inefficiency, which requires a large amount of momentum in virtual space, by constructing a GUI that utilizes the motion of the field of view focus. The campus environment was designed as a three-dimensional virtual reality using a three-dimensional graphic design. In non-face-to-face situations, college freshmen freely transformed the HMD VR device, smartphone, FPS operation mode of the gyroscope sensor. The design elements of the three-dimensional virtual reality campus tour system were classified as ①Visualization of factual experiences, ②Continuity of space movement, ③Operation, automatic operation mode, ④Natural landscape animation, ⑤Animation according to wind direction, ⑥Actual space movement mode, ⑦Informatization of spatial understanding, ⑧GUI by experience environment, ⑨Text GUI by building, ⑩VR360, 3D360 Studio Environment, ⑪Three-dimensional virtual space coupling block module, ⑫3D360-3D Virtual Space Transmedia Zone, ⑬Transformable GUI(VR Device Dual Viewer-Gyro Sensor Full Viewer-FPS Operation Viewer) and an integrated production environment was established with each element. It is launched online (http://vautu.com/u1) by constructing a GUI for free driving mode and college information screens to adapt to college life for freshmen, and designing an environment that can be used simultaneously by current media such as PCs, Android, and iPads. Therefore, it conducted user research, held a development presentation, a forum on excellence in university innovation support projects, and applied it as a system on the website of a particular university. College freshmen will be able to experience university information directly from the web and app to the virtual reality campus environment.

Design and Implementation of Ubiquitous Parking Management System using Sensor Network (센서 네트워크를 이용한 유비쿼터스 주차관리 시스템의 설계 및 구현)

  • Byun, Chang-Hee;Lee, Je-Hye;Joe, Hyun-Woo;Kim, Hyung-Shin
    • Journal of KIISE:Computing Practices and Letters
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    • v.13 no.6
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    • pp.388-396
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    • 2007
  • In this paper, a ubiquitous parking management system(UPMS) using sensor network is proposed. Ubiquitous parking management system provides information on free space in the parking lot through PDA or cellular phone connected to wireless LAN. For the implementation of UPMS, we have developed sensor node, sensor application and web server application. The proposed system periodically updates parking space data and monitors in real-time according to the user's request from the personal internet device. Collected parking data are stored onto the database for further analysis. The implemented UPMS system was installed on campus parking lot using 10 sensor nodes and we successfully demonstrated its feasibility by accessing the web server from out of the campus.

Garbage Collection Synchronization Technique for Improving Tail Latency of Cloud Databases (클라우드 데이터베이스에서의 꼬리응답시간 감소를 위한 가비지 컬렉션 동기화 기법)

  • Han, Seungwook;Hahn, Sangwook Shane;Kim, Jihong
    • Journal of KIISE
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    • v.44 no.8
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    • pp.767-773
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    • 2017
  • In a distributed system environment, such as a cloud database, the tail latency needs to be kept short to ensure uniform quality of service. In this paper, through experiments on a Cassandra database, we show that long tail latency is caused by a lack of memory space because the database cannot receive any request until free space is reclaimed by writing the buffered data to the storage device. We observed that, since the performance of the storage device determines the amount of time required for writing the buffered data, the performance degradation of Solid State Drive (SSD) due to garbage collection results in a longer tail latency. We propose a garbage collection synchronization technique, called SyncGC, that simultaneously performs garbage collection in the java virtual machine and in the garbage collection in SSD concurrently, thus hiding garbage collection overheads in the SSD. Our evaluations on real SSDs show that SyncGC reduces the tail latency of $99.9^{th}$ and, $99.9^{th}-percentile$ by 31% and 36%, respectively.