• Title/Summary/Keyword: desktop system

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Desktop program production

  • Enami, Kazumasa;Fukui, Kazuo;Yagi, Nobuyuki
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1996.06b
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    • pp.77-81
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    • 1996
  • In order to conform to the needs of effective program production in multimedia era, we are studying Desk Top Program Production system. With the DTPP, users can easily produce multimedia program including video, sound, and ancillary data, and freely handle video images synthesizing video components retrieved from video database. This paper describes the new program production system, DTPP and its key technologies such as cooperative program production via multimedia network, indexing and utilization of attribute information of images, and image segmentation and spatio-temporal editing.

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A Design and Implementation of Multimedia Pest Prediction Management System using Wireless Sensor Network (무선 센서 네트워크를 이용한 멀티미디어 병해충 예측 관리 시스템 설계 및 구현)

  • Lim, Eun-Cheon;Shin, Chang-Sun;Sim, Chun-Bo
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.3
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    • pp.27-35
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    • 2007
  • The majority of farm managers growing the garden products in greenhouse concern massively about the diagnosis and prevention of the breeding and extermination for pests. especially, the managing problem for pests turns up as main issue. In the paper, we first build a wireless sensor network with soil and environment sensors such as illumination, temperature and humidity. And then we design and implement multimedia pest predication and management system which is able to predict and manage various pest of garden products in greenhouse. The proposed system can support the database with information about the pests by building up wireless sensor network in greenhouse compared with existing high-priced PLC device as well as collect various environment information from soil, the interior of greenhouse, and the exterior of greenhouse. To verify the good capability of our system, we implemented several GUI interface corresponding desktop. web, and PDA mobile platform based on real greenhouse model. Finally, we can confirm that our system work well prediction and management of pest of garden products in greenhouse based on several platforms.

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Feasibility of a New Desktop Motion Analysis System with a Video Game Console for Assessing Various Three-Dimensional Wrist Motions

  • Kim, Kwang Gi;Park, Chan Soo;Jeon, Suk Ha;Jung, Eui Yub;Ha, Jiyun;Lee, Sanglim
    • Clinics in Orthopedic Surgery
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    • v.10 no.4
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    • pp.468-478
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    • 2018
  • Background: The restriction of wrist motion results in limited hand function, and the evaluation of the range of wrist motion is related to the evaluation of wrist function. To analyze and compare the wrist motion during four selected tasks, we developed a new desktop motion analysis system using the motion controller for a home video game console. Methods: Eighteen healthy, right-handed subjects performed 15 trials of selective tasks (dart throwing, hammering, circumduction, and winding thread on a reel) with both wrists. The signals of light-emitting diode markers attached to the hand and forearm were detected by the optic receptor in the motion controller. We compared the results between both wrists and between motions with similar motion paths. Results: The parameters (range of motion, offset, coupling, and orientations of the oblique plane) for wrist motion were not significantly different between both wrists, except for radioulnar deviation for hammering and the orientation for thread winding. In each wrist, the ranges for hammering were larger than those for dart throwing. The offsets and the orientations of the oblique plane were not significantly different between circumduction and thread winding. Conclusions: The results for the parameters of dart throwing, hammering, and circumduction of our motion analysis system using the motion controller were considerably similar to those of the previous studies with three-dimensional reconstruction with computed tomography, electrogoniometer, and motion capture system. Therefore, our system may be a cost-effective and simple method for wrist motion analysis.

A study on a security model for the establishment of a non-face-to-face smart work working environment in a physical network separation environment of public institutions (공공기관 물리적 망분리 환경에서의 비대면 스마트워크 근무 환경구축을 위한 보안 모델 연구)

  • Park, Sang-Kil;Kim, Gi-Bong;Son, Gyeong-Ja;Lee, Won-Suk;Park, Jae-Pyo
    • Journal of the Korea Convergence Society
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    • v.11 no.10
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    • pp.37-44
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    • 2020
  • Due to the recent COVID 19 pandemic, public institutions are increasingly working from home. Working in public institutions is rapidly changing into a smart work environment where time and space constraints disappear. However, many public institutions currently lack a security model for an efficient smart work environment due to the physical network separation system that separates the Internet network and the business network. Therefore, in this paper, we describe the current limitations for implementing smart work in a physical network separation environment of public institutions, and propose a security model necessary for a work environment to supplement them. As a related study, explain SSL VPN and explain smart work business model through security model research of SDP (Software Defined Perimeter), RDP (Remote Desktop Protocol), and VDI (Virtual Desktop Infrastructure) to overcome the security limitations of SSL VPN. As a result, we intend to propose a security model for a smart work environment suitable for public institutions while complying with the physical network separation security guide.

User-centered Design of m-Learning System: Moodle On The Go

  • Minovic, Miroslav;Stavljanin, Velimir;Milovanovic, Milos;Starcevic, Dusan
    • Journal of Computing Science and Engineering
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    • v.4 no.1
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    • pp.80-95
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    • 2010
  • In order to truly integrate e-Learning system into regular curriculum at a university, mobile access to Learning Management Systems has to be enabled. Mobile devices have the potential to be integrated into the classroom, because they contain unique characteristics such as portability, social interactivity, context sensitivity, connectivity and individuality. Adoption of Learning Management Systems by students is still on the low rate, mostly because of poor usability of existing e-Learning systems. Our initial research has confirmed this hypothesis. Usability issue is rising to the higher level on the mobile platform, because of the mobile devices' limited screen size, input interfaces and bandwidth, and also because of the context of use. Our second hypothesis was that it is wrong to consider a mobile device as a surrogate for desktop or laptop personal computer (PC). By just adopting the existing Learning Management System on mobile devices with adaptive technologies such as Google proxy, we do not acquire the satisfactory results. Usability can prove to be even lower compared to desktop application. One possible solution to the problem could be development of rich client applications for today's mobile devices that would raise the usability to a higher level. We developed a PocketPC prototype application by using user-centered design principles, which we presented as a third alternative in usability research conducted among university students. Results gathered in such a way have confirmed that development of e-Learning system, in order to be widely accepted by students, needs to have the user(student) in the center of development process.

VNC-Based Screen Sharing System for Android Smart Devices (VNC 기반의 안드로이드 스마트 기기 화면 공유 시스템)

  • Park, Jong-Eun;Lee, You-Dong;Lee, Hong-Chang;Lee, Myung-Joon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.3
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    • pp.522-532
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    • 2012
  • Smartphones and smartpads have a lot of advantages such as high convenience and portability. Also, they can effectively manage enormous amounts of information based on their high performance and plentiful applications. As such devices have been frequently used, many users manage various types of information using the devices. Recently, during conferences or seminars, smart device users often try to utilize stored resources on their devices and present them visually. Unfortunately, since smart devices have small displays, there is an essential difficulty in visual sharing of information. In this paper, we propose a method which integrates screens of several android smart devices and supports sharing of the integrated screen through a large display, presenting a screen sharing system for android smart devices. The developed system integrates display screens of several smart devices into a screen and shows the integrated screen through a large display connected to a desktop computer. In addition, to support the effective sharing of screens, the system provides functions for adjusting the number and the size of screens on a large display. The functions are controlled on a smart device and/or a desktop computer.

An Efficient Dynamic Resource Allocation Scheme for Thin-Client Mobile in Cloud Environment (클라우드 환경의 Thin-Client 모바일을 위한 동적 자원 분배 기술)

  • Lee, Jun-Hyung;Huh, Eui-Nam
    • The KIPS Transactions:PartA
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    • v.19A no.3
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    • pp.161-168
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    • 2012
  • The study of Cloud based system is emerging to become the core technology in IT field due to the tremendous growth of Cloud Computing. Researches to deliver applications to Thin-Client based mobile virtual machine and Desktop as a Service(DaaS) using Cloud Computing are conducted actively. In this paper, we propose a Cloud system to run the mobile application in the mobile Thin-Client device and resource allocation mechanism Dynamic Resource Allocation Manager for Mobile Application(DRAMMA). Thus, through performance check, we show DRAMMA has improved the utilization of Cloud system, less migration of virtual machines and decreased the error rate of resource allocation. Also our proposed system delivers service more efficiently than the previous resource allocation algorithm.

A Study for DVD Authoring with IEEE 1394 (IEEE 1394를 이용한 DVD Authoring에 관한 연구)

  • Yoon Young-Doo;Lee Heun-Jung
    • The Journal of the Korea Contents Association
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    • v.5 no.5
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    • pp.145-151
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    • 2005
  • We can define the procedure of Authoring that it makes area cord and the reproduction prevent menu programmed into MPEG II video stream , Audio which is AC-3 audio stream and subtitle under its own category. And it makes process an attribute, an order and an operation, gives the last disk image, Which is DVD(digital versatile disc). There are various process of Authoring tools in the market so that authoring tools can enable, encourage, and assist users ('authors') in the selection of tools that produce simple title, video production and editing suites. In this paper, we will compare and analyze authoring process in which image and sound are authorized into DVD with IEEE 1394port between Window system using generally with Desktop PC and the Macintosh that is based on OSX.

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Study of 7 Degree of Freedom Desktop Master Arm (7자유도 탁상식 마스터 암의 설계 연구)

  • Choi, Hyeungsik;Lee, Dong-Jun;Ha, Kyung-Nam
    • Journal of Ocean Engineering and Technology
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    • v.26 no.6
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    • pp.59-65
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    • 2012
  • In this research, a novel mater arm was studied as a teaching device for an underwater revolute robot arm used as a slave arm. The master arm was designed to be a seven-degree-of-freedom (DOF) structure, with a structure similar to that of the slave arm, and to be desktop size to allow it to be worn on a human arm. The master arm with encoders on the joints was used as an input device for teaching a slave robot arm. In addition, small electric magnets were installed at the joints of the master arm to generate the haptic force. A control system was designed to sense excessive force and torque in the joints of the master arm and protect it by controlling the position and velocity of the slave arm through the encoder signal of the master arm.