• Title/Summary/Keyword: desktop system

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Implementation of VoIP Module for Embedded System (임베디드 시스템을 위한 VoIP 모듈 구현)

  • Kim Jeong-Won
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.8 no.8
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    • pp.1679-1684
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    • 2004
  • This paper designs and implements a VoIP module for embedded system. Many other VoIP modules for desktop environment has widely implemented but the one for embedded system is not prevalent yet. The implemented VoIP module uses the OpenH.323 and is operated on the WinCE PDA. We use the TCP-friendly adaptation for congestion control. The experiment results show smooth communication but a little noise. Future works include the minimization of noise.

Design and Implementation of Fruits Warehouse Management System using Mobile Terminals (모바일 단말기에 의한 과일 창고 관리 시스템 구현)

  • Jang, Yong-Jae;Lee, Sung-Keun;Jung, Chang-Ryul
    • The Journal of the Korea institute of electronic communication sciences
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    • v.5 no.4
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    • pp.486-493
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    • 2010
  • This paper demonstrates the design and implementation of fruit larder system that is able to monitor and control restoration environment using mobile equipment. Based on RFID/USN technology, it builds wireless sensor network to enhance its efficiency to fruit larder environment and inventory management and performs automated environment management through window-based application that works in desktop environment. Additionally, using WINC service, it provides remote control function for fruit larder using mobile equipment.

Implementation of a Wi-Fi Based Cluster System using Raspberry Pi for Multidisciplinary Education

  • Koo, Geum-Seo;Sim, Gab-Sig
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.1
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    • pp.1-7
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    • 2019
  • In this paper, we implemented a Wi-Fi based cluster system using raspberry pi for multidisciplinary education. The cluster implementation on the desktop was more difficult to maintain the complexity, big size, high price, power consumption as the number of nodes increased. In this paper, we implemented a cluster using Raspberry Pi, which is developed for educational purposes, to reduce the cost of connecting nodes. In addition, the complexity of system construction is reduced by replacing the connection between each node with Wi-Fi. Also, the inconvenience of configuration due to node increase was reduced. It is expected that the implementation of the cluster will be a good alternative in the educational environment where distributed processing and parallel processing are performed in the embedded environment. Also, it is confirmed that it can be applied to the multidisciplinary education.

Software-based Simple Lock-in Amplifier and Built-in Sound Card for Compact and Cost-effective Terahertz Time-domain Spectroscopy System

  • Yu-Jin Nam;Jisoo Kyoung
    • Current Optics and Photonics
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    • v.7 no.6
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    • pp.683-691
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    • 2023
  • A typical terahertz time-domain spectroscopy system requires large, expensive, and heavy hardware such as a lock-in amplifier and a function generator. In this study, we replaced the lock-in amplifier and the function generator with a single sound card built into a typical desktop computer to significantly reduce the system size, weight, and cost. The sound card serves two purposes: 1 kHz chopping signal generation and raw data acquisition. A unique software lock-in (Python coding program to eliminate noise from raw data) method was developed and successfully extracted THz time-domain signals with a signal-to-noise ratio of ~40,000 (the intensity ratio between the peak and average noise levels). The built-in sound card with the software lock-in method exhibited sufficiently good performance compared with the hardware-based method.

Development of Mobile 3D Urban Landscape Authoring and Rendering System

  • Lee Ki-Won;Kim Seung-Yub
    • Korean Journal of Remote Sensing
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    • v.22 no.3
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    • pp.221-228
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    • 2006
  • In this study, an integrated 3D modeling and rendering system dealing with 3D urban landscape features such as terrain, building, road and user-defined geometric ones was designed and implemented using $OPENGL\;{|}\;ES$ (Embedded System) API for mobile devices of PDA. In this system, the authoring functions are composed of several parts handling urban landscape features: vertex-based geometry modeling, editing and manipulating 3D landscape objects, generating geometrically complex type features with attributes for 3D objects, and texture mapping of complex types using image library. It is a kind of feature-based system, linked with 3D geo-based spatial feature attributes. As for the rendering process, some functions are provided: optimizing of integrated multiple 3D landscape objects, and rendering of texture-mapped 3D landscape objects. By the active-synchronized process among desktop system, OPENGL-based 3D visualization system, and mobile system, it is possible to transfer and disseminate 3D feature models through both systems. In this mobile 3D urban processing system, the main graphical user interface and core components is implemented under EVC 4.0 MFC and tested at PDA running on windows mobile and Pocket Pc. It is expected that the mobile 3D geo-spatial information systems supporting registration, modeling, and rendering functions can be effectively utilized for real time 3D urban planning and 3D mobile mapping on the site.

Switched Virtual Circuit-based Frame Relay Access System for Dial-up Internet Services (다이얼-업 인터넷 서비스를 위한 교환 가상 회선 기반의 프레임 릴레이 액세스 시스템)

  • 박명아;이현우
    • Proceedings of the IEEK Conference
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    • 1998.10a
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    • pp.15-18
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    • 1998
  • Most existing FRADs support only permanent virtual circuit-based frame relay services. But several applications such as intranets, desktop video conferencing, remote access and voice applications typically do not require the dedicated bandwidth capabilities of PVCs because connections are only occasionally needed. So it drives the need of switched virtual circuit-based FRADs which offer potentail cost savings associated with dynamic bandwidth on demand connectivity. In this paper, we describe Frame Relay Network Access System(FNAS) that provides switched virtual circuit-based frame relay access for dial-up Internet services. The hardware configuration, software architecture and call processing flow of FNAS is explained.

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Parallel Multi-Monitor Display of Flight Simulation Graphics Using Linux Cluster (리눅스 클러스터를 이용한 비행환경 다중모니터 병렬 그래픽 처리)

  • Kim, Byoung-Soo;Kim, Ki-Young
    • Journal of the Korea Institute of Military Science and Technology
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    • v.9 no.3
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    • pp.20-24
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    • 2006
  • In this paper, our research efforts and activities for displaying flight simulation graphics on multi-monitors connected to a Linux cluster is introduced. In this pilot system graphics rendering as well as view calculation including LOD implementation for each monitor is peformed on each sub-node computer connected to the monitor rather than using an expensive main server. The Linux cluster is constructed by combining general-purpose desktop computers, and MPI library Is used for communication between sub-nodes. It could be concluded from our experience that it is possible to construct a massive multi-monitor display system by adding to the cluster as many sub-node computers and monitors as possible with economic efficiency.

HTML5-based Web TV Industry Trends

  • Park, Sehwan;Kim, Jungho;Yu, Daesang;Park, Jongkyu
    • International Journal of Internet, Broadcasting and Communication
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    • v.5 no.2
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    • pp.15-17
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    • 2013
  • The web service companies develop the App support technique of the HTML5 base in the smart media system and smart TV competitively while the Web platform of the HTML5 base is legislated with the next generation national standard. It is essential to the web kernel, which is the common library of the operating system including the file, window, resource and network management is provided in order to support the various app developments of the HTML5 base effectually. Additionally, the web application program can support UI/UX function of the desktop user using the web browser and JavaScript drive and administration, window management function, and etc. is needed.

Implementation of a Virtual Machine Monitor for ARMv7 Architecture (ARMv7 구조를 위한 가상 머신 모니터 구현)

  • Oh, Seung-Jae;Shin, Dongha
    • IEMEK Journal of Embedded Systems and Applications
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    • v.8 no.3
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    • pp.145-153
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    • 2013
  • Virtualization technology has been applied in IA-32 based server or desktop systems. Recently it has been applied in ARM based mobile systems. Virtualization technology provides many useful features that are not possible in operating system level such as isolation, interposition, encapsulation and portability. In this research, we implement an ARM based VMM(Virtual Machine Monitor) by using the following techniques. First, we use "emulation" to virtualize the processor. Second, we use "shadow page tables" to virtualize the memory. Finally, we use a simple "pass-through I/O" to virtualize the device. Currently the VMM runs ARM Linux kernel 3.4.4 on a BeagleBoard-xM, and we evaluated the performance of the VMM using lmbench and dhrystone. The result of the evaluation shows that our VMM is slower than Xen on ARM that is implemented using paravirtualization but has good performance among the VMMs using full-virtualization.

Virtual Reality Interface for Realistic Communication Services

  • Cho, Y.J.;Park, H.J.;Yang, Hyun-S.
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1997.06a
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    • pp.89-94
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    • 1997
  • In this paper, we present a VR-based interface method which provides users more natural, realistic, and interactive communication and collaboration tool. Since most services in the communication systems matches with the services in the real world, the best understanding would be achieved when the communication services are represented in accordance with the services in the real world. However, conventional text-based interface and 2D GUI cannot provide such reality to the users. In this paper, we discuss VR-based interface to overcome such difficulty and introduce one instance of communication system using the VR-based realistic, what we call Virtual Village, which we are currently developing. This application might be applied to education in virtual space, desktop conferencing system, and entertainment such as MUD or the games in the distributed environment, etc.

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