• Title/Summary/Keyword: desktop

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Development and Evaluation of Ultra-precision Desktop NC Turning Machine (초정밀 데스크탑 마이크로 NC 선반 개발 및 성능평가)

  • Ro, Seung-Kook;Park, Jong-Kweon;Park, Hyun-Duk;Kim, Yang-Keun
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.22 no.4
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    • pp.747-754
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    • 2013
  • This study introduces a recently designed desktop-sized NC turning system and its components. This machine is designed for the ultra-precise turning of parts with a diameter of 0.5-20 mm with minimum space usage for the machine. This study aims to achieve submicron-level accuracy of movements and good rigidity of the machine for precision machining using the desktop-sized machine. The components such as the main machine structure, air bearing servo spindle, and XZ stage with needle roller guides are designed, and the designed machine is built with a PC-based CNC controller. Its static and dynamic stiffness performances and positioning resolutions are tested. Through machining tests with single-crystal diamond tools, a form error less than $0.8{\mu}m$ and surface roughness (Ra) of $0.03{\mu}m$ for workpieces are obtained.

Design and Implementation of a 3D Virtual Desktop System based on Windows Operation System (윈도우즈 운영체제 기반의 3D 가상 데스크톱 시스템 설계 및 구현)

  • Hong, Seung-Pyo;Oh, Myeong-Jin;Shin, Jung-Hoon;Lee, Sang-Jun
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.12
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    • pp.1249-1253
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    • 2010
  • As personal computers have been recently improved in performance, the multi tasking of running several applications at the same time has been generalized. Since only one task space is provided for performing such tasks on Windows operating system, a number of computer users feel inconvenient. In this paper, we propose a 3D Virtual Desktop System which can show a process of switching task spaces in 3D motion using DirectX. The proposed system can provide a computer user with more task spaces and the intuitive UI(User Interlace) such as Compiz of Linux.

Application Program Virtualization based on Desktop Virtualization (가상 데스크탑 기반에 응용프로그램 가상화)

  • Lim, Se-Jung;Kim, Gwang-Jun;Kang, Tae-Geun
    • The Journal of the Korea institute of electronic communication sciences
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    • v.5 no.6
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    • pp.595-601
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    • 2010
  • Desktop virtualization technology running on the local computing system in the process of resource depletion or degradation, such as upgrading the system to solve problems and manage critical information and systems must be protected. In addition, a virtualized environment by constructing a convenient stand-virtualized infrastructure and user space, and security from external attack or internal flaw or a problem, even if the service fails to respond quickly and should help to recover. In this paper, a comprehensive virtualization technology based on the client's desktop virtualization technology elements needed to find a local computing environment more comfortable and stable in the proposed new virtualization technologies.

Desktop Documentary & Database Narrative (데스크톱 다큐멘터리와 데이터베이스 내러티브)

  • Cha, Minchol;Lee, Sanghoon
    • The Journal of the Convergence on Culture Technology
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    • v.4 no.3
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    • pp.75-86
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    • 2018
  • Desktop Documentary is a new documentary mode which uses a screen capture technology to complete the multitasking process of the creator who searches in the Internet Open Archive instead of shooting with a camera and remixes the selected multimedia contents using a computer interface. In this paper, we explore the desktop documentary that transforms potential archives into database narratives in the new media environment, converts cinematic mise-en-$sc{\grave{e}}ne$ into computational mise-en-interface, and transcends the boundaries between creation and criticism through creative mechanism as curation through stream of consciousness. We also examine the concept, type and characteristics of the desktop documentary which emerges since 2010s as an experimental attempt of new media art, a new hybrid genre of mainstream horror film, a new mode of fiction film, a new mockumentary style, and a new form of video essay and audiovisual critique.

Digital Forensic Investigation of Virtual Desktop Infrastructure (가상 데스크톱 환경에 대한 디지털 포렌식 연구)

  • Jang, Sanghee;Kim, Deunghwa;Park, Jungheum;Kang, Cheulhoon;Lee, Sangjin
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.23 no.2
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    • pp.203-212
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    • 2013
  • Recently, cloud computing is one of the parts showing the biggest growth in the IT market and is expected to continue to grow into. Especially, many companies are adopting virtual desktop infrastructure as private cloud computing to achieve in saving the cost and enhancing the efficiency of the servers. However, current digital forensic investigation methodology of cloud computing is not systematized scientifically and technically. To do this, depending on the type of each cloud computing services, digital evidence collection system for the legal enforcement should be established. In this paper, we focus on virtual desktop infrastructure as private cloud computing and introduce the most widely used around the world desktop virtualization solutions of VMware, Citrix, and Microsoft. And We propose digital forensic investigation methodology for private cloud computing that is constructed by these solutions.

OpenGL ES 2.0 Emulation on Desktop PCs (데스크탑 상에서의 OpenGL ES 2.0 에뮬레이션)

  • Baek, Nakhoon
    • KIPS Transactions on Computer and Communication Systems
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    • v.3 no.4
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    • pp.125-128
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    • 2014
  • OpenGL ES(OpenGL for Embedded System) 2.0 is one of the most widely used 3D graphics API(application progrma interface) standard for smart phones and tablet PCs at this time. During programming with this API, they prefer desktop environment rather than the target mobile environment, which has relatively low computing power. Thus, we need to emulate the OpenGL ES 2.0 API on the desktop PCs, where only OpenGL API libraries are available. In this paper, we present technical difficulties and their solutions to emulate OpenGL ES 2.0 on desktop PCs. Our final implementation of OpenGL ES 2.0 emulation library works on desktop PCs and passed over more than 96% of the official CTS(conformance test suites) to prove the correctness of our implementation. Additionally, for the commercially available benchmark programs, our implementation shows equivalent execution speeds to the previous commercial OpenGL ES 2.0 implementations.

Client Rendering Method for Desktop Virtualization Services

  • Jang, Su Min;Choi, Won Hyuk;Kim, Won Young
    • ETRI Journal
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    • v.35 no.2
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    • pp.348-351
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    • 2013
  • Cloud computing has recently become a significant technology trend in the IT field. Among the related technologies, desktop virtualization has been applied to various commercial applications since it provides many advantages, such as lower maintenance and operation costs and higher utilization. However, the existing solutions offer a very limited performance for 3D graphics applications. Therefore, we propose a novel method in which rendering commands are not executed at the host server but rather are delivered to the client through the network and are executed by the client's graphics device. This method prominently reduces server overhead and makes it possible to provide a stable service at low cost. The results of various experiments prove that the proposed method outperforms all existing solutions.

Numerical analysis study of an optimal cooling system for desktop PC CPUs (데스크탑 PC용 CPU 냉각 시스템 최적화를 위한 수치해석 연구)

  • Choi, Jee-Hoon;Yoo, Jung-Hyun;Seo, Min-Whan;Kang, Shin-Jae;Kim, Chul-Ju
    • Proceedings of the KSME Conference
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    • 2008.11b
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    • pp.2298-2303
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    • 2008
  • The increasing demands for the recently released CPU which has had higher heat density, the confined space of desktop PCs, and so on are the main drive for continuously improving PC cooling systems. In order to meet number of demands, this paper describes the flow and thermal behavior of the heat sink combined with heat pipes, and a fan through the numerical analysis by using the computational fluid dynamics(CFD) code and discusses how to extend the cooling capability.

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Digital Contents Control for Desktop Virtualization: A Case of Virtual Folder Based Implementation (데스크톱 가상화에 따른 디지털콘텐츠 통제방안: 가상폴더방식의 구현사례)

  • Yoon, Han Seong
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.10 no.4
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    • pp.1-9
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    • 2014
  • Recently, with the enlargement of cloud computing, virtual desktop infrastructure(VDI) can be an alternative of the existing personal computer based information environment. For the case of partially introduced VDI coexisting with personal computer environment, we suggest a virtual folder based approach to control the overall digital contents within an organization with a case of implementation. Although a centralizing device was used for storage and sharing of organization's digital contents, it was not easy to accomplish centralizing digital contents completely. It is tried to prevent users from utilizing their own storage in their personal computers or virtual machines and to use virtual folder which transfer and store digital contents to and in EDMS. The virtual folder system of this paper looks like a real folder in a personal computer, but it is another virtual device for outer storage devices including EDMS. It can be an alternative and reference of digital contents control for future applications of cloud computing.

Desktop-LED lighting for Eye Muscle Movement by Adjusting the Light Illuminance and Color Temperature

  • Kim, Byoung-Chul;Kim, Seon-Jong;Kim, Joo-Man
    • International journal of advanced smart convergence
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    • v.9 no.4
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    • pp.203-208
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    • 2020
  • In this paper, we propose the design and implementation of a desktop LED stand and smart app that automatically adjusts color temperature and illuminance for optimal brightness and eye health by improving the structural problem of the LED stand. It is a tabletop LED stand that supports optimal brightness through color temperature control and heat transfer through infrared LED to relieve eye strain through blood circulation and muscle movement. The LED stand works with the smartphone to automatically adjust the optimal brightness and color temperature for the user's environment. In addition, the brightness of the infrared LED is adjusted to a living frequency of 4Hz to relax the eye muscles and reduce eye strain. This study implemented an effective measured data-based system of previous studies through the color temperature and illumination of LED lighting, and near-infrared rays, and presented meaningful results by conducting an experiment to prove the effect through subjects.