• Title/Summary/Keyword: desktop

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Trend analysis and Classification of Linux distributions (리눅스 배포판의 분류 및 동향 분석)

  • Jung, Sung-Jae;Sung, Kyung
    • Journal of Digital Contents Society
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    • v.18 no.2
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    • pp.357-363
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    • 2017
  • The Linux operating system, considered to be a subset of the UNIX operating system, is becoming the backbone of the enterprise server market and is seen as the key to building cloud computing and big data infrastructures. Linux has a variety of Linux distributions due to the fact that the source is open and anyone can freely modify and distribute it. First of all, Linux dominated the server market, the emergence of various distributions dominates the desktop and mobile operating system markets. In this paper, we examine the birth and history of Linux and classify and characterize various Linux distributions. The emergence of various Linux distributions will play a pivotal role in the Internet of Things and will further expand their power.

Implementation of Patient Monitoring System based on Mobile Healthcare (모바일 헬스케어 기반의 환자 모니터링 시스템 구현)

  • Kim, Kyoung-Mok
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.12
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    • pp.1-10
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    • 2012
  • In this paper, we propose an patient monitoring system which is suitable for mobile healthcare system. The mobile healthcare system is using portable device such as smartphone and it consists of small computing device. The mobile healthcare system is carry out same performance with desktop computer. We designed medical message structure based on TinyOS to transmit patient's biometric data on the smartphone of medical team, patient and family over the mobile carrier environment, and ported successfully in HBE-Ubi-ZigbeX using NesC. And We confirmed reliable transmission of biometric data on the smartphone by implementing the Android OS based patient information monitoring application to check the status of patient for medical team, patient and family.

Space study on Lighting Performance For Residential Buildings By using Simulation Analysis (시뮬레이션 분석기법을 이용한 주거용 건물의 공간별 채광성능 연구)

  • Lim, Tae Sub;Lim, Jung Hee;Kim, Byung Seon
    • KIEAE Journal
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    • v.13 no.3
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    • pp.97-104
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    • 2013
  • This proposed simulation-based design study is based on the design of residential high-rise buildings in South-Korea. the purpose of this study is to evaluate the amount of daylighting performance passing through building glazing according to sky conditions, orientation of windows and each space of Apartment buildings. The clear sky includes sunshine and is intense and brighter at the horizon than at the zenith, except in the area around the sun. Daylight received within a building is directly dependent upon the sun's position and the atmospheric conditions. Orientation of the building generally used to refer to solar orientation which is the siting of building with respect to solar access. Although any building will have different orientations for its different sides, the orientation can refer to a particular room, or to the most important facade of the building. north-facing windows receive twice the winter sun than east and west facing windows, allowing light and warmth into the home. They can be easily shaded from the high summer sun to help keep the house cool. Ideally, the glazing area should be between 10-25% of the floor area of the room. This paper was calculated by a Desktop Radiance program. The space dimensions were based on a unit module of real constructed apartment having divided into five sections such as living room, room1, room2, room3 and kitchen.

A study on the Analysis and Forecast of Effect Factors in e-Learning Reuse Intention Using Rule Induction Techniques (규칙유도기법을 이용한 이러닝 시스템의 재이용의도 영향요인 분석 및 예측에 관한 연구)

  • Bae, Jae-Kwon;Kim, Jin-Hwa;Jeong, Hwa-Min
    • Journal of Information Technology Applications and Management
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    • v.17 no.2
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    • pp.71-90
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    • 2010
  • Electronic learning(or e-learning) has created hype for companies, universities, and other educational institutions. It has led to the phenomenal growth in the use of web-based learning and experimentation with multimedia, video conferencing, and internet-based technologies. Many researchers are interested in the factors that affect to the performance of e-learning or e-learning services. In this sense, this study is aimed at proposing e-learning system reuse prediction models in which e-learner intention to reuse influence factors(i.e., system accessibility, system stability, information clarity, information validity, self-regulated efficacy, computer self-efficacy, perceived usefulness, perceived ease of use, flow, and parental expectation) affect e-learner intention to reuse positively. A web survey was conducted for the full members of the e-learning education institute A in Seoul, Republic of Korea, an exclusive e-learning company that provides real time video lectures via the desktop conferencing system. The web survey was conducted for 20 days from November 5, 2009, through the e-learning web site of the company A. In this study, three data mining techniques were used : the multivariate discriminant analysis, CART, and C5.0 algorithm. This study was conducted to provide the e-learning service providers, e-learning operators, and contents developers with marketing and management strategies for improving the e-learning service companies, based on the data mining analysis results.

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Design and Implementation of Image-based Remote PC Desktop Control System Using Cellular Phone (휴대폰을 사용한 이미지 기반의 원격 PC 데스크탑 제어 시스템의 설계 및 구현)

  • Chon Hee-ja;Seo Jung-Hee;Rim Young-Jin;Kim Young-wan;Heo Jy-Hun;Park Hung-Bog
    • Proceedings of the Korea Information Processing Society Conference
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    • 2004.11a
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    • pp.575-578
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    • 2004
  • 현재 휴대폰은 다양한 기능을 통합하고 있고 무선 인터넷의 발달로 인해 언제 어디서나 지속적으로 네트워크가 가능한 환경이 구축됨으로써 다양한 분야에 활용되고 있다. 본 논문은 휴대폰을 사용해서 원격 PC의 데스크탑을 제어할 수 있는 시스템을 설계 및 구현하였다. 본 논문에서 제안하는 시스템은 다수의 원격 PC상에서 실행되는 VNC Server, 실행중인 다수의 VNC Server를 모니터링하는 Monitor, 원격 PC들을 제어하는 휴대폰 상의 Mobile Viewer로 구성되고, VNC Server와 Mobile Viewer와의 통신을 위해 기존의 RFB(Remote Frame Buffer) 프로토콜을 모바일 환경에 맞게 수정한 MRFB(Mobile RFB) 프로토콜을 사용하였다.

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Development of an Application for Mobile Devices to Analyze Data Set by a Self-Organizing Map : A Case Study on Saga Prefectural Sightseeing Information

  • Wakuya, Hiroshi;Horinouchi, Yu;Itoh, Hideaki
    • International Journal of Contents
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    • v.9 no.3
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    • pp.15-18
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    • 2013
  • In the preceding studies, an analysis of Saga Prefectural sightseeing information by a Self-Organizing Map (SOM) has been tried. And recent development on Information and Communication Technology (ICT) will help us to access any results via the mobile devices easily. This is why the mobile devices, e.g., smartphones and tablet computers, have an operating system installed, and we can improve their functions by downloading any applications on the Web. Then, in order to realize this basic idea, development of an application for the mobile devices is investigated through some computer simulations on the standard desktop PC in this paper. As a result, it is found that i) a developed feature map is useful to identify some candidate topics, ii) a touchscreen is suitable to show the feature map, and iii) arrangement of the feature map can be modified based on our interests. Then, it is concluded that the proposed idea seems to be applicable, even though further consideration is required to brush it up.

A Mobile Service Method of S&T Information Content for Ubiquitous Environment - focused on KISTI's Scent of Science Service - (유비쿼터스 환경을 위한 과학기술 콘텐츠의 모바일 서비스 방안 - KISTI의 과학향기 사례를 중심으로 -)

  • Hyun, mi-hwan;Lee, choong-mo;Kim, sun-tae;Kim, ji-young;Yae, yong-hee
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.469-472
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    • 2008
  • Although wireless devices ar the most suitable for ubiquitous environment, they have restrictive capacities when using internet services than desktop environment. Considering different system features of mobile devices such as small display and limited input capability, an alternative scheme to access the Web efficiently is required. In the paper, we propose a mobile service method of S&T information content to support ubiquitous environment though the case study of KISTI's Scent of Science content service based on mobile.

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A Study on LED Control System for Object Detecting based on Zigbee Network in BEMS (BEMS용 Zigbee 네트워크 기반 객체감지형 LED 조명 제어 시스템에 관한연구)

  • Ko, Kwangseok;Lee, JungHoon;Cha, Jaesang
    • Journal of Satellite, Information and Communications
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    • v.8 no.2
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    • pp.17-21
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    • 2013
  • A building energy-saving have been increased worldwide interest. There is continuing research on IT technology for efficient management of BEMS. Recently, It is able to control of LED and to maximize energy savings to the development of LED lighting technology. We propose the security image processing system to improve efficiency and we implement the real-time status monitoring system to surveil the object in the building energy management system. In this paper, we proposed the system of LED control using Zigbee network for connect the server. User is able to control LED light and monitering by the desktop. We implemented LED light control software on the based of Real-time monitering and LED control. Also detect human body movement.

Evaluation on the Characteristics of Daylight Distributions of Grating Louver System in a Pair Glass by Computer Simulation (복층유리 격자루버시스템의 주광특성에 관한 시뮬레이션 평가)

  • Park, Byoung-Chul;Choi, An-Seop
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.23 no.12
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    • pp.1-9
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    • 2009
  • A recent research trend on the Daylight Responsive Dimming Systems, using available daylight for energy savings, is to integrate automated roller shading systems and venetian blind systems which are vertically controlling daylight to indoor based on sun profile angle. Therefore, this paper suggests Grating Louver System into a pair glass as a new shading system, which can control daylight vertically and horizontally. The optimized spacing of louvers, which is to block direct sunlight into a space, was calculated. And then, the system was simulated for analysis and evaluation of characteristics of daylight by Desktop Radiance 2.0.

Realtime multimedia contents display system in Iphone (소켓 통신을 통한 아이폰에서의 이미지 및 동영상 컨텐츠 출력 시스템)

  • Kim, Young-Doo;Cho, Tai-Hoon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.05a
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    • pp.585-588
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    • 2010
  • Recently, there is increasing concern about smart phone due to the release of Iphone and Android phone. Like the normal desktop application, using multimedia contents will have important role for smart phone application. The multimedia contents mentioned here mean Image and Video. The famous codecs for Image and video are Jpeg Mpeg and h.264, which is popular recently as a vedeo codec because of its high compression ratio compared with the other video codecs. In this paper, we will use Jpeg and H.264 encoded raw sequences. This paper will suggest how to decode and display effectively Jpeg and H.264 raw sequences arrived from socket stream. And we will show you the simulation result.

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