• Title/Summary/Keyword: desktop

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Highly Secure Mobile Devices Assisted with Trusted Cloud Computing Environments

  • Oh, Doohwan;Kim, Ilkyu;Kim, Keunsoo;Lee, Sang-Min;Ro, Won Woo
    • ETRI Journal
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    • v.37 no.2
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    • pp.348-358
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    • 2015
  • Mobile devices have been widespread and become very popular with connectivity to the Internet, and a lot of desktop PC applications are now aggressively ported to them. Unfortunately, mobile devices are often vulnerable to malicious attacks due to their common usage and connectivity to the Internet. Therefore, the demands on the development of mobile security systems increase in accordance with advances in mobile computing. However, it is very hard to run a security program on a mobile device all of the time due the device's limited computational power and battery life. To overcome these problems, we propose a novel mobile security scheme that migrates heavy computations on mobile devices to cloud servers. An efficient data transmission scheme for reducing data traffic between devices and servers over networks is introduced. We have evaluated the proposed scheme with a mobile device in a cloud environment, whereby it achieved a maximum speedup of 13.4 compared to a traditional algorithm.

A Fast Vision-based Head Tracking Method for Interactive Stereoscopic Viewing

  • Putpuek, Narongsak;Chotikakamthorn, Nopporn
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.1102-1105
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    • 2004
  • In this paper, the problem of a viewer's head tracking in a desktop-based interactive stereoscopic display system is considered. A fast and low-cost approach to the problem is important for such a computing environment. The system under consideration utilizes a shuttle glass for stereoscopic display. The proposed method makes use of an image taken from a single low-cost video camera. By using a simple feature extraction algorithm, the obtained points corresponding to the image of the user-worn shuttle glass are used to estimate the glass center, its local 'yaw' angle, as measured with respect to the glass center, and its global 'yaw' angle as measured with respect to the camera location. With these estimations, the stereoscopic image synthetic program utilizes those values to interactively adjust the two-view stereoscopic image pair as displayed on a computer screen. The adjustment is carried out such that the so-obtained stereoscopic picture, when viewed from a current user position, provides a close-to-real perspective and depth perception. However, because the algorithm and device used are designed for fast computation, the estimation is typically not precise enough to provide a flicker-free interactive viewing. An error concealment method is thus proposed to alleviate the problem. This concealment method should be sufficient for applications that do not require a high degree of visual realism and interaction.

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A Wireless Glove-Based Input Device for Wearable Computers

  • An, Sang-Sup;Park, Kwang-Hyun;Kim, Tae-Hee;Jeon, Jae-Wook;Lee, Sung-Il;Choi, Hyuck-Yeol;Choi, Hoo-Gon
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.1633-1637
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    • 2003
  • Existing input devices for desktop computers are not suitable for wearable computers because they are neither easy to carry nor convenient to use in a mobile working environment. Different input devices for wearable computers must be developed. In this paper, a wireless glove-based input device for wearable computers is proposed. The proposed input device consists of a pair of chording gloves. Its keys are mounted on the fingers and their chording methods are similar to those of a Braille keyboard. RF (Radio Frequency) and IrDA (Infrared Data Association) modules are used to make the proposed input device wireless. Since the Braille representation for numbers and characters is efficient and has been well established for many languages in the world, the proposed input device may be one of good input devices to computers. Furthermore, since the Braille has been used for visually impaired people, the proposed one can be easily used as an input device to computers for them.

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Design of a Middleware for Android-based Smart Phone Applications (안드로이드 기반 스마트 폰 응용을 위한 미들웨어 설계)

  • Oh, Sun-Jin
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.2
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    • pp.111-117
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    • 2012
  • With the rapid growth of smart phone technologies, mobile user's demands for using services provided by existing web or portal cites are highly increased. These services, however, are designed for the environment of desktop PCs or laptops in general, so it requires lots of costs for corrections and has difficulties for system protection to use in current mobile devices. In this paper, we design and implement a middleware for android-based smart phone apps to cooperate with a portal system with minimum corrections and function configuration. Our middleware system is working as an interface between an existing portal system and mobile devices to provide harmonious usage and safe system protection.

A Study on Sizing and Operational Policies for Building the Cloud Training Portal System of Cyber Universities (사이버대학의 클라우드 실습 포털 구축을 위한 규모 산정 및 운영 정책)

  • Park, Jung-Ho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.1
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    • pp.171-178
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    • 2015
  • In these days, the practical training education is getting highlighted in IT curriculum. This study is for the Cloud computing based Virtual Desktop Service Plan of IT education and its efficient operation and management plan. With the implementation of a virtual lab environment system, the training environment which is customized by the curriculum is able to be provided. Also in the case of the limited system, the curriculum is able to be provided for each subject in advance. Therefore if the Cloud Training (or Practicing) Portal system for the multiple cyber universities is implemented according to this study's estimated scale and operation managing policies, the virtual training education service system could be provided in more efficient and more effective ways.

Estimation of the Available Green Roof Area using Geo-Spatial Data (공간정보를 이용한 옥상녹화 가용면적 추정)

  • Ahn, Ji-Yeon;Jung, Tae-Woong;Koo, Jee-hee
    • Journal of the Korean Society of Environmental Restoration Technology
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    • v.19 no.5
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    • pp.11-17
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    • 2016
  • The purposes of this research are to estimate area of greenable roof and to monitor maintaining of green roofs using World-View 2 images. The contents of this research are development of World-View 2 application technologies for estimation of green roof area and development of monitoring and maintaining of green roofs using World-View 2 images. The available green roof areas in Gwangjin-gu Seoul, a case for this study, were estimated using digital maps and World-View 2 images. The available green roof area is approximately 12.17% ($2,153,700m^2$) of the total area, and the roof vegetation accounts for 0.46% ($80,660m^2$) of the total area. For verification of the extracted roof vegetation, Vworld 3D Desktop map service was applied. The study results may be used as a decision-making tool by the government and local governments in determining the feasibility of green roof projects. In addition, the project implementer may periodically monitor to see whether roof greening has maintained for efficient management of projects, and a vast amount of World-View 2 images may be regularly used before and after the projects to contribute to sharing of satellite images information.

Design of ECG Measurement System based on the Android (안드로이드기반의 심전도(ECG, Electrocardiogram) 측정 시스템 설계)

  • Kim, Woong-Sik;Kim, Jong-Ki
    • Journal of Internet Computing and Services
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    • v.13 no.1
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    • pp.135-140
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    • 2012
  • As the recent advanced in BIO signal measurement technology, our computing platform is rapidly shifting from desktop PCs to Embedded System. Therefore, In this paper introduces an implementation of the same precision as a hospitan ECG system on the Android. The most important fact of the hospital system is connectivity among the PC such as separate means of communication, we can eliminate the separate means of communication through the Porting Embedded System on Android that can be receive ECG signal directly. We also implementation ECG App on Android that can analyze and show the data result directly.

Development of auto-alignment punching system and de-burring (자동 정렬 펀칭 시스템의 개발과 디버링)

  • 홍남표;신홍규;김병희;김헌영
    • Proceedings of the Korean Society for Technology of Plasticity Conference
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    • 2003.05a
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    • pp.434-438
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    • 2003
  • The shearing process for the sheet metal is normally used in the precision elements such as semi-conductor components. In these precision elements, the burr formation brings a bad effect on the system assembly and demands the additional de-burring process. In this paper, we have developed the desktop-type precision punching system to investigate the burr formation mechanism and present kinematically Punch-die auto aligning methodology, for the purpose of burr unifomizing and minimizing, between the rectangular shaped punch and die. By using the scanning electron microscope, the aligned punching results are compared with the miss-aligned ones. Also, we measured the relative burr heights using the self-designed laser measuring device for insitu self aligning. Since it is hard to get the perfect, so called, burr-free edges during the shearing process, we introduced the ultrasonic do-burring machine. The de-burring operation was carried out by a novel do-burring method, the reversal flow resistance method, under different machining loads and abrasive types. The final do-burring results show the validity of our punching do-burring system pursuing the burr-free punched elements.

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Usability Test of Interface for Web Widget Using Work-Flow based on Mouse Tracking (마우스 트래킹 기반 작업흐름도를 이용한 웹 Widget 인터페이스 사용성 평가)

  • Han, Mi-Ran;Park, Peom
    • Journal of the Ergonomics Society of Korea
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    • v.29 no.5
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    • pp.763-770
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    • 2010
  • The use of web widgets on desktop and mobile devices has been increasing rapidly. Web widgets provide access to activities and information from various sources across the web. As the number of supported widgets increases, managing widgets and finding relevant or interesting widgets becomes more complex. In addition, interacting with widgets in web service systems can be difficult, especially for novice users. Up to this point, there has been little research on web widget usability. This paper performs an experimental study regarding user interfaces of web widgets based on the mouse tracking and work-flow analysis. In the experiment, four sites providing widget services are chosen - iGoogle, Netvibes, My yahoo, and Wizard. The experiment participants perform three assigned tasks in the chosen sites, and their mouse operations are recorded using Camtasia, a screen casting software. Mouse tracking analysis is performed based on the recorded data in order to analyze common user behaviors. In addition, work-flow diagrams representing the operational flows to carry out the given tasks in each web site are constructed so as to visually and systematically analyze detailed usage patterns. The experimental study results presented in this paper can contribute to developing guidelines for highly usable and accessible interface design of web widgets.

Interactive Navigation Design in 3-Dimensional Virtual Space PartII Affordance Models in Navigation Design (3차원 가상공간에서의 상호작용적 네비게이션 디자인 2부: 네비게이션 설계의 지원요소)

  • 김진희
    • Archives of design research
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    • v.16 no.4
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    • pp.25-36
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    • 2003
  • The navigation in 3D virtual space is a procedure which must be carefully established in advance with understanding of a complicate perception process. Although current various desktop softwares are suppling developers with easier production circumstances in accordance with popularization era of interactive 3D media it is true that previous systematic conceptual study has been performed exclusively at specific institutions. Therefore, based upon the examples of virtual reality research reported by universities and companies core concepts giving the background for navigation realization and direct/indirect factors supporting substantial realization were analyzed and discussed in this paper.

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