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A COMPARATIVE STUDY OF CAUSES AND EFFECTS OF PROJECT DELAYS AND DISRUPTIONS IN CONSTRUCTION PROJECTS IN THE SOUTH AFRICAN CONSTRUCTION INDUSTRY

  • Oshungade, Oluwaseun O.;Kruger, Deon
    • Journal of Construction Engineering and Project Management
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    • v.7 no.1
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    • pp.13-25
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    • 2017
  • Construction projects have been observed to have problems of project delays and disruptions and the South African construction industry is not an exception. This research identified causes and effects of project delay and disruption through a desktop study. Subsequently, a questionnaire was designed and used to conduct a survey to obtain the views of the three main construction project participants - clients, consultants, and contractors. The questionnaire contains 48 causes and 13 effects of project delay and disruption identified from the desktop study. This research identified sixteen most important causes of project delay and disruption and five most important effects of delay and disruption. Sixteen most important causes were: (1) strikes, (2) rework due to errors during construction, (3) shortage of materials in market, (4) suspension of work by the client, (5) poor communication between the parties, (6) ineffective planning and scheduling of project, (7) delays in issuing working drawings, (8) mistakes and discrepancies in design documents, (9) shortage of labours and equipment, (10) delay in decision making process by the client, (11) unforeseen ground conditions, (12) unclear and inadequate details in drawing, (13) inadequate contractor's experience, (14) delay in approving changes in the scope of works, (15) delay in material delivery and (16) unacceptable quality of materials. The five major effects include: (1) create stress on contractors, (2) cost overrun, (3) time overrun, (4) poor quality of work due to rush, and (5) disputes. Furthermore, the result of this research was compared with the result of previous studies conducted in other regions of Africa in terms of causes and effects of project delay and disruption. The research concludes that numerous causes and effects of delay and disruption are limited to South African construction projects based on the comparison. The causes limited to South African construction projects include: (1) strikes, (2) suspension of work by the client (3) mistakes and discrepancies in design documents (4) delay in approving changes in the scope of works and (5) unacceptable quality of materials, while the two major effects limited to South African construction projects includes: (1) create stress on contractors and (2) poor quality of work. In conclusion, some recommendations were made in order to minimise the causes of delay and disruption identified.

Adaptation Techniques of an Object-based MPEG-4 Player to PDA (객체 기반 MPEG-4 재생 기술의 PDA 적응 기법)

  • Kim, Nam-Young;Kim, Sang-Wook
    • Journal of KIISE:Software and Applications
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    • v.33 no.2
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    • pp.220-230
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    • 2006
  • As the computing technique and mobile devices get developed, the demand of multimedia contents for mobile environment has been increased. The multimedia contents provided on PDA has so far been limited to the materials such as video and audio. MPEG-4 is the international standard used for supporting to properly save, communicate multimedia in formation such as video, audio, image, text and two-dimensional object, which can present various, multimedia contents by using adaptation techniques. However, since most MPEG-4 contents are not used for PDA but desktop, it seems not to be played on PDA where needs low power consumption, limited memory capability and GUI, and so on. In this paper, we propose the adaptation techniques, which can present the MPEG-4 contents on PDA, using scene composition with MPEG-4. The proposed scheme consists of three subparts: physical adaptation, variation adaptation and resource adaptation. Physical adaptation adjusts the physical difference of between the authoring environment and playback environment. Event adaptation part transforms events used for desktop to the events used for playback on PDA. The resource adaptation enables efficiency of playback to promote by using the essential information table on BIFS parser. As the proposed scheme is applied to MPEG-4 player, we see that the MPEG-4 contents are efficiently played on PDA.

Design and Implementation of collaborative system for mobile devices (모바일 기기를 위한 협동작업 시스템의 구현)

  • 이은령;김지용;김두현
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.5B
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    • pp.512-521
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    • 2003
  • In this paper, we introduce our experience of the design and implementation of mobile collaboration system(MCS) that support people using mobile devices to participate in cooperative session. There are considerable differences between desktop PC and mobile devices like PDA in processing ability, resolution of display and color degree. In the case of mobile devices, they use different processors and different operating system and they have even differences in ability of executing application. The mobile collaborative system based on T.120 protocol of ITU-T standard compromised of mobile collaboration server, mobile collaboration client, session node and application. We also define the session node in desktop PC in which session control block and communication block runs. This node provide functions of session control block and communication block to mobile collaboration clients and so lighten load of clients. The mobile collaboration server provides information of candidates for session node, session and user to mobile collaboration client. And this server support clients to configure their own session node and manage sessions. Only the mobile collaboration client module and applications including APE are executed in a mobile device when user using mobile devices would like to participate in cooperative session. We implemented mobile collaboration client and applications with JAVA to support platform independency.

A Case Study of Navigation for Shoppingmall on desktop (데스크톱에서 쇼핑몰의 탐색을 위한 내비게이션 사례분석)

  • Jang, Su-Jin;Lee, Young Ju
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.1
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    • pp.251-256
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    • 2021
  • This study analyzed the most frequently used navigation cases in a desktop environment. As a result of the research, GNB induces users' search as the top element of the search structure and can place color, text, icon, and image elements. LNB could be classified in the form of a dropdown, flyout, dropline and mega menu. In this study, the navigation structure of Interpark and Interpark among open markets used by users was analyzed. G-Market's GNB has a two-tier structure with color, text, image, and icon elements, and Interpark has a three-tiered horizontal label. Interpark's GNB drew attention by placing a badge on the seasonal label, which is a temporary content section, unlike G-market. It can be seen that the LNBs of both shopping malls have flyout menus that protrude when you mouse over the category menu arranged in a vertical text form under the logo placed on the left. The flyout menu has a complex structure consisting of the layout of the mega menu. This study is meaningful in revealing user experience elements by analyzing the GNB and LNB of shopping malls these days where internet shopping is increasing.

AI Art Creation Case Study for AI Film & Video Content (AI 영화영상콘텐츠를 위한 AI 예술창작 사례연구)

  • Jeon, Byoungwon
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.2
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    • pp.85-95
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    • 2021
  • Currently, we stand between computers as creative tools and computers as creators. A new genre of movies, which can be called a post-cinema situation, is emerging. This paper aims to diagnose the possibility of the emergence of AI cinema. To confirm the possibility of AI cinema, it was examined through a case study whether the creation of a story, narrative, image, and sound, which are necessary conditions for film creation, is possible by artificial intelligence. First, we checked the visual creation of AI painting algorithms Obvious, GAN, and CAN. Second, AI music has already entered the distribution stage in the market in cooperation with humans. Third, AI can already complete drama scripts, and automatic scenario creation programs using big data are also gaining popularity. That said, we confirmed that the filmmaking requirements could be met with AI algorithms. From the perspective of Manovich's 'AI Genre Convention', web documentaries and desktop documentaries, typical trends post-cinema, can be said to be representative genres that can be expected as AI cinemas. The conditions for AI, web documentaries and desktop documentaries to exist are the same. This article suggests a new path for the media of the 4th Industrial Revolution era through research on AI as a creator of post-cinema.

Ergonomic analysis of office chairs and desks against Ministry of Labor Notification and Korean Standards (노동부고시와 KS 규격에 의거한 사무용 의자와 책상의 인간공학적 분석)

  • Lee, Yun-Keun;Park, Hee-Seok;Kim, Dae-Seong
    • Journal of Korean Society of Occupational and Environmental Hygiene
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    • v.19 no.1
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    • pp.16-24
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    • 2009
  • This research aims to measure and analyze the dimensions of typical office chairs and desks sold in domestic market, and to suggest the modifications of national guidelines considering Korean peoples' body characteristics. The scope of this study was limited to the desktop type of computer jobs, excluding laptop environment. The dimensions of 24 different office chairs and 7 tables were measured, and their dimensions were analyzed against the Ministry of Labor (MOL) Notification and Korean Standards (KS). At the same time, the data from the Size Korea was also considered. As a result, the KS guidelines were overall fulfilled by the measured products, while the MOL Notification was not. It was found that the guidelines on the chair height, seat pan depth, lumber support height, and armrest height need to be modified. Some inconsistencies between the MOL Notification and KS were also found. It is suggested that the required dimensions specified by both guidelines should be unified.

Development of Pine Wilt Disease (Bursaphelenchus Xylophilus) Prevention System (소나무재선충병 방제관제시스템 개발에 관한 연구)

  • Seo, Bong-Sang;Jeon, Hyeong-Seob;Kim, Jun-Beom;Cho, Gi-Sung
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2007.04a
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    • pp.283-287
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    • 2007
  • Pine Wilt Disease (Bursaphelenchus Xylophilus) has been attacked since 1988, then it becomes very serious problem of the all over the country. Government has been invested a lot of money to prevent but it is hard to survey the damaged area and ineffectively control the process of prevention. Therefore, this study is focused on development of Pine Wilt Disease (Bursaphelenchus Xylophilus) Prevention System using GIS and GPS through constructiong database of digital map, satellite imagery and attribute data and development component for desktop PC, internet and mobile system to realtime data transmission between project manager and field worker. Especially, we developed the mobile system that can transmit field conditions in realtime using GPS, GIS and CCD camera, the telecommunication control server that transmit received field condition data to web connecting module and system manager, the web system for end user to notify prevention details, the control system lot manager to recognize filed conditions and to control field workers and the wireless telecommunication module to connect in realtime between field and control center.

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Stress and strain behavior investigation on a scale model geotextile tube for Saemangeum dike project

  • Kim, Hyeong-Joo;Lee, Kwang-Hyung;Jo, Sung-Kyeong;Jamin, Jay C.
    • Ocean Systems Engineering
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    • v.4 no.4
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    • pp.309-325
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    • 2014
  • Geotextile tubes are basically a huge sack filled with sand or dredged soil. Geotextile tubes are made of permeable woven or non-woven synthetic fibers (i.e., polyester or PET and polypropylene or PP). The geotextile tubes' performances in strength, dewatering, retaining solid particles and stacked stability have been studied extensively in the past. However, only little research has been done in the observation of the deformation behavior of geotextile tubes. In this paper, a large-scale apparatus for geotextile tube experiment is introduced. The apparatus is equipped with a slurry mixing station, pumping and delivery station, an observation station and a data station. For this study the large-scale apparatus was utilized in the studies regarding the stresses on the geotextile and the deformation behavior of the geotextile tube. Model tests were conducted using a custom-made woven geotextile tubes. Load cells placed at the inner belly of the geotextile tube to monitor the total soil pressure. Strain gauges were also placed on the outer skin of the tube to measure the geotextile strain. The pressure and strain sensors are attached to a data logger that sends the collected data to a desktop computer. The experiment results showed that the maximum geotextile strain occurs at the sides of the tube and the soil pressure distribution varies at each geotextile tube section.

GPU-Accelerated Single Image Depth Estimation with Color-Filtered Aperture

  • Hsu, Yueh-Teng;Chen, Chun-Chieh;Tseng, Shu-Ming
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.3
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    • pp.1058-1070
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    • 2014
  • There are two major ways to implement depth estimation, multiple image depth estimation and single image depth estimation, respectively. The former has a high hardware cost because it uses multiple cameras but it has a simple software algorithm. Conversely, the latter has a low hardware cost but the software algorithm is complex. One of the recent trends in this field is to make a system compact, or even portable, and to simplify the optical elements to be attached to the conventional camera. In this paper, we present an implementation of depth estimation with a single image using a graphics processing unit (GPU) in a desktop PC, and achieve real-time application via our evolutional algorithm and parallel processing technique, employing a compute shader. The methods greatly accelerate the compute-intensive implementation of depth estimation with a single view image from 0.003 frames per second (fps) (implemented in MATLAB) to 53 fps, which is almost twice the real-time standard of 30 fps. In the previous literature, to the best of our knowledge, no paper discusses the optimization of depth estimation using a single image, and the frame rate of our final result is better than that of previous studies using multiple images, whose frame rate is about 20fps.

The Characteristic of Web Map Service Using RIA Technologies (RIA기술을 적용한 웹 지도 서비스의 특징 연구)

  • Kim, Moon-Gie;Koh, June-Hwan
    • Spatial Information Research
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    • v.20 no.2
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    • pp.35-44
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    • 2012
  • Recently, Web map service is actively accomplished in both private companies and public offices. As a platform, it exists variously from desktop to smartphone. The technology being used has a trend to develop continuously. Also, Web map system provides various open API for people who use geospatial service and data mashup. In this paper, RIA technology which is popularly used recently in web map service w ill be applied to introduce the functions different language map services are mostly using. Based on users' feeling about different web browser's speed, test and analysis have been accomplished. The result is that there are different characteristics according to different functions such as JavaScript, Silverlight, Flex. Actual test has been personally carried out on map service in Seoul GIS portal system. The comprehensive conclusion is that Silverlight has more outstanding function compared with other RIA techniques under the test environment.