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Estimation of Flow Uniformity in Water Tunnel by Using CFD Analysis (전산유동 해석을 이용한 수동의 유동 균질성 평가)

  • Lim, Y.T.;Chang, J.W.;Kim, M.S.
    • Journal of the Korean Society for Aviation and Aeronautics
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    • v.12 no.3
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    • pp.13-24
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    • 2004
  • It is easier to view flow visualization by using a water tunnel rather than a smoke wind tunnel because of low speed at same Reynolds number. Using a water tunnel also produces more definite flow visualization by the use of various color dyes. The flow uniformity in test section is very significant for accuracy of the test because most flow experiments elicit results through the installation of a model in uniform flow. The purpose of small-size desktop-type water tunnel is not to produce quantitative measurements, but rather to give a visualization of the fluid flow phenomenon. However, uniformity in the test section affects the accuracy of the results. Accordingly, this research estimates uniformity in a water tunnel test section by using the commercially available CFD code FLUENT. Results of the CFD analysis show that the flow uniformity of the test section is good.

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Design ova new gluing system for the freeform Master I -a desktop RP machine based on a new sheet lamination process (정전기 방식을 이용한 박판 적층형 쾌속조형장비를 위한 접착 시스템 설계)

  • 김강연;박정욱;이관행
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2002.05a
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    • pp.765-768
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    • 2002
  • This study focuses on designing a new gluing system for the FM-I (Freeform Master I), which is a new rapid prototyping machine using a sheet lamination technique. To design the system, we firstly verify the required parameters of the proposed gluing system. Then we analyze the electro-magnetic system by using ANSYS and the mechanical system by using numerical methods. The gluing system can contribute to reduce the cost of the machine since it can be applied to low cost materials such as a plain paper.

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Design and Implementation of Fruits Warehouse Management System using Mobile Terminals (모바일 단말기에 의한 과일 창고 관리 시스템 구현)

  • Jang, Yong-Jae;Lee, Sung-Keun;Jung, Chang-Ryul
    • The Journal of the Korea institute of electronic communication sciences
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    • v.5 no.4
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    • pp.486-493
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    • 2010
  • This paper demonstrates the design and implementation of fruit larder system that is able to monitor and control restoration environment using mobile equipment. Based on RFID/USN technology, it builds wireless sensor network to enhance its efficiency to fruit larder environment and inventory management and performs automated environment management through window-based application that works in desktop environment. Additionally, using WINC service, it provides remote control function for fruit larder using mobile equipment.

A Study on Development of Technology Roadmap of Haptic Interfaces in Games (게임용 Haptic 인터페이스 기술 로드맵 개발에 관한 연구)

  • Lee, Seon-Gil;Kim, Sung-Yong
    • IE interfaces
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    • v.17 no.2
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    • pp.158-168
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    • 2004
  • A technology roadmap was developed for haptic interface technologies to be applied to games. Haptic interface technologies are expected to play an important role in games to provide gamers with interaction and immersive perception in near future, even though haptic interface technologies have been less studied than other perception-related technologies with respect to games. Information on two types of haptic interfaces - portable and desktop - and their evolution processes were analyzed in terms of technological demands. Haptic feedback technologies to realize these demands were inspected with the time frame and haptic feedback technologies were derived using a technology tree. The technology roadmap of haptic interfaces in game was finally constructed by mapping the technological demands in time with game technology trends. The technology roadmap of haptic interfaces will have implications on developing haptic interfaces to be applied to many applications including virtual realities and games.

Implementation of VoIP Module for Embedded System (임베디드 시스템을 위한 VoIP 모듈 구현)

  • Kim Jeong-Won
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.8 no.8
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    • pp.1679-1684
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    • 2004
  • This paper designs and implements a VoIP module for embedded system. Many other VoIP modules for desktop environment has widely implemented but the one for embedded system is not prevalent yet. The implemented VoIP module uses the OpenH.323 and is operated on the WinCE PDA. We use the TCP-friendly adaptation for congestion control. The experiment results show smooth communication but a little noise. Future works include the minimization of noise.

Comparing Performance between OpenGL and Unity 3D on Desktop Environment (데스크탑에서의 OpenGL과 Unity 3D간의 성능 비교)

  • Kim, Min-Sang;Sung, Nak-Jun;Choi, Yoo-Joo;Hong, Min
    • Proceedings of the Korea Information Processing Society Conference
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    • 2017.04a
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    • pp.1017-1019
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    • 2017
  • 데스크탑 성능의 상향과, 그래픽 소프트웨어의 발전으로 더욱 현실적이고 자연스러운 컴퓨터 그래픽을 지원하는 게임에 대한 수요가 증가하고 있다. 3D 게임 내에서 사용자들의 게임 수행 능력과 컴퓨터 그래픽의 자연스러움은 초당 프레임 수(FPS)에 비례하므로, 더 높은 초당 프레임 수를 보장한다면 발전된 게임 수행 능력을 기대할 수 있다. 따라서 본 논문에서는 크로스 플랫폼을 지원하는 대표적인 게임 엔진인 Unity 3D와 오픈 그래픽 라이브러리인 OpenGL 간의 초당 프레임 수를 비교한다. 이를 바탕으로 추후 3D 물체에 대한 자연스러운 움직임에 대한 연구를 수행할 수 있을 것으로 예상한다.

Design and Implementation of Mobile File Search throughout Remote-Agent (Remote-Agent를 통한 모바일 File Search 설계 및 구현)

  • 곽동규;김상태;이유근;박원배
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.04a
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    • pp.802-804
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    • 2004
  • 현재 많은 부분에서 모바일을 이용한 다양한 서비스와 그러한 환경을 지원하기 위한 여러 가지 미들웨어를 최적화한 기술들이 선을 보이고 있다. 특히, 썬마이크로시스템즈사에서 제안한 차세대 접속 홈 네트워크 기술인 Jini 는 실세계의 네트워크에 연결된 주변 기기와 응용 프로그램을 사용하고자 하는 서비스에 등록과 동시에 활용 할 수 있는 기술로서 Desktop 환경에서 지원을 하고 있다. 이러한 지원의 조건에 반하여 본 논문에서는 모바일 환경에 적응할 수 있는 새로운 접근 방법을 모색함으로서 모바일 환경에서 동적으로 원격지의 노드를 찾아냄과 동시에 활성화 된 모바일 디바이스를 편리하게 사용 할 수 있게끔, 리스트 정보를 모바일 디바이스에서 보여주어 사용자로 하여금 언제 어디서나 필요한 문서를 찾아낼 수 있는 모바일 File Search 서비스를 설계 및 구현한다.

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GAMEVIL'S GLOBAL STRATEGY : IMPLICATIONS FOR MOBILE GAME INDUSTRY

  • Yoo, Byung-Joon;Jeon, Seong-Min
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.5 no.4
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    • pp.113-128
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    • 2010
  • Moblie games are getting popular in that more mobile handsets are available. The mobile phone is expected to be the dominant platform the way the PC turned out to be the dominant platform of desktop computing. Ubiquity enables the mobile phone users interact socially with other users. Mobile game developers are now competing globally on the Apple Appstore, where any developers in the world are able to publish their own games easily. This study reviews the case of Gamevil, one of the leading mobile game service providers, from its foundation to the current global competition in order to draw implications for mobile game industry.

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Evaluation of Seasonal Daylighting Performance according to Window Compositions of Double Skin Facades (이중외피 창호특성에 따른 계절별 실내 주광환경 평가)

  • Lim, Tae-Sub;Kang, Seung-Mo
    • Korean Institute of Interior Design Journal
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    • v.24 no.4
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    • pp.91-98
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    • 2015
  • Double skin façade is known that several features affected the building energy and daylighting performance. That is why the envelope is able to consist of all architectural materials such as glass, aluminum, wood and insulation for vision of residents and workers in buildings. Its specifications is very diverse according to the building designers and building owners. In recent times, visual environment became a major focus and resulted in the development of cutting edge engineering of diverse glazing systems and shading devices by growing interests of friendly environment. Thus this research has evaluated the fluctuations of interior lighting and atmospheric conditions based on double skin facade systems. Especially in terms of daylighting environment as dependent on solar variations, this research provides quantitative analysis of interior lighting conditions and how it affects the living conditions as well as improve the design of interior spaces.

Development of a Component Based Helicopter Simulation Program (요소 기반의 헬리콥터 시뮬레이션 프로그램 개발)

  • Shin, Jae-Hwa;Choi, Kee-Young
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.35 no.6
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    • pp.548-555
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    • 2007
  • Typical helicopter simulation programs rely on differential equations of a closed form. However, since these equations are derived using various assumptions, their usefulness is limited to small flight regions and specific model types. This paper presents a component based rotorcraft simulation program. The program adopts methods of multi-body dynamics and is written in an object-oriented programming language. The program was validated using an AH-1G helicopter simulation. The trim results are well matched with flight test data. It is also shown that program is capable of running in real-time on a desktop computer.