• Title/Summary/Keyword: desk top

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A Leading Study of Data Lake Platform based on Big Data to support Business Intelligence (Business Intelligence를 지원하기 위한 Big Data 기반 Data Lake 플랫폼의 선행 연구)

  • Lee, Sang-Beom
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2018.01a
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    • pp.31-34
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    • 2018
  • We live in the digital era, and the characteristics of our customers in the digital era are constantly changing. That's why understanding business requirements and converting them to technical requirements is essential, and you have to understand the data model behind the business layout. Moreover, BI(Business Intelligence) is at the crux of revolutionizing enterprise to minimize losses and maximize profits. In this paper, we have described a leading study about the situation of desk-top BI(software product & programming language) in aspect of front-end side and the Data Lake platform based on Big Data by data modeling in aspect of back-end side to support the business intelligence.

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Development of a Hardware Accelerator for Generation of Korean Character (한글 문자의 생성을 위한 하드웨어 가속기 개발)

  • 이태형;황규철;이윤태;배종홍;경종민
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.28B no.9
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    • pp.712-718
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    • 1991
  • In this paper, we propose a graphic system for high speed generation of bitmap font data from the outline font data such as PostScript, etc. In desk-top publishing system. A VLSI chip called KAFOG was designed for the high-speed calculation of a cubic Bezier curve, which was implemented in 1.5\ulcorner CMOS gate array using 17,000 gates. A cubic Bezier curve is approximated by a set of line segments in KAFOG at the throughput of 250K curves per second with the clock frequency of 40 MHz. A prototype graphic system was developed using two MC6800 microprocessors and the KAFOG chip. Two microprocessors cooperate in a master and slave mode, and handshaking is used for communication between two processors. KAFOG chip, being controlled by the slave processor, operates as a coprocessor for the calculation of the outline font. The throughput of the prototype graphic system is 40 64$\times$64 outline fonts per sencond.

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A Study on DeskTop-based Program to PDA-based Program Migration (데스크탑 기반의 클라이언트 프로그램 PDA 용 프로그램으로 마이그래이션하기 위한 연구)

  • 김태환;김종완;류성열
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.04a
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    • pp.655-657
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    • 2001
  • 기존의 클라이언트/서버 환경에서 클라이언트가 유선으로 이루어져 이동성과 접근성에 제약을 가지고 있는데 이를 해결하기 위해서는 PDA와 같은 무선기기를 이용하여 정보를 조회하고 입력하는 시스템이 필요하다. 그러나 기존의 클라이언트/서버 환경의 클라이언트를 PDA로 마이그래이션하여 통합하기 위해서는 하드웨어, 운영체제, 개발도구 등의 차이로 인해 많은 어려움이 있다. 본 논문에서는 이를 해결하기 위하여 PDA가 지원하지 않는 ODBC, MDI, DAO, OLE와 같은 문제를 해결 할 수 잇는 제어컴포넌트를 만들어 여러 서버에 추가하고 재사용 함으로써 클라이언트/서버에서 PDA로 마이그래이션하는 개발과정의 시간과 노력을 절감하게 한다.

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Implementation of User Preemptive Credit Scheduler in Desk-Top Virtualization (가상화 환경에서 사용자 선점형 Credit 스케줄러 구현)

  • Yoo, Seung-Hwan;Kim, Sung-Chun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.11a
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    • pp.455-456
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    • 2009
  • 기존의 가상화 시스템에서 사용되던 스케줄러는 기존 서버 환경을 기반으로 구현되었다. 즉, 기존 데스크톱 운영체계와는 달리 선점형 멀티테스킹 작업방식에 대한 고려가 부족하다. 때문에 본 논문에서는 데스크톱 환경에서 XEN 가상화 시스템을 사용할 경우 사용자 작업을 우선적으로 선점하는 Credit 스케줄러를 제시한다. Credit 스케줄러의 I/O 도메인 Boost 기능의 수정을 통해 데스크톱 사용자가 작업하는 가상 머신에 대한 성능을 향상시키는 Credit 스케줄러를 제안하였다. 또한 시뮬레이션을 통해 본 논문에서 제안한 스케줄러가 목적에 맞게 동작하는지 확인할 수 있었다.

A Study on the Development of PC-based DestTop Ship Maneuvering Simulator for trainning purpose (PC를 이용한 선박조종연습 DESKTOP Simulator개발에 관한 연구)

  • 허용범;윤점동
    • Journal of the Korean Institute of Navigation
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    • v.20 no.2
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    • pp.1-13
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    • 1996
  • Most of the ShipHandling Simulators of full-mission-bridge system need vast area to install and even PC-based maneuvering simulators are often equipped with Steering Wheel or Engine Telegraphe etc. of data input interface, which necessarily makes the user face with excessive financial burden. These have been one of the obstacles for the officers, captains, pilots and students in access to maneuvering simulation whenever they want to try it in advance prior to actual ship maneuvering. Subsequently, all the officers and captains come to have little chances to train themselves until they arualified as a pilot after a long period of time of realship maneuvering practice on board, which means they have to control they have to control their own ship at sea without clear understanding on her maneuverability when they are forced to do it on the way. And these lack of capability for maneuvering have used so often to result in marine casualties of collision with other ships or pier facilities while maneuvering in harbor. To prevent those accidents by means of enhancing their maneuvering ability, PC-based DeskTop Simulator that allows anyong to access readily at anytime is needed and in conformation to such demand this simulator has been developed. The Software this simulator written in Turbo Pascal Ver. 5.0 has adopted MMG mathmatical model theoretically in part and also it was designed to make it possible that all numeric data inputs and outputs with graphic presentation for maneuvering operation be carried out just only with keyboard and monitor console. With the Simulation software, all the officers, captains, pilots and even students who has a proper computer at hand are expected to be able to make an attempt to simulate the maneuvering of their ownship or any other types of them at any port in which they want to do it.

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Effect of LED Light Color on Mid Beta Wave Activities of QEEG in Learning State (LED 광색이 학습상태 정량뇌파의 미드베타파 활성에 미치는 영향)

  • Lee, Ho Sung
    • Journal of The Korea Institute of Healthcare Architecture
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    • v.29 no.3
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    • pp.29-36
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    • 2023
  • Purpose: The purpose of this study is to find out whether the color change of the LED light source has a significant effect on the beta wave activity of EEG in the learning state. Methods: The subjects of the experiment were 20 male and female college students between the ages of 19 and 25 who routinely perform their studies. In the created learning environment, the EEG change according to the change in the lighting color was measured while solving the Mensa thinking ability problem while sitting on a desk with LED lights installed on the top and a chair with a footrest to stabilize the legs. The light source consisted of 3 ready-made colors and 6 newly created colors. A total of 9 color light stimuli were given for 2 minutes each, and the EEG change of the subject was observed. After the experiment, the correlation was analyzed based on the mid-beta wave data recorded on the QEEG according to the color change of light and the Mensa problem score. Results: It was found that the activation of mid-beta waves was stimulated in the temporal lobes (T5, T3, T6, T4) and occipital lobes (O1, O2) of all subjects who focused on solving Mensa thinking problems. As a result of comparing the top 20% and the bottom 20% of problem solving scores, the upper group had no effect of lighting, while the lower group showed increased beta wave activity in response to color light stimulation in the order of T4, T6, and T5. Implications: It was confirmed that the color of light that activates the middle beta wave varies greatly depending on the subject's attention and learning ability, and it is judged that the color of light including the green wavelength is helpful in activating the middle beta wave in the group with low learning ability.

Interactive Navigation Design in 3-Dimensional Virtual Space Part I: Basic Concepts and Techniques (3차원 가상공간에서의 상호작용적 네비게이션 디자인 1부: 기초개념 및 기술)

  • 김진희
    • Archives of design research
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    • v.16 no.3
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    • pp.71-80
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    • 2003
  • Virtual Reality fields see the popularization era. Desk-top VR industries are under rapid development, concentrating on various Web VR applications. Performing user navigation in 3D virtual space is a complicate process in which one is looking for a way with understanding logical structures established in a virtual space and noticing established interactions. It is not a process established by a user, but a technical, skillful and conceptual process carefully designed and constructed at the pre-production stage. Therefore, in this paper technical, skillful and conceptual basic theories, related with the interactive navigation in a 3D virtual space, are thoroughly discussed.

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Research on the Actual Conditions of the Onmapsi Campaign and Its Satisfaction of Government Officers (공무원의 온맵시 의복 착용과 캠페인 만족도 조사)

  • Na, Young-Joo;Son, Min-Young
    • Journal of the Korean Society of Clothing and Textiles
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    • v.36 no.9
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    • pp.991-999
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    • 2012
  • The Korean wintertime Onmapsi Campaign recommends wearing underwear, layered clothing, or thermal accessories in an indoor environment of a lower than room-heating condition. We surveyed 132 government officers, about Onmapsi wearing conditions and campaign satisfaction. The term was found to be unfamiliar to them, even if they wore underwear or thermal accessories as participants in the campaign for the wintertime office of low temperature 18-$20^{\circ}C$. They wore thick shirt/pants or cardigans/sweaters; however, underwear or thermal vests was worn relatively less. They wear 2.9 layers on top and 1.7 layers in bottom in average. They have their own methods to keep the body warm, which are using 1) functional thermal clothing, such as turtleneck shirts of heat technology new material, 2) functional thermal accessories, such as warmer and muffler, 3) functional office goods, such as a thermal computer mouse and blanket on the desk. The campaign requires more advertisement, a revision on the details of the proper wintertime indoor environment, and develops the varieties of Onmapsi apparel.

A Study on the Establishment of Criteria for Safe Unberthing in Pohang by "PC-based DeskTop Ship Maneuvering Simulator for trainning purpose" (선박조종연습용 PC Desktop Simulator를 이용한 포항항 지반 기준설정에 관한 연구)

  • 허용범;윤점동
    • Journal of the Korean Institute of Navigation
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    • v.20 no.3
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    • pp.13-30
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    • 1996
  • It is general that large ships entering or leaving a port located in the East coast of Korean peninsular are often exposed athwart to swell while maneuvering in the vicinity of breakwater at harbor enterance or to prevailing wind inside the port in winter. Particulary, Many VLCCs laden with ore coal are calling at Pohang Port, on account of which it is likely that one of those VLCCs block the port if they were to run aground in fairway due to adverse circumstance of swell, prevailing winds or improper shiphandling. This accident may result in delay of delivery of raw material for Pohang Steel Mill which will bring about shortcomings of steel products for nationwide relevant industries causing national economic shock. Therefore, This study basically aims at establishment of certain criteria for safe unberthing of VLCC in this port to prevent such unexpected disaster because any VLLC is highly affected by external forces when in ballast condition. Computer simulations are unavoidable to fulfull this study successfuly and many simulations have been carried out repeatedly to find a model of safe unberthing under various unfavourable wind conditions. The "PC-based ship maneuvering simulator for training purpose" was used to perform numerous simulations at the least economic burden and to verify its availability that it can be used not only for training but also some other purposes. purposes.

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A Study on the Effective Management of Personal Digital Depository by Using Desktop Search Tools (Desk top 검색도구를 이용한 개인정보의 효율적 관리 방안에 관한 연구 : 디지털 정보자료를 중심으로)

  • Lee, Hyun-Ju;Lee, Eung-Bong
    • Journal of Information Management
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    • v.36 no.2
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    • pp.25-44
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    • 2005
  • As the amount of information overflows, the personal information produced, utilized is difficult to find immediately because of the huge amount and diversity of information. Accordingly, it is necessary for an individual to manage effectively the personal information. This study proposes using desktop search tools as a way of the effective management of personal digital depositary and presents their problems and improvements through comparison and analysis of six desktop search tools.