• Title/Summary/Keyword: designing education model

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The Development of an Instructional Model of Holographic Standardized Patient-based Learning for Enhancing Clinical Reasoning skill in Undergraduate Healthcare Education

  • Youngjoon Kang;Yun KANG;Hyeonmi Hong;Woosuck Lee
    • International Journal of Advanced Culture Technology
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    • v.11 no.1
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    • pp.18-26
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    • 2023
  • The use of holographic standardized patient (HSP) with mixed reality can provide students with the opportunity to enhance clinical reasoning skills. This is still relatively new, so there is a lack of guidelines for educators. Thus, we aimed to develop the instructional model of HSP-based education, for enhancing clinical reasoning skills in undergraduate healthcare education, which could systematically guide educators in designing and implementing HSP-based teaching and learning activities appropriately. Using a design and development research, a theoretically constructed initial mode in this study was iteratively improved and underwent validation through expert review and model usability test. Features of the model were discussed, along with theoretical and practical implications and suggestions for further research.

Learning Science in Communicating Science and Technology In-the-making: A Case Study of the 'Science and Technology Mania' Award Program

  • Hwang, Sung-Won;Hwang, Book-Kee;Choi, Jung-Hoon
    • Journal of The Korean Association For Science Education
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    • v.27 no.2
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    • pp.126-133
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    • 2007
  • The 'Science and Technology Mania' award program is an annual nationwide award activity organized to provide teenagers with opportunities for engaging in a high-technology-based long-term project work. The task involves designing a model ship propelled by the Lorentz force (a Lorentz ship) that allows diverse approaches irreducible to one right answer, and thus adopts features of science and technology in-the-making, In this study, we attend to opportunities for learning science that the uncertain aspects of artifact-designing project provide with participants, particularly when students communicate with scientists about their design practices. We analyze oral presentation sessions of the program and articulate two findings. First, students articulate embodied knowing in the presence of scientists. Second, students enact discursive resources deployed in concrete action. We conclude that students' design practices constitute referent that communication is directed toward and therefore become resources for developing scientific discourse.

The Role of Public Library in Child Education and the Designing of Constructivist Teaching and Learning Model for Child Education Programs (공공도서관 아동 교육적 역할과 아동 교육 프로그램의 구성주의 교수학습 모델의 설계)

  • Lim, Hyoung-Yeon
    • Journal of the Korean Society for Library and Information Science
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    • v.47 no.1
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    • pp.175-195
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    • 2013
  • Recently with the emergence of the digital age and the progress of the learning economy, the role of library is expanding from archiving and providing information to education and community service. In this paradigm child education programs at public libraries are strongly demanded by the community. The goal of this study is to analyze the educational roles of child education programs currently being implemented in public libraries. This research tries to incorporate the current child education program into a constructivist perspective. In conclusion, the designed and proposed model in this study was then applied to public libraries' reading education program, and the case was verified through empirical examination and investigation. These studies revealed that the designing of constructivist teaching and the learning model for child education programs was positively verified and found some strategic implication for the development of child education programs in public libraries.

Random Pattern Generation Algorithm for Light Guides using Molecular Dynamics Model (분자동역학 모델을 이용한 도광판 랜덤패턴 생성 알고리즘)

  • Lee, Ji Young;Park, Seungkyung
    • Journal of the Semiconductor & Display Technology
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    • v.18 no.4
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    • pp.25-29
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    • 2019
  • Microstructure pattern generation on light guides in backlight unit (BLU) is an essential process for designing flat panel display, but efficient designing algorithm is still limited to achieve uniform luminescence while maintaining fully random distribution to avoid interference effects. In this study, a molecular dynamics model based pattern generation algorithm has been developed. The proposed algorithm allows a fast and efficient distribution of patterns at specified density within the user-defined computational cells, and its efficiency and performance has been demonstrated with sample cases.

A Study on Satisfaction of New Employee Engineering Introduction Training Program Applying CIPP Evaluation Model Focusing on D Corporation (CIPP 평가 모형을 적용한 대기업 사원 공학입문 교육 만족도에 관한 연구)

  • Jeon, Ju-Hyun;Lee, Jae-Eung
    • Journal of Engineering Education Research
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    • v.16 no.3
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    • pp.79-86
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    • 2013
  • The purpose of this study was to analyze the factors related to the satisfaction of the introductory engineering education program for the employees, who majored liberal arts or commerce, among the educational programs for industrial workers which are performed as an effort to spread the performance of the Innovation Center for Engineering Education, and reinforce the competitiveness through effective program operation. This study was performed on the basis of CIPP evaluation model (context, input, process, product). A factorial analysis and a regression analysis were conducted based on a survey made on 87 persons who completed the introductory engineering education program among the employees of D group who majored liberal arts or commerce. It is expected that this study will contribute toward suggesting the implications for designing and operating the educational programs for industrial workers in order to find out the important factors of satisfaction and to conduct the education operation with professionalism.

A Study on Designing an Education Cooperation Model for HRD in Asia-Pacific Region: Focusing on Education Project of APEC

  • JANG, Hwan Young;YEON, Kyung Sim
    • Educational Technology International
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    • v.21 no.1
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    • pp.31-67
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    • 2020
  • The purpose of this study was to propose an education cooperation model for Human Resources Development (HRD) in Asia-Pacific region in response to environmental changes in business and industry. In order to carry out the model, this study reviewed the key features of human resources in the APEC which is a symbolic regional integration entity in Asia-Pacific region, shaped critical issues related with HRD in this region and then analyzed the trends of education cooperation projects conducted by the APEC in terms of topics, implementation methods and proposing economies of the projects. In result, this study proposed a triangular education cooperation model for HRD consisting of three elements: Voluntary Partnership, Information on Needs and Support for Cooperation. These interconnected and interdependent elements were designed to encourage actors to participate in education cooperative activities with their own willingness, produce and manage research-based information required for sustainable cooperation and support communication and connectivity among actors for effective activities. Also, this study expected that this model would make a commitment to narrowing educational divides, enhancing global-standard skills development, facilitating public and private partnership and organizing the foundation of future education for cultivating creative talents in the era of innovation for APEC members.

Designing Processes for Ubiquitous-based Sport Business Model (유비쿼터스 기반 스포츠비즈니스모델 설계과정)

  • In, Sang-Woo
    • Journal of Information Technology Services
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    • v.10 no.4
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    • pp.47-65
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    • 2011
  • Business organizations are asked to create new business models utilizing current technological innovations such as ubiquitous computing technology for developing new domains of business to obtain a competitive advantage and achieve a sustainable development. This study was focused on the processes for developing new and practical business models. The purpose of this study was to propose ubiquitous sport business modeling processes from the modeling framework. In particular, this study focused on developing new, pragmatic, and effective sport business models, and this new type of business is defined as 'u-sport.' For design the business model, extensive literature reviews and case studies were conducted for benchmarking the cases and expert group review was conducted for developing u-sport business model framework. The suggested business modeling processes in this study were consisted of four phases; 1) organization strategy level setting phase, 2) business strategy level setting phase, 3) business structure level setting phase, and 4) service level setting phase. The modeling processes were verified to adapt ubiquitous sport business. This designing and modeling process is expected to play a significant role on enhancing the technology-based business environments as the process mainly focuses on the service and consumer oriented approach rather than technology and suppliers oriented approach. In conclusion, establishing sport business models by adapting the service modeling process will deliver an exponential growth and development of future ubiquitous based industry.

The Effects of the ARCS Model for Learners' Achivement and Motivation in Highschool Earth Science (동기유발을 위한 ARCS 이론을 적용한 수업이 지구과학 학업성취도와 태도에 미치는 영향)

  • Park, Soo-Kyong;Kim, Young-Han;Kim, Sang-Dal
    • Journal of The Korean Association For Science Education
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    • v.16 no.4
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    • pp.429-440
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    • 1996
  • This study examined the effects of the ARCS model for science education and found a way of improving ARCS while finding any weaknesses. More specific research questions were as follows: 1) Does the ARCS model enhance the learners' achivement in highschool Earth Science significantly?; 2) Does the ARCS model enhance the learners' motivation in highschool Earth Science significantly?; 3) What are the weaknesses of the prescriptions of the ARCS model for designing a lesson, if any?; 4) How can the weaknesses of the prescriptions of the ARCS modeI be overcome? In order to fulfill the purpose of this study, the two major research methodologies were implemented: pretest-posttest control group design and formarive research. This study was conducted in two distinct phases: 1) designing a set of instructions for 4 weeks with the principles of the ARCS model (to find the weaknesses of the ARCS model) and 2) teaching the instructions and checking the effectiveness of the ARCS model by pretest and posttest with control and experimental groups(to find weaknesses of the underlying theory of the ARCS). After the experiment, each group took an achievement test and an attitude test on the given instruction and gathered data were analyzed with t-tests. Also, from each four classes 7$\sim$8 students were randomly sampled and individually interviewed about the instructional effectiveness and their preference on the instructions. The results of this study are summarized as follows: Significant differences between the control group and experimental group are seen in three components; Attention, relevance, and satisfaction. No significant differences are seen in the attitude of confidence. The weakness of the prescriptions of the ARCS model, are insufficient of strategy for 'confidence'. For overcoming the weaknesses of the prescriptions of the ARCS model, developmental type research is needed.

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Development Method for Teaching-Learning Plan of Computer Education using Concrete Instructional Model Framework

  • Lee, Jaemu
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.10
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    • pp.129-135
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    • 2017
  • This research is to identify an easy and effective method of teaching-learning plan. The teaching-learning plan is a blue_print applied for designing effective lessons. However, most of the teachers regard it as a difficult and inefficient job. This study proposed the concrete instructional model framework as a tool to develop the teaching-learning plan easily and effectively. The concrete instructional model framework will represent a decomposed instructional strategy applied for each step of the instructional model developed by educational researchers. This method is applied to develop a computer teaching-learning plan. Therefore, the proposed method will expand an easier teaching-learning plan. Furthermore, the proposed method develops a teaching-learning plan with fluent content in detail based on low-level instruction strategies applied in the concrete instruction model framework.

A Study on Learning Model of Constructivism for CAAD Education (CAAD교육의 구성주의 학습모델 개념에 관한 연구)

  • 윤주호
    • Korean Institute of Interior Design Journal
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    • no.41
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    • pp.256-265
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    • 2003
  • This study aims to investigate how to apply the theory of constructivism to CADD education. To maximize educational effect in the educational process, evaluation, media, interactions between instructor and learners, existing CADD education has some limitations and needs new methodology. Constructivism can be said to be a learner-oriented theory in that it emphasizes on the process of understanding in each individual. It can contribute in educational practice to elicit each learner's motivation and to develope their creativity. This paper tried to investigate how to apply constructivism to architectural designing and find the most suitable CAAD education methodology related to design studio.