• 제목/요약/키워드: design-oriented products

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노년기 여성을 위만 한국적 이미지의 조끼디자인 개발 - 유니버설 패션 디자인 개념을 바탕으로 - (Development of Vest Design with Korean Image for the Elderly - Based on the concept of universal fashion design -)

  • 나현신;변지연;문지현;조윤주
    • 복식
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    • 제59권7호
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    • pp.77-85
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    • 2009
  • Nowadays the numbers of the aging population are rapidly increasing in Korea, which became the 'aged country' from the year 2000. These aged people are getting more important consumer group and the products and services related to the silver industry are getting bigger. Universal fashion design is based on the concept of universal design that pursues the 'design for all'. This study aims to understand the physical, physiological, and psychological characteristics of the elderly women and apply the principles of universal design to universal fashion design for the elderly. Korean traditional vest, 'Baeja' was used as the design inference for the target of age 55 and older. This group is also called as 2Y2R(too young to retire), Tonk(too only no kids), Y-O(young-old) generation, or OPAL(old people with active life). Principles of universal design such as accessibility, flexibility in use, fair in use, aesthetics, safely-oriented were applied in developing the vest. This universal fashion products enable the elderly to have physical independence and make them have the self respect and better life.

소비자 선호형태 창출 프로세스에 관한 연구 (A Design Process to Generate Consumers' Preference Form)

  • 김태호;홍정표;양종렬;오해춘
    • 디자인학연구
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    • 제11권2호
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    • pp.275-284
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    • 1998
  • 소비자니즈를 충족시킬 수 있는 제품을 디자인하기 위해서 시장의 구조와 소비자 욕구를 철저히 반영할 수 있는 객관적이고 정량적인 데이터를 얻을 수 있는 새로운 디자인 프로세스 개발과 이를 위한 통계분석방법 및 소프트웨어 이해와 사용이 절실히 요구된다. 그러나 현재 디자인 단일 목적을 위해 만들어진 제품디자인 접근방법의 개발이 미흡하고 활발하지 못해 본 연구에서는 기존의 문헌고찰과 연구된 내용을 토대로 제품디자인 프로세스를 제안하고 각 단계별로 소비자선호 형태 창출을 효과적으로 이루어질 수 있도록 최적의 접근체계를 구축키 위한 새로운 방법을 제안하여 객관성을 확보하고 디자인에 대한 신뢰성을 확보하여 소비자 지향적 디자인 개발을 할 수 있도록 하였다. 본 연구를 이용하여 디자인 관련 산학 전 야의 디자인 수행 시 이론적 체계형성에 대한 디자인을 개발할 수 있으며 소비자 지향적 디자인 개발을 통해 디자인 경쟁력을 강화시킬 수 있을 것이다. 또한 본 연구의 타당성을 높히기 위해 실제 상황에서 여러 제품을 대상으로 사례연구 및 검토가 필요하며 정상적인 부분인 소비자 인지차원을 정확히 측정하기 위한 척도 및 조사기법의 개발이 필요하다.

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한국 전통신발을 이용한 한국적 이미지 패션신발 문화상품 개발 (Development of Fashion Shoes with Korean Image as Cultural Goods by Using Korea Traditional Shoes)

  • 박혜령;차은진
    • 한국의상디자인학회지
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    • 제11권2호
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    • pp.99-115
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    • 2009
  • Recently, the development of design of cultural goods is focusing on excessively workmanship-oriented craft items. However, an advanced strategy that is practical and develops market-oriented goods in the world needs to be suggested from now on and the selection of goods item aimed to world market is very urgent. Therefore, the purpose of this study was to design practical and worldwide market-oriented shoes with Korean traditional image as a cultural goods. As software tools, 2D Adobe Illustrator Adobe Photoshop and 3D MAX 8.0 Photoshop CS were used to design the shoes. From 8 types of pattern design to which Koran traditional pattern was applied and 7 types of shoe design to which Korean traditional shoes were applied, 60 types of planar shoes design coating developed pattern designs were made. Furthermore, 3D design of cultural goods of shoe made possible to observe it three-dimensionally and accurately from the top, the front and the side respectively. Finally, 43 types of cultural goods of shoe to which Korean traditional shoes were applied were designed successfully according to traditional patterns and colors. The systematic database was established based on the developed pattern design of the shoes and might make the best use of the development of related design of cultural goods. Although there were partly some limitations in the aspects of design and material development of Korean traditional shoes, this study would help the economics of shoe industry in Korea producing high value-added products.

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인공지능 기반 신제품 개발 방법론 제안: 양손잡이(Ambidexterity) 접근 (Proposal of methodology for AI-based new product development: ambidexterity approach)

  • 정두희
    • 기술혁신연구
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    • 제29권4호
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    • pp.161-196
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    • 2021
  • AI가 시장의 패러다임을 바꾸는 새로운 혁신 기술로 주목받고 있다. 기업은 AI의 기술적 이점이 잘 반영되면서 동시에 시장의 수요를 충족하는 방법을 적용하여 신제품을 개발해야 한다. 하지만 업계에는 이러한 요건을 충족하는 방법론이 부재하다 보니 기업들은 기존 제품개발 방법론을 이용해 AI 기반 제품개발을 추진하고 있다. 이로 인해 AI의 기술적 이점이 충분히 반영되지 못하거나 AI의 기술적 잠재성이 시장 가치로 연결되지 못하게 된다. 이러한 한계를 극복하기 위해 이 연구는 AI 기반의 신제품을 개발하기 위한 새로운 방법론을 제시한다. AI 혁신이 기존 방식과 다른 차별적 속성을 확인하고, 이러한 속성이 반영된 제품 설계 프로세스와 방법론을 제시한다. 이 연구는 AI 제품개발이 양손잡이 접근(Ambidexterity approach)을 지향해야 함을 강조하며, 테크놀로지 푸시(Technology push) 기반의 아이디어 생성, 마켓 풀(Market pull) 기반의 소비자 요구조건 분석, 제품 설계 구체화 등을 포함하는 AI 기반 제품의 설계(Design) 프로세스 및 구체적인 개발 방법을 제안했다. 이 방법론의 현실 적용 가능성을 검증하기 위해 사례연구를 실시, AI 기반의 차량용 인포테인먼트 시스템개발 전략을 도출한다. 기술적 가능성에 기반하여 13개의 혁신 아이디어를 생성했고, 카노(KANO) 분석과 TOPSIS의 결합에 의한 소비자 요구조건 분석을 통해 총 6개의 신제품 개발 전략을 도출했다. 이 연구제서 제안하는 방법론은 기업이 AI 기반의 혁신제품을 통해 신시장을 개척하거나 기존 제품의 고도화를 통해 시장 확장을 펼치는 데 유용하게 활용될 수 있다.

웹기반 Generic BOM 관리 시스템의 설계 및 구현 (Modeling and Implementation for Web-based Generic BOM Management System)

  • 장길상;김재균;이종훈
    • 산업경영시스템학회지
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    • 제23권57호
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    • pp.21-39
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    • 2000
  • BOM(Bill of Materials) is a listing or description of raw materials, parts, and assemblies that define a product. In manufacturing companies that produce various products with short life cycles, it is very important to manage the BOM of products with various options and versions efficiently. BOM information should be required to share among the departments of engineering, production control, material purchasing, cost management, and shop floor within a manufacturing company. In order to share BOM information efficiently, information system based on WWW(World Wide Web) should be developed. Thus, this paper models and implements Web-based Generic BOM Management System (WGBMS) for management of a number of variant products which are consisted of standard parts under ATO(Assemble To Order) production environment. Also, object-oriented methodology was used to model a generic BOM and phases of navigational design and interface design were introduced to implement the prototype of WGBMS. And Object-Relational Database Management System (ORDBMS) was used to construct the WGBMS database.

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A Taxonomy of Uninterpretable Interactions from Interaction Design Perspective

  • Jin, ZhouXiong;Pan, Younghwan
    • 대한인간공학회지
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    • 제35권1호
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    • pp.53-65
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    • 2016
  • Objective: The aim of this study is to configure a taxonomy of uninterpretable Interactions. Background: Following the spread of the Internet, smart devices have increasingly covered our lives. Human beings are now living in an era of tremendous information explosion. We live with numerous interactive targets nowadays, and there are many ways to interact with these targets. Being an interaction designer in this era, we need to clearly understand the existing methods of the interaction. While Bill Moggridge posed interaction design as a new discipline in 1984, it still has not formed a structured framework. Method: This study categorizes uninterpretable interactions through case studies, and configures the taxonomy of uninterpretable interactions based on Object-Oriented View of interaction. To explore the use value and impact of the taxonomy of uninterpretable interactions, this study conducted an experiment and analyzed related results. Results: The framework gives a positive impact on the design process, and interaction designers can clarify and broaden the scope of their ideas. Conclusion: A study on the Taxonomy of Uninterpretable Interactions was the part that did not gain a lot of attention in the existing interaction process. The study made the part more clear. And the study also helps interaction designers expand their roles in the development process of products or services. Application: The taxonomy framework of uninterpretable interactions might help interaction designers design uninterpretable interactions more clearly, and it can also be applied to design interpretable interactions.

성공적인 신제품개발을 위한 제품속성역별 효율적 관리모형의 설계에 관한 연구 (Design a Management Model based on the Product Characterstic Area for Successful New Product Development)

  • 권철신;안기현;이재하
    • 한국품질경영학회:학술대회논문집
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    • 한국품질경영학회 2010년도 춘계학술대회
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    • pp.435-439
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    • 2010
  • The purpose of this paper is to design a new management model based on the grill-formed product charscteristic area(PCA) which specify the position of products classified by the level of market and technology. This product characteristic area is composed of 9 cells and the cases sorted by market and technology are analyzed by each cell. Conclusion of this study based on many significant results gained by the various multi-variate analysis is summarized as follows; First, it can be noted that success/failure factor and progress stages are different by each cell. Second, a new management model is designed by combining the Motive Resource, Success/Failure(S/F) factors, and Progress Stages of New Product Development. Third, success products featured a balance between marketing oriented and technically oriented activities. A new attemp that combine S/F factors with development stages by each product cell will be of great usefulness for further study.

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여성 소비자 유형별 웰빙 마케팅 전략에 관한 연구 -웰빙 라이프스타일을 중심으로- (A Study on Well-Being Marketing Strategy by Female Consumers' Types - Focusing on Well-Being Lifestyle -)

  • 장승희;장은영;이선재
    • 복식
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    • 제56권3호
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    • pp.28-41
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    • 2006
  • The purposes of this study were to analyze 'well-being' lifestyle pursuits depending on consumer types and to classify female consumer types according to their 'well-being' awareness. This study also intended to examine the levels of consumers' participation in pursuing a 'well-being' lifestyle, and to find female consumers' characteristics related to well-being lifestyle. The results of study were as follows: First, female consumers were classified in terms of their lifestyle by using their participation in, and awareness of well-being concerns. The results were divided into four groups: society/family-oriented group, 'well-being' oriented leading group, trend-oriented material wealth pursuit group, and selt~centered/fashionable appearance-oriented group. Second, the results of examining characteristics by female consumer type in terms of their pursuit of a well-being lifestyle show that the 'well-being' oriented leading group had the greatest number of innovators and followers. Also, the trend-oriented material wealth pursuit group consisted of mostly medium level participants, and the self-centered/fashionable appearance-oriented group had the greatest number of 'well-being' lifestyle bystanders. With regards to practical participation group, significant differences were found in the sections of 'health', 'leisure' and 'whole', except for 'appearance management'. With regards to purchase experience of 'well-being' products, the health-oriented leading group was the highest participation level in the sections of 'clothes' and 'food', except for 'residence', in which the society/family-oriented group was the highest. Third, demographical characteristics within female consumer types classified by 'well-being' lifestyle showed that the society/family-oriented group had a high percent of. dedicated housewives in their forties or fifties, and the trend-oriented material wealth pursuit group has a high percent of married people in their twenties or thirties. Also, the self-oriented/fashionable appearance-oriented group had a high percent of unmarried. people in their twenties.

신문 아파트광고에 나타난 조망지향성과 그린마케팅의 속성 (View-oriented and Green Marketing Characteristics of Apartment Advertisements on Newspapers)

  • 노재현;김옥경
    • 한국조경학회지
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    • 제34권6호
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    • pp.87-100
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    • 2007
  • This study analyzed the key words in Korea's leading apartment brands and newspaper advertisements to examine especially their view-oriented advertising characteristics and green marketing properties. Four study topics were established and examined for this purpose. The following are the results; 1. The key words on apartment brands and catch phrases are $\ulcorner$emotion-oriented$\lrcorner$ words, such as taste, pride, and happiness, and $\ulcorner$environment-oriented$\lrcorner$ to appeal to customers with beautiful views of the nature. Also key words on newspaper advertisement headlines stress views for $\ulcorner$environment-oriented$\lrcorner$ characteristics as well as $\ulcorner$emotion-oriented$\lrcorner$ characteristics for elegance and luxury, and $\ulcorner$function-oriented$\lrcorner$ characteristics for the future. Views, nature and park are key words and everything about illustration that are especially emphasized even on the headlines of newspaper advertisements. 2. Unlike brands or headlines, sub-headlines and body copies stress $\ulcorner$modern-oriented$\lrcorner$ characteristics for life, culture, and accessibility, followed by $\ulcorner$emotion-oriented$\lrcorner$ characteristics. Key words on caption were also highly $\ulcorner$modern-oriented$\lrcorner$, followed by $\ulcorner$environment-oriented$\lrcorner$ and $\ulcorner$function-oriented$\lrcorner$ characteristics for practical aspects. 3. In result of $X^2-test$, $\ulcorner$environment-oriented$\lrcorner$ key words that convey good views, naturalism, parks, and nature are the major representation of green marketing strategies of apartment brands and newspaper advertisements. However, brands were strongly $\ulcorner$emotion-oriented$\lrcorner$, whereas captions were $\ulcorner$modern-oriented$\lrcorner$ and body copies were $\ulcorner$investment-oriented$\lrcorner$. Both apartment brands and advertisements were consistently $\ulcorner$environment-oriented$\lrcorner$, but were not consistent in other factors. 4. Different parts of newspaper advertisements are focusing on green marketing strategies in terms of environmental protection, but are actually leaning toward modern-oriented lifestyles and accessibility. Thus, it is more well-being marketing rather than green marketing. To pursue true green marketing despite the limits of newspaper advertisements, it is necessary to present products and pricing strategies that represent sustainable.

A Critique of The Environmental Green Concept in the view of representative issues for products -Usage, Aesthetics in product design, Manufacturing, and Products' price-

  • Ryu Seung-Ho
    • 디자인학연구
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    • 제19권3호
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    • pp.105-116
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    • 2006
  • In product manufacturing industries, a recent issue is the green concept. The green concept is a complicated area. If the green concept is for products, its serious issues have to be criticized. Although the importance of the green concept has overflowed, its influences have not been disputed vigorously. So this study is to critic the serious issues of the green concept in aesthetics in product design, manufacturing, and products' prices. The green environment has four representative elements: systems, policies, minds, and technologies, but they are not in the field of design. An element of the green concept, green design is also a sub concept for design, so it should be based on aesthetics. It is green aesthetics. But since green design first appeared, it has never approached by aesthetics because it has mostly had social meanings and expectations. So for green aesthetics, to think about what makes a product, and what can be aesthetic issues among them are important. Products consist of form, structure, material, and technology. Form means different shapes in a structure, but there cannot be any specific directions for a green concept. Structure has two kinds: interior and exterior structure. While interior structure has a technological character, exterior structure is deeply related with aesthetics, but it has also no chance for green concept. Material can be divided as two also: aesthetic and technological. Aesthetics materials mean the colors, opacity, and tactile sense of materials, but they are not aesthetic issues. Technological materials are recycled materials or non-recycled materials. Even if recycled materials are used today, they are close to systems or policies rather than aesthetics. With this result, green aesthetics is a very difficult concept. Second, green products are usually 30% more expensive than general products. But every consumer has his or her own economical conditions, and nobody can coerce consumers into buying expensive green products for green environments. And green products without good quality cannot satisfy consumers. This means that green concept is not accomplished by just manufacturing green products. Third, although a lot of proposals have appeared as green design in exhibitions, most of them are close to craft because they are so hard to be manufactured. Manufacturing is the first consideration for products. These three issues are enough to explain why green concept is complicated in manufacturing products. If they are not solved, the green concept is just a fiction. So if this study proposes a turning point against blind green-oriented atmosphere, it will be meaningful enough.

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