• Title/Summary/Keyword: design patterns

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직물 시뮬레이션을 활용한 금문 단청 문양의 자카드 직물 디자인 연구 (Study on Jacquard Fabric Design of Dan-Chung Motives Using Fabric Simulation)

  • 송하영;이주현
    • 한국의상디자인학회지
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    • 제11권2호
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    • pp.33-42
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    • 2009
  • The purpose of this study was to research the development of jacquard fabrics by the Bi-Dan patterns of Dan-Chung as one of the traditional korean symbols. For performing this design study, it designed a surface design of the geometric images in Bi-Dan patterns using by EAT Jacquard Textile CAD system and simulated to fabrics for the clothing & bags. To consider the modern image of Bi-Dan patterns in the Dan-Chung motives, the theoretical background was made on the basic elements, compositions and symbolic meanings of Dan-Chung patterns. To merchandise the fashion items and see the visual image, these jacquard fabric simulations was processed by two-dimension modeling through YoungWoo CNI CAD. The applied weave structure was based on a single layer of 5 or 10 points-satin and a double layer of 8 points-satin. Among the fabric simulations of Bi-Dan patterns, the six simulated fabrics were woven into the real jacquard fabrics under the electronic Stabuli jacquard loom in $120{\sim}130$ picks per inch and 171 ends per inch. These developed jacquard fabrics of Bi-Dan patterns were appeared a contemporary yet ethnic feeling so that they could make use of the unique korean cultural products by the further commercialization.

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현대패션에 나타난 마카쥬 기법의 업 사이클링 표현 특성 (A study on the up-cycling characteristics of the marquage paintings in contemporary fashion)

  • 한연희;김정숙
    • 한국의상디자인학회지
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    • 제21권2호
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    • pp.139-151
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    • 2019
  • This study intends to present the directions for effective up-cycling design using Marquage painting through analysis of trends and the formative characteristics of fashion products. Research was conducted through a literature review (published papers, books and web site contents). Cases were analyzed by examining the contents of web sites of global luxury brands, representative workshops, and social network sites (SNS). The results of the study are categorized as follows, First, Marquage paintings are continuously used by global luxury brands and have developed as an expression of self-ownership and the personalization of one's identity. Second, fashion brands use Marquage painting as a customized service for sales. On the other hand, Marquage paintings are used as a kind of up-cycling to present old goods as brand new ones. Third, the patterns used in Marquage painting were classified into five types: geometric patterns, logo patterns, character patterns, lettering patterns, and art patterns. Moreover, formalization by Marquage patterns is represented by identification, customization, and up-cycling. Finally, to up-cycle the expressive features of Marquage- sustainability, scarcity, storytelling, and originality based on factors of up-cycling need to be reflected.

근대기 실내장식요소로서 벽지에 대한 인식과 디자인 전개에 관한 동서양 비교 연구 - 1900년대 전후 영국과 한국의 벽지사례를 중심으로 - (A Study on the Wallpaper Design as the Interior Decorating Elements in Modern Period - Focused on England and Korea Wallpaper in the 1900s -)

  • 이지영
    • 한국실내디자인학회논문집
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    • 제26권5호
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    • pp.106-116
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    • 2017
  • In the 1900s, the cultural crossing of East and West was realized through the acceptance and reproduction of culture. Cultural change in the Orient was the result of attempts to harmonize the West's images, which they chose in their respective countries, with their own culture. However, research on design history until now has been centered on the West, and East was regarded as a beneficiary of civilization inherited from Western's. From the point of view of Western design history as a main trend, the unique characteristics of Korean design culture are not revealed. Therefore, through this studies, we want to distinguish Korea's modern design, which has been recognized as a minority. For the study, through the wallpaper, which is one of the detailed components of the interior space in modern times, we try to analyze the socio - cultural historical factors and design characteristics influencing the formation of the interior space in modern times. Summarizing a result of research. The early modern wallpaper of England mainly uses plants as motifs. But In Korea, animal patterns and letter patterns were used. The reason why European wallpaper was mainly a plant at the time was that the structure of the motif was useful for the process of creation. However, in the case of the Korean wallpaper pattern, the theme was selected according to the meaning of the motif, and it was abstracted appropriately for the 2D design. As a result, many geometric shapes were formed. In addition, European wallpaper pattern is more complex and organic than Korean wallpaper pattern. Therefore, the boundary of the central pattern as the basic unit is unclear and the patterns are connected. The pattern development method is not a simple repetition but a combination of symmetry and repetition. In Korea, on the other hand, the boundaries of unit patterns are clear and patterns are developed by simple repetition. There are many diamond-type repeating patterns in particular.

티셔츠 문양의 커뮤니케이션 기능 및 이를 응용한 디자인 연구 (A Study on T-shirt Patterns as Communication and Its Design Application)

  • 곽승희;최현숙
    • 복식
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    • 제56권7호
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    • pp.1-16
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    • 2006
  • Clothing not only offers protection for the body and an aesthetic function but also accomplishes a communication role by delivering a message. And symbolic meanings of clothes deliver important information about the wearer. The T-shirt is one of the most popular items of clothing because of its simplicity and utility, In particular, T-shirt patterns, being simple forms, accomplish non-verbal communication directly by making possible the expression of an idea and showing the personality of the wearer. For these reasons, the T-shirt is becoming established as an Important item of clothing that shows one's personality and individuality in modern society. One purpose of this study is to confirm the communication function of fashion and understand that fashion plays an important symbolic role as a means of communication. Another purpose is to see how T-shirt patterns relate to human communication, through studying of widely accepted T-shirt in modern society. The final purpose is to develop a T-shirt design application based on this study and show how T-skirts contribute to expressing one's individuality and deliver ideas about society through clothing. The results of this study are as follows: 1. T-shirt patterns play a part in non-verbal communication. 2. T-shirt patterns have been variously expressed through conditions of society, culture and types of patterns, and formation techniques. 3. The communication function of T-shirt patterns have been classified to 5 categories; publicity, persuasion, solidarity, art, and fashion. 4 T-shirt design patterns were developed and produced. 5. T-shirt patterns could be useful ways to express individuality of oneself today.

동북아시아지역의 전통문양을 응용한 패션디자인 연구 - 한국, 중국, 일본의 16~19세기 복식을 중심으로 - (A Study on Fashion Design Applying Traditional Patterns in Northeastern Asia - Focusing on the Costumes of Korea, China and Japan in the $16^{th}-19^{th}$ Centuries -)

  • 김지현;간호섭
    • 복식
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    • 제59권9호
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    • pp.1-15
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    • 2009
  • This study aimed to create a new costume design suitable for publicizing our traditional patterns in the world by using the traditional patterns of Northeast Asia region. The result of this study can be summarized as follows. First, China is characterized by a strictly fixed configuration and a realistic description, Japan a simplistic modality and an abstract-geometrical pattern, and Korea a eclectic type, whole-pattern, and part-pattern. This study aimed to make the pattern by using harmoniously these characters. Second, Korea, China, and japan have many similarities concerning a symbolism and a type of pattern. In the modern fashion, they often use dragon patterns, various flower patterns like peony, plum blossom, or mum, and geometrical patterns. This study focused on expressing patterns which contain the ornamental symbolism of Oriental Look, aside from an existing symbolism, and show a traditional sentiment of Northeast Asia. The method for expressing traditional patterns usually included weaving, dyeing, embroidery, or gold foil. Although these methods have been used in all the three nations, even rubbed metal foil and patchwork have been widely used in Japan.

컴퓨터 편기를 사용한 철화자기 문양의 편성에 관한 연구 (Study on Computer Knitting for Patterns on Porcelain of Underglaze Iron)

  • 김지현
    • 한국의상디자인학회지
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    • 제10권2호
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    • pp.91-103
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    • 2008
  • Because of comfortable texture and easy treatment, more and more knit products has been required for leisure such as sports, traveling, hobbies, and various social activities. Therefore, the demand of knit is gradually increasing in the clothing industry. There are, however, several issues, which require solutions, and we must develop higher value-added products, which differentiate from those of developing countries allowing us to compete and win in the world market. The patterns on porcelain of underglaze iron, which had been popular from late-l5th century to mid-16th century, are diverse, unique, and traditional--so valuable patterns of our own. The computer hitting machine enables the designer to conceive new designs and produce samples of fabrics within a few minutes, which allows us to save time for mass production. Therefore, it is an essential tool for the knitting industry. After collecting, analyzing, and choosing various patterns on porcelains of underglaze iron, This study reflects the actual experience of hitting the fabrics with the patterns through the computer knitting machine which is also used to produce patterns after designing the new patterns through Adobe Illustrator and Photoshop, which has several merits. This article compares and analyzes them for production, which uses the patterns that has been designed from the patterns on porcelains of underglaze iron.

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객체 지향 프레임웍의 가변부위에 대한 상호작용 패턴의 테스트 방법 (Testing of Interaction Patterns for Hot Spots in an Object-oriented Framework)

  • 노성환;전태웅
    • 한국정보과학회논문지:소프트웨어및응용
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    • 제32권7호
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    • pp.592-600
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    • 2005
  • 프레임웍의 기능성을 철저하게 테스팅하기 위해서는 객체 지향 프레임웍의 재사용 시에 확장되는 가변 부위(hot spots)에 대한 체계적인 테스트 패턴 추출이 필수적이다. 본 논문에서는 프레임웍 가변부위의 설계 패턴을 분석하여 가변부위의 상호작용(interaction) 패턴으로부터 테스트 패턴을 추출하는 방법을 제안한다. 프레임웍 가변 부위의 설계 패턴에서 나타날 수 있는 객체들의 상호 작용은 상태도(statechart)로 표현되며, 표현된 상태도는 테스트 패턴 및 테스트 케이스를 생성하는데 사용된다. 생성된 테스트 패턴은 프레임웍을 확장하여 만들어진 어플리케이션들에 반복 적용되어 사용될 수 있다.

생물학적 패턴의 건축적 적용에 관한 연구 (A Study on the Architectural Application of Biological Patterns)

  • 김원갑
    • 한국실내디자인학회논문집
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    • 제21권2호
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    • pp.35-45
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    • 2012
  • The development of digital media made the change of architectural paradigm from tectonic to the surface and pattern. This means the transition to the new kind of materiality and the resurrection of ornament. This study started as an aim to apply biological pattern to architectural design from the new perception of pattern. Architectural patterns in the early era appeared as ladders, steps, chains, trees, vortices. But since 21st century, we can find patterns in nature like atoms and molecular structures, fluid forms of dynamics and new geometrical pattern like fractal and first of all biological patterns like viruses and micro-organisms, Voronoi cells, DNA structure, rhizomes and various hybrids and permutations of these. Pattern became one of the most important elements and themes of contemporary architecture through the change of materiality and resurrection of ornament with the new perception of surface in architecture. One of the patterns that give new creative availability to the architectural design is biological pattern which is self-organized as an optimum form through interaction with environment. Biological patterns emerge mostly as self-replicating patterns through morphogenesis, certain geometrical patterns(in particular triangles, pentagons, hexagons and spirals). The architectural application methods of biological patterns are direct figural pattern of organism, circle pattern, polygon pattern, energy-material control pattern, differentiation pattern, parametric pattern, growth principle pattern, evolutionary ecologic pattern. These patterns can be utilized as practical architectural patterns through the use of computer programs as morphogenetic programs like L-system, MoSS program and genetic algorithm programs like Grasshoper, Generative Components with the help of computing technology like mapping and scripting.

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A Study on T-shirt Design Using Doggaebi Pattern

  • Kim, Weol-Kye
    • 패션비즈니스
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    • 제13권3호
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    • pp.77-85
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    • 2009
  • The purpose of this study is to design t-shirts by using doggaebi patterns as traditional cultural products. Byuksa has the meaning of keeping away wicked spirits and to receiving good fortune. Most of the pictures of magpies, tigers, dragons, hawks, and roosters contain the meaning of protection and the doggaebi pattern is a typical Byuksa pattern. By way of example of product development, this study will develop designs by using doggaebi patterns and promote beautiful Korean traditional patterns as well as Korean traditional culture. The reason for choosing the T-shirt is because T-shirts are a basic item that all people have and wear, so Koreans and foreigners get interested in them and buy them. This study presents designs for 5 kinds of t-shirts for adults and another five kinds for kids using doggaebi patterns. This study was limited to the doggaebi pattern, so it is expected more studies about patterns and many cultural products will develop.

패턴의 반복과 배열을 응용한 장신구 디자인 (Design of ornaments using pattern repetition and arrangement)

  • 안일훈
    • 문화기술의 융합
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    • 제9권1호
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    • pp.69-74
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    • 2023
  • 패턴을 활용한 디자인의 방법들은 다양한 디자인 분야에서 활용이 되고 있다. 효용성이나 결과 또한 많은 발전을 하여 디자인에 있어서는 패턴이 없어서는 안 될 중요한 부분을 차지하고 있다. 장신구 디자인에 패턴은 자주 활용되고 다양한 기법으로 사용한다. 그러나, 장신구 디자인에는 공예적인 제작기법의 특성상 시간적인 제약과 집중력의 과다 등으로 패턴을 이용하고 그 패턴을 반복하고 배열하는 방식 활용에 많은 제약이 따른다. 그러므로, 본 연구에서는 장신구를 디자인에 있어서 전통적인 공예방식을 같이 겸비하며, 패턴의 응용과 반복, 그리고 패턴의 배열을 컴퓨터 프로그램으로 디자인하여 장신구 제작에 활용하고자 한다.