• Title/Summary/Keyword: design patterns

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Design of Memory Test Circuit for Sliding Diagonal Patterns (Sliding diagonal Pattern에 의한 Memory Test circuit 설계)

  • 김대환;설병수;김대용;유영갑
    • Journal of the Korean Institute of Telematics and Electronics A
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    • v.30A no.1
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    • pp.8-15
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    • 1993
  • A concrete disign of memory circuit is presented aiming at the application of sliding diagonal test patterns. A modification of sliding diagonal test pattern includes the complexity reduction from O(n$^{32}$) to O(n) using parallel test memory concept. The control circuit design was based on delay-element, and verified via logic and circuit simulation. Area overhead was evaluated based on physical layout using a 0.7 micron design rule resulting in about 1% area increase for a typical 16Mbit DRAM.

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Origins and Development of the Curved Water Pattern on Fabrics in Joseon Dynasty (조선시대 직물의 곡수문(曲水紋) 유래와 전개 양상)

  • Seo-Young Kang;Boyeon An
    • Journal of the Korean Society of Clothing and Textiles
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    • v.47 no.2
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    • pp.244-255
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    • 2023
  • Patterns abstractly depicting flowing water with Chinese characters such as gong, wan(man), or wang continued endlessly and curved water patterns began appearing on textiles during the Song Dynasty. Though Song curved water patterns encompassed poetic sentiments such as "falling flowers and flowing water," the meaning faded with time, and these patterns were depicted in backgrounds with flowers added to brocade (Geum-sang-cheom-hwa). During the Ming and Qing Dynasties, combinations of diverse patterns, including flowers, butterflies, dragons, and auspicious treasures became fashionable, rather than the gong- and wan-shaped curved water patterns. Likewise, during the Joseon Dynasty, curved water patterns were preferred as background rather than as primary patterns. They were overlaid with flowers and clouds. The overlaid flower patterns included four-season flower patterns (17th-18th centuries), round flower patterns (19th century), and large flower patterns (20th century), which were identical to flower patterns fashionable at the time and arranged at intervals on complex curved water pattern backgrounds. In contrast, simple Ruyi types were more numerous than the four-Ruyi types fashionable at the time with regard to cloud patterns. Added here were Taiji (great ultimate symbol) or crane patterns, thus seeking to depict diverse auspicious Ruyi such as wish fulfillment and longevity.

The features of pattern structure in the raglan sleeve as observed in modern fashion (현대 패션에 나타난 래글런 슬리브의 패턴구성 특징에 관한 연구)

  • Shin, Jang-Hee
    • Journal of the Korea Fashion and Costume Design Association
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    • v.20 no.4
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    • pp.95-104
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    • 2018
  • This study classified the figurative features of the raglan sleeves presented in the Spring and Summer Collections and Fall and Winter Collections abroad in 2010 and 2018 and analyzed the production methods and patterns of the classified raglan sleeves. The analysis results are described below. The raglan sleeves in the latest fashion trends were classified into Type H, Type A, Type O and Type Y per shape. The production features of raglan sleeves in the latest fashion trends included the cutting lines in various shapes, a flounce that made shoulders look wider, and decorations such as gathers, studs, punching, slits, pleats and tucks. The raglan sleeve design was classified into Yoke Raglan, Armhole Princess Raglan, Semi Raglan, Gathered Raglan, Pleats Raglan, Cowl Raglan, Origami Raglan, Circular Curved Raglan, Capes Raglan and Constructive Design Raglan and the patterns per design were presented. For creative and experimental clothing by the analysis of the features of raglan sleeve structure, a variety of configuration methods need to be developed and implemented. The analysis results of this study will contribute to the development of the fashion industry through small quantity batch production pursuing unique styles as the basis for further study on the configuration methods of raglan sleeves. This study will be used in various ways as education materials on sleeve patterns in the educational field. Through the analysis of sleeve patterns, this study tries to provide basic data for planning the design of raglan sleeves and helping to diversify the ladies' apparel market in the future.

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Applying Moire Interference Patterns to Clothing Design through Gratings (격자 무아레(Moire) 무늬를 활용한 의상 디자인)

  • 김병미;육근철;임우경
    • Journal of the Korea Fashion and Costume Design Association
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    • v.6 no.2
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    • pp.15-20
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    • 2004
  • These days are referred to as 'the times of textile fashion,' owing to the emphasis on textile design in the fashion industry. Accordingly, apparel companies have increased their interests in developing new types of textiles to overcome the limits of style and silhouette. Now the ultra-fashion of textile, a new way of process and design development, is given much more attention. A Moire interference pattern has a longer wavy circle of interference, an effect of intensity interference, than one made by piling more than one reflecting plate or transmitting plate. Till now, Moire interference patterns have been used to confirm scientific theory and to measure the structure of a body or a subject in areas such as physics and medical science. Work has also been done on the Moire interference effects on TV screens said to cause dizziness and eye strain. This study focuses on the new types of textiles by creating the appearance of the Moire phenomena. Contrary to the present usual stationary patterns of textiles, it is a varying pattern according to the different gratings, different angles, piling gratings, and the movements of the human bodies. In the preceding study, we observed Moire fringes formed by overlapping two different or same kinds of gratings such as parallel line gratings, square gratings, conic gratings and semicircular gratings and tried to find a promising possibility of new textiles through the method of clothes design simulation.

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The Creational Patterns Application to the Game Design Using the DirectX (DirectX를 이용한 게임 설계에서의 생성 패턴 적용 기법)

  • Kim, Jong-Soo;Kim, Tai-Suk
    • Journal of Korea Multimedia Society
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    • v.8 no.4
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    • pp.536-543
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    • 2005
  • 3D online game, with its striking realistic value, is leading the entire Korean game market which has various game genres. Technology sharing is very hard within the Korean game industry. That is because 1)there are few professionals, 2)most of the companies are small-scaled, and 3)there are security reasons. Therefore, it should be significant if we have software design techniques which make it possible to reuse the existing code when developing a network game so that we could save a lot of efforts. In this paper, the author analyzes the demand through the case in the client's design of the network game based on DirectX and proposes the effective software design methods for reusable code based on the creative patterns application in the GoF in the class design.

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An Effective Pattern Selection Process for Developing of Pattern Based Software (패턴 기반 소프트웨어 개발을 위한 효과적인 패턴 선정 프로세스)

  • Choi Jin Myung;Rhew Sung Yul
    • Journal of KIISE:Software and Applications
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    • v.32 no.5
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    • pp.346-356
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    • 2005
  • Over the past decade, several types of design pattern have been defined in the software engineering area. But these patterns have not been used so often compared with data structure and algorithm. Likewise, methods to select and apply design patterns during analysis, design, and development are not mentioned in CBD methodologies such as CBD96, RUP, and MaRMI III. This paper suggests the process of effectively selecting design patterns which can be applied to analysis, design, and development for development of application software with based on those offered by GoF and J2EE pattern catalogs. It also demonstrates how to effectively pattern-based software and shows differences and relative advantages from RUP by applying the suggested process to the development of aviation job application.

Design and Implementation of .NET Remoting Common Framework Applied Design Pattern (디자인 패턴을 적용한 닷넷 리모팅 공통 프레임워크 설계 및 구현)

  • Kang, Yun-Sung;Lee, Jun-Hwan;Cho, Han-Jin
    • The Journal of the Korea Contents Association
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    • v.11 no.3
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    • pp.36-47
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    • 2011
  • The main issue in the current software development is the development of a reusable and flexible software. Already many successful software development experiences have been proposed to extract patterns of common look, depending on the software environment or depending on the nature of the module you want to implement. Can develop the software quickly and accurately to select fit for the purpose of developing and reuse using experienced patterns. These developments are depending on the success and failure become a new experience and reuse again. Apply design pattern in software development is required, was not an option. In this paper, design and implement to a common framework applied design patterns for the development of reusable software using .NET Remoting in one of the technologies of distributed communication services.

A Study of Actual Condition Analysis of Traditional Restaurant Uniform - Busan Area in Center - (전통음식점 유니폼의 현황과 실태분석 - 부산지역을 중심으로 -)

  • Ham, Eun-Jung;Kim, Soon-Ku
    • Fashion & Textile Research Journal
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    • v.8 no.1
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    • pp.17-24
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    • 2006
  • This research recognizes the importance of hotel and regular traditional restaurants contributing to tourism industry that goes along with demands of an era that considers traditional culture important, and focuses on searching for possibility by proposing direction of designs that traditional restaurant uniforms should aim. To achieve this study goal, by surveying the problems & preferences of the current uniform, over 60% of both the attendants & customers expected an improvement in the uniform. Most of the subjects wanted the improvement in design, followed by the improvement in functionality. Over 80% preferred traditional design or modernized design where traditional aspects were applied. Also, over 70% preferred a design where a pattern was applied. Among the patterns, over 80% of the subjects said that they prefer traditional patterns or modernized patterns where traditional aspects are applied. We admit that there are some limitations on this study, such as insufficient analysis & study on the attendants' action and their uniform, as well as limitations on restaurant selection. However, Through the study we expect that the Korea uniform can be differentiated from others, achieving World-class competitiveness.

Study on Textile Patterns in the Film "In the Mood for Love" - Focused on qipao of heroine -

  • Cho, Moon-Hwan;Lee, Young-Jae
    • Journal of Fashion Business
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    • v.9 no.3
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    • pp.150-161
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    • 2005
  • The retro fashion and orientalism have been the main trend in the fashion industry tram 2000 as the turning point tram the minimalism. In particular, the far eastern oriental ism, that is, Japanese orientalism had been rapidly spread from 2001. As the trend has been moving to Chinese orientalism from 2003, the fabrics with flower pattern prints and those imbued with Chinese orientalism that were popular in 1960 are the main stream in the textile industry at present. As keeping up with the current trend, this study analyzed the common features and differences between textile patterns with Chinese orientalism that are prevailing ai present and the textile patterns that were popular in 1960s through the film "In the Mood for Love" that told the story of people who immigrated from Shanghai to Hong Kong in 1960s. According to the analysis, the popular textile patterns in 1960s were splendid flower patterns, pop art and op art patterns. Such a trend was elegantly expressed as the textile pattern of Chinese orientalism using qipao in the film "In the Mood for Love".

An analysis of botanical patterns식 religious symbol in clothing - focusing on comparison of Korea and Byzantine - (동서양 복식에 나타난 식물문양의 종교적 상징성 연구 -한국과 비잔틴의 비교를 중심으로-)

  • 이윤정
    • Journal of the Korea Fashion and Costume Design Association
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    • v.5 no.3
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    • pp.37-48
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    • 2003
  • 'Pattern' is of very unique nature in each and every country around the world, and its aesthetic feeling of 'pattern' has been handed down according to its nationality and cultural development process. That is, 'pattern' is ornament to symbolize each country's aesthetic standard or choice through some shape, reflecting social consciousness or religion philosophy. Mostly based upon literature survey and case study, this survey paper analytically compares oriental botanical pattern with occidental botanical figure, which has been influenced by Buddhism-Confucianism and Christian religion respectively. The results show that some patterns are commonly used in both area, while meaning differently in some cases: lotus (life), pomegranate (wealth and prosperity in orient, resurrection in occident), grape (fecundity in orient, wealth in occident), dangcho (fecundity in orient, victory in occident). And the other patterns look uniquely used either just in orient or only in occident. For instance, oriental area had its own patterns such as peony (meaning wealth and honour), peach (longevity), ume flower (happiness), orchid (fecundity); while occidental area used lily (purity), olive (peace), palm (victory), and so on. Interestingly, the botanical patterns were used as main patterns in orient whereas as minor in occident.

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