• 제목/요약/키워드: design grammar

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형상문법(Shape Grammar)을 활용한 패션디자인 연구 (A Study on Fashion Design Using Shape Grammar)

  • 고수경;최철용
    • 한국의상디자인학회지
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    • 제25권4호
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    • pp.123-132
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    • 2023
  • The term 'module' is an architectural term. It refers to the components or systems that make up a finished product. As industries develop, modules have become one of the methods that can create diverse and creative designs. Traditional modular fashion design mainly focused on structural methods, such as the combination, assembly, overlap, and arrangement of modules, as well as the tessellation of geometric shapes. However, in this paper, significance lies in exploring the application of shape grammar, a design method in architecture, to fashion design. It aims to search for ways to express three-dimensional designs, derive designs that can be worn and produced, and propose fashion design by applying the rules of shape grammar to the design process. Through this analysis, the paper aims to examine the methods and characteristics of shape grammar. The research method of this paper is as follows. First, by utilizing optimized programs for implementing the modules of shape grammar, it was possible to propose a method for producing modules of shape grammar and suggest module designs. Additionally, effective methods of representation using the Clo 3D program were explored in the design development process. Second, by applying shape grammar to the fashion design process, five-dimensional modular fashion designs were proposed, including a bolero, dress 1, dress 2, setup, and coat. The proposed modular fashion design using shape grammar in this paper provides a rational design process that differentiates itself from traditional modular fashion design. By formalizing the shapes between modules and creating rules, it overcomes the limitations of design that rely on the designer's intuition or sensibility and enables the development of more diverse modular fashion designs. This application of shape grammar in fashion design can provide an important direction in exploring a sustainable fashion industry.

Identifying Space Grammar in the Unit Plans of Contemporary Indonesian Houses

  • Ju, Seo Ryeung;Maisarah, Maisarah;Kim, Min Kyoung
    • Architectural research
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    • 제21권1호
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    • pp.9-20
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    • 2019
  • In the spatial configuration of a unit plan, two rules exist: one that governs the arrangement of spaces, and one that controls the design process of generating a unit plan. This study defines space grammar as an integration of the two rules that give birth to a given spatial configuration and as the process of the generation of unit plans. To understand the distinctive features of Indonesian row houses, this study analyzes the unit plans of row houses in new towns of the metropolitan cities of Indonesia, derives a common space grammar from the unit plans, and interprets the sociocultural background that has produced this space grammar. This study employs Seo's (2007a; 2007b) graph-theoretic methodology to analyze the spatial configurations of unit plans along with a topographical approach to systematically illustrate the design process. The guest space was found as the most unique space of Indonesian houses, which cannot be found in other Southeast Asian houses. Kitchen was clearly seperated from the dining and living spaces, following traditional custom. Dining space was found to serve as a circulation center, connecting the entrance, the lving area and the kitchen. This study locates the basic orders of primary space and the design principles that dictate the unique spatial configurations of Indonesian row houses. This study reveals the basic space grammar that underpins the forms of Indonesian row houses, explaining the sociocultural and geo-climatic factors affecting this space grammar and proposing unique characteristics of Indonesian contemporary houses.

서울시 편복도 아파트 생성문법의 위상학적 유추에 대한 연구 (Topological Investigation of the Generative Grammar for the Balcony Access Type Apartment Houses in Seoul)

  • 서경욱
    • 한국주거학회논문집
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    • 제19권1호
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    • pp.9-16
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    • 2008
  • This study aims to construct the design competence by means of a topological approach. To this end, the linguistic concept of 'competence and performance' in Chomskian sense is borrowed and applied to the study. The usability of this method is then tested against the sample apartment plans from Gangnam-gu area in Seoul, and it is found that this enabled a middle-ground approach to a more productive grammar that overcomes the limits in Glassie's and Stiny's grammar systems. Through a series of analyses on the sample plans, it could be clarified that there appear classificatory levels in the competence that controls the planning of the building, zoning of the unit, and layout of LDK combination. At the end, it is evaluated that the generative grammar, constructed in this research, is the possible world in designers' minds, and this retrospective remodelling of the architectural competence could illuminate the 'design decision flow' that generates the sample plans.

자원절약을 위한 가변형 평면계획을 위한 설계원리 (Design Principles for Flexible House Plan corresponding to Resource Saving)

  • 이현수
    • 한국주거학회논문집
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    • 제7권1호
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    • pp.117-126
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    • 1996
  • The purpose of this paper is to develop formal design principles towards flexible house plan. A flexible house plan accomodates spatial requirements corresponding to change of life style and provides a way of saving architectural materials. Design properties as a basis for manipulation of room includes adjacency, orientation and geometrical information which are suited well to flexible design. This paper has developed a formal grammar of shape which can be utilized to transform house plan. Flexible design presented here is based on the idea of various operations of the shape grammar. The shape grammar, as a set of rules, specifies manipulations of shapes for reorganization of spatial relationships of rooms in a house plan. It lists exemplary rules in control knowledge which guides design processes for modifying a plan. An example taken from house plan design is used to ilustrate important aspects of the flexible design which fundamentally provides the basis for architectural material saving.

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IP 설계를 위한 설계규칙 검사기 구현 (Implementation of Design Rule Checker for IP Design)

  • 백영석;배영환;조한진
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2000년도 추계종합학술대회 논문집(2)
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    • pp.172-175
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    • 2000
  • In this paper, we address the requirement of VHDL parser for design rule checker, and the structure and implementing method of design rule checker which checks if IP design is valuable to reuse. This checker builds the grammar trees from the design rules, and the internal graphs representation from IP design data. It maps the nodes of the grammar trees and the internal graphs to check if it violates the design rules. The design rule checker can do the cross reference between source codes and error messages to find error position easy.

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Design and Development of Robot Command Card for Coding Learning

  • Han, Sun-Gwan
    • 한국컴퓨터정보학회논문지
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    • 제23권1호
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    • pp.49-55
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    • 2018
  • In this paper, we propose a design and development of instructional cards to understand the grammar of coding, solving the problems and extending the computational thinking in the robot-driven environment. First, we designed the input/output module of the robot to process the coding grammar through the function analysis of the robot. And we designed the module of command card to learn coding grammar using color sensors. We have proven the validity of the designed instruction card by examining the experts to see if it is suitable for coding grammar learning. Designed robot and command card were developed with 28 cards and sensor robot. After applying the developed robot and command card to the elementary school students, the questionnaire showed that students grow the understanding and confidence of coding. In addition, students showed an increased need for programming learning.

중형 세단의 차체 비례를 통한 자동차 조형문법의 개념고찰 (An Observation on the Concept of Shape Grammar through the Body Proportion of the Mid-size Sedans)

  • 구상
    • 디자인학연구
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    • 제18권2호
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    • pp.283-292
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    • 2005
  • 최근 자동차 메이커간의 인수 합병 등으로 차량 제조기술의 평준화와 전반적인 차량성능의 향상으로 자동차 시장은 소비의 성숙단계에 접어들고 있다. 그와 아울러 차량의 신규구매 수요는 감소하고 대체수요 중심으로 변화되는 경향을 보이고 있다. 이에 따라 하드웨어(hardware)를 중심으로 하는 기술적 특성보다는 소프트웨어(software)적인 성격을 가진 디자인의 비중이 상대적으로 높아지는 것이 최근의 자동차 개발과 소비의 특징이라고 할 수 있다. 이와 같은 특성으로 인해 디자인에서 높은 창의성과 완성도를 확보하기 위한 방안으로 거시적(巨視的) 안목에서 조형작업과 그에 따른 감성의 구현과 관련된 조형문법(shape grammar)의 개념이 요구되고 있다. 본 연구에서는 승용차의 스타일에서 형태에 의한 기호(記號 sign)와 그것의 인식(認識, perception)과정에 매개하는 특성인자(特性因子)로써 차체 각 부분의 비례를 고찰하고, 그것을 거시적 이미지의 조형문법개념 형성의 수단으로의 활용 가능성을 살펴보았다.

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Multimodal Discourse: A Visual Design Analysis of Two Advertising Images

  • Ly, Tan Hai;Jung, Chae Kwan
    • International Journal of Contents
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    • 제11권2호
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    • pp.50-56
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    • 2015
  • The area of discourse analysis has long neglected the value of images as a semiotic resource in communication. This paper suggests that like language, images are rich in meaning potential and are governed by visual grammar structures which can be utilized to decode the meanings of images. Employing a theoretical framework in visual communication, two digital images are examined for their representational and interactive dimensions and the dimensions' relation to the magazine advertisement genre. The results show that the framework identified narrative and conceptual processes, relations between participants and viewers, and symbolic attributes of the images, which all contribute to the sociological interpretations of the images. The identities and relationships between viewers and participants suggested in the images signify desirable qualities that may be associated to the product of the advertiser. The findings support the theory of visual grammar and highlight the potential of images to convey multi-layered meanings.

도형문법 기반의 생성디자인 활용에 관한 연구 (A Study on Using Generative Design based on Shape Grammars)

  • 김언용;전한종
    • 한국CDE학회논문집
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    • 제15권6호
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    • pp.440-448
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    • 2010
  • At the early design stage, a designer would develop a design through reviewing various alternatives. However, the limitation of human information handling capacity restricts what makes various alternatives. A way to overcome the limitation is to create the alternatives with computer power and the generative design concept with computer has been used. For the generative design, even if a great deal of methodologies has been presented, the core of methodologies would be the process of shapes which examine interrelationship among shapes and how shape can be changed with the interrelationship. The interrelationship can be represented as rules. To represent the rule, the shape grammar is suggested by Stiny in 1972 with the article of "Shape Grammars and the Generative Specification of Painting and Sculpture". The aim of this paper is to present a way of using generative design based on shape grammar for generating alternatives in 3D manner.