• Title/Summary/Keyword: design detail

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The Planning of Temporary Housing for Post Application of Mega Sports Facilities - Focused on the 2018 Winter Olympics - (메가스포츠시설의 사후 활용을 위한 임시주거 계획 - 2018평창동계올림픽을 중심으로 -)

  • Lee, Jong-Chan;Kang, Youn-Do;Kim, Byung-Sean
    • KIEAE Journal
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    • v.16 no.4
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    • pp.41-46
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    • 2016
  • Purpose: This is a study on the planning of temporary housing for post application of Mega Sports facilities. The subject of the study is 2018 Pyeongchang Winter Olympics, which is to suggest building an alternative temporary housing using shipping containers(high cube), which solve the lack of accommodations and recycle temporary housing after Olympics, save money and be eco-friendly in Olympics. Method: This study includes this ; research on the a fact-finding survey about Mega sports facilities post application and demand survey on 2018 Pyeongchang Winter Olympics accomodations and an analysis about temporary housing plan. Furthermore we decided temporary housing building plan by analyzing residents' needs and traits of the housing etc. Through this, we made a schematic design for household units. Result: As a result, this study is a plan of making space, forms, and structure. The planned size is $38.4m^2$(L:12m, W:3.2m) except balcony, and indoor height is 2.5m. The space consists of entrance, bathroom, bedroom and living room with folding furniture system. Also there's a detailed floor plan of the ceiling, wall, and floor we drew up. The ceiling and wall consist of dampproof film, noncombustible board, fire proof urethane form, and color-designed sheet. The floor is composed of floor tile, cement mortar, light concrete(with heat coil), insulation, and dampproof film. Additionally, this study is a plan of interior dry wall with detail using modular construction method for work efficiency and quality improvement.

Tree Growth Model Design for Realistic Game Landscape Production (사실적인 게임 배경 제작을 위한 나무 성장 모델 설계)

  • Kim, Jin-Mo;Kim, Dae-Yeoul;Cho, Hyung-Je
    • Journal of Korea Game Society
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    • v.13 no.2
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    • pp.49-58
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    • 2013
  • In this study, a tree growth model is designed to represent a variety of trees consisting of a outdoor terrain of game efficiently and naturally. The proposed tree growth model is an integrated tree growth model, and is configured using the following approaches: (1) the tree modeling method based on growth volume and the convolution sums of divisor functions, which is used to model a variety kind of trees more intuitively and naturally; (2) a rendering method using a level of detail of branch based on instancing for real-time processing of numerous trees with complicated structures; and (3) a combination of the above methods to efficiently implement a game landscape. The natural and diverse growths of trees that emerged using the proposed tree growth model is evaluated through experimentation, along with the possibility of implementing the natural game landscape and the efficiency of real-time processing.

Estimation of Dynamic Motions and Mooring Forces for Floating Type Offshore Platform Based on Hydrodynamic Analysis (동수력학 해석 기반 부유식 해양 플랫폼의 동적 운동 및 계류력 산정)

  • Cha, Ju-Hwan;Moon, Chang-Il;Song, Chang-Yong
    • Journal of Ocean Engineering and Technology
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    • v.26 no.2
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    • pp.48-57
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    • 2012
  • This paper deals with numerical analyses in the context of estimations of hydrodynamic motions and dynamic loads for a floating type offshore platform using some exclusive simulation code such as code for the simulation of a floating type of offshore crane based on multi-body dynamics, along with the commercial code AQWA. Verifications of numerical models are carried out by comparing the RAO results from the simulation code. In the verification analyses, hydrodynamic motions are examined in the frequency domain for the floating type offshore platform according to the mooring lines. Both the hydrodynamic motions and dynamic loads are estimated for floating type offshore platforms equipped with the catenary type and taut mooring lines. A review and comparison are carried out for the numerically estimated results. The structural safety of the connection parts in an offshore structure such as a floating type offshore platform is one of the most important design criteria in view of fatigue life. The dynamic loads in the connecting area between a floating type offshore platform and its mooring lines are estimated in detail according to variations in the mechanical properties of the mooring lines. The dynamic tension load on the mooring lines is also estimated.

A Design of Integrated Security Policies for Enabling Adaptive Security in Campus Environment (캠퍼스 환경에서 적응적인 정보보안을 위한 통합 보안정책의 설계)

  • Ko, Bong-Koo;Park, Jong-Seon;Chung, Seung-Jong;Cho, Gi-Hwan
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.3
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    • pp.617-624
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    • 2014
  • A campus network nowadays adapts the security policies in detail and even in variety, along with firewall based access control. Nevertheless, security threats, such as information hacking, intrusion and DoS, are not decreasing yet. This paper proposes an enabling method of discriminative security policies to enforce an adaptive security for security objects on basis of the security elements. The security level of a security devices is decided based on the mapping between the users and the objects. The proposed security policies could improve the security effect in terms of investment in creative campus environment, and aim to provide fast and stable services to users.

Development of GPS Baseband Chip (GPS Baseband Chip 개발)

  • Cho, Jae-Bum;Lee, Tae-Hyoung;Lee, Yoon-Jick;Heo, Jung-Hun;Jung, Hwi-Sung;Jeong, Jun-Young;Yoon, Suk-Ki;Kim, Hak-Soo;Cho, Dong-Sik;Choi, Hoon-Soon
    • Proceedings of the KIEE Conference
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    • 2003.07d
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    • pp.2313-2315
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    • 2003
  • This paper presents the development methods which Samsung GPS baseband chip is called S3E4510X. Specification of S3E4510X and design methodology of baseband architecture is presented with a study of their effects. Also GPS core block and software are described in detail. We designed and implemented the test board with RF module for evaluating performance via static test dynamic test and each performance factors using live signal and CPS simulator. Test results show that our development GPS baseband chip have effectively performance for mobile handset Location Based Service (LBS) and its practical use for navigation.

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Development of Ground Control Software for Operation of Multiple Unmanned Aerial Vehicles (복수 무인항공기의 운용을 위한 지상통제 소프트웨어 개발)

  • Shin, Yoon-Ho;Cho, Sang-Wook;Jo, Sung-Beom;Kim, Sung-Hwan;Lyu, Chang-Kyung;Choi, Kee-Young
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.40 no.6
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    • pp.542-547
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    • 2012
  • Until recently, most of GCS(Ground Control Software) has been required to visualize attitude, position, status of vehicle and to transmit control and mission commands for a single UAV(Unmanned Aerial Vehicle). However, the GCS needs to expand its functions to handle more complex situations. Simultaneous operation of multiple UAVs is emerging as a new practice. Hence, we set up requirements for operation of multiple UAVs and suggest the architecture of GCS that satisfy the requirements. In this study, we analyze the upper requirements and define the total structure of GCS at first. Then we design the inner structure for requirements in detail. Finally, we verify the functions of GCS on PILS(Processor In the Loop Simulation) System.

A Proposal on an Edu-Game Mechanism for Effectively Knowledge by using Hierarchical Configuration (계층적 지식전달을 위한 효과적인 에듀게임 체계제안)

  • Park, Eun-Young;Park, Young-Ho;Hwang, Sin-Hee
    • The Journal of the Korea Contents Association
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    • v.8 no.2
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    • pp.83-90
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    • 2008
  • An on-line game is growing of very fast through characters of the interactive Computing and internet environment. In addition, an edu-game combing the advantages of the game and the education increase gradually. The paper proposes an edu-game system for providing knowledge through the hierarchical structure. The system differs from existing ones that combine a game and an on-line education. There are three different goals as follows. First, the paper proposes three-level of knowledge hierarchies. The method enables users to understand more easy and systematic and interesting education. Second, the graphic interface of a puzzle type is able to contact more conveniently and it provides beauties and functionalities. Third, Among them, specifically the knowledge hierarchy is not forced to users and the method also can study in detail and users can enjoy systematically e-education by using the general type of a puzzle game.

Evaluation of Discomfort Glare Indices in Office Lighting (사무실 조명에서의 Discomfort Glare 계산법 적용 및 평가)

  • Hur, Nam-Don;Kim, Hoon
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.16 no.6
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    • pp.13-21
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    • 2002
  • In the interior lighting, usually we refer to TAL and general lighting. The last one is that we generally adopt it in the interior lighting conditions. Here, glare is most important factor of them, especially in working place using VDT. Reference or development of estimation on glare has been studied in CIE, IESNA etc. and these of glare regulations now are applied differently in the interior lighting design or estimation on glare. But we have no glare regulation in detail, of course except G classification, which has limit of itself, so in my case it is impossible to apply in the interior lighting. On this paper, with some of main glare regulations in the world and our conditions in the interior lighting which are selected carefully, in an actual state it has been estimated So, it intended to blow which one is most suitable or what factors are considered of them, also show glare index which are appropriate to our interior lighting.

Verification on the Compressive Behavior of Corrugated Steel Plates due to Details of Bolted Lap Joint (압축하중을 받는 파형강판 연결부 상세에 따른 구조거동 분석)

  • Oh, Hong Seob;Nam, Ki Wook
    • Journal of the Korea institute for structural maintenance and inspection
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    • v.16 no.1
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    • pp.9-17
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    • 2012
  • This study is dealt with the experimental seam strength of deep corrugated steel plate which is used as underpasses, storm sewers and other buried applications. The soil-metal structure using deep corrugated plate should be sufficient to ensure safety for compressive loading. The experimental and theoretical results on the seam strength are accumulated enough to take the design guideline, even if the seam strength at the bolt connected lap joint in construction site can be varied depending on the connection detailing and the thickness of plate. In this study, compressive behavior of bolted lap jointed plates using various connection detail such as gasket, slot hole, washer was experimentally analyzed. From the test, failure pattern with an increases in the thickness of specimens was changed from plate bearing to bolt shearing. In case of thicker plates than 6.0mm, the structural performance of lap joint using gasket and slot hole is more effective than it of the plate adopted washer.

The Dynamic Interface Representation of Web Sites using EMFG (EMFG를 이용한 웹사이트의 동적 인터페이스 표현)

  • Kim, Eun-Sook;Yeo, Jeong-Mo
    • The KIPS Transactions:PartD
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    • v.15D no.5
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    • pp.691-698
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    • 2008
  • Web designers generally use a story board, a site map, a flow chart or the combination of these for representing web sites. But these methods are difficult to represent the entire architecture of a web site, and may be not adaptive for describing the detail flow of web pages. To solve these problems to some degree, there were works using EMFG(Extended Mark Flow Graph) recently. However the conventional EMFG representation method is not adaptive to represent the dynamic interface of web sites because that cover only the static parts of a web site. Internet utilization is rapidly growing in our life and we cannot imagine the worlds of work, study and business without internet. And web sites recently have not only more complex and various architecture but also web pages containing the dynamic interface. Therefore we propose the representation method of these web sites - for example, a web site containing varying pages with time and varying page status or contents with mouse operations - using EMFG. We expect our work to be help the design and maintenance of web sites.