• Title/Summary/Keyword: design convergence

Search Result 6,868, Processing Time 0.029 seconds

The effects of Peer Mentoring Learnings-based Preclinical OSCE program on Self-Confidence on Core Basic Nursing Skills and Critical Thinking Disposition for Nursing Student (임상실습 전 동료멘토링 학습을 적용한 OSCE 프로그램이 간호학생의 핵심기본간호술 수행자신감과 비판적 사고성향에 미치는 효과)

  • Yoon, Me-Ok;Ju, Youn-Sook
    • Journal of Digital Convergence
    • /
    • v.15 no.7
    • /
    • pp.285-295
    • /
    • 2017
  • This study was performed to examine the effects of the peer mentoring learning-based program, named preclinical objective structured clinical examination (OSCE), on self-confidence on core basic nursing skills and critical thinking disposition of nursing students. A nonequivalent control group pretest-posttest design was used. The participants were 68 sophomore nursing students of a university in J province. The research period was conducted from February 2016 to February 2017. As a result, OSCE increased self-confidence on core basic nursing skills and critical thinking disposition, compared to the control group. Post self-confidence on core basic nursing skills had positive correlations with post critical thinking. Therefore, we suggest that based on this study findings, further research be done to compare and analyze effectiveness of various peer mentoring learning-based OSCE programs.

The Effects of Characteristics of Media Facade on Customer's Preference (미디어파사드 특성이 문화예술공간의 선호도에 미치는 영향 연구)

  • Lee, Chul Soo;Nam, Sang Moon
    • The Journal of the Convergence on Culture Technology
    • /
    • v.6 no.1
    • /
    • pp.335-341
    • /
    • 2020
  • As life, once immersed in labor, changes with values and lifestyles, individuals consume or participate in culture and arts for learning, meeting of intellectual needs, pleasure, and exchange. As culture and art spaces have increased in recent times, these spaces have been transformed into places to create, view and exchange culture and art, and to consume cultural goods. Culture and art spaces have created and developed new genres and technologies that give viewers the opportunity to communicate and participate, allowing them to understand and accumulate works of media. A media façade thus gives a preference to places for visitors by giving an impression over a short period of time in culture and art spaces that are not areas for exhibitions and performances, and providing an opportunity to more easily approach and understand works and culture and art spaces. A media façade is a type of medium that imparts aesthetics and information by installing LED lighting on the exterior wall of a building for the realization of media functions. In order to analyze the effect of the media façade on preferences for culture and art spaces, a research model was established with media façade characteristics as independent variables and preferences for culture and art spaces as dependent variables. As a result, media façade design and media features influenced satisfaction, while the media characteristics of the media façade influenced recommendation and revisiting, suggesting that many changes will take place in culture and art spaces.

Defining a Concept of Forest Garden through Understanding Values of Forest and Garden (숲과 정원의 가치파악을 통한 숲 정원 개념의 정립)

  • Hong, Kwang-Pyo;LEE, Hyukjae
    • The Journal of the Convergence on Culture Technology
    • /
    • v.6 no.1
    • /
    • pp.171-178
    • /
    • 2020
  • Amid public's growing interest on garden and more leisure time of modern life-style, there is an effort by the government to utilize forest as public garden. In order to utilize forests as pubic garden, a new concept of "Forest Garden" should be defined and introduced first. Furthermore, introducing a new concept requires academically analyzing values of a new concept before a new concept is widely used. Thus, we aimed to clarify the concept of forest garden by conducting Delphi technique research and factor-analysis of survey results. More specifically, delphi technique research was conducted to extract composition elements and explanation elements of forest garden. Factor analysis was conducted on the top 25 elements and 5 values were extracted as a result. They are form, scenery, ecology, history/cuture and usefulness which are essential values required of forest garden. Forest garden should have all of 5 values and be capable of function as both forest and garden which would also need continuous maintenance. We believe this study is the first one to establish definition of forest garden and more specific and realistic definitions need to be built through continuous research, 000 experiment and on-site evaluation. We also believe that this study will serve as foundation for further efforts in building forest garden in various space and in defining proper concept of forest garden.

Design of Embodiment-based Programming Education using Arduino for Middle School Students (중학생을 대상으로 한 아두이노를 활용한 체현 기반 프로그래밍 교육 설계)

  • Eom, Hyun-Young;Lee, Kang-Hee
    • The Journal of the Convergence on Culture Technology
    • /
    • v.6 no.1
    • /
    • pp.471-476
    • /
    • 2020
  • We propose an practical embodiment-based programming training course for middle school students using Arduino and conduct survey before and after the curriculum. Arduino is an open source physical computing platform that integrates the IDE used in processing language. It is a low-cost, relatively simple I/O interface compared to other platforms, and because of its practical formability, it is educational material suitable for programming. Subsequent surveys will provide feedback on changes in cognition of programming needs and improvement in thinking skills. In this study, the program based on embody-based programming using Arduino was conducted for 8 weeks for each first grade, and 112 middle school students for two years from '16 to '17. Based on the theoretical and practical training, the training was based on the application of the ultrasonic sensor to the RC car and the preparation of the adduction quadrotor drone. The purpose of this study is to prove that the recognition, necessity, and programming education of middle school students are effective for the improvement of thinking ability through the program based on embody-based programming using Arduino.

Parameter Study of Track Deformation Analysis by Adjacent Excavation Work on Urban Transit (인접굴착공사에 따른 지하철 궤도 변형 해석을 위한 매개변수 연구)

  • Choi, Jung-Youl;Cho, Soo-Il;Chung, Jee-Seung
    • The Journal of the Convergence on Culture Technology
    • /
    • v.6 no.4
    • /
    • pp.669-675
    • /
    • 2020
  • In this study, 3D analysis was compared in evaluating the track deformation of subway structures during adjacent excavation. For the 3D analysis model, the boundary conditions of the tunnel model and the application level of the ground water were analyzed as variables. As the result of the effects of track irregularity using the 3D model, the analysis model considering the site ground water level instead of the design values and changing the constraint of the boundary condition is more reasonable. In addition, the influence of track irregularity due to the boundary condition and load condition of the analytical model is more obvious in the factors directly affected by the longitudinal relative displacement of the rail, such as alignment, cross level and gauge irregularity. Therefore, the evaluation on track stability according to adjacent excavation work was appropriate to analysed the longitudinal deformation of the track by using 3D model that could be investigate the deformation of rail. In addition, the boundary condition and load condition(ground water level) of the numerical model was important for accurate analysis results.

COVID-19's Impact on the Space Industry and Countermeasures in Korea (코로나19가 한국 우주산업에 미친 영향과 대응방안)

  • Kim, Jong-Bum
    • The Journal of the Convergence on Culture Technology
    • /
    • v.6 no.4
    • /
    • pp.195-201
    • /
    • 2020
  • COVID-19 is hitting the world. In order to bring about new ways of innovation in the space sector, we need to analyze changes in the space sector and design new challenge strategies. COVID-19 exposes inherent vulnerabilities in the space sector. In particular, COVID-19 is causing supply chain shocks in the space industry, resulting in delays in the supply of systems, subsystems and parts due to a complete or partial interruption of a manufacturing unit. As the overall impact of New Normal on the industry is overall, we continue to look at it in the space sector. COVID is causing supply chain shock in the space industry. It causes a delay in the supply of systems, subsystems and parts due to a complete or partial interruption of a manufacturing unit. In the supply of launch services, the launch schedule is being delayed, but the main launch is still taking place. Demand for major applications such as environmental monitoring is soaring in the earth observation utilization sector. Analyzing the impact on manufacturing, the vendor-based contraction is bringing delays in the supply of systems, subsystems and components, and launch service providers are trying to minimize delays in the launch schedule.

Evaluation of Citizens' Perception on the Utilization of Children's Parks for the Elderly (고령층을 위한 어린이공원의 활용방안에 대한 시민의식평가)

  • Lee, Kyong-bok;Hong, Kwang-Pyo;LEE, Hyukjae
    • The Journal of the Convergence on Culture Technology
    • /
    • v.6 no.4
    • /
    • pp.507-515
    • /
    • 2020
  • The children's park, which was created uniformly during the industrialization period, is less utilized and is mainly used by the elderly during the day. In addition, sports facilities and rest facilities for the elderly are being installed, damaging the essence of children's parks. The main purpose of this study was to present the creation of a children's park that was appropriate to its essence and the utilization plan for the elderly. In this study, we conduct a survey to identify citizens' perception of children's parks and found that the opinions of children and the elderly were generally different. Children want to change and enjoy various games, while older people want to enjoy various programs while maintaining the status quo. As above, children do not dislike using the park with the elderly, but hope to create a separate park if possible. Meanwhile, the elderly want to renovate the current children's park and continue to use it. Therefore, in the future, some areas of children's parks will be created for the elderly or the entire area will be changed into small parks for the elderly, considering the location characteristics and population distribution of children's parks. In addition, the government should prepare measures for the introduction of programs for the elderly or maintenance using the elderly.

An Analysis of the Appropriate Number of People Per Apartment Household According to NFPA 101 (NFPA 101에 의한 아파트 한 세대당 적정 수용인원 분석)

  • Cho, Ji-Eun;Kong, Ha-Sung
    • The Journal of the Convergence on Culture Technology
    • /
    • v.6 no.4
    • /
    • pp.331-337
    • /
    • 2020
  • The study analyzes the appropriate number of people per a household by applying an evacuation simulation to a 27-floor apartment in accordance with the NFPA 101 standard. The results of the analysis are as follows. First, if there are three people residing in each household, there would be 156 households in total, of which 85.25% were evacuated within 5 minutes. Second, 208 households with 4 residents were evacuated within 5 minutes. Third, if there are five people residing in each household, there would be a total of 260 households and 71.92% of residents were evacuated within 5 minutes. Lastly, 62.82% of the 312 households, each consisting of 6 people, were evacuated within 5 minutes. Measures to reduce evacuation time include determining the width of the stairs according to the number of people indoors, the number of floors in the building, the slope of stairs, and the users' characteristics, the design reflecting the ventilation conditions of the stairs, the installment of outdoor evacuation stairs, two-way stairs, evacuation lift, and the installation of an evacuation safety zone for people to evacuate outside of the building in the middle floors. In addition, measures, such as the mandatory installation of automatic emergency door open-close device to the rooftop, are required to facilitate rooftop evacuation.

The Study of Experiential Learning on Web-Based Cyberspace for Constructive Education of Social Studies (구성주의적 사회과교육을 위한 웹기반 가상공간에서의 경험학습방안)

  • Hwang, Hong-Seop
    • Journal of the Korean association of regional geographers
    • /
    • v.4 no.2
    • /
    • pp.201-217
    • /
    • 1998
  • This paper examined the strategy of experiential learning on Web-based cyberspace for constructive education of social studies. The results as follows : The first, constructivism has brought the paradigm shift in traditional principles of teaching and learning, constructivism is not a theory about teaching, it is a theory about knowledge and learning, learning is understood as a self-regulated process of resolving inner cognitive conflicts that often become apparent through experience, collaborative discourse, and reflection. It is proper for constructive education of social studies to carry out from cognitive constructivism to socio-cultural constructivism, from socio-cultural constructivism to cognitive constructivism and co-constructivism, considering the aim or objectives of social studies education. The second, Web-based Instruction(WBI) can provide learners for constructive environments which can be proper for teaching and learning. WBI was suggested as the best medium for constructive education of social studies in the information age. WBI must design teaching and learning so that may not be teacher-centered, if teacher-centered, it is not constructivism. The third, Web-based cyberspace is the proper mediated experience fields for experiential learning to effectively study regions or space because of overcoming distance fractions through the time-space convergence, it actualize the constructive education of social studies in the space age.

  • PDF

A Study on the Development of Poly-Urea for Porcelain Restoration (폴리우레아 도자기 복원 재료의 적용)

  • Han, Won-Sik;Wi, Koang-Chul;Oh, Seung-Jun;Lee, Young-Hoon
    • Journal of Conservation Science
    • /
    • v.34 no.1
    • /
    • pp.23-29
    • /
    • 2018
  • This study synthesized poly-urea and used it as a filler material for the restoration of porcelain. The synthesized poly-urea was manufactured as a resin and hardener mix that does not undergo contraction during curing, and is unfading. Given an adhesion strength of $180kg/cm^2$ and shearing strength of $200kg/cm^2$, the synthesized poly-urea exhibited the same efficacy as the epoxy putty currently sold in the market. Moreover, it also overcame the drawback of foaming encountered by urethane restoratives, which are a structurally similar type. The hardening time and pot life could also be controlled using additives. The poly-urea used for the restoration of modern artifacts presented a pot life of approximately one hour and took 12 h for complete hardening ($T_{90}$). When a $2{\times}2{\times}2cm$-sized test sample was added to xylene, poly-urea started to separate approximately two hours later and completed perfect pulverization within the solution 24 h later, demonstrating its reversibility. When directly applied to contemporary artifacts, it demonstrated the potential for restoration, as well as convenience and colorfulness.