• Title/Summary/Keyword: design convergence

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Design of V2I Based Vehicle Identification number In a VANET Environment (VANET 환경에서 차대번호를 활용한 V2I기반의 통신 프로토콜 설계)

  • Lee, Joo-Kwan;Park, Byeong-Il;Park, Jae-Pyo;Jun, Mun-Seok
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.12
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    • pp.7292-7301
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    • 2014
  • With the development of IT Info-Communications technology, the vehicle with a combination of wireless-communication technology has resulted in significant research into the convergence of the component of existing traffic with information, electronics and communication technology. Intelligent Vehicle Communication is a Machine-to-Machine (M2M) concept of the Vehicle-to-Vehicle. The Vehicle-to-Infrastructure communication consists of safety and the ease of transportation. Security technologies must precede the effective Intelligent Vehicle Communication Structure, unlike the existing internet environment, where high-speed vehicle communication is with the security threats of a wireless communication environment and can receive unusual vehicle messages. In this paper, the Vehicle Identification number between the V2I and the secure message communication protocol was proposed using hash functions and a time stamp, and the validity of the vehicle was assessed. The proposed system was the performance evaluation section compared to the conventional technique at a rate VPKI aspect showed an approximate 44% reduction. The safety, including authentication, confidentiality, and privacy threats, were analyzed.

Cavitation Analysis on Ship Seawater Pump Using CFD (CFD를 이용한 선박용 해수펌프의 공동현상에 대한 분석)

  • Kim, Bu-Gi;Kim, Hong-Ryeol;Yang, Chang-Jo;Kim, Jun-Ho
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.23 no.4
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    • pp.400-406
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    • 2017
  • The model used in this study was reversed to analyze the cause of excessive damage that occurred inside the rotating system and pipe system of a centrifugal-type seawater pump on a ship. For this purpose, internal flow analysis on a cooling seawater pump was performed using CFD. As a result, the shape and boundary conditions of the target pump were set by reverse engineering, and pump efficiency at a design operating point of $125m^3/h$ was calculated as 85.3 % with a head of 32.0 m. The maximum efficiency point of the target pump was estimated to be 86.2 % at $150m^3/h$, but this differed from the actual operating point. At $112.5m^3/h$, which was the lowest flow point, flow was unstable due to the characteristics of the low flow point and analysis convergence was not good. The purpose of this study was to clarify the cause of ongoing cavitation in seawater pumps and piping systems in operation. Future research will be needed to clarify causes for pipe systems in the future by performing calculations for the total piping system of an inlet and outlet, in addition to measuring the flow rate of each branch pipe.

Optimization of tunnel support patterns using DEA (차분진화 알고리즘을 적용한 터널 지보패턴 최적화)

  • Kang, Kyung-Nam;An, Joon-Sang;Kim, Byung-Chan;Song, Ki-Il
    • Journal of Korean Tunnelling and Underground Space Association
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    • v.20 no.1
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    • pp.211-224
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    • 2018
  • It is important to design tunnel support system considering the various loads acting on the tunnel because they have a direct impact on the stability of tunnels. In Korea, standardized support patterns are defined based on the rock mass classification system depending on the project, and it is stated that it should be modified appropriately considering the behavior of tunnel during construction. In this study, the tunnel support pattern optimization method is suggested based on the convergence-confinement method, earth pressure, axial force of rock bolt, and moment acting on the shotcrete. The length and spacing of the rock bolts and the thickness of the shotcrete were optimized by using the differential evolution algorithm (DEA) and the results were compared to the standard support pattern III for railway tunnel. Rock bolt length can be reduced and the installation interval can be widened for shallow tunnel. As the depth of tunnel increases, the thickness of shotcrete increases linearly. Therefore, the thickness of shotcrete should be thicker than the standard support pattern as the depth of tunnel increases to secure the stability of tunnel.

A Study Funology for Reformatting to App Book: Focused on 'Moo, Baa, La La La!' of App Book (앱북(App Book)으로의 매체 전환을 위한 퍼놀로지(Funology)에 관한 연구: '무, 바, 라라라!(Moo, Baa, La La La!)' 앱북(App Book)을 중심으로)

  • Kwon, Jieun;Kim, Boyoung
    • Cartoon and Animation Studies
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    • s.30
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    • pp.221-243
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    • 2013
  • Recently, traditional books based on printing on the paper have expanded to e-book media in smart device because of developing digital technology. Especially, app book applied application makes users' experience increase and provides immersion to them, because it allows them basically delivering information, educational effect and fun elements with multimedia technology. There are various experimental trials to make enhance effect of reformatting for application media. The purpose of this study is to analyze reformatting effect for app book with funology which is convergence of digital technology and a fun. Then this article would provide design guide and be applied to new application contents. For this research, the first of all, we would discuss concept and elements of funology by publication including thesis, articles, and books. Secondly, this article will be focused on 'Moo, Baa, La La La!' which is reformatting application for iPad to analyze type of funology. Thirdly, we would make sure that app book makes users get emotional effect comparing original book by FGI(Focus Group Interview). In conclusion, sensitive funology used the sound allows user emotional effect and they prefer to intuitive and immediate motion and response of interactive funology. In other way, funology of fun in itself which is strong concept in original book diminishes in app book. Then users concentrate interactive factors like game structure. This results make that app books could be created by strength of original contents and advantage of funology. Therefore this makes us expect the possibility of reformatting effect with funology and we need to discuss the points of issue that there are considerations and limitations to successful app book for users.

Web Cogmulator : The Web Design Simulator Using Fuzzy Cognitive Map (Web Cogmulator : 퍼지 인식도를 이용한 웹 디자인 시뮬레이터에 관한 연구)

  • 이건창;정남호;조형래
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2000.04a
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    • pp.357-364
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    • 2000
  • 기존의 웹 디자인은 웹이라는 매체의 특성 상 디자인적인 요소가 매우 중요함에도 불구하고 디자인은 위한 구체적인 방법론이 미약하다. 특히, 많은 소비자들을 유인하고 구매를 촉발시켜야 하는 인터넷 쇼핑몰의 경우에는 더욱 더 그럼하에도 불구하고 이를 위한 전략적인 방법론이 부족하다. 즉, 기존 연구들은 제품의 다양성, 서비스, 촉진, 항해량, 편리성, 사용자 인터페이스 등이 중요하다고 하였지만 실제 인터넷 쇼핑몰을 디자인하는 입장에서는 활용하기가 상당히 애매하다. 그 이유는 이들 요인들은 서로 영향관계를 가지고 있어서 사용자 인터페이스가 복잡하면 항해량이 늘어나 편리성이 감소하고, 제품이 늘어나더라도 검색엔진을 사용하면 상대적으로 항해량이 감소하게 되어 편리성이 증가한다. 따라서, 이들 요인을 활용하여 인터넷 쇼핑몰을 구축하려면 요인간의 영향관계를 면밀히 파악하고 이 영향요인이 소비자의 구매행동에 어떠한 영향을 주는지가 충분히 검토되어야 한다.이에 본 연구에서는 퍼지인식도를 이용하여 인터넷 쇼핑몰 상에서 소비자의 구매행동에 영향을 주는 요인을 추출하고 이들 요인간의 인과관계를 도출하여 보다 구체적이고 전략적으로 인터넷 쇼핑몰을 디자인할 수 있는 방법으로 web-Cogmulator를 제시한다. Web-Cogmulator는 소비자의 쇼핑몰에 대한 암묵지식 형태의 구매행동을 형태지식화하여 지식베이스 형태로 가지고 있기 때문에 인터넷 쇼핑몰의 다양한 요인의 변화에 따른 소비자의 구매행동을 추론 시뮬레이션하는 것이 가능하다. 이에 본 연구에서는 기본적인 인터넷 쇼핑몰 시나리오를 바탕으로 추론 시뮬레이션을 실시하여 Web-Cogmulator의 유용성을 검증하였다.를, 지지도(support), 신뢰도(confidence), 리프트(lift), 컨빅션(conviction)등의 관계를 통해 다양한 방법으로 모색해본다. 이 연구에서 제안하는 이러한 개념계층상의 흥미로운 부분의 탐색은, 전자 상거래에서의 CRM(Customer Relationship Management)나 틈새시장(niche market) 마케팅 등에 적용가능하리라 여겨진다.선의 효과가 나타났다. 표본기업들을 훈련과 시험용으로 구분하여 분석한 결과는 전체적으로 재무/비재무적 지표를 고려한 인공신경망기법의 예측적중률이 높은 것으로 나타났다. 즉, 로지스틱회귀 분석의 재무적 지표모형은 훈련, 시험용이 84.45%, 85.10%인 반면, 재무/비재무적 지표모형은 84.45%, 85.08%로서 거의 동일한 예측적중률을 가졌으나 인공신경망기법 분석에서는 재무적 지표모형이 92.23%, 85.10%인 반면, 재무/비재무적 지표모형에서는 91.12%, 88.06%로서 향상된 예측적중률을 나타내었다.ting LMS according to increasing the step-size parameter $\mu$ in the experimentally computed. learning curve. Also we find that convergence speed of proposed algorithm is increased by (B+1) time proportional to B which B is the number of recycled data buffer without complexity of computati

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A Design of N-Screen based Monitoring System for Marine-Facility (N-Screen 기반의 해양시설물용 모니터링 시스템 설계)

  • Kim, Ji-Yoon;Oh, Jin-Seok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.3
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    • pp.613-622
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    • 2015
  • The convergence of IT technology and marine facilities monitoring system is needed for effective monitoring systems to marine facilities. Especially the spread of smart device such as smart phone, smart pad, smart TV provide an environment that can check the status of the marine facility for marin facilities manager. However, smart phones and smart pads are used in a variety of OS used. Thus the monitoring system of the various service environments is difficult. In addition, There is inconvenience that must individually developed monitoring system for each device. In order to solve this problem NMMS (N-Screen Marine-facility Monitoring System) is proposed. NMMS is consist of Real-time monitoring system, Fault diagnosis system, Data storage system. To improve variety of smart devices accessibility, we use HTML 5. Through NMMS, marine facilities manager can use smart device such as PC, Notebook, smart phone, smart pad for marine facilities monitoring.

An Analysis and Industrial Classification of Modeling and Simulation Service Industry (모델링 및 시뮬레이션 서비스 산업 분류 및 현황 분석)

  • Kim, Myungil;Jung, Jaeyun;Han, Yuri;Park, Sung-Uk;Kim, Jaesung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.3
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    • pp.185-198
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    • 2017
  • Since the year 2000, the growth rate of domestic manufacturing has declined and the sales and employment have decreased. Major developed countries have established a variety of strategies to strengthen their manufacturing competitiveness, and promote manufacturing innovation through the convergence of technology and ICT. The key to manufacturing innovation is to reduce the time and cost for developing new products using modeling and simulation (M&S) technology in the product design stage. M&S industries, which belong to the top sector of the industry value chain, have a huge ripple effect across other industries. On the other hand, the competitiveness of the domestic M&S industry is weak compared to developed countries and even the definition and classification of domestic M&S companies have not been made. In this paper, by analyzing the Korea Standard Industry Classification (KSIC), five fine industry classifications included in M&S service companies were derived. In addition, the 307 M&S service companies were derived in accordance with the selection procedure of 3 steps from the 11,822 related companies. To analyze the capabilities of domestic M&S service companies, the current status of the selected M&S service companies was investigated. Considering the Korean economy's high dependence on the manufacturing industry, strengthening the competitiveness of manufacturing industry is required by enhancing the capacities and building an ecosystem in domestic M&S services for future sustainable economic growth.

The implementation of cable path and overfill visualization based on cable occupancy rate in the Shipbuilding CAD (조선 CAD에서 선박의 Cable 점유율을 기반으로 Cable 경로 및 Overfill 가시화 구현)

  • Kim, Hyeon-Jae;Kim, Bong-Gi
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.11
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    • pp.740-745
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    • 2016
  • Cables are installed for tens of thousands of connections between various pieces of equipment to operate and control a commercial ship. The correct shortest-route data is necessary since these are complicated cable installations. Therefore, an overfill interval commonly exists in the shortest paths for cables as estimated by Dijkstra's algorithm, even if this algorithm is generally used. It is difficult for an electrical engineer to find the overfill interval in 3D cable models because the occupancy rate data exist in a data sheet unlinked to three-dimensional (3D) computer-aided design (CAD). The purpose of this study is to suggest a visualization method that displays the cable path and overfill interval in 3D CAD. This method also provides various color visualizations for different overfill ranges to easily determine the overfill interval. This method can reduce cable-installation man-hours from 7,000 to 5,600 thanks to a decreased re-installation rate, because the cable length calculation's accuracy is raised through fast and accurate reviews based on 3D cable visualization. As a result, material costs can also be reduced.

Numerical Analysis of Supercavitating Flows of Two-Dimensional Simple Bodies (2차원 단순 물체의 초공동 유동에 대한 수치해석)

  • Lee, Hyun-Bae;Choi, Jung-Kyu;Kim, Hyoung-Tae
    • Journal of the Society of Naval Architects of Korea
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    • v.50 no.6
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    • pp.436-449
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    • 2013
  • In this paper, a numerical analysis is carried out to study the characteristics of supercavitating flows and the drag of relatively simple two-dimensional and axisymmetric bodies which can be used for supercavity generation device, cavitator, of a high-speed underwater vehicle. In order to investigate the suitability of numerical models, cavity flows around the hemispherical head form and two-dimensional wedge are calculated with combinations of three turbulence models(standard $k-{\epsilon}$, realizable $k-{\epsilon}$, Reynolds stress) and two cavitation models(Schnerr-Sauer, Zwart-Gerber-Belamri). From the results, it is confirmed that the calculated cavity flow is more affected by the turbulence model than the cavitation model. For the calculation of steady state cavity flows, the convergence in case of the realizable $k-{\epsilon}$ model is better than the other turbulence models. The numerical result of the Schnerr-Sauer cavitation model is changed less by turbulence model and more robust than the Zwart-Gerber-Belamri model. Thus the realizable $k-{\epsilon}$ turbulence model and the Schnerr-Sauer cavitation model are applied to calculate supercavitating flows around disks, two dimensional $10^{\circ}$ and $30^{\circ}$ wedges. In case of the disk, the cavitation number dependences of the cavity size and the drag coefficient predicted are similar to either experimental data or Reichardt's semi-empirical equations, but the drag coefficient is overestimated about 3% higher than the Reichardt's equation. In case of the wedges, the cavitation number dependences of the cavity size are similar to experimental data and Newman's linear theory, and the agreement of the cavity length predicted and Newman's linear theory becomes better as decreasing cavitation number. However, the drag coefficients of wedges agree more with experimental data than those of Newman's analytic solution. The cavitation number dependences of the drag coefficients of both the disk and the wedge appear linear and simple formula for estimating the drag of supercavitating disks and wedges are suggested. Consequently, the CFD scheme of this study can be applied for numerical analysis of supercavitating flows of the cavitator and the cavitator design.

Deriving Priorities of Competences Required for Digital Forensic Experts using AHP (AHP 방법을 활용한 디지털포렌식 전문가 역량의 우선순위 도출)

  • Yun, Haejung;Lee, Seung Yong;Lee, Choong C.
    • The Journal of Society for e-Business Studies
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    • v.22 no.1
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    • pp.107-122
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    • 2017
  • Nowadays, digital forensic experts are not only computer experts who restore and find deleted files, but also general experts who posses various capabilities including knowledge about processes/laws, communication skills, and ethics. However, there have been few studies about qualifications or competencies required for digital forensic experts comparing with their importance. Therefore, in this study, AHP questionnaires were distributed to digital forensic experts and analyzed to derive priorities of competencies; the first-tier questions which consisted of knowledge, technology, and attitude, and the second-tier ones which have 20 items. Research findings showed that the most important competency was knowledge, followed by technology and attitude but no significant difference was found. Among 20 items of the second-tier competencies, the most important competency was "digital forensics equipment/tool program utilization skill" and it was followed by "data extraction and imaging skill from storage devices." Attitude such as "judgment," "morality," "communication skill," "concentration" were subsequently followed. The least critical one was "substantial law related to actual cases." Previous studies on training/education for digital forensics experts focused on law, IT knowledge, and usage of analytic tools while attitude-related competencies have not given proper attention. We hope this study can provide helpful implications to design curriculum and qualifying exam to foster digital forensic experts.