• Title/Summary/Keyword: design computing

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The Role of Organizational Members in Implementing and Achieving Successful Cloud Computing: The Moderating Effects of Leadership and Continuous Supports (성공적인 클라우드 컴퓨팅 구현과 성과를 높이기 위한 조직 구성원의 역할: 리더십과 지속적 지원의 조절효과)

  • Kim, Sanghyun;Park, Hyunsun
    • The Journal of Information Systems
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    • v.29 no.2
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    • pp.197-220
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    • 2020
  • Purpose Cloud computing that provides a new paradigm for a firm's use of information technology is getting a lot of attentions by practitioners. However, the empirical investigation on members of organizations using cloud computing are insufficient. Therefore, this study aims to examine the capabilities and perceptions of organizational members that should be considered important for successful cloud computing implementation. Design/methodology/approach This study proposed factors related to the capabilities and perceptions of members of the organization, and examined the relationship between these factors and successful cloud computing implementation and performance. In addition, this study tested the moderating effect of leadership and continuous supports through empirical analysis. The proposed hypotheses were verified through structural equation modeling using SmartPLS3.0 with the collected data. Findings The results showed that four factors except 'member behavior control' had a positive effect on successful cloud computing implementation, which had a positive effect on performance. In addition, leadership and organizational continuous support have been shown to strengthen the relationship among factors.

An Internet-based computing framework for the simulation of multi-scale response of structural systems

  • Chen, Hung-Ming;Lin, Yu-Chih
    • Structural Engineering and Mechanics
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    • v.37 no.1
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    • pp.17-37
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    • 2011
  • This paper presents a new Internet-based computational framework for the realistic simulation of multi-scale response of structural systems. Two levels of parallel processing are involved in this frame work: multiple local distributed computing environments connected by the Internet to form a cluster-to-cluster distributed computing environment. To utilize such a computing environment for a realistic simulation, the simulation task of a structural system has been separated into a simulation of a simplified global model in association with several detailed component models using various scales. These related multi-scale simulation tasks are distributed amongst clusters and connected to form a multi-level hierarchy. The Internet is used to coordinate geographically distributed simulation tasks. This paper also presents the development of a software framework that can support the multi-level hierarchical simulation approach, in a cluster-to-cluster distributed computing environment. The architectural design of the program also allows the integration of several multi-scale models to be clients and servers under a single platform. Such integration can combine geographically distributed computing resources to produce realistic simulations of structural systems.

Education Method for Basic Programming Subject through Physical Computing (피지컬 컴퓨팅을 통한 기초 프로그래밍 교육 방법)

  • Hur, Kyeong;Sohn, Won-Sung
    • Journal of Practical Engineering Education
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    • v.9 no.2
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    • pp.139-148
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    • 2017
  • As the connection between objects and computers becomes easier, learning using physical computing is presented as a good alternative to solve the problems raised in programming education for beginners. In this paper, we propose a training method that can be applied to basic programming courses for beginners. To do this, we will proceed with a basic programming lecture based on the physical computing method. Currently, physical computing courses focus on various input sensor connection methods and output device control. However, the content of programming education using physical computing materials is lacking. In this paper, we proposed and tested a teaching method that is used in programming education by using low cost materials used in physical computing.

Design and Implementation of Physical Computing Education Content based on Augmented Reality

  • Kim, So-Young;Jung, Eunmi;Kim, Heesun
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.4
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    • pp.198-205
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    • 2022
  • Along with a variety of coding education, physical computing education for controlling various sensors is being actively conducted for elementary, middle, and high school students in line with the era of the fourth industrial revolution. A problem with physical computing education using Arduino is pin connection errors between Arduino and various sensors. Most of the students who come into contact with the Arduino for the first time often do not know the purpose of the Arduino pin and the connection position of the pin. Also, hardware built with incorrect pin connections to the Arduino board often does not work properly. If this case continues, students will lose interest in coding education. Therefore, in this paper, we implemented an augmented reality application that informs the connection process of the Arduino board and the sensor during physical computing coding education using Arduino, and designed and implemented educational content for the Arduino pin position and connection process. First, we explain the role of the Arduino board and the sensor and the location of the pins. After that, the students run the educational augmented reality educational content using their smartphones and check the correct pin connection process between the Arduino and the sensor. In the physical computing education, augmented reality content is used to increase the understanding and immersion of the class. It is expected that the educational effect will also increase by inducing fun and interest in physical computing coding education.

Study on Visual Communication Design of Wearable Computing Devices (웨어러블 컴퓨팅 디바이스를 이용한 시각 디자인 구현 및 연구)

  • Lee, Su Jin
    • Korea Science and Art Forum
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    • v.34
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    • pp.251-262
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    • 2018
  • The purpose of this study is to understand how wearable computing devices are designed and how to design them in a technology based wearable device design research. Research is premised on the consideration of producers and consumers. There is wearable computer of eyeglasses, watches, clothes, and so on. The user can always wear these products comfort and use as part of the body without any sense of discomfort, and the goal is to supplement or double the ability of the human being. It should be easy to use them convenient, wear comfortable, safe and sociable at any time. For the satisfaction these conditions, the wearable computing devices have several factors. There are technical performances, visual aesthetics, Human body system and devices communication and safety. Furthermore, these factors have to match to operating system, real-time operating system and applied software. To comprehend wearable computing devices should be offered the design of the both software and hardware designed.

Development of a Distributed Computing Framework far Implementing Multidisciplinary Design Optimization (다분야통합최적설계를 지원하는 분산환경 기반의 설계 프레임워크 개발)

  • Chu M. S.;Lee S. J.;Choi D.-H.
    • Korean Journal of Computational Design and Engineering
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    • v.10 no.2
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    • pp.143-150
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    • 2005
  • A design framework to employ the multidisciplinary design optimization technologies on a computer system has been developed and is named as the Extensible Multidisciplinary Design Integration and Optimization System (EMDIOS). The framework can not only effectively solve complex system design problems but also conveniently handle MDO problems. Since the EMDIOS exploits both state-of-the-art of computing capabilities and sophisticated optimization techniques, it can overcome many scalability and complexity problems. It can make users who are not even familiar with the optimization technology use EMDIOS easily to solve their design problems. The client of EMDIOS provides a front end for engineers to communicate the EMDIOS engine and the server controls and manages various resources luck as scheduler, analysis codes, and user interfaces. EMDIOS client supports data monitoring, design problem definition, request for analyses and other user tasks. Three main components of the EMDIOS are the Engineering Design Object Model which is a basic idea to construct EMDIOS, EMDIOS Language (EMDIO-L) which is a script language representing design problems, and visual modeling tools which can help engineers define design problems using graphical user interface. Several example problems are solved and EMDIOS has shown various capabilities such as ease of use, process integration, and optimization monitoring.

Effective Length of Reinforced Concrete Columns in Braced Frames

  • Tikka, Timo K.;Mirza, S. Ali
    • International Journal of Concrete Structures and Materials
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    • v.8 no.2
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    • pp.99-116
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    • 2014
  • The American Concrete Institute (ACI) 318-11 permits the use of the moment magnifier method for computing the design ultimate strength of slender reinforced concrete columns that are part of braced frames. This computed strength is influenced by the column effective length factor K, the equivalent uniform bending moment diagram factor $C_m$ and the effective flexural stiffness EI among other factors. For this study, 2,960 simple braced frames subjected to short-term loads were simulated to investigate the effect of using different methods of calculating the effective length factor K when computing the strength of columns in these frames. The theoretically computed column ultimate strengths were compared to the ultimate strengths of the same columns computed from the ACI moment magnifier method using different combinations of equations for K and EI. This study shows that for computing the column ultimate strength, the current practice of using the Jackson-Moreland Alignment Chart is the most accurate method for determining the effective length factor. The study also shows that for computing the column ultimate strength, the accuracy of the moment magnifier method can be further improved by replacing the current ACI equation for EI with a nonlinear equation for EI that includes variables affecting the column stiffness and proposed in an earlier investigation.

A TMO Supporting Library and a BCC Scheduler for the Microscale Real-time OS, TMO-eCos) (초경량 실시간 운영체제 TMO-eCos를 위한 TMO 지원 라이브러리 및 BCC 스케줄러)

  • Ju, Hyun-Tae;Kim, Jung-Guk
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.7
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    • pp.505-509
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    • 2009
  • It is the most important object of real-time computing to make real-time tasks keep their given time conditions. In this paper, we implemented BCC(Basic Concurrency Constraint) scheduler which is provided as an essential element of TMO(Time-triggered Message-triggered Object) model, and TMO Supporting Library that supports object-oriented design for TMO. BCC scheduler is a means to design timeliness-guaranteed computing, and it predicts the start of SpMs first, and then it makes the execution of SvMs deferred when it is predicted that any SpM begins to run currently. In this way, BCC is able to prevent collisions between SpM and SvM, and it gives higher priority to SpMs than SvMs.

An Efficient 5-Input Exclusive-OR Circuit Based on Carbon Nanotube FETs

  • Zarhoun, Ronak;Moaiyeri, Mohammad Hossein;Farahani, Samira Shirinabadi;Navi, Keivan
    • ETRI Journal
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    • v.36 no.1
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    • pp.89-98
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    • 2014
  • The integration of digital circuits has a tight relation with the scaling down of silicon technology. The continuous scaling down of the feature size of CMOS devices enters the nanoscale, which results in such destructive effects as short channel effects. Consequently, efforts to replace silicon technology with efficient substitutes have been made. The carbon nanotube field-effect transistor (CNTFET) is one of the most promising replacements for this purpose because of its essential characteristics. Various digital CNTFET-based circuits, such as standard logic cells, have been designed and the results demonstrate improvements in the delay and energy consumption of these circuits. In this paper, a new CNTFET-based 5-input XOR gate based on a novel design method is proposed and simulated using the HSPICE tool based on the compact SPICE model for the CNTFET at the 32-nm technology node. The proposed method leads to improvements in performance and device count compared to the conventional CMOS-style design.

A Design of Digital Portfolio Assessment System in Ubiquitous Computing (유비쿼터스 컴퓨팅 환경에서 디지털 포트폴리오 평가 시스템 설계)

  • Park, Jung-Hwan
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.9 no.1
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    • pp.214-220
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    • 2008
  • This study aims to design a digital portfolio assessment system in ubiquitous computing(DPASUbi). To achieve that goal, the following issues were worked: Review of various theoretical discussions on portfolio and an analysis of existing programs to select elements to be included in the DPASUbi. Educational evaluation scenarios for the DPASUbi were developed based on the elements. The system was designed on reflecting these elements, that is, learning activities, assessment and usage of portfolio, ubiquitous technology and database. This system will provide guidance on what methods and assessment procedures should be applied in the ubiquitous computing environment totally different from the conventional one. Also, The new system will be helpful in indicating what kind of techniques should be required in the real educational evaluation.