• Title/Summary/Keyword: design

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Environment Design for Digitalized Main Control Room in Nuclear Power Plant

  • Cha, Woo Chang
    • Journal of the Korean Society of Systems Engineering
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    • v.7 no.2
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    • pp.1-5
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    • 2011
  • The purpose of the Environment Design (ED) for Main Control Room (MCR) of Nuclear Power Plant (NPP) is to provide and create an optimal working space to be free from physical, physiological and mental stress as well as environmental discomfort, based on the previous environment design experiences and to recommend the best ED including the color, the lighting and the interior design. Environment Design consists of three main areas: Human factor engineering design, Interior design with color design, and Lighting design. These design areas have been interactively cooperated in a way that each design specialist would share the objectives and concepts of the Environment Design for MCR. The specialists for Human Factors Engineering design had a corporative role in such a way to provide the guidelines for MCR design suitability of Interior and Lighting design considering the Human System Interface (HSI) safety concerns. This paper describes fruitful efforts to create the best fit for MCR ED among several design proposals with the design recommendations, impacts, and contributions to NPP environment.

Development of IFC Modeling Extension for the Exchange and Sharing of Design Guideline Information in the Architectural Design Phase (건축 설계 단계에서 설계지침정보의 공유 및 교환을 위한 IFC 확장모델의 개발)

  • Seo, Jong-Cheol;Kim, In-Han
    • Korean Journal of Computational Design and Engineering
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    • v.13 no.5
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    • pp.352-361
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    • 2008
  • Architectural design work depends on information made from earlier phases such as feasibility study, planning, and conceptual design. This design guideline information includes design objectives, requirements, and constraints made by decision-making, and has great influence on various works of latter phases of design process. Despite of this cognition, however, the lack of design guideline information management still remains as one among the critical issues in design area. Design tools with design guideline information do not also address the issue of interoperability throughout the life-cycle of buildings. The purpose of this research is to propose a method for design guideline information management by using the IFC technology and IFC Property set (Pset) extension mechanism. The method comprises defining and mapping the practically used design guideline items and extensible IFC data model, and includes the management of relationships that exist between design guideline information and design model in the IFC data model.

MODEL FOR DESIGN MANAGEMENT IN COLLABORATIVE ENVIRONMENT USING DESIGN STRUCTURE MATRIX AND DESIGN PARAMETERS' INFORMATION

  • Salman Akram;Jeonghwan Kim;Jongwon Seo
    • International conference on construction engineering and project management
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    • 2009.05a
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    • pp.1307-1312
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    • 2009
  • Design is an act based on multidisciplinary information. The involvement of various stakeholders makes it difficult to process, plan, and integrate. Iteration is frequent in most of the engineering design and development projects including construction. Design iterations cause rework, and extra efforts are required to get the optimal sequence and to manage the projects. The simple project management techniques are insufficient to fulfill the requirements of integrated design. This paper entails two things: design structure matrix and design parameters' information based model. The emphasis has been given to optimal sequence and crucial iteration using design structure matrix analysis technique. The design projects have been studied using survey data from industry. The optimal sequence and crucial iterations results have been utilized for proposed model. Model integrates two things: information about produced- required key design parameters and information of design changes during the design process. It will help to get familiar with Design management in order to fulfill contemporary needs.

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Design Guidelines of Convergent Education Environment Based on Design Thinking through STEAM Theory

  • Kim, Sunyoung
    • International Journal of Advanced Culture Technology
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    • v.11 no.2
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    • pp.56-63
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    • 2023
  • I proposed the architectural guideline for educational environment based on design thinking approach to integrate and enhance learners' activities and achievements. The physical environment of design education learning space should be applied by teaching methods and learning activities, especially for STEAM-based convergent education, the architectural space conditions should support the design process based on design thinking. The learning environment conditions influence design education with physical design factors and learners' communication, and the flexible environment based on design thinking, which is crucial for design education. The 3 steps of design thinking experiences also allow students to learn the context of ideas, skills and outcomes. Therefore, I argued that the learning surrounding based on design thinking needs flexible and mobile, connected, integrated, organized, and team-focused environments to support learners' understanding, participation, and collaboration, and to achieve the design process based on research findings. For spaces for convergent learning environments based on design thinking, common design principles should be reviewed, such as coexistence with technology, safety and security, transparency and spatial extension, multi-purpose space and outdoor learning.

Improving Public Services Through Methods of Service Design: A Case Study of the Service Design Workshop, Design Dive

  • Yoon, Seong-Won
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.1
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    • pp.85-92
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    • 2012
  • Objective: This paper aims to discuss the case study of Design Dive: Service Design Workshop that was held to improve public services by applying service design methods(February 2011~May 2011). In so doing, it suggests the ways in which public services can be innovated from a design-oriented perspective. Background: As citizens' social and cultural awareness of services is enhanced, there have been emerging needs for innovation of public services. Accordingly, the methods of service design which is to design holistically users' experiences have been considered as an important means to innovate public services. Method: In this regard, the present paper introduces and explores the example of the Design Dive Workshop as a platform whereby service design is achieved. In particular, it analyzes the results of the workshop. Results: The paper presents the results of the workshop and the 10 possible scenarios of public services that were explored in the workshop and suggests models for empowering the workshop participants. Conclusion: Service design is a very effective methodology for providing a new perspective on user-oriented design of public services. The workshop had educational effects on enhancing the participants' awareness of the role of public service design. Application: The Design Dive workshop contributed to improving public services and achieved positive educational results. The methods developed in the workshop can effectively be applied to various occasions on which public services should be improved.

A Study on Public Design Project Management Process In Terms of Design Management (디자인경영 측면에서 본 공공디자인사업 관리프로세스에 관한 연구)

  • Park, Su-Kyoung;Moon, Jeong-Min
    • Korean Institute of Interior Design Journal
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    • v.21 no.6
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    • pp.71-78
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    • 2012
  • These days, design has been used a very useful means to achieve differentiated urban images and establish the identity of a city, and as an effort to specialize local industries through design, public design projects are competing one another. However, the projects have considerable negative effects because of diverse reasons such as unorganized procedures. For continuous and organized projects which meet demands of the interested persons of public design, reasonable design management should be introduced with a use of design as a strategic means of management Therefore, this study examined the concepts of design management and its meaning in space and analysed cases of implementing components for management of public design projects. It searched for the factors of design management indicating design-oriented management and presented a strategy model which complements design-oriented management. The results of the study are presented as follows: First, strategic implementing components needed for a space design management process were obtained. A design recognition process aimed at what space aims at and needed to identify active components such as physical and indigenous environment. A design inquiry process included problem solution considering characteristics of multi-dimensional space active components, design development considering behavioral functions of humans, checklists needed to complete design and necessary components to institutionalize design. For definition of project space, guideline projects of public design should be progressed in the same context as urban design, and developmental directions of public design needed design inquiry in terms of space to create various experiences in space.

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Design of Experiment Using Design Matrix in Terms of Generalized Linear Model (일반화 선형모형의 디자인 행렬을 이용한 품질 실험 설계)

  • Choi, Sung-Woon
    • Proceedings of the Safety Management and Science Conference
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    • 2009.04a
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    • pp.423-427
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    • 2009
  • This study proposes the generation mechanism of various design matrix using generalized linear model for design of experiment. Design generation method of GLM analysis, factorial design(FD) with center points, ANOVA design with lack-of-fit test, and response surface design are introduced. In central composite(CC) design, orthogonal blocking and fractional factorial design(FFD) are presented. We compare the design of Box-Benhken(BB) and face-centred central compsite design.

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A Study on the Service Design for Online Service Company to Enhance User Experience

  • Lee, Ji-Hyun
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.1
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    • pp.101-107
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    • 2012
  • Objective: The aim of this study is to investigate service design cases by online service companies and suggests framework to understand service design of them. Background: Recently, exploratory service design cases by online service companies such as Google, Apple, and NHN has been developed. Service design and online service experience design has been booming among user experience professionals but these two areas are not clearly defined. It is interesting to study the definition and key factors of service design and online service experience design. Moreover, investigating service design cases by online service companies is needed. Method: Due to diversification of service design cases by online service companies, this study has reviewed online resources and literatures about top 5 online service companies in USA and Korea. Furthermore, this study used expert interview who worked for service design at NHN. To understand the attributes of service design cases, this study developed 3 types of service design classifications scheme such as service design as extension of online service, space design and event service design. Finally, this study suggested a new framework for service design cases. Results: This study investigated service design cases by online service companies and suggests key issues and frameworks to uncover service design for online service. Conclusion: Service design cases for online service was analyzed by $2^*2$ matrix(extension, $enrichment^*product$, service) to explain characteristics and attributes. NHN's Knowledge-iN bookshelf at NHN library1 is a unique form of service design as a tool of enrichment of online experience. Application: The results of this study might help to understand service design cases and plan new service design for online service companies with structured framework.