• Title/Summary/Keyword: design

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A Study on the Architect's Work Scope and the Application of Design Elements in Various Fields of Design - Focuse on Architects for Alessi - (다양한 디자인 분야에서 건축가의 활동 및 디자인 요소의 적용에 관한 연구 - 알레시사와 협력한 건축가를 중심으로 -)

  • Seo, Hee-Sook;Lee, Sang-Hong
    • Korean Institute of Interior Design Journal
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    • v.19 no.2
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    • pp.24-32
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    • 2010
  • The purpose of this study is to examine the work scope of architects who work for Alessi and their application of design elements in various fields of design. Urban Design, Architectural Design and interior design are interrelated. Thus the designers should have various design experiences for expanding their knowledge of their specialty. These experiences can help not only the university students who will be designers in the future get creative concept, but also architects and interior designers develop their abilities to look at design. As a result, their society competitiveness can be increased. For this reason, this study selects eleven architects who participated in Tea & Coffee set project of Alessi. This study researches how their design elements apply to various design areas and investigates architects's activities not only in their major fields, but also in other design fields. The result of this study is that architects participates in all design fields, except automobile design which is not related to architecture. Especially, among various design areas, architects are likely to participate in architectural design, interior design, and furniture design Contrary to this, they hardly participate in bathroom. Also, one design element applies to various design areas, such as construction, furniture, accessories, and so on.

Precedent based design foundations for parametric design: The case of navigation and wayfinding

  • Kondyli, Vasiliki;Bhatt, Mehul;Hartmann, Timo
    • Advances in Computational Design
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    • v.3 no.4
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    • pp.339-366
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    • 2018
  • Parametric design systems serve as powerful assistive tools in the design process by providing a flexible approach for the generation of a vast number of design alternatives. However, contemporary parametric design systems focus primarily on low-level engineering and structural forms, without an explicit means to also take into account high-level, cognitively motivated people-centred design goals. We present a precedent-based parametric design method that integrates people-centred design "precedents" rooted in empirical evidence directly within state of the art parametric design systems. As a use-case, we illustrate the general method in the context of an empirical study focusing on the multi-modal analysis of wayfinding behaviour in two large-scale healthcare environments. With this use-case, we demonstrate the manner in which: (1). a range of empirically established design precedents -e.g., pertaining to visibility and navigation- may be articulated as design constraints to be embedded directly within state of the art parametric design tools (e.g., Grasshopper); and (2). embedded design precedents lead to the (parametric) generation of a number of morphologies that satisfy people-centred design criteria (in this case, pertaining to wayfinding). Our research presents an exemplar for the integration of cognitively motivated design goals with parametric design-space exploration methods. We posit that this opens-up a range of technological challenges for the engineering and development of next-generation computer aided architecture design systems.

Ergonomics curricula or Korean design colleges

  • Lee, Kyong-Hee;Cheng, Hong-In
    • Archives of design research
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    • v.20 no.2
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    • pp.29-40
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    • 2007
  • Human factors engineering has been taught in the design fields and considered as a necessary course for design students, We, ergonomists working with a design department, analyzed the current status of ergonomics curricula in the Korean design colleges. Sixty one percent of schools with design departments were offering ergonomics courses and most courses were electives. Comparatively more ergonomic courses were offered in industrial design and digital media departments. Ergonomic and human factors knowledge might not properly be acquired with this current status of the design curricula and systematic solutions should be considered and prepared for the future Korean designers.

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The Roles and Human Resources of Service Design

  • Pan, Young-Hwan
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.1
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    • pp.1-5
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    • 2012
  • Objective: The aim of this study is to investigate the roles and human resources of service design. Background: The definition of service design is not clear yet, also did not define in this study. I studied the components of service design which are roles and human resources. That is helpful to understand the definition of service design and to clarify the works in service design. Method: I compare the service design with user experience design. I empirically define the roles and human resources of service design. Results: The roles of service design are service strategy, research, service concept design, service specification, service architecture design, integrated communication design, integrated system design, integrated operation design, service evaluation, launch, operation, and knowledge management. Conclusion: We defined who works and what works in service design. Application: The results of this study help the clarification of service design.

Development of a Design System for Multi-Stage Gear Drives Considering Configuration Design (배치설계를 고려한 다단 기어장치 설계 시스템 개발)

  • 정태형;김지철;배인호
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • pp.398-403
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    • 2000
  • The design of multi-stage gear drives is a time-consuming process that includes additional design problems, which are not considered in the design of single-stage gear drives. In the previous research works, the authors have proposed a new algorithm to design multi-stage gear drives at the preliminary design phase. The proposed design algorithm automates the design process by integrating the dimensional design and the configuration design process. In the configuration design process, the positions of gears and shafts are determined by minimizing the geometrical volume (size) of a gearbox. However, various types of spatial constraints should be satisfied in practical design situation. To locate input and output shaft in specified positions is the typical example of such problems. In this paper, the authors show the formulations of spatial constraints applied to the design of four-stage gear drives. The design solution shows considerably good results, and the design system is confirmed to be readily applicable to practical design situation.

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Evolving a Holistic Design Process of Experiential Design - Focus on the Cognitive Interaction in Design Process -

  • Woo, Heung-Ryong
    • Archives of design research
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    • v.20 no.2
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    • pp.65-76
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    • 2007
  • The primary purpose of this study was to evolve integrated design process for Experiential Design which is based on the former study, 'The Influence of Cognitive Factors on the Creative Abilities in Design'. Experience is a transformation factor to all of the design processes, which has three phase of problem solving; Input, Process, and Output. We regard Experiential Design is a transforming process from concept to experience, and set up a mode) of Holistic Design Process (HDP), which consists of four domains: Four Causes, Thinking Modes, Sensory Modalities, and Creative Abilities. Revolving Sensory Modalities (SM), Creative Abilities (CA), and Thinking Modes (TM) around Product Design Specification (PDS) through a design process, Design Concepts ripen and mature into Externalization. Each component of Experiential Design (TM, SM, and CA) turns around the PDS. Here, experience is first perceived by the five senses. Then, the knowledge is formed, and the CA works for a problem solving. And TM controls all of these procedures. We regard these are a phenomenon of Experiential Design. The HDP can be helpful to develop valuable solutions and create a good experience.

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Development of Integrated Design System for Structural Design of Machine Tools (공작기계 구조물 설계를 위한 통합설계 시스템 개발)

  • 박면웅;손영태;조성원
    • Journal of the Korean Society for Precision Engineering
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    • v.20 no.1
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    • pp.229-239
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    • 2003
  • The design process of machine tools is regarded as a sequential, discrete, and inefficient works as it requires various kinds of design tools and many working hours. This paper describes an integrated design system embedding a design methodology that can support efficiently and systematically the conceptual structural design of machine tools. The system is a knowledge-based design system and has four machine-tool-specific functional modules including configuration design, configuration analysis, structure design, and structural analysis support module. Through the configuration design and analysis module, a machine configuration appropriate for design requirements is selected, and then the arrangement of ribs fer each structural part is decided in the structure design module. Also, the structural analysis support module is used to evaluate design result by utilizing structural analysis software, ANSYS. The system is applied to design of a tapping machine, and shows that the machine structure can be designed fast and conveniently by processing each design step interactively.

An Internet-based Hybrid Design Methodology for Collaborative Virtual Design Studio (인터넷 기반 가상 디자인 스튜디오에서 하이브리드 건축 협업 설계 방법론에 관한 연구)

  • 박재완;최진원
    • Korean Institute of Interior Design Journal
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    • no.40
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    • pp.158-164
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    • 2003
  • The rapid development of information technology has much influence on architectural design. Collaboration beyond time and space has been possible by networking the work environment and digital products. Thus, the virtual design studio on architectural design is getting more important than ever before. This research investigates a virtual design studio methodology for effective collaboration. The building design process and the communication model are studied and possible modes of design collaboration are defined. This paper proposes an internet-based Virtual Reality(VR) communication tool as well as new design methodology that we call the 'Hybrid Design Methodology'. We expect that this design methodology will dramatically increase design feedbacks, and thus results in better design alternatives. There are two issues involved in developing the collaborative virtual design studio: 1) an intuitive interface that presents collaborative relations, and 2) three-dimensional computer-mediated communication tool using sketch as a modeling method. Further research issues identified at the end of the research include developing algorithms that translate mapping images to polygons for the drafting phase in the design process.

Environment Design for Digitalized Main Control Room in Nuclear Power Plant

  • Cha, Woo Chang
    • Journal of the Korean Society of Systems Engineering
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    • v.7 no.2
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    • pp.1-5
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    • 2011
  • The purpose of the Environment Design (ED) for Main Control Room (MCR) of Nuclear Power Plant (NPP) is to provide and create an optimal working space to be free from physical, physiological and mental stress as well as environmental discomfort, based on the previous environment design experiences and to recommend the best ED including the color, the lighting and the interior design. Environment Design consists of three main areas: Human factor engineering design, Interior design with color design, and Lighting design. These design areas have been interactively cooperated in a way that each design specialist would share the objectives and concepts of the Environment Design for MCR. The specialists for Human Factors Engineering design had a corporative role in such a way to provide the guidelines for MCR design suitability of Interior and Lighting design considering the Human System Interface (HSI) safety concerns. This paper describes fruitful efforts to create the best fit for MCR ED among several design proposals with the design recommendations, impacts, and contributions to NPP environment.

A Study on the Architectural Design Language by Design art and Cognitive science (디자인 예술과 인지과학을 활용한 건축 디자인언어의 분석)

  • Song, Suk-Hyun
    • Korean Institute of Interior Design Journal
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    • v.24 no.3
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    • pp.30-37
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    • 2015
  • The target of design is a harmony between Beauty and Usefulness. Design is a result from representation of visual language by designer's creative thinking system. also, As an ill-defined problem cannot be described completely. and subjectively interpret depend on the situation, it is very difficult to present a theoretical standard. There have been many Design Sciences researches in recent years. such as Rule Based Design, Parametric Design, Replacement Design, Analogy Design, Metaphor Design, Genetic Algorithm. but Objective research is still unsatisfactory condition to investigate true nature about Design. At this point, It is very important to formulating about meaning of Design Language and Thinking. This study will define about that, and based on this definition, Lay out a logical basis for Treatment design variable and materialization of process by "Elements", "Relationship", "Schema". ultimately it look forward to provide a framework and minimize the complexity about Design Thinking.