• Title/Summary/Keyword: depth map

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Depth Map Correction Algorithm based on Segmentation in Multi-view Systems (다중시점 환경에서의 슈퍼픽셀 세그먼테이션 기반 깊이 영상 개선 알고리즘)

  • Jung, Woo-Kyung;Han, Jong-Ki
    • Journal of Broadcast Engineering
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    • v.25 no.6
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    • pp.954-964
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    • 2020
  • In immersive media, the most important factor that provides immersion is depth information. Therefore, it is essential to obtain high quality depth information in order to produce high quality immersive media. In this paper we propose an algorithm to improve depth map, considering the segmentation of images and the relationship between multiple views in multi-view systems. The proposed algorithm uses a super-pixel segmentation technique to divide the depth map of the reference view into several segments, and project each segment into adjacent view. Subsequently, the depth map of the adjacent view is improved using plane estimation using the information of the projected segment, and then reversed to the reference view. This process is repeated for several adjacent views to improve the reference depth map by updating the values of the improved adjacent views and the initial depth map of the reference view. Through simulation, the proposed algorithm is shown to surpass the conventional algorithm subjectively and objectively.

Obstacle Detection for Generating the Motion of Humanoid Robot (휴머노이드 로봇의 움직임 생성을 위한 장애물 인식방법)

  • Park, Chan-Soo;Kim, Doik
    • Journal of Institute of Control, Robotics and Systems
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    • v.18 no.12
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    • pp.1115-1121
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    • 2012
  • This paper proposes a method to extract accurate plane of an object in unstructured environment for a humanoid robot by using a laser scanner. By panning and tilting 2D laser scanner installed on the head of a humanoid robot, 3D depth map of unstructured environment is generated. After generating the 3D depth map around a robot, the proposed plane extraction method is applied to the 3D depth map. By using the hierarchical clustering method, points on the same plane are extracted from the point cloud in the 3D depth map. After segmenting the plane from the point cloud, dimensions of the planes are calculated. The accuracy of the extracted plane is evaluated with experimental results, which show the effectiveness of the proposed method to extract planes around a humanoid robot in unstructured environment.

Efficient Parallel Processing for Depth-Map Estimation in Real-Time (실시간 깊이 지도 획득을 위한 효율적인 병렬 처리)

  • Cho, Chil-Suk;Jun, Ji-In;Choo, Hyun-Gon;Park, Jong-Il
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2012.07a
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    • pp.44-46
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    • 2012
  • Depth map를 구하는 방법 중 많이 사용되어지는 방법으로 stripe 패턴을 이용하는 방법이 존재한다. 이 방법은 Pro-Cam 시스템을 이용하며 프로젝터로 조사한 패턴을 카메라로 촬영하여 원래의 패턴과 촬영된 패턴간의 기하학적인 관계를 구하여 depth map를 구하는 방법이다. 본 논문에서는 이와 같이 구조광을 이용하여 depth map 획득 시스템을 효과적으로 multi-thread를 사용하여 실시간 처리하는 것을 제안한다. 일반적으로 자주 사용되는 multi-threading 기법에는 CPU의 thread를 이용하는 OpenMP와 GPU의 thread를 이용하는 CUDA가 있다. 이 두 가지 기법은 수행하는데 차이점이 존재하기 때문에 상황에 따라 OpenMP가 더 좋은 효율을 보이는 부분이 있고 CUDA가 더 좋은 효율을 보이는 부분이 있다. 때문에 우리는 이 두 가지에 대해서 각 부분의 특성에 맞게 더 좋은 효율을 보이는 multi-thread를 이용하였다. 결과적으로 우리는 $1280{\times}800$의 영상에 대해 25fps 이상의 depth map를 획득하였다.

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Analysis of Depth Map Resolution for Coding Performance in 3D Video System (깊이영상 해상도 조절에 따른 3 차원 비디오 부호화 성능 분석)

  • Lee, Do Hoon;Yang, Yun mo;Oh, Byung Tae
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2015.07a
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    • pp.452-454
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    • 2015
  • This paper provides the coding performance comparisons of depth map resolution in 3D video system. In multiview plus depth map system, depth map is used for synthesis view rendering, and affects to synthesis views quality. In the paper, we show the experimental results as depth map resolution in 3D video system, and show performance variation as dilation filter.

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Depth Map Extraction from the Single Image Using Pix2Pix Model (Pix2Pix 모델을 활용한 단일 영상의 깊이맵 추출)

  • Gang, Su Myung;Lee, Joon Jae
    • Journal of Korea Multimedia Society
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    • v.22 no.5
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    • pp.547-557
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    • 2019
  • To extract the depth map from a single image, a number of CNN-based deep learning methods have been performed in recent research. In this study, the GAN structure of Pix2Pix is maintained. this model allows to converge well, because it has the structure of the generator and the discriminator. But the convolution in this model takes a long time to compute. So we change the convolution form in the generator to a depthwise convolution to improve the speed while preserving the result. Thus, the seven down-sizing convolutional hidden layers in the generator U-Net are changed to depthwise convolution. This type of convolution decreases the number of parameters, and also speeds up computation time. The proposed model shows similar depth map prediction results as in the case of the existing structure, and the computation time in case of a inference is decreased by 64%.

Foreground Segmentation and High-Resolution Depth Map Generation Using a Time-of-Flight Depth Camera (깊이 카메라를 이용한 객체 분리 및 고해상도 깊이 맵 생성 방법)

  • Kang, Yun-Suk;Ho, Yo-Sung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37C no.9
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    • pp.751-756
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    • 2012
  • In this paper, we propose a foreground extraction and depth map generation method using a time-of-flight (TOF) depth camera. Although, the TOF depth camera captures the scene's depth information in real-time, it has a built-in noise and distortion. Therefore, we perform several preprocessing steps such as image enhancement, segmentation, and 3D warping, and then use the TOF depth data to generate the depth-discontinuity regions. Then, we extract the foreground object and generate the depth map as of the color image. The experimental results show that the proposed method efficiently generates the depth map even for the object boundary and textureless regions.

Depth-map coding using the block-based decision of the bitplane to be encoded (블록기반 부호화할 비트평면 결정을 이용한 깊이정보 맵 부호화)

  • Kim, Kyung-Yong;Park, Gwang-Hoon
    • Journal of Broadcast Engineering
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    • v.15 no.2
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    • pp.232-235
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    • 2010
  • This paper proposes an efficient depth-map coding method. The adaptive block-based depth-map coding method decides the number of bit planes to be encoded according to the quantization parameters to obtain the desired bit rates. So, the depth-map coding using the block-based decision of the bit-plane to be encoded proposes to free from the constraint of the quantization parameters. Simulation results show that the proposed method, in comparison with the adaptive block-based depth-map coding method, improves the average BD-rate savings by 3.5% and the average BD-PSNR gains by 0.25dB.

Performance Comparison of Depth Map Based Landing Methods for a Quadrotor in Unknown Environment (미지 환경에서의 깊이지도를 이용한 쿼드로터 착륙방식 성능 비교)

  • Choi, Jong-Hyuck;Park, Jongho;Lim, Jaesung
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.50 no.9
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    • pp.639-646
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    • 2022
  • Landing site searching algorithms are developed for a quadrotor using a depth map in unknown environment. Guidance and control system of Unmanned Aerial Vehicle (UAV) consists of a trajectory planner, a position and an attitude controller. Landing site is selected based on the information of the depth map which is acquired by a stereo vision sensor attached on the gimbal system pointing downwards. Flatness information is obtained by the maximum depth difference of a predefined depth map region, and the distance from the UAV is also considered. This study proposes three landing methods and compares their performance using various indices such as UAV travel distance, map accuracy, obstacle response time etc.

Low-Resolution Depth Map Upsampling Method Using Depth-Discontinuity Information (깊이 불연속 정보를 이용한 저해상도 깊이 영상의 업샘플링 방법)

  • Kang, Yun-Suk;Ho, Yo-Sung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.10
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    • pp.875-880
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    • 2013
  • When we generate 3D video that provides immersive and realistic feeling to users, depth information of the scene is essential. Since the resolution of the depth map captured by a depth sensor is lower than of the color image, we need to upsample the low-resolution depth map for high-resolution 3D video generation. In this paper, we propose a depth upsampling method using depth-discontinuity information. Using the high-resolution color image and the low-resolution depth map, we detect depth-discontinuity regions. Then, we define an energy function for the depth map upsampling and optimize it using the belief propagation method. Experimental results show that the proposed method outperforms other depth upsampling methods in terms of the bad pixel rate.