• Title/Summary/Keyword: depth map

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Real-Time 2D-to-3D Conversion for 3DTV using Time-Coherent Depth-Map Generation Method

  • Nam, Seung-Woo;Kim, Hye-Sun;Ban, Yun-Ji;Chien, Sung-Il
    • International Journal of Contents
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    • v.10 no.3
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    • pp.9-16
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    • 2014
  • Depth-image-based rendering is generally used in real-time 2D-to-3D conversion for 3DTV. However, inaccurate depth maps cause flickering issues between image frames in a video sequence, resulting in eye fatigue while viewing 3DTV. To resolve this flickering issue, we propose a new 2D-to-3D conversion scheme based on fast and robust depth-map generation from a 2D video sequence. The proposed depth-map generation algorithm divides an input video sequence into several cuts using a color histogram. The initial depth of each cut is assigned based on a hypothesized depth-gradient model. The initial depth map of the current frame is refined using color and motion information. Thereafter, the depth map of the next frame is updated using the difference image to reduce depth flickering. The experimental results confirm that the proposed scheme performs real-time 2D-to-3D conversions effectively and reduces human eye fatigue.

A Study for Depth-map Generation using Vanishing Point (소실점을 이용한 Depth-map 생성에 관한 연구)

  • Kim, Jong-Chan;Ban, Kyeong-Jin;Kim, Chee-Yong
    • Journal of Korea Multimedia Society
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    • v.14 no.2
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    • pp.329-338
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    • 2011
  • Recent augmentation reality demands more realistic multimedia data with the mixture of various media. High-technology for multimedia data which combines existing media data with various media such as audio and video dominates entire media industries. In particular, there is a growing need to serve augmentation reality, 3-dimensional contents and realtime interaction system development which are communication method and visualization tool in Internet. The existing services do not correspond to generate depth value for 3-dimensional space structure recovery which is to form solidity in existing contents. Therefore, it requires research for effective depth-map generation using 2-dimensional video. Complementing shortcomings of existing depth-map generation method using 2-dimensional video, this paper proposes an enhanced depth-map generation method that defines the depth direction in regard to loss location in a video in which none of existing algorithms has defined.

A Method for Generation of Contour lines and 3D Modeling using Depth Sensor (깊이 센서를 이용한 등고선 레이어 생성 및 모델링 방법)

  • Jung, Hunjo;Lee, Dongeun
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.12 no.1
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    • pp.27-33
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    • 2016
  • In this study we propose a method for 3D landform reconstruction and object modeling method by generating contour lines on the map using a depth sensor which abstracts characteristics of geological layers from the depth map. Unlike the common visual camera, the depth-sensor is not affected by the intensity of illumination, and therefore a more robust contour and object can be extracted. The algorithm suggested in this paper first abstracts the characteristics of each geological layer from the depth map image and rearranges it into the proper order, then creates contour lines using the Bezier curve. Using the created contour lines, 3D images are reconstructed through rendering by mapping RGB images of the visual camera. Experimental results show that the proposed method using depth sensor can reconstruct contour map and 3D modeling in real-time. The generation of the contours with depth data is more efficient and economical in terms of the quality and accuracy.

Multi-view Image Generation by Depth Map Preprocessing (깊이영상의 전처리를 이용한 다시점 영상 생성 방법)

  • Lee, Sang-Beom;Kim, Sung-Yeol;Ho, Yo-Sung
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.697-698
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    • 2006
  • In this paper, we propose a new scheme to generate multi-view images using a depth-image-based rendering (DIBR) technique. In order to improve the quality of multi-view images at newly exposed areas during mesh-based rendering, we preprocess the depth map using a Gaussian smoothing filter. Previous algorithms apply a smoothing filter to the whole depth map even if the depth map is collapsed. After extracting objects from the depth map, we apply the smoothing filter to their boundaries. Finally, we cannot only maintain the depth quality, but also generate high quality multi-view images. Experimental results show that our proposed algorithm outperforms previous works and supports an efficient depth keying technique.

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Propriety analysis of Depth-Map production methods For Depth-Map based on 20 to 3D Conversion - the Last Bladesman (2D to 3D Conversion에서 Depth-Map 기반 제작 사례연구 - '명장 관우' 제작 중심으로 -)

  • Kim, Hyo In;Kim, Hyung Woo
    • Smart Media Journal
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    • v.3 no.1
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    • pp.52-62
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    • 2014
  • Prevalence of common three-dimensional display progresses, increasing the demand for three-dimensional content. Starting from the year 2010 to meet increasing 2D to 3D conversion is insufficient to meet demand content was presented as an alternative. But, Convert 2D to 3D stereo effect only emphasizes content production as a three-dimensional visual fatigue and the degradation of the Quality problems are pointed out. In this study, opened in 2011 'Scenes Guan', the 13 selected Scene is made of the three-dimensional transform the content and the Quality of the transformation applied to the Depth-Map is a visual representation of three-dimensional fatigue and, the adequacy of whether the expert has group interviews and surveys were conducted. Many of the changes are applied to the motion picture of the three-dimensional configurations of Depth-Map conversion technology used in many ways before and after the analysis of the relationship of cascade configurations to create a depth map to the stage. Experiments, presented in this study is a three-dimensional configuration of Depth-Map transformation can lower the production of a three-dimensional visual fatigue and improve the results obtained for a reasonable place was more than half of the experiment accepted the expert group to show a positive reaction were. The results of this study with a rapid movement to convert 2D images into 3D images of applying Depth-map configuration cascade manner to reduce the visual fatigue, to increase the efficiency, and has a three-dimensional perception is the result derived.

Segmentation-Based Depth Map Adjustment for Improved Grasping Pose Detection (물체 파지점 검출 향상을 위한 분할 기반 깊이 지도 조정)

  • Hyunsoo Shin;Muhammad Raheel Afzal;Sungon Lee
    • The Journal of Korea Robotics Society
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    • v.19 no.1
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    • pp.16-22
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    • 2024
  • Robotic grasping in unstructured environments poses a significant challenge, demanding precise estimation of gripping positions for diverse and unknown objects. Generative Grasping Convolution Neural Network (GG-CNN) can estimate the position and direction that can be gripped by a robot gripper for an unknown object based on a three-dimensional depth map. Since GG-CNN uses only a depth map as an input, the precision of the depth map is the most critical factor affecting the result. To address the challenge of depth map precision, we integrate the Segment Anything Model renowned for its robust zero-shot performance across various segmentation tasks. We adjust the components corresponding to the segmented areas in the depth map aligned through external calibration. The proposed method was validated on the Cornell dataset and SurgicalKit dataset. Quantitative analysis compared to existing methods showed a 49.8% improvement with the dataset including surgical instruments. The results highlight the practical importance of our approach, especially in scenarios involving thin and metallic objects.

A Study of Generating Depth map for 3D Space Structure Recovery

  • Ban, Kyeong-Jin;Kim, Jong-Chan;Kim, Eung-Kon;Kim, Chee-Yong
    • Journal of Korea Multimedia Society
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    • v.13 no.12
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    • pp.1855-1862
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    • 2010
  • In virtual reality, there are increasing qualitative development in service technologies for realtime interaction system development, 3- dimensional contents, 3D TV and augment reality services. These services experience difficulties to generate depth value that is essential to recover 3D space to form solidity on existing contents. Hence, research for the generation of effective depth-map using 2D is necessary. This thesis will describe a shortcoming of an existing depth-map generation for the recovery of 3D space using 2D image and will propose an enhanced depth-map generation algorithm that complements a shortcoming of existing algorithms and utilizes the definition of depth direction based on the vanishing point within image.

Fast Intra Mode Decision Algorithm for Depth Map Coding using Texture Information in 3D-AVC (3D-AVC에서 색상 영상 정보를 이용한 깊이 영상의 빠른 화면 내 예측 모드 결정 기법)

  • Kang, Jinmi;Chung, Kidong
    • Journal of Korea Multimedia Society
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    • v.18 no.2
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    • pp.149-157
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    • 2015
  • The 3D-AVC standard aims at improving coding efficiency by applying new techniques for utilizing intra, inter and view predictions. 3D video scenes are rendered with existing texture video and additional depth map. The depth map comes at the expense of increased computational complexity of the encoding process. For real-time applications, reducing the complexity of 3D-AVC is very important. In this paper, we present a fast intra mode decision algorithm to reduce the complexity burden in the 3D video system. The proposed algorithm uses similarity between texture video and depth map. The best intra prediction mode of the depth map is similar to that of the corresponding texture video. The early decision algorithm can be made on the intra prediction of depth map coding by using the coded intra mode of texture video. Adaptive threshold for early termination is also proposed. Experimental results show that the proposed algorithm saves the encoding time on average 29.7% without any significant loss in terms of the bit rate or PSNR value.

Depth-Map Generation using Fusion of Foreground Depth Map and Background Depth Map (전경 깊이 지도와 배경 깊이 지도의 결합을 이용한 깊이 지도 생성)

  • Kim, Jin-Hyun;Baek, Yeul-Min;Kim, Whoi-Yul
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2012.07a
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    • pp.275-278
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    • 2012
  • 본 논문에서 2D-3D 자동 영상 변환을 위하여 2D 상으로부터 깊이 지도(depth map)을 생성하는 방법을 제안한다. 제안하는 방법은 보다 정확한 깊이 지도 생성을 위해 영상의 전경 깊이 지도(foreground depth map)와 배경 깊이 지도(background depth map)를 각각 생성 한 후 결합함으로써 보다 정확한 깊이 지도를 생성한다. 먼저, 전경 깊이 지도를 생성하기 위해서 라플라시안 피라미드(laplacian pyramid)를 이용하여 포커스/디포커스 깊이 지도(focus/defocus depth map)를 생성한다. 그리고 블록정합(block matching)을 통해 획득한 움직임 시차(motion parallax)를 이용하여 움직임 시차 깊이 지도를 생성한다. 포커스/디포커스 깊이 지도는 평탄영역(homogeneous region)에서 깊이 정보를 추출하지 못하고, 움직임 시차 깊이 지도는 움직임 시차가 발생하지 않는 영상에서 깊이 정보를 추출하지 못한다. 이들 깊이 지도를 결합함으로써 각 깊이 지도가 가지는 문제점을 해결하였다. 선형 원근감(linear perspective)와 선 추적(line tracing) 방법을 적용하여 배경깊이 지도를 생성한다. 이렇게 생성된 전경 깊이 지도와 배경 깊이 지도를 결합하여 보다 정확한 깊이 지도를 생성한다. 실험 결과, 제안하는 방법은 기존의 방법들에 비해 더 정확한 깊이 지도를 생성하는 것을 확인할 수 있었다.

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Generation of ROI Enhanced High-resolution Depth Maps in Hybrid Camera System (복합형 카메라 시스템에서 관심영역이 향상된 고해상도 깊이맵 생성 방법)

  • Kim, Sung-Yeol;Ho, Yo-Sung
    • Journal of Broadcast Engineering
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    • v.13 no.5
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    • pp.596-601
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    • 2008
  • In this paper, we propose a new scheme to generate region-of-interest (ROI) enhanced depth maps in the hybrid camera system, which is composed of a low-resolution depth camera and a high-resolution stereoscopic camera. The proposed method creates an ROI depth map for the left image by carrying out a three-dimensional (3-D) warping operation onto the depth information obtained from the depth camera. Then, we generate a background depth map for the left image by applying a stereo matching algorithm onto the left and right images captured by the stereoscopic camera. Finally, we merge the ROI map with the background one to create the final depth map. The proposed method provides higher quality depth information on ROI than the previous methods.