• Title/Summary/Keyword: declarative knowledge

Search Result 34, Processing Time 0.036 seconds

창의성과 비판적 사고

  • Kim, Yeong Jeong
    • Korean Journal of Cognitive Science
    • /
    • v.13 no.4
    • /
    • pp.80-80
    • /
    • 2002
  • The main thesis of this article is that the decisive point of creativity education is the cultivation of critical thinking capability. Although the narrow conception of creativity as divergent thinking is not subsumed under that of critical thinking, the role of divergent thinking is not so crucial in the science context of creative problem-solving. On the contrary, the broad conception of creativity as focusing on the reference to utility and the third conception of creativity as a process based on the variation and combination of existing pieces of information are crucial in creative problem-solving context, which are yet subsumed under that of critical thinking. The emphasis on critical thinking education is connected with the characteristics of contemporary knowledge-based society. This rapidly changing society requires situation-adaptive or situation-sensitive cognitive ability, whose core is critical thinking capability. Hence, the education of critical thinking is to be centered on the learning of blowing-how and procedural knowledge but not of knowing-that and declarative knowledge. Accordingly, the learning of critical thinking is to be headed towards the cultivation of competence but not just of performance. In conclusion, when a rational problem-solving through critical and logical thinking turns out consequently to be novel, we call it creative thinking. So, creativity is an emergent property based on critical and logical thinking.

창의성과 비판적 사고

  • 김영정
    • Korean Journal of Cognitive Science
    • /
    • v.13 no.4
    • /
    • pp.81-90
    • /
    • 2002
  • The main thesis of this article is that the decisive point of creativity education is the cultivation of critical thinking capability. Although the narrow conception of creativity as divergent thinking is not subsumed under that of critical thinking, the role of divergent thinking is not so crucial in the science context of creative problem-solving. On the contrary, the broad conception of creativity as focusing on the reference to utility and the third conception of creativity as a process based on the variation and combination of existing pieces of information are crucial in creative problem-solving context, which are yet subsumed under that of critical thinking. The emphasis on critical thinking education is connected with the characteristics of contemporary knowledge-based society. This rapidly changing society requires situation-adaptive or situation-sensitive cognitive ability, whose core is critical thinking capability. Hence, the education of critical thinking is to be centered on the learning of blowing-how and procedural knowledge but not of knowing-that and declarative knowledge. Accordingly, the learning of critical thinking is to be headed towards the cultivation of competence but not just of performance. In conclusion, when a rational problem-solving through critical and logical thinking turns out consequently to be novel, we call it creative thinking. So, creativity is an emergent property based on critical and logical thinking.

  • PDF

The Effects of Elementary Science Lessons Emphasizing Social Interactions on the Metacognition, Learning Motive and Academic Achievement (사회적 상호 작용을 강조한 초등 과학 수업이 메타인지, 과학 학습 동기, 학업 성취도에 미치는 영향)

  • Bae, Jin-Ho;Ok, Soo-Kyoung
    • Journal of Korean Elementary Science Education
    • /
    • v.28 no.4
    • /
    • pp.519-528
    • /
    • 2009
  • The purpose of this study was to investigate the effect of social interaction on metacognition, learning motive and academic achievement in elementary science learning. The science lessons emphasizing social interactions that is applied to this study was comprised of 5 stages, 'introduction', 'inquiry activity', 'small group emergent activity', 'large group emergent activity', 'conclusion and assessment'. The results of this study were as follows: First, applying the learning model emphasizing social interaction to the experimental group led to a significant difference between the result of the pre- and post-test, regarding metacognition, especifically those of declarative knowledge. And meaningful difference was drawn from the results of all elements in the lower category of regulation of cognition between the experimental and comparison group. Second, a significant difference was found between the pre- and post-test regarding learning motive, especially those of attention, relation, and self-confidence. Third, after applying the learning model emphasizing social interaction to the science classes of the experimental group, students' academic achievement improved significantly in the post-test, compared to the results of pre-test.

  • PDF

A New Approach to Active Documents and its Application (능동문서에 대한 새로운 접근법과 그 응용)

  • 남철기;배재학;장길상
    • Journal of KIISE:Software and Applications
    • /
    • v.30 no.3_4
    • /
    • pp.347-357
    • /
    • 2003
  • The web is an important source of information and most of Web applications are based on form documents in HTML-based form documents only play a role as user interfaces, and they do not involve the procedures or rules if business process which form document designers assume. However, from documents imply methods for treating documents, and these embedded procedural knowledge can be utilized.actively in automation of business process. In this respect, we Investigate the activeness of documents with cognitive science to automate business processes based on from documents. Through this, we have a new concept and applicability of active documents. Our active documents include business rules and declarative knowledge to support the automation of document processing. Also, we propose a processing framework for the active documents. The framework has two phases: build-time and run-time. in order to demonstrate the usefulness of the proposed framework, a prototype called ActiveForm is designed and implemented for requisition processing them in an inference engine can enhance the intelligence of Internet applications.

The Effects of Metacognitive Training in Math Problem Solving Using Smart Learning System (스마트 러닝 시스템을 활용한 수학 문제 풀이 맥락에서 메타인지 훈련의 효과)

  • Kim, Sungtae;Kang, Hyunmin
    • The Journal of the Convergence on Culture Technology
    • /
    • v.8 no.1
    • /
    • pp.441-452
    • /
    • 2022
  • Training using metacognition in a learning environment is one of the topics that have been continuously studied since the 1990s. Metacognition can be broadly divided into declarative metacognitive knowledge and procedural metacognitive knowledge (metacognitive skills). Accordingly, metacognitive training has also been studied focusing on one of the two metacognitive knowledge. The purpose of this study was to examine the role of metacognitive skills training in the context of mathematical problem solving. Specifically, the learner performed the prediction of problem difficulty, estimation of problem solving time, and prediction of accuracy in the context of a test in which problems of various difficulty levels were mixed within a set, and this was repeated 5 times over a total of 5 weeks. As a result of the analysis, we found that there was a significant difference in all three predictive indicators after training than before training, and we revealed that training can help learners in problem-solving strategies. In addition, we analyzed whether there was a difference between the experiment group and control group in the degree of test anxiety and math achievement. As a result, we found that learners in the experiment group showed less emotional and relationship anxiety at 5 weeks. This effect through metacognitive skill training is expected to help learners improve learning strategies needed for test situations.

Implementation of an Agent-centric Planning of Complex Events as Objects of Pedagogical Experiences in Virtual World

  • Park, Jong Hee
    • International Journal of Contents
    • /
    • v.12 no.1
    • /
    • pp.25-43
    • /
    • 2016
  • An agent-centric event planning method is proposed for providing pedagogical experiences in an immersed environment. Two-level planning is required at in a macro-level (i.e., inter-event level) and an intra-event level to provide realistic experiences with the objective of learning declarative knowledge. The inter-event (horizontal) planning is based on search, while intra-event (vertical) planning is based on hierarchical decomposition. The horizontal search is dictated by several realistic types of association between events besides the conventional causality. The resulting schematic plan is further augmented by conditions associated with those agents cast into the roles of the events identified in the plan. Rather than following a main story plot, all the events potentially relevant to accomplishing an initial goal are derived in the final result of our planning. These derived events may progress concurrently or digress toward a new main goal replacing the current goal or event, and the plan could be merged or fragmented according to their respective lead agents' intentions and other conditions. The macro-level coherence across interconnected events is established via their common background world existing a priori. As the pivotal source of event concurrency and intricacy, agents are modeled to not only be autonomous but also independent, i.e., entities with their own beliefs and goals (and subsequent plans) in their respective parts of the world. Additional problems our method addresses for augmenting pedagogical experiences include casting of agents into roles based on their availability, subcontracting of subsidiary events, and failure of multi-agent event entailing fragmentation of a plan. The described planning method was demonstrated by monitoring implementation.

An Analysis of Laboratory Instructions in Elementary School Science (초등학교 과학 실험 수업 분석)

  • Yang, Il-Ho;Jeong, Jin-Woo;Hur, Myung;Kim, Young-Shin;Kim, Jin-Soo;Cho, Hyun-Jun;Oh, Chang-Ho
    • Journal of Korean Elementary Science Education
    • /
    • v.25 no.3
    • /
    • pp.281-295
    • /
    • 2006
  • The purpose of this study was to analyze laboratory instructions used in elementary school science lessons by utilizing an analysis instrument for science laboratory instruction(AISLI). This analysis instrument was comprised of 3 elements; the aim of the laboratory activity, the interaction generated, and the inquiry process. There were also a total of 20 sub-categories and its validity was identified at 0.89 by four science educators. For the purposes of this study, 90 laboratory instructions were video-recorded, then transcribed. Laboratory instructions were analyzed by three analyst teams, and the inter-rater reliability within teams was checked through Pearson correlation, with a score of 0.91. The results of this study were as follows: the two principle aims of laboratory activity, namely, to acquire declarative knowledge and to increase attitudes toward science, were observed to be in evidence in 98.9% and 92.2% in laboratory instructions, and the levels of categories of the interaction and inquiry processes were situated at level-1. The implications of these results are that laboratory instructions currently in use do not place sufficient demands upon students' scientific thinking and are not at all conducive to student-centered activities. Therefore in order to remedy this situation, the usefulness of current science laboratory instructions need to be re-evaluated.

  • PDF

Analyses of the Aims of Laboratory Activity, Interaction, and Inquiry Process within Laboratory Instruction in Secondary School Science (중등학교 과학 실험 수업에 대한 실험 목적.상호 작용.탐구 과정의 분석)

  • Yang, Il-Ho;Jeong, Jin-Woo;Kim, Young-Shin;Kim, Min-Kyung;Cho, Hyun-Jun
    • Journal of the Korean earth science society
    • /
    • v.27 no.5
    • /
    • pp.509-520
    • /
    • 2006
  • The purpose of this study was to analyze laboratory instructions in a secondary school science with an analysis instrument on science laboratory instruction. For its purpose, we used an instrument that analyzes three dimensions of the secondary laboratory instructions. This analysis instrument was composed of 3 categories (the aim of the laboratory activity, interaction, and inquiry process) which are spread into 20 sub-categories, and its validity was checked by four science educators with factor of 0.89. For its purpose, 21 sessions of lab instructions were video-recorded and transcribed. According to the results, in the aims category, the instructions mainly focused on two aims; acquiring the declarative knowledge and increasing attitudes toward science. In the interaction category, some of the observations made were that the teachers's questions could not gather the students' divergent thinking, their directive instructions were centered around themselves rather than giving opportunities for students to be centered within laboratory activities, and students' interaction were rarely shown. Therefore, interaction was classified as level I. In the inquiry process, presenting phenomenon or questionings about the subjects were little observed, and students' hypothesizing and predicting were almost nonexistent. Most of the activity designs within lab session were given from the teachers' directions or worksheets, and students solely focused on data collecting and recording. Hence, inquiry process were classified level I.

The Nature of Science Reflected in Exhibitions of Natural History Museums (자연사박물관의 전시에 반영된 과학의 본성)

  • Lee Sun-Kyung;Shin Myeong-Kyeong;Kim Chan-Jong
    • Journal of the Korean earth science society
    • /
    • v.26 no.5
    • /
    • pp.376-386
    • /
    • 2005
  • This study investigated to describe how the nature of science is revealed in the four natural history museums in Korea. Natural history museums are well considered as informal settings of education, and the nature of science has been one of major topics stressed in science education. Therefore, the revelation of this topic is supposedly reflected in developing museum exhibitions. In each of the four target natural history museum or natural history exhibition, the representative exhibits subtitled by scientific inquiry and cases dealing with history of science were selected for the study. The analyzing exhibits focused on whether exhibitions were labeled with emphasis on declarative description or interpretative one. In analyzing the contents, the focus was on the concerns of scientists, scientific community, social and cultural aspects, uncertainty of scientific knowledge, and providing sufficient evidences. All things considered, it was hard to conclude that every target exhibit clearly considered the nature of science as an essential element, in designing and developing their exhibitions. More deliberate input of nature of science is suggested for worldly renowned natural history museums, because previous researches keep insisting that the nature of science would be more efficiently achieved in an informal educational setting rather than in classrooms.

A Program Transformational Approach for Rule-Based Hangul Automatic Programming (규칙기반 한글 자동 프로그램을 위한 프로그램 변형기법)

  • Hong, Seong-Su;Lee, Sang-Rak;Sim, Jae-Hong
    • The Transactions of the Korea Information Processing Society
    • /
    • v.1 no.1
    • /
    • pp.114-128
    • /
    • 1994
  • It is very difficult for a nonprofessional programmer in Koera to write a program with very High Level Language such as, V,REFINE, GIST, and SETL, because the semantic primitives of these languages are based on predicate calculus, set, mapping, or testricted natural language. And it takes time to be familiar with these language. In this paper, we suggest a method to reduce such difficulties by programming with the declarative, procedural constructs, and aggregate constructs. And we design and implement an experimental knowledge-based automatic programming system. called HAPS(Hangul Automatic Program System). HAPS, whose input is specification such as Hangul abstract algorithm and datatype or Hangul procedural constructs, and whose output is C program. The method of operation is based on rule-based and program transformation technique, and the problem transformation technique. The problem area is general problem. The control structure of HAPS accepts the program specification, transforms this specification according to the proper rule in the rule-base, and stores the transformed program specification on the global data base. HAPS repeats these procedures until the target C program is fully constructed.

  • PDF