• Title/Summary/Keyword: data synchronization

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Issues in structural health monitoring employing smart sensors

  • Nagayama, T.;Sim, S.H.;Miyamori, Y.;Spencer, B.F. Jr.
    • Smart Structures and Systems
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    • v.3 no.3
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    • pp.299-320
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    • 2007
  • Smart sensors densely distributed over structures can provide rich information for structural monitoring using their onboard wireless communication and computational capabilities. However, issues such as time synchronization error, data loss, and dealing with large amounts of harvested data have limited the implementation of full-fledged systems. Limited network resources (e.g. battery power, storage space, bandwidth, etc.) make these issues quite challenging. This paper first investigates the effects of time synchronization error and data loss, aiming to clarify requirements on synchronization accuracy and communication reliability in SHM applications. Coordinated computing is then examined as a way to manage large amounts of data.

A Content-Based Synchronization Approach using Scene Keywords in Enhanced TV based on MPEG-4 (MPEG-4 기반 연동형 방송에서 장면 키워드를 이용한 내용 기반 동기화 기법)

  • Yim, Hyun-Jeong;Lim, Soon-Bum
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.6
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    • pp.737-741
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    • 2010
  • When implementing Enhanced TV services, the time synchronization between the video stream that forms the background and the data contents overlaid on audio/video is an important issue. Currently, however, the basic method of synchronizing the data in the MPEG-4 environment is based on absolute time values. For more efficient synchronization when developing Enhanced TV content, this paper proposes a content-based synchronization in which the data content varies depending on the video content. The proposed content-based synchronization method is implemented by defining BIFS nodes more widely, based on scene keywords, and then using the metadata of MPEG7.

Data Send-Receive Structure for Online Game Synchronization (온라인 게임 동기화를 위한 데이터 송수신 구조)

  • Ju, Woo-Suk
    • Journal of Korea Game Society
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    • v.10 no.6
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    • pp.147-155
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    • 2010
  • On this paper, suggests a communication structure making possible to fast data send-receive for the gaming process synchronization. For these things, first of all, analyze the data send-receive speed effecting on the online game by the game genre. Moreover, we suggested a proper data communication structure like real-time online action game genre which gaming synchronization effects on the gaming process. Communication structure suggested on this paper is being used with TCP/UDP protocol, and it is applied to the network system and verify improved data send-receive speed. These data send-receive structure can be applied to the various online games.

Performance Analysis of Synchronization Communication Protocols for Real-Time Multimedia Services (실시간 멀티미디어 서비스용 동기 통신 프로토콜의 성능 분석)

  • 김태규;조동호
    • Journal of the Korean Institute of Telematics and Electronics A
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    • v.31A no.4
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    • pp.1-10
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    • 1994
  • In the real-time delivery of multimedia data streams over networks, the interruption of continuity in a single media stream and the mismatching of the data within the same time interval in multimedia data streams transfered in paralled on different channels are considered as the most serious synchronization problems. There are several mechanisms proposed to handle these problems. In this paper, these mechanisms are analyzed and compared in various point of view by the computer simulation. According to the simulation results, it has been shown that the method which uses the segmentation and the method which uses the seperate synchronization channel are superior to the method which uses the synchronization marks in view of the real-time transmission and quality of sevice. On the other hand, it can be seen that the method which uses the segmentation is superior to the method which uses the seperate synchronization channel from a channel utilization's point of view.

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Multimedia Synchronization Scenario Method for Synchronization Anomaly (동기이상을 위한 멀티미디어 동기시나리오방법)

  • 전병호;김태균
    • Journal of the Korean Institute of Telematics and Electronics A
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    • v.31A no.9
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    • pp.44-52
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    • 1994
  • When a constructed multimedia application system transfers a various media of which quality of service is different, a previously constituted synchronization at source site generates the synchronization anomaly that the synchronization relation is broken by a delay or a data loss at destination. To solve the synchronization anomaly, we propose the “Multimedia synchronization scenario method : MSSM” which defines as one(1) event all objects generated at multimedia application and creates the optimal scenario of multimedia presentation under temporal constraints. The characteristics of MSSM can minimize the delay effect, guarantee the media stream continuity for preventing the media stretch, and provide the synchronization information to a user and/or a system. After deciding a synchronization possibility. MSSM confirm user its information. If there is a synchronization possibility. MSSM products optimal multimedia presentation scenario, and can present multimedia adaptively.

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An Implementation of Clock Synchronization in FPGA Based Distributed Embedded Systems Using CDR (CDR을 사용한 FPGA 기반 분산 임베디드 시스템의 클록 동기화 구현)

  • Song, Jae-Min;Jung, Yong-Bae;Park, Young-Seak
    • IEMEK Journal of Embedded Systems and Applications
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    • v.12 no.4
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    • pp.239-246
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    • 2017
  • Time synchronization between distributed embedded systems in the Real Time Locating System (RTLS) based on Time Difference of Arrival (TDOA) is one of the most important factors to consider in system design. Clock jitter error between each system causes many difficulties in maintaining such a time synchronization. In this paper, we implemented a system to synchronize clocks between FPGA based distributed embedded systems using the recovery clock of CDR (clock data recovery) used in high speed serial communication to solve the clock jitter error problem. It is experimentally confirmed that the cumulative time error that occurs when the synchronization is not performed through the synchronization logic using the CDR recovery clock can be completely eliminated.

A Detection Method for Synchronization Secession in Frame for The EUROCOM Communication System (EUROCOM 통신시스템의 동기이탈 검출 방법)

  • 이승수
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.10A
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    • pp.853-858
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    • 2003
  • In the EUROCOM communication system, it defines frame structures as data rate. each frame includes a synchronization bit as frame alignment signal. In my paper proposes a FAS detector for determining state of synchronization as compare received data with FAS pattern, also presents a new detection method for synchronization secession which can decide acquisition state of synchronization with searching a synchronization channel through entire channels in frame.

Time Management System for Applications of UAV Network

  • Lee, Won-Seok;Jang, Jun-Yong;Song, Hyoung-Kyu
    • Journal of Positioning, Navigation, and Timing
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    • v.9 no.4
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    • pp.405-409
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    • 2020
  • This paper proposes time management system for unmanned aerial vehicle (UAV) network. The computers of the UAVs need time synchronization that time offset does not exceed the minimum interval of data samples for errorless data blending between the computers. The proposed time management system is composed of time synchronization and general management systems for UAV control. The systems communicate each other for time information and control signals. The synchronization system uses improved version of existing time offset estimation that network time protocol (NTP) uses. The time synchronization is operated when the time offset of any UAV exceeds threshold that preconfigured by the general management system. The demonstration of prototype shows stable time synchronization satisfying preconfigured threshold.

Construction of Embedded Data Synchronization Gateway (임베디드 자료동기화 게이트웨이 구축)

  • Park, Ju-Geon;Park, Kee-Hyun;Woo, Jong-Jung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.2
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    • pp.335-342
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    • 2010
  • Nowadays, the major manufacturer of the mobile devices has offered its own solution for the data synchronization. But each manufacturer uses its proprietary data synchronization method so that the compatibility of data can not be guaranteed. To solve such problems, a gateway is needed to convert different forms of data into a unified form of data and vice versa. Some problems have been found in the experiments with the previously implemented gateway. First, a bottleneck state might arise if a number of mobile devices request data synchronization simultaneously. Second, the gateway itself would become a serious vulnerable point to an attack during the process of converting received data. The proposed gateway can solve this bottleneck state and security issue since it converts data and processes synchronization request in a mobile device. In this paper, the proposed gateway is constructed and the results of some experiments with the gateway are presented. According to the results, the proposed gateway operates properly and it is relatively insensitive to the bottleneck state.

A New Synchronization Scheme for Parallel Processing of Loop with Constant and Variable Dependence Distance (불변 및 가변 종속거리를 갖는 루프의 병렬처리를 위한 새로운 동기화 기법)

  • 이광형;황종선;박두순
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.32B no.5
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    • pp.693-701
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    • 1995
  • In most application programs, loops usually comprise most of the computation in a program and are the most important source of parallelism. When loops are executed on multiprocessors, the cross iteration data dependences need to be enforced by synchronization between processors. Existing synchronization schemes have been studied mainly on the loop with constant dependence distance. When these schemes are applied to the loop with variable dependence distance, there exists lots of overhead by the use of unnecessary synchronization variables and execution of unuseful synchronization instructions. Even though there exist various variable synchronization schemes, they have a lot of run-time overhead to compute synchronization information. In this paper, we present a new synchronization scheme, Synch-Free/Synch-Hold for managing synchronization efficiently on the loop with constant and variable dependence distance.

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