• 제목/요약/키워드: data characters

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Expression Types and Characteristics of Cartoon and Animation Characters in Contemporary Fashion (현대패션에 나타난 만화와 애니메이션 캐릭터의 표현유형과 특성)

  • Kim, Sun-Young
    • Journal of the Korean Society of Clothing and Textiles
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    • 제34권11호
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    • pp.1912-1922
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    • 2010
  • This paper examines the types and characteristics of cartoon and animation characters in contemporary fashion in order to provide the basic data necessary for the development and use of fashion character designs that develop creative designs and culturally high values. This study examined the relevant literature, reviewed local publications, foreign fashion magazines, and Internet data from 2000 to 2009. In this way, it analyzed various visual images that reflect cartoon and animation characters in case studies. This paper found some expression types, which are the direct expression of characters through print or collage, the borrowing of character images, the use of cartoon expression techniques, and the use of characters for the composition of clothing forms. Those expression types had some similar characteristics. The first is the expression of a kidult-like entertainment that reflected the inner psychology of adults trying to escape from a complicated modem society and returning to their childhood. The second is the expression of satire. Cartoon and animation characters were used as a medium for pointing out social irregularities and evil deeds that taught the lesson of good triumphing over the evil in fashion; they expressed the satire of the modem society and delivered a message of purity and hope. The third is the use of a decorative factor. Each character was printed in primary colors or expressed in colorful beads, and serial cartoon scenes were printed on clothes and used to make a decorative effect of fashion designs.

Study on the Characters' Role and Personality Difference in the Series Animation Works (시리즈 애니메이션 캐릭터의 역할과 성격 변화에 대한 고찰)

  • Kong, Hyunhee;Sung, Rea
    • Journal of Information Technology Applications and Management
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    • 제29권4호
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    • pp.51-60
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    • 2022
  • This study was conducted on characters who play the main character of the spin-off work based on the image in the original. Through the analysis of the original and spin-off works, the role type and characteristics according to the characters' roles were analyzed. It was analyzed that Rex, Bo Peep, and Forky, the main characters of the Toy Story spin-off works, had characteristics described in the original, which were not the main characters, and changed when they appeared in the spin-off works. First, it shows a tendency to add a new personality to play the role of the main character who solves problems and leads the story development while maintaining the existing personality characteristics in the original. Second, in order to play the main character in the spin-off work, these main characters are strongly revealed in the characteristics of the faithful type 6, and the achiever type 3, respectively. The reason why the characters' personality in the existing original have continuity is that if the personality of the existing characters change rapidly, they may contradict the audience's existing perception, preventing them from being immersed in the spin-off protagonist itself and the story development. However, the main characteristics of personality type 6 and personality type 3 are described only by considering the character's role as a helper to solve the problem and the characters' characteristics, but in order to solve the problem in spin-off, the animation producers are determined to achieve the goal. An understanding of this result will greatly help animation producers plan the character in consideration.

의복형용에 따른 가치평가에 관한 연구

  • 김영하;유태순
    • Journal of the Korean Society of Costume
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    • 제25권
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    • pp.119-132
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    • 1995
  • The purposes of this study were to consider the aesthetic side in the clothing positively, search the relationships of the preferance and the aesthetic factors in the general costume of body form, analyze consumer's characters against the value evaluation factors. Stimuli and questionaries were used in this study. The stimuli were twelve color photographs on clothed bodies differing in the degree of beauty and function. The scales were chosen to measure variables refering to sundry records, prediminary exam-ination. The following null-hypothese were estabilished for this study. Ⅰ. Viewer's preferance for the general 4 costumes of body forms will haved significant relationship with aesthetic factors of clothing Ⅱ. Value evaluation factors of clothing will be significantly different according to the vari-ous viewer's characters. Data were abtained from 160 females stu-dents. The data were analyzed by using spsspc+ program-correlation coefficient, one-way ANOVA and scheffe-test. The results were as follows. Ⅰ. The viewer's preferance for general 4 costumes of body forms has significant re-lationship with aesthetic factors of clothing Ⅱ. Value evaluation factors of clothing are significantly different according to the various viewer's characters.

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A Study on the method of creates a realty 3D sign language gesture

  • Ku, Ja-Hyo;Jo, Nam-Chul;Yang, Seong-Bok
    • 한국정보컨버전스학회:학술대회논문집
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    • 한국정보컨버전스학회 2008년도 International conference on information convergence
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    • pp.185-188
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    • 2008
  • The developments of digital and multimedia have been increasing the demand of humans desiring the acquisition of real and intuitive information and diversified expressions and the use of animation characters are continually increasing in mass media. With the development of graphic techniques, these expressions of animation characters have become enabled of real and smooth representations. Although, in general, even fine movements of the hair of characters can be expressed using diverse data input devices, the studies on the multimedia technologies for disabled persons are quite insufficient. In this paper, Directness it extracts the data which it move sign language and It propose the method which creates a realty 3D sign language gesture.

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Effect of Feeding Different Maturity Leaves and Intermixing of the Leaves on Commercial Characters of Bivoltine Hybrid Silkworm (Bombyx mori L.)

  • Rahmathulla, V.K.;Raj, Tilak;Himanthraj, M.T.;Vindya, G.S.;Devi, R.G.Geetha
    • International Journal of Industrial Entomology and Biomaterials
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    • 제6권1호
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    • pp.15-19
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    • 2003
  • The study evaluated the influence of feeding different maturity leaves i.e., tender, medium, coarse and mixed leaves of three different maturity during late larval stages of new bivoltine race $(CSR_{3} {\times} CSR_{6})$. The data were compared with shoot feeding and control batches in which conventional feeding method was followed. The most of the larval and cocoon characters were recorded significantly higher in tender leaves fed batches followed by T4 batch (2 times tender and 1 time coarse leaves). Lowest melting percentage (1.494%) was recorded in T4 and highest (4.69%) was recorded in coarse leaf (T3) fed batches. Significantly higher post cocoon parameters viz., average filament length, non-breakable filament length, renditta and raw silk percentage were recorded in tender loaves fed batches.

A Study on Non-Verbal Expressions for the Realization of Narrative Visualization -Focusing on a 3D Cat Character, "Puss" (내러티브 시각화 구현을 위한 비언어적 표현 연구-3D 고양이 캐릭터 "Puss"를 중심으로)

  • Lee, Young-Suk;Kim, Sang-Nam
    • Journal of Korea Multimedia Society
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    • 제19권3호
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    • pp.659-672
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    • 2016
  • In animated films, characters materialize narratives through acting. The narrative is an element to materialize accurate delivery of lines and emotions. The non-verbal actions should express lots of emotions and lines in scenes, and also they can be used as a way of empathy. This study analyzed the visualization factors of narrative focusing on a cat character frequently shown in animated films. For this, the visualization factors of non-verbal actions expressed in characters' personal space and dynamic space were extracted. Based on this, it aims to suggest the emotion expressing method of characters to realize effective narrative visualization. In the future, it aims to be used as reference data in case when producing non-verbal communication for 3D characters.

Extraction of figures and characters with the aid of color discrimination

  • Sakai, Y.;Kitazawa, M.;Kuo, Y.
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1995년도 Proceedings of the Korea Automation Control Conference, 10th (KACC); Seoul, Korea; 23-25 Oct. 1995
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    • pp.303-306
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    • 1995
  • The present paper deals with extraction of figures and characters from their background using the knowledge of color. At each pixel of the image on the CRT sent from a video camera, RGB values are transformed into the values in another color system, HSI, where "H" denotes hue;"S" denotes saturation;"I" denotes intensity. Representing color in HSI color space is advantageous, since a human feels color mainly in hue with the aid of brightness and purity. Comparing HSI data thus obtained with the masked original image detects noise-free edges included in the orginal image. Then setting a set of HSI thresholds and changing it identifies the portion of image of the same color. This color information is used in recongnizing characters and figures as an auxiliary system of a hierachical figure categorization method for characters and figures recognition.cters and figures recognition.

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A Study on the Fractal Attractor Creation and Analysis of the Printed Korean Characters

  • Shon, Young-Woo
    • Journal of information and communication convergence engineering
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    • 제1권1호
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    • pp.53-57
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    • 2003
  • Chaos theory is a study researching the irregular, unpredictable behavior of deterministic and non-linear dynamical system. The interpretation using Chaos makes us evaluate characteristic existing in status space of system by tine series, so that the extraction of Chaos characteristic understanding and those characteristics enables us to do high precision interpretation. Therefore, This paper propose the new method which is adopted in extracting character features and recognizing characters using the Chaos Theory. Firstly, it gets features of mesh feature, projection feature and cross distance feature from input character images. And their feature is converted into time series data. Then using the modified Henon system suggested in this paper, it gets last features of character image after calculating Box-counting dimension, Natural Measure, information bit and information dimension which are meant fractal dimension. Finally, character recognition is performed by statistically finding out the each information bit showing the minimum difference against the normalized pattern database. An experimental result shows 99% character classification rates for 2,350 Korean characters (Hangul) using proposed method in this paper.

Character Recognition using Regional Structure

  • Yoo, Suk Won
    • International Journal of Advanced Culture Technology
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    • 제7권1호
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    • pp.64-69
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    • 2019
  • With the advent of the fourth industry, the need for office automation with automatic character recognition capabilities is increasing day by day. Therefore, in this paper, we study a character recognition algorithm that effectively recognizes a new experimental data character by using learning data characters. The proposed algorithm computes the degree of similarity that the structural regions of learning data characters match the corresponding regions of the experimental data character. It has been confirmed that satisfactory results can be obtained by selecting the learning data character with the highest degree of similarity in the matching process as the final recognition result for a given experimental data character.

Seasonal Variation of Reproductive Characters in Two Introduced Species of Taraxacum (두 외래종 민들레 번식 특성의 계절적 변이)

  • 강혜순;최유미
    • The Korean Journal of Ecology
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    • 제21권5_1호
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    • pp.457.2-486
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    • 1998
  • Ecological success of introduced species is frequently attributed to the reproductive characters of those species. We examined the relationship between both flowering season and plant size and reproductive characters in two introduced species of Taraxacum, e.g., T. officinale and T.laevigatum. Seventy six plants of T. officinale and 23 plants of T. laevigatum were randomly tagged from a population at the sungshin Women's University in April of 1997. The size and number of vegetative characters such as rosette diameter, leaf number, and the largest leaf length and width were measured for each plant at the onset of flowering. The infructescence was collected continually from each plant before seed dispersal from April to August of 1997. The number of infructescence per plant, and seed number and total seed weight per infructescence were measured. Mean individual seed weight per infructescence was also obtained. T. officinale possessed larger sized, but smaller number of, leaves than T. laevigatum, thereby resulting in no significant difference in total leaf area. There was a trend that vegetatively larger plants in both of these species produced reproductive characters larger in size or greater in number, except for seed number and total seed weight per infructescence in T. laevigatum. All reproductive characters examined in T. officinale decreased toward the end of flowering season. In T. laevigatum, infructescence number per plant also declined during a flowering season: however, mean seed number per infructescence increaed toward the end of flowering season with no significant seasonal change in the total seed weight per infructescence. T. officinale produced on average about twice as many seeds per plant as T. laevigatum during a growing season. These two Taraxacum species produced quite small seeds in size compared to the endemic species, exhibiting a far better dispersal ability of introduced species. These data demonstrate that most reproductive characters decline in size and number in both species during a long flowering period, but the two species appear to employ different strategies to achieve reproductive success in disturbed habitats.

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