• 제목/요약/키워드: customer churn

검색결과 55건 처리시간 0.02초

The Impact of Customer Value and Internet Shopping Mall on Customer Satisfaction and Customer Loyalty

  • Sun, Han-Gil
    • 정보관리연구
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    • 제40권1호
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    • pp.183-197
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    • 2009
  • With development of the internet, internet shopping is taking its place as one of digitalization industries transcending time and space beyond the scope of commercial activities as the means of goods sales and purchase. We studied about the relations of customer value, environment of internet shopping mall, customer satisfaction and loyalty. Customer value is customers' subjective evaluation, which is formed after their purchasing and consuming. Customer satisfaction can be characterized as post-purchase evaluation of product quality given pre-purchase expectations. Customer loyalty is a potentiality or ensure of durative relationship between customer and enterprises. Customer satisfaction functions as an antecedent of customer loyalty, while customer value does customer satisfaction. It prevents customer churn and consolidates retention, thereby constituting an important cause of customer loyalty. This study shows that customer value, environment of internet shopping mall and customer satisfaction are each found to have a direct effect on customer loyalty. The results provide empirical support for relation between customer satisfaction and loyalty. To increase customer satisfaction and customer loyalty in internet shopping mall is the primary purpose of this study. We believe that only high quality based customer programs accompanied by well designed loyalty programs can be effective in increasing customer retention.

Analyzing Customer Management Data by Data Mining: Case Study on Chum Prediction Models for Insurance Company in Korea

  • Cho, Mee-Hye;Park, Eun-Sik
    • Journal of the Korean Data and Information Science Society
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    • 제19권4호
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    • pp.1007-1018
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    • 2008
  • The purpose of this case study is to demonstrate database-marketing management. First, we explore original variables for insurance customer's data, modify them if necessary, and go through variable selection process before analysis. Then, we develop churn prediction models using logistic regression, neural network and SVM analysis. We also compare these three data mining models in terms of misclassification rate.

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이동전화 이용자의 번호이동에 영향을 미치는 요인에 대한 실증분석 (Factors Affecting Subscribers' Switching between Providers within Mobile Number Portability System)

  • 김호;박윤서;전덕빈;양유
    • 경영과학
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    • 제25권2호
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    • pp.57-71
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    • 2008
  • We study factors that affect consumers' switching behaviors among service providers in Korean mobile telecommunications service market. For empirical analysis, quarterly time series data from the first quarter of 2004 through the second quarter of 2007 were used. We chose the number of switchers to each mobile service provider in each quarter as dependent variables. Independent variables include acquisition costs per subscriber, which play the role of subsidy to mobile handset, switching costs, time trend, structural change effect, and waiting demand effects. Through the empirical analysis, we found that each provider's churn-in customers are affected by different factors. Specifically, the number of churn-in customers into SK Telecom is explained mainly by SK Telecom's customer acquisition costs and waiting demand from KTF, while the number of customers switching into KTF is better explained by switching costs from the previous service provider and waiting demand from SK Telecom. Those who chose LG Telecom as their new provider, on the other hand, were mainly attracted by LG Telecom's high subscriber acquisition cost.

The Impact of Transforming Unstructured Data into Structured Data on a Churn Prediction Model for Loan Customers

  • Jung, Hoon;Lee, Bong Gyou
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제14권12호
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    • pp.4706-4724
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    • 2020
  • With various structured data, such as the company size, loan balance, and savings accounts, the voice of customer (VOC), which is text data containing contact history and counseling details was analyzed in this study. To analyze unstructured data, the term frequency-inverse document frequency (TF-IDF) analysis, semantic network analysis, sentiment analysis, and a convolutional neural network (CNN) were implemented. A performance comparison of the models revealed that the predictive model using the CNN provided the best performance with regard to predictive power, followed by the model using the TF-IDF, and then the model using semantic network analysis. In particular, a character-level CNN and a word-level CNN were developed separately, and the character-level CNN exhibited better performance, according to an analysis for the Korean language. Moreover, a systematic selection model for optimal text mining techniques was proposed, suggesting which analytical technique is appropriate for analyzing text data depending on the context. This study also provides evidence that the results of previous studies, indicating that individual customers leave when their loyalty and switching cost are low, are also applicable to corporate customers and suggests that VOC data indicating customers' needs are very effective for predicting their behavior.

통신시장에서 신경망을 통한 고객관리 분석 (Analysis of CRM Using Neural Networks in Telecommunication service Market)

  • 장일동
    • 한국컴퓨터정보학회논문지
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    • 제6권3호
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    • pp.29-34
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    • 2001
  • 통신시장에서 경쟁은 증가되고 있다. 효과적 고객 유지 전략은 고객이탈의 명확한 기초에 있다. 데이터 마이닝 제공자는 고객에 보다 더 가까이 가기 위한 기회를 엄청난 제공한다. 특히 뉴럴 네트워크를 이용한 CRM분석으로 통신서비스 시장분석을 하였다. 이 논문의 데이터 마이닝을 이용한 고객이탈취급과 고객이탈분석으로 이루어졌다. 과거에 수집된데이터로부터 반복적인 학습과정을 거쳐 데이터에 내재되어 있는 패턴을 찾아내는 고객 이탈방지 모델을 인공 신경망을 통해 구축하였다.

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악성코드의 이미지 시각화 탐지 기법을 적용한 온라인 게임상에서의 이탈 유저 탐지 모델 (Using Image Visualization Based Malware Detection Techniques for Customer Churn Prediction in Online Games)

  • 임하빈;김휘강;김승주
    • 정보보호학회논문지
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    • 제27권6호
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    • pp.1431-1439
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    • 2017
  • 보안 분야에서 악성코드나 이상 행위를 탐지하기 위한 보안 로그의 분석은 매우 중요하며, 악성코드를 탐지하기 위한 이미지 시각화 분석 기술은 많은 선행 연구를 통해 논의되어져 왔다. 이러한 분석 기술은 온라인 게임에도 적용될 수 있다. 최근 온라인 게임에서 악성코드나 게임 봇, 매크로 도구 등의 악용 사례가 증가하므로 인해 정상적으로 게임을 이용하려는 유저들의 이탈이 늘어나는 추세로 서비스의 운영자가 제시간에 필요한 조치를 하지 않을 경우 게임 산업 자체가 무너질 수 있다. 본 논문에서는 분석의 효율성을 향상시키기 위해 로그 파일을 PNG 이미지로 변환하는 방식을 사용한 새로운 이탈 예측 모델을 제안한다. 제안하는 모델은 이미지 변환을 통해 기존의 로그 크기에 비해 52,849배 경량화된 분석이 가능하며 특성 분석이 별도로 필요하지 않은 방식으로 분석에 소요되는 시간을 단축시켰다. 모델의 유효성 검증을 위해서 엔씨소프트의 블레이드 앤 소울 게임의 실제 데이터를 사용하였고, 분석 결과 97%의 높은 정확도로 잠재적인 이탈 유저를 예측할 수 있었다.

다중모델을 이용한 자동차 보험 고객의 이탈예측 (Customer Churn Prediction of Automobile Insurance by Multiple Models)

  • 이재식;이진천
    • 지능정보연구
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    • 제12권2호
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    • pp.167-183
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    • 2006
  • 데이터마이닝은 우리가 완벽하게 알고 있지 못하는 데이터 집합으로부터 알려지지 않은 사실이나 규칙을 찾아내는 작업이기 때문에 항상 높은 오류율의 위험에 처해 있다. 다중모델은 하나의 문제에 다수의 모델을 사용함으로써 오류율을 줄이고자 하는 접근 방법이다. 본 연구에서는 데이터마이닝의 예측 성능을 개선시킬 수 있는 새로운 방식의 다중모델을 제시한다. 이 다중모델은 입력사례의 특성에 따라 그에 적합하게 개발된 모델이 선정되어 적용되는 특징을 가지고 있다. 제시된 다중모델의 현실적인 성능 검증을 위해 국내 자동차 보험 가입 고객의 이탈 예측 문제에 적용하여, 그 결과를 단일모델의 결과와 비교 평가하였다. 비교 대상 단일모델로는, 사례기반추론, 인공신경망, 의사결정나무 등이 사용되었는데, 다중모델의 예측 성능이 어떤 단일모델의 예측 성능보다 우수한 것으로 나타났다.

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이동통신사의 통화 네트워크를 이용한 고객의 사회적 역할 분석 및 활용방안 (Analysis and Application to Customers' Social Roles Using Voice Network of a Telecom Company)

  • 전희주
    • 응용통계연구
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    • 제24권6호
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    • pp.1237-1248
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    • 2011
  • 사회학에서 시작된 소셜 네트워크 분석은 최근 페이스북, 트위터 등의 소셜 네트워크 서비스(SNS)의 확산과 함께 경영분야에 적용하게 되었다. 특히 고객들 간의 통화를 중심으로 이루어지는 통신의 고객 통화 네트워크에 적용하여 고객관리에 대한 시도 또한 아주 최근의 연구라고 할 수 있다. 본 연구는 이동통신회사의 통화 고객의 자아 네트워크(Ego-Network)를 분석 범위로 하여, 자아(Ego)와 타자(Alter)들이 맺고 있는 개별 관계의 방향성과 관계 구성에 근거하여 자아(Ego)의 역할을 4개의 종류로 유형화하여, 각 유형별로 이동통신회사의 고객 관리 방안을 제시하는데 목적을 둔다. 또한 본 연구는 이동통신 고객의 역할자 유형별로 고객을 관리함으로써 고객 충성도를 높일 수 있을 뿐만 아니라, 고객 이탈을 사전에 막을 수 있는 방안을 제시하고자 한다.

온라인 게임의 고객 유형 별 이탈 요인 : 신규 고객과 기존 고객을 중심으로 (The Drivers of Customer Defection in Online Games across Customer Types : Evidence from Novice and Experienced Customers)

  • 손정민;조우용;최정혜
    • 한국경영과학회지
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    • 제39권4호
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    • pp.115-136
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    • 2014
  • The game industry has grown steadily and the online game has become one of the most attractive game segments for its remarkable growth. Customer management in the online game industry, however, has received little attention from the academic field. The purpose of this study is to analyze the drivers of customer defection in the online game setting and suggest not only theoretical but also managerial insights into increasing customer retention rates. Prior to empirical analysis, the authors hypothesized that 3 variables of interests (Learning, Playing, Achievement) would explain the customer defection according to preceeding researches. To demonstrate these hypotheses, the authors obtained data from one of the biggest game publishers in Korea, and the empirical analysis model was developed considering context of research settings. The results of analyses provide the following insights. First, the key behavioral variables of Learning, Playing, and Achievement play substantial roles in explaining the customer defection. Next, the effects of these variables vary between customer types: novice and experienced customers. The defection decisions by novice customers are predicted by all key behavioral variables and Playing serves as the most influential indicator of the defection decisions. However, experienced customers are influenced by Playing and Achievement, while Learning has no impact on the defection decisions. Finally, the authors investigated hypothetical customer retention strategies, using the empirical results. The market outcomes indicate that the customer retention strategies work well with novice customers and it is hard-to-impossible to prevent experienced customers from defection using their behavioral data. These findings together deliver several meaningful insights to management as follow. First, the management should support customers to get involved in Learning activities at the very first stage. Second, customer's Achievement and appropriate compensation for it would work as defection barriers. Last, to optimize the outcomes of firm's marketing investments, it is better to focus on retention of novice users not experienced ones.

사례기반추론을 이용한 다이렉트 마케팅의 고객반응예측모형의 통합

  • 홍태호;박지영
    • 한국정보시스템학회지:정보시스템연구
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    • 제18권3호
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    • pp.375-399
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    • 2009
  • In this study, we propose a integrated model of logistic regression, artificial neural networks, support vector machines(SVM), with case-based reasoning(CBR). To predict respondents in the direct marketing is the binary classification problem as like bankruptcy prediction, IDS, churn management and so on. To solve the binary problems, we employed logistic regression, artificial neural networks, SVM. and CBR. CBR is a problem-solving technique and shows significant promise for improving the effectiveness of complex and unstructured decision making, and we can obtain excellent results through CBR in this study. Experimental results show that the classification accuracy of integration model using CBR is superior to logistic regression, artificial neural networks and SVM. When we apply the customer response model to predict respondents in the direct marketing, we have to consider from the view point of profit/cost about the misclassification.

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