• 제목/요약/키워드: culture context

검색결과 972건 처리시간 0.028초

1960년대 기계오락문화현상과 전(前)게임기의 맥락 (Mechanical Amusement Culture Phenomenon and the Context of Pre-Game Period in 1960s)

  • 전경란
    • 한국게임학회 논문지
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    • 제15권4호
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    • pp.111-120
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    • 2015
  • 본 연구의 목적은 전(前)게임기의 사회문화적 맥락은 어떠했으며, 그것이 게임의 정체성 형성에 어떻게 작용했는지를 고찰하는 것이다. 게임은 그 존재양식이 처음부터 고정되어 일관된 정체성을 지니고 발전한 것이 아니다. 다양한 담론과 기술, 사회적인 요소와의 접합 과정에서 역사적으로 배태된 결과물이라 할 수 있다. 1960년대 회전당구를 비롯한 기계오락 장치는 도시 대중의 유흥을 위해 활발히 소비되었으며, 본격적으로 게임이 등장하기 전에 사행성 문제 및 병리적 현상으로서 사회적 긴장 관계를 형성하였다. 이들 기계오락은 1970년대 이후 전자오락으로 이어지는 흔적이 나타나는 등 현재 디지털 게임 문화의 흐름과 맞닿아 있다.

인문.지리적 장소성 반영을 통한 지역사회복지시설 설계연구 - 도촌종합사회복지관 현상설계 - (A study on the architectural design for Community welfare facilities through human knowledge/geographical place - Proposal design for Dochon welfare community center -)

  • 정혁진;오세원
    • 한국디지털건축인테리어학회논문집
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    • 제9권3호
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    • pp.37-45
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    • 2009
  • New city development policy caused many effects such as destruction of nature and area native culture extinction through fast development within short period. The architectural context is remains by post-modern most difficult problem had left to architects. We need to find the design method that communicate and contacts character of place, cultural context through the actual project. In this study, we propose the method of aspect of compose space and design elements to succeed the cultural place and context, desirable development through the design proposal for Dochon welfare center. In Dochon area, there is no original character of the place because of indiscreet development. Dochon synthesis society welfare facilities is openable to people by space that nature and human contacts and accomplishes relation, Made efforts to do so that can do part that causes human's ripple effect of contact with human and accomplishes traffic and recovers identity of Dochon area at the same time recovery of community consciousness.

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Development of a Tourism Information QA Service for the Task-oriented Chatbot Service

  • Hoon-chul Kang;Myeong-Gyun Kang;Jeong-Woo Jwa
    • International Journal of Advanced Culture Technology
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    • 제12권3호
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    • pp.73-79
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    • 2024
  • The smart tourism chatbot service provide smart tourism services to users easily and conveniently along with the smart tourism app. In this paper, the tourism information QA (Question Answering) service is proposed based on the task-oriented smart tourism chatbot system [13]. The tourism information QA service is an MRC (Machine reading comprehension)-based QA system that finds answers in context and provides them to users. The tourism information QA system consists of NER (Named Entity Recognition), DST (Dialogue State Tracking), Neo4J graph DB, and QA servers. We propose tourism information QA service uses the tourism information NER model and DST model to identify the intent of the user's question and retrieves appropriate context for the answer from the Neo4J tourism knowledgebase. The QA model finds answers from the context and provides them to users through the smart tourism app. We develop the tourism information QA model by transfer learning the bigBird model, which can process the context of 4,096 tokens, using the tourism information QA dataset.

The Health Belief Model - Is it relevant to Korea?

  • Lee, Mi-Kyung;Colin William Binns;Kim, Kong-Hyun
    • Korean Journal of Health Education and Promotion
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    • 제2권1호
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    • pp.1-19
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    • 2000
  • With rapid economic development, the emphasis of the public health movement in Korea has shifted towards addressing the burden of chronic disease. With this shift in direction comes a greater focus on health behaviour and the need for planning models to assist in lifestyle modification programs. The Health Belief Model (HBM), which originated in the US, has generated more research than any other theoretical approach to describe and predict the health behaviour of individuals. In recent years it has been applied in many different cultures and modifications have been suggested to accommodate different cultures. Given the centrality of language and culture, any attempts to use models of health behaviour developed in a different culture, must be studied and tested for local applicability. The paper reviews the applicability and suitability of the HBM in Korea, in the context of the Korean language and culture. The HBM has been used in Korea for almost three decades. The predictability of the HBM has varied in Korean studies as in other cultures. Overall, this literature review indicates that the HBM has been found applicable in predicting health and illness behaviours by Korean people. However if the HBM is used in a Korean context, the acquisition of health knowledge is an important consideration. Most new knowledge in the health sciences is originally published in English and less frequently in another foreign language. Most health knowledge in Korea is acquired through the media or from health professionals and its acquisition often involves translation from the original. The selection of articles for translation and the accuracy of translation into language acceptable in the Korean culture become important determinants of health knowledge. As such translation becomes an important part of the context of the HBM. In this paper modifications to the HBM are suggested to accommodate the issues of language and knowledge in Korea.

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Multimedia Technologies in Modern Educational Practices: Audiovisual Context

  • Mozhenko, Mykola;Donchyk, Andrii;Yushchenko, Anton;Suchkov, Denys;Yelenskyi, Roman
    • International Journal of Computer Science & Network Security
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    • 제22권3호
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    • pp.141-146
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    • 2022
  • In modern educational practices, the issue of dependence on the experience of using multimedia by students and the adoption of technologies in education, the perception of their benefits and effectiveness in blended learning is little covered. The purpose of the academic paper lies in assessing the audiovisual context of multimedia technologies, its acceptance by students in practice on the example of using video lectures in blended learning. The methodology is based on an online survey of 120 students of Ukrainian universities who have assessed the experience level in using video lectures, as well as the constructs as follows: Technology Characteristics, Fit, Perceived Usefulness, Perceived Ease of Use, Attitude, Intention to Use, Actual Use. The results show that the majority of students use video lectures to a certain extent in their training (20,8% have used technology to a certain extent, 49,2% have often used technology in training, 20% are regular users of technology). It has been revealed that most students agree with the relevance of video lectures, the accuracy of lectures, the brevity of lectures, the clarity of lectures, as well as the high quality of lecture videos. It has been estimated that 42,5% believe that lecture videos are an effective tool towards supporting students in hybrid learning. 26,7% of students consider video lectures to be appropriate technologies for online / hybrid courses. In general, 37,5% of respondents find video lectures useful; however, 35,0% do not agree with this statement. 83,3% of students have rated the high level of ease of access to video. In total, 95% of students find lecture videos easy to use. In general, positive attitude of students to video lectures has been revealed.

한국 성인의 가치와 의사소통 방식 간의 관계에서 연령과 성별의 조절효과 (The Moderating Effects of Age and Gender on the Relationship between Values and Communication styles of Korean Adults)

  • 손은정
    • 한국심리학회지 : 문화 및 사회문제
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    • 제29권2호
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    • pp.199-221
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    • 2023
  • 본 연구에서는 한국 성인의 가치와 의사소통 방식 간의 관계에서 연령과 성별의 조절효과를 살펴보았다. 이를 위해 전국의 성인 남녀 500명에게 문화보편적 가치(변화에 대한 개방성, 자기고양, 보수주의, 자기초월), 문화특수적 가치(집단주의, 규범에 대한 동조, 정서적 자기통제, 성취를 통한 가족의 인정, 겸손), 고-맥락 의사소통 방식, 그리고 저-맥락 의사소통 방식을 측정하는 설문에 응답하도록 하였다. 본 연구의 결과는 다음과 같다. 첫째, 의사소통 방식에 영향을 미치는 요인을 탐색해 본 결과, 자기고양, 정서적 자기통제, 자기초월은 고-맥락 의사소통 방식을 유의하게 예측하였으며, 변화에 대한 개방성, 자기고양, 규범에 대한 동조, 정서적 자기통제, 성별은 저-맥락 의사소통 방식을 유의하게 예측하였다. 둘째, 자기고양과 고-맥락 의사소통 방식 간의 관계를 연령이 조절하였다. 자기고양이 높고 연령이 낮은 경우 고-맥락 의사소통 방식이 현저하게 높아졌다. 셋째, 규범에 대한 동조와 고-맥락 의사소통 방식 간의 관계를 연령과 성별이 조절하였다. 규범에 대한 동조가 높고 연령이 낮은 남성의 경우 고-맥락 의사소통 방식이 현저하게 높아졌다. 넷째, 집단주의와 저-맥락 의사소통 방식 간의 관계를 성별이 조절하였다. 집단주의가 높아질수록 남성은 저-맥락 의사소통 방식이 높아지는 경향이 있었던 반면, 여성은 저-맥락 의사소통 방식이 낮아지는 경향이 있었다. 다섯째, 겸손과 저-맥락 의사소통 방식 간의 관계를 성별이 조절하였다. 겸손이 높은 여성의 경우 저-맥락 의사소통 방식이 현저하게 낮아졌다. 본 연구 결과의 함의 및 제한점을 논의하였다.

과학교육에서의 상황 관련 연구에 대한 개관과 분석 (Review and Analysis of the Studies on Contexts in Science Education)

  • 송진웅
    • 한국과학교육학회지
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    • 제17권3호
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    • pp.273-288
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    • 1997
  • The purpose of this study was to review the studies related to the problem of context in science education. Firstly, studies on context and context effects in science education (and also those related in cognitive psychology) were summarized according to the topics concerning science learning, such as deductive reasoning and probabilistic judgement, controlling variables, scientific inquiry skills, memory and consistency of misconceptions, selecting cognitive strategies and problem solving, achievement and momentum effect, and interest, religion and culture. Secondly, the common problems appeared from the analysis of the studies were discussed, such as (1) how to define contexts?, (2) how to classify contexts?, (3) how to characterize the effects of contexts? and (4) how to explain the context effects? Finally, the implications of the analysis of the studies on the problem of context were discussed in terms of recent development of science education, such as misconception studies, STS science education and the application of the history of science to science teaching.

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The Internationalisation of Fashion Consumption - Challenges for the Twenty-first Century -

  • Hann, M.A.
    • 복식문화학회:학술대회논문집
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    • 복식문화학회 2000년도 International Costume Culture Conference
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    • pp.13-25
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    • 2000
  • The nature of internationalisation is explored and the historical stages in the process described. A series of profiles of fashion companies, which have pursued policies of internationalisation, is presented. The challenges faced by fashion producers and retailers, as they enter the twenty-first century, are identified and the changing context of fashion consumption is recognised.

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인터넷 영역에서의 윤리적 의사결정에 대한 국가문화의 영향 : 탐색적 분석 (The Effects of National Culture on Ethical Decision-Making in the Internet Context : An Exploratory Analysis)

  • 윤철호;최광돈
    • 디지털융복합연구
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    • 제12권12호
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    • pp.23-36
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    • 2014
  • 본 연구는 인터넷 영역에서 개인의 윤리적 의사결정에 대한 국가문화의 영향을 분석하였다. 본 연구를 위하여 다섯 개의 도덕철학 변수들인 정의주의, 상대주의, 이기주의, 공리주의, 그리고 의무론이 개인의 윤리적 판단에 영향을 미치며, 이 윤리적 판단은 행위의도에 영향을 미친다는 윤리적 의사결정 모형이 제시되었고, 이 윤리적 의사결정 모형에 대하여 홉스테드의 다섯 가지의 국가문화 차원들인 권력격차, 개인주의, 남성성, 불확실성 회피, 그리고 장기 지향성의 영향을 분석하였다. 연구결과 인터넷 영역에서 권력격차, 개인주의, 그리고 남성성은 의무론과 윤리적 판단 간의 관계에 영향이 있었으며, 개인주의, 남성성, 그리고 불확실성 회피는 정의주의와 윤리적 판단 간의 관계에 유의한 영향을 주는 것으로 나타났다. 또한 개인주의와 장기 지향성은 윤리적 판단과 행동의도 간의 관계에 유의한 영향이 있는 것을 보여 주었다.