• Title/Summary/Keyword: culture and leisure activities

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Preliminary Study on Contents Development and Education of Korean Family Living Culture (가정생활문화콘텐츠 개발과 교육에 대한 시론)

  • Jeong, Young-Keum
    • Journal of the Korean Home Economics Association
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    • v.48 no.2
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    • pp.63-74
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    • 2010
  • Interest in family living culture is decreasing in Korea, compared to interest in culture technology and culture industry which are rapidly increasing. Although expenditure on cultural activities is generally increasing, activities that are most preferred are concentrated on personal leisure or public performances. This study takes an in-depth look at the underlying issues related to family living culture in order to highlight its necessity and importance to productive family life. For this purpose, the dynamics of past and current family living culture in Korea are analyzed, with a particular focus on the role of education. Trial family living culture program are suggested based on overall findings.

Analysis of Types and Meaning of 'Good Leisure' Perceived by Married Immigrant Women of Korea (결혼이주여성이 인지하는 '좋은 여가'의 유형과 의미 분석)

  • Kim, Young-Mee
    • Journal of the Korea Convergence Society
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    • v.11 no.2
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    • pp.323-330
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    • 2020
  • This study is to identify the types and meaning of 'Good Leisure' that married immigrant women perceived. 32 Q samples were extracted from the interviews and questions and 40 immigrant women were selected as P samples. The conclusion are as follows; First, the types of 'Good Leisure' were classified as 4 types. Second, the type 1, 'Psychological Stability Pursue Type' recognizes 'Good Leisure' when they feel comfort and relaxed through activities. The type 2, 'Emotional Stability and Self-development Type' recognized 'Good Leisure' when they are pleased, or engaged in self-development activities. The type 3, 'Practical Use Pursue and Information Acquisition Type', recognizes 'Good Leisure' when they learn things necessary for living with less cost, and type 4, 'Acculturation and Exchange Type' recognizes 'Good Leisure' when they learn Korean culture or interact with Korean people. Third, regardless of each type, married immigrant women perceived in having a good time with people as 'Good Leisure'.

Leisure Activities Experienced by Old Women in Farm (농촌여성노인의 여가체험)

  • Kang, Hyun Lim
    • 한국노년학
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    • v.30 no.4
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    • pp.1377-1392
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    • 2010
  • The purpose of this study was to understand the meaning and essence of leisure activities experienced by older females in rural communities and, in reference to that, to provide basic data to help develop health-promoting nursing intervention programs by investigating the indications of leisure and its effects on older individuals' life process. The qualitative research method of van Manen's Hermeneutical analysis and Phenomenological research are useful to study the true meaning and nature of experiences inherited from their language, belief, culture and social traditions. Consequently, the leisure that the women from the rural community were found to have experienced came down to a total of seven themes or activities: (a) to overcome loneliness through social interaction and get-togethers; (b) to achieve balance between body and mind by engaging in physical activities; (c) to try and help ease the burden on one's children; (d) to simply kill time; (e) to find oneself small pleasures; (f) to learn something new and feel proud; and (g) to live one's life as maintaining communication with the outside world. The study herein confirmed that the female elderly in rural area spend their free time on appreciating the nature, maintaining health and social interaction and hanging around with the peers of similar age to overcome economic woes and the feeling of estrangement unique in the social and economic context of rural communities.

Comparative Analysis of the Use of Leisure Resources and Leisure Activity According to the Execution of Forty-hour-a-week Working System: Based on 2012 Survey on National Leisure Activity (근로자의 주 40시간 근무제 시행 유무에 따른 여가자원 이용 및 여가활동 비교분석: 2012년 국민여가활동 조사 결과를 기초로)

  • Bark, Min-Jeng;Yoon, So-Young
    • Journal of Family Resource Management and Policy Review
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    • v.17 no.4
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    • pp.19-37
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    • 2013
  • From the perspective of labor welfare, forty-hour-a-week working system:(FWS) has been an important goal throughout world, and in fact, advanced countries implemented this a long time ago. However, there are differences in opinions concerning FWS; some people emphasizes the improvement in life quality, while others point out that this measure increases the cost of wages and has limited effectiveness. Thus, discussions about the success of FWS have emerged from diverse perspectives; One thing that should be made clear before debating FWS is that reducing laborers' working hours is already a global trend, and Korea, also intends to extend it. Therefore, in order to maximize the benefits resulting from the execution of the system and to identify measures that can be used to solve the problems related to FWS, it is necessary to consider actual laborers' use of leisure resources and whether they have increased or decreased as a result of FWS. It is also necessary to look at the differences in workers' leisure activity with and without the system. To evaluate and diagnose FWS's political effect from the perspective of laborers' leisure satisfaction and improvements in life quality, this study examines differences in leisure expenses, leisure hours, use of and demand for leisure resources such as leisure space, and types of leisure activity, according to the execution of FWS, This research is based on the "2012 Survey on National Leisure Activity" conducted by the Ministry of Culture, Sports and Tourism. In addition, through analysis of the differences in leisure satisfaction and happiness levels, the study intends to confirm the necessity of executing FWS and ensuring that the system is in use. The study results can be briefly summed up as followa:: First, regarding the general findings of the study, a significant result was shown in terms of the execution of FWS according to income level. The finding that the execution of FWS works differently according to the working environment or life quality reassures us of the common notion in society that working environment or life quality may differ in relation to social characteristics. The utility of weekday leisure hours did not indicate a statistically significant difference, but in terms of weekend leisure hours, laborers practicing FWS had an additional 30 minutes of leisure time than those who did not. Furthermore, regarding leisure expenses, laborers practicing FWS indicated more monthly average leisure expenses or expected leisure expenses. In relation to leisure activity, those working at a company executing FWS engaged in culture and art activities more frequently than those working at the companies that did not. On the other hand, those working at companies without FWS indicated more hobbies, amusement activities, rest, and other activities than those working at the companies with FWS. In terms of vacation experience, those working at companies with FWS had more vacation time than those working at companies without it; on average, they had longer vacations by 1.64 days. Regarding their leisure life satisfaction and happiness level, those working at companies with FWS indicated higher satisfaction and greater happiness than those working at companies without it. The findings mentioned above represent the preliminary results of this paper, and the remainder of the research will provide more detailed analysis results and suggestions corresponding to them.

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Empirical Leisure Environment Satisfaction Evaluation of Public Institution Employees in Innocity (혁신도시 이전 공공기관 종사자의 여가활동 만족도에 영향을 미치는 요인 분석 -광주·전남 공동혁신도시를 중심으로-)

  • Baek, Min;An, Hyung-Soon
    • The Journal of the Korea Contents Association
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    • v.19 no.2
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    • pp.368-378
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    • 2019
  • With respect to the growth and development of innocity from improvements in leisure environments, this research examines the factors that affect the level of satisfaction of innocity leisure environments to propose political implications. In order to do so, 43 leisure activities were chosen, and the level of importance of those activities to the residents prior to moving to the innocity was compared to the level of satisfaction the residents felt regarding the activities after moving. As a result, 13 activities, including literature attendance, had greater levels of satisfaction after moving than the levels of importance prior to moving. The rest (30) activities showed the opposite results. We deduced the factors that affect the level of satisfaction by performing logistic regression analysis on 3 dependent variables. As a result, the static and passive leisure activities had higher satisfactory levels, whereas the dynamic and active had lower satisfactory levels. Thus, innocity must develop culture facilities quickly, expand exercise facilities to support sports activties, and promote tourism by improving and networking with tourist attractions in order to improve future satisfactory levels of leisure activities.

Social function of game as a leisure activity (여가 문화 활동으로서 게임의 사회적 기능)

  • Ryu, Seuc-Ho;Lee, Wan-Bok
    • Journal of Digital Convergence
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    • v.10 no.7
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    • pp.245-251
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    • 2012
  • The significance of this study lies in the fact that it looks into the function of games as one of the important leisure activities at the moment when negative perception on overall game industry is becoming an obstacle in settlement of sound game culture. Game is one of the activities enjoyed in leisure time. The main positive effects of game were analyzed classifying them into 10 types including the stress relief and alleviation of tension, diverse identity experience and positive socialization experience, strengthening of self-respect and ideal self-realization, strengthening of independent thinking and problem-solving capacity, motivation for learning, enhancement in physical capacity, decrease in aggressive tendencies, cultivation of awareness on equality, increase in familiarity with the civilization of technology, and strengthening of individuality based on diversity.

The Leisure Type, Health Status, Self-esteem, and Social Support of the Elderly Living Alone (일부 지역사회 독거노인의 여가활동유형과 건강상태, 자아존중감, 사회적지지와의 관계 연구)

  • Jang, In-Sun
    • Journal of Korean Public Health Nursing
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    • v.20 no.2
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    • pp.130-140
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    • 2006
  • Purpose: This study aimed to analyze the conditions of the leisure type, health status, self-esteem, and social support of the elderly living alone. Method: The subjects were 189 elderly. The instrument was a structured questionnaire. The data were analyzed by descriptive statistics, ANOVA, and Pearson correlation coefficient. Results: The frequency of the leisure types of the elderly living alone was in the order of culture, rest, social activity and sports. The following factors showed a statistically significant relation: gender, education, religion and marital status with leisure type; age, economic status, job and leisure type with perceived health status; education, economic status and religion with self-esteem; and economic status, marital status and religion with social support. There was a negative correlation between ADL and both perceived health status, and self-esteem, but positive correlations between self-esteem and perceived health status, and between social support and both perceived health status and self-esteem. Conclusion: To maintain the quality of life of the elderly living alone, this study suggests that providing various leisure activities could raise self-esteem, and thereby complement for any deficiencies in family and social support.

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The Development and Validation of the Leisure Obsession Scale (여가강박 척도의 개발 및 타당화 연구)

  • Jiyeon Yoon;Seung-Hyuk Choi;Taekyun Hur
    • Korean Journal of Culture and Social Issue
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    • v.19 no.2
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    • pp.235-257
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    • 2013
  • The purpose of this study is to develop the Leisure Obsession Scale and examine the validity of the scale. The Leisure Obsession Scale was developed and identified its validity by exploratory factor analysis, confirmatory factor analysis, and correlation analysis. The Leisure Obsession Scale consists of two factors, which are 'Leisure Preoccupation' and 'Leisure Stereotype'. Those two factors indicated the reasonable fit index by confirmatory factor analysis. In addition, this scale displayed discriminant validity via measurement of obsession, workaholism, leisure anxiety, and leisure constraint. Also, the results of criterion validation analysis shows that the Leisure Obsession Scale and its subscale are correlated with measure of age, leisure information searching, intention of participation to new leisure activities, and intention of increase in leisure time. Conceptualizing leisure obsession and exploring components of leisure obsession would be valuable for understanding the nature of leisure obsession and its effects on leisure satisfaction, and suggesting more effective psychological intervention in a diverse population.

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Development of Reality Image Content Reflecting the Characteristics of Older Adults: Focused on the Implementation of Multi-Display Images (고령층 특성을 반영한 실감 영상 콘텐츠 개발: 멀티 디스플레이 영상 구현을 중심으로)

  • Dae-Hyuk Moon
    • Journal of Industrial Convergence
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    • v.21 no.7
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    • pp.1-8
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    • 2023
  • There have been more demands for the culture and leisure activity services in the industry friendly to older adults. Of these culture and leisure activities, the activity of their watching TV programs and online media content has been on the increase. High-resolution display devices have become popular and are cheaper than before, and hardware for realizing multi-dimensional images can be easily configured. However, it is not easy to view high-resolution multi-dimensional images that reflect the physical and mental characteristics of the elderly. It is expected that the results of this study contributes to developing a variety of content for older adults' culture and leisure activities with the use of reality image technology and promoting the industry friendly to older adults by developing.

Study on Improvement of Marina and Marine Leisure Service (국내 마리나항만 서비스 개선방안 연구)

  • Hong, Jang-Won
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2019.05a
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    • pp.167-168
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    • 2019
  • This study analyzes the operating conditions of domestic marinas in response to changes in marine leisure trends and demand for recreational boats, and suggests ways to improve services according to the types and functions of marinas. In order to popularize marine leisure and to foster coastal and marine tourism industry, the 'Act on the Development, Management, etc. of Marinas' was enacted in 2010 and 'The 1st Marina Basic Plan' was established, and more than 34 marinas are operated nationwide. In order for domestic marinas to be used as an infrastructure for marine leisure activities, measures for enhancing service functions should be prepared in accordance with the size and characteristics of marinas. It is also necessary to improve facilities for marine leisure management and tourist convenience.

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