• Title/Summary/Keyword: cultural elements

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CHEMICAL COMPOS IT80N OF AHCIENT CH INESE COINS RICOVIRID FROM THI SHINAN SHIPWRECK (신안침몰선 인양 중국 동전의 화학조성)

  • Lee, Chang-Kun;Kang, Dai-lll
    • 보존과학연구
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    • s.10
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    • pp.1-40
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    • 1989
  • Between 1976 and 1984 approximately 26.7 tons of Chinese coins were recovered from a shipwreck which was found at the seabed of the Shin an area in the south-western coast of the Korean peninsula. Elements, Cu, Pb, Sn, Fe, Sb, As, Zn, Ag, Ni, Co and Mn, of 54 pieces of the coins were determined by Inductively Coupled Plasma Atomic Emission Spectroscopy(ICP-AIS). The result shows that Ch, Pb, and Sn were found to be major elements roughly the coins with the ratio of 7 : 2 : 1, respectively. Trace elements were classified into 3 levels according to the avarage concentration : Fe,As and Sb(0.1-0.5%), Ag, Mi, Co and Zn(100-1000ppm) and Mn(10ppm). Some systematic tendencies are observed in the composition change with a function of their minting ages .The Wuzhu coins(오수전) from the Eastern Han dynasty(A.D.25-219 )are much more abundant in Cu than the coins of Tang dynasty(A.D.618-907) and later periods. Major element compositions of the Kai -tong Vuan-Bao(개통원보) coins from the Tang dynasty, were remarkably variable. In general, however, the Tang dynasty coins were much more abundant in Cu than the Song dynasty(A.S.S60-1279) coins. The amount of major elements Cu and Sn decreases while that of Pb in creasesby passage of age from the Bei Song dynasty(A.D.960-1127) to later Nam Song dynasty (A.D.1127-1279 ). It means that the quality of coins mere degraded. The amounts of trace elemends(Fe, As, Co, Hn) increases with the above age. High amounts of trace elements are supposed to be a reflection of immaturity of minting techniques or use of impurity-rich raw materials. The Jin dynasty(A.D.1125-1234) coins are found to be rich in Sn and thus contain Pb as the third component. It is quite different from the coins of the Song dynasty. The Zhi-dai Tong-Bao(지대통보) coins of the Yuan dynasty from A.0.1310 are much more abundant in Cu and Sn than those of the Nam Song dynasty .

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Designs to Commercially Utilize Cultural Archetype : based on Patterns Found on the Relics from King Mooryung of Baek-je's Mausoleum (문화원형의 산업적 활용을 위한 디자인 개발 - 백제 무령왕릉 출토유물에 나타난 문양을 중심으로)

  • Kim, Duk-Yong;Shin, Jeong-Chul
    • The Journal of the Korea Contents Association
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    • v.10 no.2
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    • pp.202-214
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    • 2010
  • This paper presents plans to develop cultural archetype into a cultural industry. Though, various types of cultural products are being developed, they're not very popular to consumers and has very limited market. Reason for that is, most of these products are simple replicas of cultural assets or they are focused solely on restoring the traditions without considering trend. This study was focused on patterns found on the relics from mausoleum of king Mooryung of Baek-je. Main focus was the meaning of important patterns as generalized representation of traditional and emotional value. In addition, the study was done with the idea that developing the design of cultural products should be presented in modern style while carrying the traditional value and the story telling elements. The order of developing the design should be, first, forming process based on its original form and the elements, and developing a design motive based on the story the pattern is carrying. Then develop sample products with the motive.

Acculturative Stresses and Adjustment elements of Chinese students' studying in Korea (중국인 유학생의 대학생활문화에서의 스트레스와 적응)

  • Lim, Choon-Hee
    • Korean Journal of Human Ecology
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    • v.18 no.1
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    • pp.93-112
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    • 2009
  • The purpose of this study is to identify stresses and adjustment elements of Chinese students in Korea. The data analysis was conducted by qualitative method based on interviews with sixteen Chinese students as a focus group by the help of two interpreters. The results were as follows: first, stresses of Chinese students were from 'cultural difference', 'language', and 'financial', 'educational' and 'psychological stress', and 'university culture in Korea'. Those categories were divided into several sub categories. Second, ten helpful elements Chinese students could adapt themselves to Korean university life were such as 'Help of Korean professor and friends', 'Chinese friends' help', 'English-oriented lecture', 'Cultural affinity to Korea', 'Fluency in Korean language', 'Integration to Korean culture', 'Pride in Chinese culture', 'Individual effort', 'Satisfaction with educational environment', 'Perception of self-growth'.

The Cultural History of Western Dining Atmosphere Display - Focusing on the structural elements of Table Decoration - (서양 식공간의 문화사적 고찰 - 테이블 데코레이션의 구성요소 중심으로 -)

  • Han, Kyung-Soo;Lee, U-Joo
    • Journal of the Korean Society of Food Culture
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    • v.19 no.1
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    • pp.12-29
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    • 2004
  • This paper tried to identify recognition and historical background about western table decoration. For the study, the documentary study would be accomplished. the range of time was during Renaissance, Baroque, Rococo, and Neo-classic period, and the range of space was among Italy, France, and England. Styles for example architectures, interior designs, arts, and sculptures represented their own period, and had great influences on eating habits, and the eating habits would be influent on kitchen utensils. As a results of the fact, the structural elements and decoration of table would be showed different characteristics according to periods of time. Today's food cultural trends consisted of consumption, taste, sense, and consumers' demands become diversified, so the paper would be an important data to understand new designs proper for our own modem sense that cope with modem feeling.

Model of Game Environment Design for Adanced Game Background Graphic and Map Design (게임 배경그래픽과 배경맵 설계를 위한 게임 환경디자인 모델 연구)

  • Joo, Jung-Kyu
    • Journal of Korea Game Society
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    • v.4 no.3
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    • pp.77-84
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    • 2004
  • Game environment, game map and background graphic design is very important elements and factors that support fun, look & feel, immersion and player's acting fields. In this paper we defined elements of game background environment. And then make an investigation and refer to sundry records and books, we described elements of periodic environments, historic environments, natural environments, artificial environments, cultural environments, virtual environments, weather environments. Especially, the study suggests the model of game environment desgin to apply game map and game background graphic design.

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A study on application of architectural design elements in the cultual rehabilitation of idle industrial facilities (유휴산업시설의 문화재생에 있어 건축계획의 물리적 요소 적용에 대한 연구)

  • Seo, Kyuduhk
    • Journal of the Korea Convergence Society
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    • v.13 no.4
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    • pp.299-306
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    • 2022
  • In this study, the applications of the architectural design elements in the cultural rehabilitation of idle industrial facilities are categorized to define typology of rehabilitation design method. The design strategies which embodies historicity, symbolism, and sustainability are analysed in terms of structural, material, and resource with preservation, restoration and conversion by precedents study of idle industrial facilities that have been implemented and operated by the government.

A Study on Expression Characteristics of Koreanity of Indoor Spaces and Food related Elements in Restaurants - Focused on Korean restaurants - (레스토랑에 나타난 실내공간과 음식관련요소의 한국성 표현특성에 관한 연구 - 한정식 레스토랑을 중심으로 -)

  • Oh, Hye-Kung;Lee, Ji-Hyun
    • Korean Institute of Interior Design Journal
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    • v.16 no.2 s.61
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    • pp.192-200
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    • 2007
  • The purpose of this study is to examine expression characteristics of Koreanity of indoor spaces and food-related elements in Korean restaurants that preserve Korean cultural identity and to acquire basic datas for total design planning that integrates not only spaces but also food-related design elements including food, tableware, table setting and food styling. For these purposes, we selected 18 Korean restaurants showing Koreanity based on related magazines issued during the period from 2000 to 2005 and Internet sites related food. The survey method is to investigate the selected restaurants visited in person, and the intangible and tangible characteristics of their indoor spaces and food-related elements were recorded in detail, photographed and analyzed. The results of study is as follows: First, among intangible elements, the most frequent one in space was formative aesthetic characteristic(60%), and that in food is socio-cultural characteristic(60%). Second, as to Koreanity expression methods through tangible elements, the most frequent method for space was the use of contemporary elements as mains and traditional elements as supplements (11cases) and that in food is compromise between traditional food and contemporary recomposition (16cases). In order to develop competitive Korean restaurants in the global age, we need to create stories based on various intangible elements found in our indigenous culture beyond fixed traditional designs from the past and to produce total designs of food space design and table settings through consistent concepts.

A Study on the Analysis of Elements of Interior Environmental Planning for Cultural Vitality of Underground Space (지하공간의 문화적 활성화를 위한 실내 환경계획요소의 분석에 관한 연구)

  • Lee, Hyo-Chang;Han, Jung-Ho;Ha, Mi-Kyoung
    • Korean Institute of Interior Design Journal
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    • v.19 no.5
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    • pp.234-242
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    • 2010
  • In order to make an effective use of spatial resources in the city, detailed environmental plan strategies based on 'culture' are needed. An integral part of city spaces-'underground space' serves as one of the spatial resources with much effective usage potentials. Hence, 'underground space' needs cultural vitality. The purpose of this study is to propose an thorough indoor environmental plan guideline for the cultural vitality of 'underground space'. The methods used to conduct research include precedent study reviews and survey. Through this research, following conclusions are drawn. First, to promote cultural vitality at the 'underground space', it must be transformed into the cultural public place to be utilized for cultural activities by residents. Second, the 'underground space' requires 'concept of eco-friendly space for clean environment'. Third, 'safe environment' concept must be installed in the 'underground space' to promote the cultural vitality. Fourth, the 'underground space' requires 'complex/block level network plans between cultural spaces in addition to horizontal/vertical walking network between cultural environments in ground level and underground spaces. Fifth, the 'underground space' requires underground public cultural space plan through 'reasonable underground development with considerations of the facilities related to education, culture and history'. Sixth, 'public cultural space plan for various cultural spaces' and 'supply of space for cultural activities for residents and design plan for mutual culture exchange' are necessary.

A Study on the Entertaining Expressions in the Spaced for Entertainment - With a Focus on the Club Environment - (엔터테이먼트 공간에 나타나는 유희적 표현에 관한 연구 - 클럽 공간을 중심으로 -)

  • Kim, Hye-Hyun;Yoon, Gab-Geun;Mun, Hyok;Seo, Su-Mi
    • Korean Institute of Interior Design Journal
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    • v.20 no.5
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    • pp.42-50
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    • 2011
  • In the 21st century, people began to pay more attention on the culture, and the chances for them to participate in the cultural lives also increased. The spaces for entertainments can also be deemed as the center of the cultural contents. The entertainment is, in consideration of its definition by the literal meaning and the origin of the word itself, 'an act that entertains, or any artificial creation that is designed to give entertainment with a view to relieve the subjects from the burdens they have as they live.'Of the modem entertainment spaces, the one with the most profound visual manifestation of the entertainment element is the club. The purpose of this study is to examine the influence from the entertaining element manifested in the club spaces. Only until a few years back, the club spaces were deemed with negative impressions that comes with the more negative side of the entertaining world. But, recently such negative impressions are lift off considerably, and the club spaces are regarded with positive impressions as to be the kind of place where the young people can enjoy performances and other kind of culture in healthy atmosphere. In Chapter 2, we will examine the entertainment and the nature of the pleasure it gives, as well as the correlation between the entertaining environments and the pleasure they give. In chapter 3, the entertaining elements within such contexts are classified into the experience, form, color, objects, and the lightings and examine the characteristics of each of them. Also, the influences of these elements to the entertaining environment will be reviewed. In the case study in chapter 4, 9 overseas and domestic club spaces that were introduced in 'Interior World' magazines, that is, in the issues that are focused on 'Entertainment,'such as Issue 59, 68, and 79. As a result of the analysis, the influences of the entertaining, or pleasing, elements were discovered. The particular expression characteristics of the pleasing designs in the club spaces are, namely, the form elements, material elements, color elements, objects elements, and the lighting elements. As the society changes and the cultural level goes up, the club spaces are required to adopt more changes. Therefore, the pleasing elements of the space should receive further emphasis. These elements will act as a trend in the space and make the people appreciate the space more refreshing.

The present condition and problems of non-destructive investigation methods for cultural property (문화재 비파괴 분석법의 현황과 문제점)

  • Kang, Dai-Iil;Hong, Jong-Wook
    • 보존과학연구
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    • s.19
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    • pp.35-60
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    • 1998
  • Cultural properties are valuable objects, which have exposed insevere environment and inherited for a long time but we don’t have correct information concerning materials, structure and skill of manufacture. Because the cultural properties have been destroyed by the deterioration elements as like wind, this must be carefully treated for investigation of exhibition and storage. Even if the observation is scientific research, we must not take actual sample from the object for obtaining information concerning the nature materials and skill of manufacture. so it is elementary principle to use non-destructive investigation method as analytical methods for cultural property. This contribution discusses the present condition and problem of X-ray fluorescence acting as a representative non-destructive investigation method and the difference of statistics to be connected with determination and finally explains the intend facts for analysis of data.

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