• 제목/요약/키워드: cultural design

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익산지역 문화 자원을 활용한 패션 문화상품 디자인 개발 (Fashion cultural product design applying cultural resources of Iksan)

  • 김혜경;추미경;홍정화;전희관
    • 복식문화연구
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    • 제22권4호
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    • pp.555-564
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    • 2014
  • This study aims to develop motifs and patterns for fashion cultural product designs in order to promote the Iksan Seodong Festival, which is the most representative festival in Iksan region. The motifs and patterns developed in this study can be used to introduce the distinct traditional culture depicting the legendary Seodong tale. This study used Adobe Illustrator CS4 and Adobe Photoshop CS4 to reconstruct the lotus motifs found from the green-oiled-lotus-motif rafter tile, the atrifact from Iksan Mireuksaji Museum. This lotus motif and the motif based on the Iksan City's logo were applied to a repeating pattern with colorways using the CMYK found from the Iksan city's logo. A total of 24 product designs, including 8 necktie designs, 8 scarf designs, and 8 T-shirts designs, were presented for fashion cultural products. The designs developed in this study can promote not only the local Iksan culture but also the national image of Korea on a global scale.

제주 곶자왈 사진을 디지털 프린팅 활용한 문화관광상품 디자인 개발 - 제주관광셔츠를 중심으로 - (Design Development of Cultural Tourism Products Applying DTP of Jeju Gotjawal - Focusing on Jeju Souvenir Shirts -)

  • 안현주
    • 한국의상디자인학회지
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    • 제17권4호
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    • pp.145-160
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    • 2015
  • The purpose of this study is to develop cultural tourism products of Jeju Free International City, utilizing the images of its blessed natural environment listed on the UNESCO World (Natural) Heritage Site. To do this, the concept of cultural tourism products is defined, and the current situation and features of Jeju cultural tourism products are closely researched and examined, and then through survey study, responded by Jeju residents and tourists, purchasing behaviors, consumer preferences of Jeju tourists, and improvement plans for tourism products are examined in detail. According to the survey, the important elements for cultural tourism products of Jeju are extracted and employed in the development of tourism T-shirts, and the developing process of souvenir shirt designs using the unique images of Jeju are presented. Five textile pattern designs, based on the nature images of Jeju 'gotjawal' forests, are created and employed in 5 souvenir shirt designs, and this led to the development of 10 styles of tourism souvenir shirts. With their trendy design embodying unique images of Jeju, practicality, and functionality, these shirts are not just for tourists visiting Jeju but also for everybody, any age, and anywhere. The suitability and validity of the designs as the cultural tourism products representing Jeju are evaluated by consumer preference survey. Through this study, the infinite possibility of developing cultural tourism products utilizing unique natural environments of Jeju are confirmed. Development of tourism souvenir shirts reflecting the current fashion trends and tourists' tastes can be led to the construction of positive images of Jeju, the success in attracting tourists, and, eventually, market extension for cultural tourism products.

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디지털 기술을 활용한 문화상품 디자인 개발 연구 (A study on design development for cultural by using digital technology)

  • 곽우섭
    • 한국가구학회지
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    • 제16권1호
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    • pp.27-37
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    • 2005
  • Opening 21th Century, all the Countries of the world has been focusing on build up the foundation of cultural infrastructure in a various way, since the awareness of importance for cultural design products has been turnover. For this reason, all the countries in the world, recognize that it is more important than any other things to plan to establish a structure which is suitable to the real conditions of a region in order to efficiently manage or operate their cultural environment, in particular, they think it is urgent they should contrive to develop their regional industries with new information media, introduction and spread of the up-to-date technique of design. However, our regional related industries very difficulty for the moment for them to apply new, designing technique or to settle technical bottlenecks themselves. Accordingly, in order to resolve such a structural point at issue, this study has carried the newly designed and developed, wooden, cultural craft items that were produced by utilizing the ultramodern digital technology installed at TIDIC, it would contribute to achieve some global cultural products.

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첨단디지털 장비를 활용한 목문화상품 디자인개발연구 (A Study on Design Development for Wooden Cultural Products by Using the Ultramodern Digital M/C)

  • 곽우섭
    • 한국가구학회지
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    • 제13권2호
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    • pp.39-52
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    • 2002
  • The twenty-first century is era of cultural infrastructure during which cultural and economic power is greater than any other era in the fast, For this reason, all the countries in the world recognize that it is more important than any other things to plan to establish a structure which is suitable to the real conditions of a region in order to efficiently manage or operate their cultural environment. in particular, they think it is urgent that they should contrive to develop Their regional industries with new information media, introduction and spread of the up-to-date technique of design. However, our regional related industries very difficulty for the moment for them to apply new designing technique or to settle technical bottlenecks themselves. Accordingly, in order to resolve such a structural point at issue, this study has carried the newly designed and developed, 18 wooden, cultural craft items that were Produced by utilizing the ultramodern digital M/C installed at TIDIC (Tourism Industry Design Innovation Center in Kwangju University), it would contribute to achieve some global cultural products.

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Dutch Architecture Policy and Institutional Infrastructure since the 1990's

  • Kresse, Klaas
    • Architectural research
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    • 제18권2호
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    • pp.49-58
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    • 2016
  • This paper examines the Dutch policy for architecture and spatial design within the framework of the theory of creative industries. Creative industries are a young concept that emerged in the mid 1980's as a form of commercial cultural production associated with consumerism. The definition of the cultural industry is rather ambiguous in terms of its scope and its relation to the traditional field of art and cultural heritage. The paper describes the theory of the creative industry and relates the Dutch policy for architecture and spatial design to the creative industries theory. The sector of architecture and spatial design in the Netherlands has since the early 1990's been systematically supported by a national policy. Within this period a sophisticated infrastructure of institutions and funding incentives has created a successful and active culture of architecture, spatial design, architectural curating, architecture criticism, education, talent development, and research. Critical success factors for the Dutch policy are the separation of the cultural policy for architecture and spatial design from the art and cultural heritage sector, the 'depth' of the Dutch policy extending into fields not directly related to architecture and spatial design as well as the pro active role of the public sector assigning a central role to the architect and involving him in the beginning of the process.

동북아시아 지역 전통복식 디자인을 응용한 셔츠디자인 개발 -글로벌 패션문화상품- (Development of Shirt Design Applying Traditional Clothing Design in Northeast Asia Region - Global Fashion Cultural Products -)

  • 최은주
    • 한국의류산업학회지
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    • 제22권4호
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    • pp.446-455
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    • 2020
  • In order to develop high value fashion culture products capable of reaching the global market, this study developed the original traditional clothing design of Northeast Asian countries according to a global perspective. This study applied the structural formality of traditional clothing to fashion cultural products. This study developed designs using Deel of Mongolia, Makap of China Korean Dang-ui / Dan-ryung, and Haori of Japan. The research methods are theoretically examined using literature on traditional clothing in Northeast Asia. First, it designed a shirt design using Adobe Illustrator CS6 and created a pattern with the Yuka program as well as applied CLO 5.0 (a 3D virtual dressing system from CLO Virtual Fashion Co.). A survey was also conducted on individual interest for the developed fashion cultural products. The design method obtained various design effects by applying the method of adding point detail parts of the clothes to the shirt that represented each country among their traditional clothes. This research can be used as basic data for the global fashion cultural products market that can contribute to maintaining the originality of each country in the global era, expanding tourism income to succeed and develop culture and tradition.

사회사적 디자인사 연구를 위한 방법론 모색 (A Study on the Socio-Cultural Approach to Design History in Korea)

  • 강현주
    • 디자인학연구
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    • 제18권2호
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    • pp.233-242
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    • 2005
  • 본 연구는 디자인의 사회사가 한국디자인의 역사를 연구하고 교육하는데 있어서 하나의 유용한 방법론이 될 수 있는가 하는 문제의식에서 출발하였다. 디자인에 대한 사회사적 접근방식을 이해하기 위해 우선 제2장에서는 니콜라우스 페브스너 이래 지속되어 온 디자이너 중심의 디자인사 서술 방식과 이를 비판하며 사회사적 관점의 디자인사를 주장했던 에이드리언 포티의 디자인사 서술 방식을 비교하였다. 제3장에서는 한국 근현대기 일상문화와 시각문화에 대한 사회문화적 접근을 시도했던 <일상 기억 역사>, <캠페인을 보면 사회가 보인다>, <신화 없는 탄생: 한국 디자인 1910 - 1960> 등 세 개의 국내 전시회를 통해 한국디자인에 대한 사회사적 접근 방식의 사례를 찾아보고자 했다. 제4장에서는 디자인사 연구와 교육에 있어서 디자인의 사회사적 접근 방식이 갖는 의미와 특성 등을 고찰해보고 질적연구방법론 도입의 필요성에 대해서 논하였다.

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전남지역의 문화관광축제 상품현황 분석 (Market Analysis of Cultural Products Sold in Jeonnam Cultural Tourism Festivals)

  • 이미숙;정경희
    • 대한가정학회지
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    • 제48권1호
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    • pp.97-110
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    • 2010
  • The purpose of this study was to identify development strategies of high value-added cultural products in order to help promote Jeonnam cultural tourism festivals. In order to achieve this purpose, we carried out a market survey of cultural products sold in cultural tourism festivals held successfully within the Jeonnam area.The subjects of this study were local festivals which were labeled as cultural tourism festivals by the Ministry of Culture, Sports and Tourism from 2000 to 2008. The results of this study were as follows: Firstly, a store survey was conducted to analyze the categories of products on offer. As a result, the most frequent product was accessories (46.2%), followed by clothing and miscellaneous goods (25.2%), ceramic products (14.8%), interior decoration products (9.1%), and stationery (4.6%). Secondly, in the design motif used for cultural products, most products did not contain festival or local images. Cultural products with festival images made up 47.2% of the range, while only 2.3% of products on offer contained local imagery. The remaining 50.3% of cultural products for sale did not use festival or local images. Finally, in terms of materials used, most products used metal (36.7%), followed by textiles (32.9%), ceramic (13.8%), wood (6.2%), plastic (6.2%), paper (3.6%), and leather (0.2%). For price range, 52.4% of product were equal to or below 10,000 won, followed by 33.1% between 10,000-30,000 won. The results of this study showed that the cultural products of Jeonnam festivals lacked symbolism of the region or festival itself. Furthermore, items and the price ranges were not diverse enough. A possible solution would be to address this short coming, but more importantly, design a marketing and commercial strategy tailored towards the promotion of cultural products which contain both regional and festival imageries.

여행객들의 문화적 차이 공유를 위한 공항 내 서비스 디자인 제안 (Service Design in Airport for Sharing the Cultural Difference Among Tourists)

  • 구민희;김승인
    • 디지털융복합연구
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    • 제14권10호
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    • pp.415-421
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    • 2016
  • 국제적으로 경제적 교류뿐 아니라 문화적 교류도 엄청난 성장 속도를 가지고 늘어나고 있다. 하지만 경제적, 사업적 부분에 있어 문화적 차이 해소를 위한 연구는 많이 되어 왔지만, 여행객을 위한 문화적 차이 해소 방안에 관한 연구는 부족한 실정이다. 이에 본 연구는 여행객의 문화적 교류의 허브인 동시에 문이 되는 공항을 공간적 범위로 설정하여 문화적 차이 해소를 위한 공항 서비스를 개발하고자 하였다. 문헌 연구를 통하여 문화적 차이를 해결하는데 커뮤니케이션과 공유가 가지는 의미를 이해하고, 공항 애플리케이션, 와이파이 연계 사례 등을 분석하여 본 제안에 적용할 수 있도록 하였다. 여행객들 스스로 문화적 차이를 문자를 통하여 공유하고, 이를 공항 내 와이파이 서비스, 기존의 공항 애플리케이션과의 연계를 통하여 자연스러운 사용자 참여를 유도할 수 있도록 하였다. 본 연구를 통하여 국가 간의 문화 차이를 해소함과 동시에 서로 간의 발전과 국가 이미지 개선에 도움이 될 수 있는 연구가 더욱 활발하게 이루어질 수 있을 것이라 기대한다.

현대 티셔츠에 나타난 문화정체성과 디자인 개발 (The Cultural Identity Found in Contemporary T-Shirts and the Development of Design)

  • 이민선;안가영;김민자
    • 복식
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    • 제61권10호
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    • pp.42-54
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    • 2011
  • The study was focused on surveying the cultural identity and the origin of T-shirts, and examining their functions. Six cities were selected to categorize the design motifs of cultural identity appearing in the design of contemporary T-shirts. These cities include a city in France, United Kingdom, Italy, United States and Japan where collections are currently presented at, and also a city in China that has shown a high economic growth as one of the most popular sightseeing cities. Cultural identity was presented in the T-shirts that were examined in this study through diversified design motifs. Motifs used in T-shirt designs to reflect cultural identity included national flags, notable places, letters, names of geographic places, and individuals. A national flag is a motif that signifies national identity and it was used in the front of T-shirts as it is or was just partially used. Also, many world-renowned structures or architectural buildings were applied to T-shirt design. Noted places such as the White House, the Statue of Liberty in the U.S., Tienanmen Square in China and the Eiffel Tower in France were used. The unique characters of language, such as Hangeul in Korea were used as design elements to reflect the structural characteristics of letters. Names of geographic places were used as design elements through the disclosure of the name of a symbolic city or a tourist site in each country. In terms of figures, not only the historical figures or celebrities from each country were used, but the image of bodies and faces that represent each culture were used as well. In addition, this study was used to develop T-shirt designs that reveal the cultural identity of Korea.