• Title/Summary/Keyword: cultural design

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Research on the Interactive Experience Design of Museum Cultural Product Customization Platform -Focusing on Shenyang Palace Museum (박물관 문화상품을 위한 플랫폼의 상호경험디자인에 대한연구 -선양고궁박물관을 중심으로)

  • Ren, Shilei;Pan, Younghwan
    • Journal of the Korea Convergence Society
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    • v.13 no.2
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    • pp.185-200
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    • 2022
  • The innovative development of museum cultural products is an important way for museums to play the function of cultural communication with their collections. In the context of consumer upgrading, traditional cultural product design and sales methods gradually fail to meet the diverse needs of consumers. This study aims to propose the construction of a customized interactive experience platform for museum cultural products, promote the development of museum cultural products, and facilitate the inheritance and preservation of museum culture. The research methodology analyzes the model and characteristics of existing cultural product customization platforms by collating existing literature studies, and distributes 159 questionnaires to investigate the needs of cultural product consumers, and finally combines the customization experience with existing e-tailing platform systems according to user needs, proposes a theoretical framework and conducts design practice and usability testing using the Shenyang Palace Museum as an example. The findings show that users have a high acceptance of the customized platform for cultural products and that the design of the customized platform can be used to promote the dissemination of the cultural connotations of museums, optimize the personalized user experience of cultural products, and provide new ideas for the development, design, and retailing of museum cultural products. Based on the above findings, this paper suggests that museums' cultural product development can utilize the design model of customized platforms to further enhance consumers' personalized service experience.

A Study on Application of Universal Design Principles to Cultural Centers in Local Areas - Focused on Public Service Areas - (지역문화시설의 유니버설 디자인 적용성 평가연구 - 공연전시영역의 공공서비스 공간을 중심으로 -)

  • Oh, Chan-Ohk
    • Korean Institute of Interior Design Journal
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    • v.19 no.2
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    • pp.3-14
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    • 2010
  • As the seniors and the disabled has increased, the demand for cultural centers has also increased in many local areas. This means that the local cultural centers designed from the viewpoint of universal design are needed, so that to be used by everyone without any difficulties. This study examined the applicability of universal design principles to the public service areas of the local cultural centers. The subject cultural centers were three local ones which had seating capacity of more than 1,000 and opened after the year of 2,000 in Gyungnam. The spatial scopes of the study were six public service areas of the local cultural centers : entrance area, corridor and pathway, stair, ramp, elevator, and rest room. The total 65 items for evaluating the applicability of universal design were selected and examined for six areas. On the whole, accessibility, such as wide pathway and flat floor was good. However, the following improvements were needed. 1) Handrails and rounded corner were needed on walls. 2) Consideration of the visually impaired like as braille sign was needed. 3) The handrails on ramp should be installed for usability. 4) The automatic door would be more useful to the physically disabled users. 5) Wider space and familiar handrail design and color were needed in the rest rooms for the handicapped.

User Evaluation of Common Spaces in Cultural Facilities in Local Area - From the Universal Design Point of View - (지역문화시설의 공용공간 디자인에 대한 사용자 평가 - 유니버설 디자인 관점에서 -)

  • Oh, Chan-Ohk
    • Korean Institute of Interior Design Journal
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    • v.20 no.6
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    • pp.53-61
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    • 2011
  • As the standard of living has raised and the local self-governing body has enforced, cultural facilities have been increased in local areas. These cultural facilities should be designed to consider various users. However, most facilities were designed to focus on size or visual expressions. Therefore, this study was intended to evaluate common spaces of two cultural centers in local area from the universal design point of view. Two cultural centers located in large apartment complex were selected. The evaluating tool consisted of 46 elements related to universal design. The common space were pathway to entrance, parking lot, entrance, all over building, corridor, and restroom. Each 100 users of these two cultural centers evaluated them using by 5-point Likert scale. The results were as follows; The users rated them positively, but not highly. This means that some improvement were needed. Generally, the consideration for upgrading the quality of design such as material, pattern and color needed, and for various users including wheelchair users and seniors were needed. Also, when considering the users' behavior pattern and purposes, installing canopy over entrance, and providing seating places at corridor or pathway were needed.

Research on Korea Design Promotional Policies

  • Kim Jong-Deok
    • Archives of design research
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    • v.19 no.3 s.65
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    • pp.45-58
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    • 2006
  • Design policy in Korea has been dealt as one of the industrial policies in economic policies, and it can be classified as government driven. A problem derived from this is that previous design policies have only pursued creating material values, and have overlooked the emotional values of design, such as creating cultural identity of Korea and cultural independence through it. Therefore, a new mindset of 'Cultural Era of Design' and a new role of 'Designers as Producers of Culture' must be in the strategy and system for supporting the design in Korea. This study can be divided into three major parts. First part compares and examines current design policies of Korea to seek more suitable design policies. Second part suggests a new direction for design policy by analyzing the ideas and cases of such policies. Third part surveys designers and people in related fields to collect opinions about design policies in Korea to propose directions for new design policies and ways to evaluate them. The object of this process is to find out how they, in the center of design and cultural industries, see and follow the policies. It will aid the narrowing of perceptual gap between them and the developers of policies.

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A Study on The Multi-Function of The Complex Cultural Center (공연문화공간의 복합기능 -예르바 부에나 센터와 토가무라 공연문화공간의 사례연구-)

  • 김선영
    • Korean Institute of Interior Design Journal
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    • no.25
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    • pp.84-93
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    • 2000
  • This study examines multiple functions of the complex cultural center. Recently, the importance of the complex cultural center has been growing, as peoples desire for cultural activities diversified. In order to effectively accommodate the general publics interests in various cultural activities, the complex cultural center tended to be multi-functional. At the same time, I argue that it is necessary to reexamine its functions in terms of how the multi-complex cultural center fits into local environment. Only when both peoples demand and local environment are fully integrated into its design, can the multi-complex cultural center accomplish the goal of multiple functions in a true sense.

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A Study on the Analysis of Elements of Interior Environmental Planning for Cultural Vitality of Underground Space (지하공간의 문화적 활성화를 위한 실내 환경계획요소의 분석에 관한 연구)

  • Lee, Hyo-Chang;Han, Jung-Ho;Ha, Mi-Kyoung
    • Korean Institute of Interior Design Journal
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    • v.19 no.5
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    • pp.234-242
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    • 2010
  • In order to make an effective use of spatial resources in the city, detailed environmental plan strategies based on 'culture' are needed. An integral part of city spaces-'underground space' serves as one of the spatial resources with much effective usage potentials. Hence, 'underground space' needs cultural vitality. The purpose of this study is to propose an thorough indoor environmental plan guideline for the cultural vitality of 'underground space'. The methods used to conduct research include precedent study reviews and survey. Through this research, following conclusions are drawn. First, to promote cultural vitality at the 'underground space', it must be transformed into the cultural public place to be utilized for cultural activities by residents. Second, the 'underground space' requires 'concept of eco-friendly space for clean environment'. Third, 'safe environment' concept must be installed in the 'underground space' to promote the cultural vitality. Fourth, the 'underground space' requires 'complex/block level network plans between cultural spaces in addition to horizontal/vertical walking network between cultural environments in ground level and underground spaces. Fifth, the 'underground space' requires underground public cultural space plan through 'reasonable underground development with considerations of the facilities related to education, culture and history'. Sixth, 'public cultural space plan for various cultural spaces' and 'supply of space for cultural activities for residents and design plan for mutual culture exchange' are necessary.

A Cultural Product Design Development of Korean Image by the Use of Fabric Materials (섬유소재를 이용한 한국적 이미지의 문화상품 디자인개발)

  • 오현정;오선희
    • Journal of the Korean Society of Clothing and Textiles
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    • v.28 no.11
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    • pp.1353-1360
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    • 2004
  • The purpose of this study is to develop a cultural products design of korean image using fabrics. The study is carry out in literature research methods and make sample product. We examine existing researches about cultural product design development to understand developed items, materials, and design directions. The brainstorming method and the established literature researches were used to obtain the design components of Korean image. A cultural products design was developed into the decorative structural details. The results can be summarized as follows: Korean image is pure, passive, gentle, small, and lasting life-force at weeds and wild flowers. Korean form is rounded curve and soft silhouette as streamy, not exaggerate. Korean color is not a finishing treatment, non-dyed natural color, or pastel, light greyish, and dull tone. Korean textile is a natural materials as linen, ramie, and coarse silk. Final sample products are table supplies, home goods and bed goods applying the sewing method of tuck, quilting, top-stitching, patch work, applique and embroidery.

Research on the Communication Effect of Intangible Cultural Heritage Cultural Symbols by the Game Character Design in 'King of Glory ' : Focused on the 'Guangdong Lion Dance' (<왕자영요>의 게임 캐릭터 디자인이 무형문화재 문화 기호에 미치는 파급효과에 대한 연구 -'광동 사자춤'을 중심으로-)

  • Gao, Kai;Lee, Dong-Yeop
    • Journal of Digital Convergence
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    • v.19 no.2
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    • pp.433-438
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    • 2021
  • The purpose of this paper is to express intangible cultural heritage through game character designs, and to inherit and spread intangible cultural heritage in a new way. This paper will analyze how the characters in the mobile game "King of Glory" creatively design the intangible cultural heritage "Guangdong Lion Dance". Extract the cultural symbols of intangible cultural heritage into the game character design, and spread the characters online and offline. Through the digital dissemination of "Guangdong Lion Dance" through the game "King of Glory", the relevant influence of intangible cultural heritage cultural symbol dissemination in current digital games is explored.

'Viewpoints/ Concerns' on empirical methodologies for Socio/ cultural studies

  • Ashis, Jalote Parmar;Lee, Kun-Pyo
    • Proceedings of the Korea Society of Design Studies Conference
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    • 2004.10a
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    • pp.212-213
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    • 2004
  • Since the advent of man there has been a constant struggle to define social pattern, and understand ways of cultural thinking. Every culture has it's own limitations and freedoms, problems and expectations. For centuries now anthropologist, ethnographers have worked on mapping and defining these differences. These findings instigate the designers to formulate new design theories and research methodologies for drafting cultural specific solutions. The question arises 'in a cross cultural application how effective and applicable are the basic research methodologies'? Quoting one such example the 'Privacy' issue seems to be a very strong component in the Japanese culture but is often a deterring factor in allowing the 'home ethnographic study to take place effectively'. However in countries like India similar studies could have a more welcoming reaction owing to the adaptive social culture. Similarly, the high rate of 'Illiteracy' in rural India closes many doors for 'form filling' user surveys. This leads to the scope of research for understanding specific cultural traits that may effect adaptation and re-improvisation of these existing methodologies. Quite often the cultural traits of a country may lead in forming new research methodologies.

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Development of Fashion Shoes with Korean Image as Cultural Goods by Using Korea Traditional Shoes (한국 전통신발을 이용한 한국적 이미지 패션신발 문화상품 개발)

  • Park, Hea-Ryung;Cha, Eun-Jin
    • Journal of the Korea Fashion and Costume Design Association
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    • v.11 no.2
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    • pp.99-115
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    • 2009
  • Recently, the development of design of cultural goods is focusing on excessively workmanship-oriented craft items. However, an advanced strategy that is practical and develops market-oriented goods in the world needs to be suggested from now on and the selection of goods item aimed to world market is very urgent. Therefore, the purpose of this study was to design practical and worldwide market-oriented shoes with Korean traditional image as a cultural goods. As software tools, 2D Adobe Illustrator Adobe Photoshop and 3D MAX 8.0 Photoshop CS were used to design the shoes. From 8 types of pattern design to which Koran traditional pattern was applied and 7 types of shoe design to which Korean traditional shoes were applied, 60 types of planar shoes design coating developed pattern designs were made. Furthermore, 3D design of cultural goods of shoe made possible to observe it three-dimensionally and accurately from the top, the front and the side respectively. Finally, 43 types of cultural goods of shoe to which Korean traditional shoes were applied were designed successfully according to traditional patterns and colors. The systematic database was established based on the developed pattern design of the shoes and might make the best use of the development of related design of cultural goods. Although there were partly some limitations in the aspects of design and material development of Korean traditional shoes, this study would help the economics of shoe industry in Korea producing high value-added products.

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