• 제목/요약/키워드: creative motivation

검색결과 169건 처리시간 0.021초

조직구성원의 외재적, 내재적 동기와 창의성의 관계: 조건적 보상의 조절효과 (The Interactive Effects of Motivation and Contingent Rewards on Employee Creativity)

  • 황소연;정혜정
    • 산경연구논집
    • /
    • 제9권7호
    • /
    • pp.71-82
    • /
    • 2018
  • Purpose - This study examined the effects of intrinsic and extrinsic motivation on employee creativity. Past research has consistently shown that intrinsic motivation is positively related to creativity. Yet conflicting results have been reported about the relationship between extrinsic motivation and creativity. To explore the reason why extrinsic motivation can either help or hurt creativity, we examined the role of contingent rewards as a moderator and tested whether either tangible or intangible rewards contingent upon creative performance significantly impact the relationship between extrinsic motivation and creativity. Research design, data, and methodology - Survey data was collected from employees working for diverse organizations in Korea through online research firm. Only employees who reported their job or organization provided opportunities to use their creativity were allowed to continue the survey. Out of 305 initial responses collected, those with too much missing data were deleted, which finally left 278 responses for statistical analyses. To examine the validity of the measurements, confirmatory factor analysis was first conducted. Next, to test the hypothesized relationships, multiple hierarchical regression analyses were conducted. Results - As hypothesized, both intrinsic and extrinsic motivation had positive effects on creativity. It was shown that contingent rewards did not influence the positive relationship between intrinsic motivation and creativity, but did significantly moderate the relationship between extrinsic motivation and creativity in a way that tangible rewards strengthened the relationship while intangible rewards mitigated the same relationship. Conclusions - This research enhances our understanding on the relationship between motivation type, rewards, and creativity. Intrinsically motivated employees showed a high level of creativity regardless of whether rewards were expected or not. In contrast, extrinsically motivated employees showed more or less creative behavior depending on whether they were expected to have tangible or intangible rewards. As extrinsic motivation is typically associated with tangible rewards such as pay, promotion, etc., tangible rewards were seen to be more effective in promoting creative performance from extrinsically motivated employees than intangible rewards. Our findings make a significant theoretical contribution to reconcile prior inconsistent findings. Furthermore, they provide useful insights for managers and organizations into developing effective strategies for facilitating employee creativity.

창의기법을 활용한 초등과학수업이 학생들의 과학 학습 동기와 과학 학업 성취도에 미치는 영향 (The Effects of Utilization of Creative Techniques on Science Learning Motivation and Science Academic Achievement in Elementary Science Class)

  • 배진호;강우석;소금현
    • 한국초등과학교육학회지:초등과학교육
    • /
    • 제31권2호
    • /
    • pp.243-252
    • /
    • 2012
  • The purpose of this study was to examine the effect of utilization of creative techniques in elementary science class on science learning motivation and science academic achievement. To verify this study, the subjects of this study were sixth-grade students selected from four classes of an elementary school located in U Metropolitan city. First, the experimental group showed a significant improvement in their science learning motivation compared to the comparative group. Second, the experimental group showed a significant improvement in their science academic achievement compared to the comparative group.

The Influence of NCS (National Competency Standard) Food and Beverage Practice Class using the SCAMPER Method on Learning Motivation: Subject to Specialized High Schools

  • Jeong, Sangmin;Moon, Jinuk;Ha, Heon Su;Jung, Jihye
    • 한국조리학회지
    • /
    • 제22권1호
    • /
    • pp.19-31
    • /
    • 2016
  • In this study, the SCAMPER method which is a creative thinking method is applied in the food and beverage class of a specialized high school NCS study module to enhance creative thinking and investigate the influence on learning motivation of students. For verification, 10 sessions of 50 minutes classes were performed on 1, 2 grade students in H high school located in Gyeonggi-do Yangju City from August to November 2015 subject to 54 subjects in the experiment group and 54 subject in the control group. To look into the influence of the NCS food and beverage practice class using the SCAMPER method on learning motivation, pre post survey investigation was conducted on the students for measurements through surveys to deduct conclusions. As a result, it was verified that the NCS food and beverage practice class using the SCAMPER method had positive influence on the learning motivation of specialized high school students and positive change was also found in the awareness of SCAMPER method using classes and creative activities in the students. In this study, the influence of the NCS food and beverage practice class using the SCAMPER method on learning motivation subject to specialized high school students is investigated to have meaning as data to expand the research range of NCS food and beverage practice education.

향가 창작 동인으로서의 '아름다움'과 신라인의 미의식 (Beauty and an aesthetic consciousness of Sil-La as Hyangga creative motivation)

  • 김혜진
    • 고전문학과교육
    • /
    • 제15호
    • /
    • pp.265-301
    • /
    • 2008
  • In this writing, issued beauty as Hyangga(향가) creative motivation into the focus, its expression modality is discussed and then an aesthetic sense of Sil-la is considered. For its research, in "Samkukyusa"("삼국유사") some Hyangga - , , , - that have phraseologies for beauty meaning are choose for the discuss. First, beauty as Hyangga(향가) creative motivation were expressed by above methods. 1. Beauty as desires for acquisition and confirmation in 2. Beauty that the subject (the writer) looked upon in 3. Beauty that felt pathetic for declining in 4. Beauty that arouse from disillusion in Second, an aesthetic sense of Sil-La in "Samkukyusa"("삼국유사") showed as the above. 1. Physical beauty that Sil-La were attracted by 2. Beauty as the glorified object that Sil-La were attracted by 3. Beauty as the virtue notion that Sil- La were attracted by In consequence, it is discussed that Sil-La had an aesthetic sense as the perfect virtue united the transcendence and the real.

창의적 교실 분위기 평가 척도 개발 (Development of the Creative Classroom Climate Scale)

  • 민지연;최인수
    • 아동학회지
    • /
    • 제29권4호
    • /
    • pp.27-42
    • /
    • 2008
  • This study developed the Creative Classroom Climate Scale(CCCS) for Elementary Students, verified its validity and reliability, and examined relationships among creative thinking, personality and motivation. Three professionals examined the content validity of the CCCS after the items were developed by the researcher. The CCCS and the Creativity Inventory for Young Students(CIS; Choe & Lee, 2004) were administered to 266 6th grade students. Results showed that the CCCS was valid and reliable including the sub-factors of Support, Trust, Tension, Playfulness, Conflict, Challenge and Communication. The sub-factors correlated significantly with total scores. CIS scores varied by the creative climate of the classrooms on the CCCS; creative motivation was especially influenced by classroom climate.

  • PDF

수학 기반 융합인재교육(STEAM) 프로그램 개발 및 적용 - 초등학교 1학년을 대상으로 - (Effects of STEAM Program Development and Application for the 1st Grades of Elementary School)

  • 전미숙;박문환
    • 한국수학교육학회지시리즈C:초등수학교육
    • /
    • 제18권2호
    • /
    • pp.91-106
    • /
    • 2015
  • 본 연구는 초등학교 1학년을 대상으로 융합인재교육(STEAM)을 적용한 수학 프로그램을 개발하고, 이 프로그램이 수학 교과에 대한 학습 동기, 창의적 인성에 미치는 영향이 어떠한지를 살펴보기 위한 것이다. 연구 결과는 다음과 같다. 첫째, STEAM 프로그램을 적용한 수학 수업은 초등학교 1학년 학생들에게 그 내용이 타당한 것으로 분석된다. 둘째, 융합인재교육 프로그램은 1학년 학생들에게 수학 교과에 대한 학습동기와 창의적 인성에 영향을 준다. 몬 연구에서는 초등학교 특정 지역의 1학년을 대상으로 하였기에 한계가 있으며, 융합인재교육 프로그램에 대한 꾸준한 자료 개발이 이루어질 필요가 있다.

A Study on Influential Factors in Mathematics Modeling Academic Achievement

  • Li, Mingzhen;Pang, Kun;Yu, Ping
    • 한국수학교육학회지시리즈D:수학교육연구
    • /
    • 제13권1호
    • /
    • pp.31-48
    • /
    • 2009
  • Utilizing the path analysis method, the study explores the relationships among the influential factors in mathematics modeling academic achievement. The following conclusions are drawn: 1. Achievement motivation, creative inclination, cognitive style, the mathematical cognitive structure and mathematics modeling self-monitoring ability, those have significant correlation with mathematics modeling academic achievement; 2. Mathematical cognitive structure and mathematics modeling self-monitoring ability have significant and regressive effect on mathematics modeling academic achievement, and two factors can explain 55.8% variations of mathematics modeling academic achievement; 3. Achievement motivation, creative inclination, cognitive style, mathematical cognitive structure have significant and regressive effect on mathematics modeling self-monitoring ability, and four factors can explain 70.1% variations of mathematics modeling self-monitoring ability; 4. Achievement motivation, creative inclination, and cognitive style have significant and regressive effect on mathematical cognitive structure, and three factors can explain 40.9% variations of mathematical cognitive structure.

  • PDF

간호대학생의 작업선호도에 따른 창의적 리더십, 자아효능감의 차이 (Differences of Creative Leadership and Self-efficacy According to Work Preference of Nursing College Students)

  • 최미정
    • 문화기술의 융합
    • /
    • 제5권3호
    • /
    • pp.1-8
    • /
    • 2019
  • 이 연구에서는 간호대학생의 작업선호도에 따른 집단을 내외적 동기 수준에 따라 4개 집단으로 구분하고 집단의 차이에 따른 창의적 리더십, 자아효능감의 차이를 확인하고자 하였다. 주요 연구결과는 다음과 같다. 첫째, 작업선호도 정도에 따른 내외적 동기 수준이 다른 4개 집단(상상, 상하, 하상, 하하)은 창의적 리더십에서 유의한 차이를 나타냈다(p<.01). 창의적 리더십이 가장 높은 그룹은 내적동기와 외적동기가 모두 높은 집단이었으며, 가장 낮은 그룹은 내적동기와 외적동기가 모두 낮은 집단이었다. 둘째, 작업선호도 유형에 따른 자아효능감의 차이를 분석한 결과 자아효능감 총점에서 내외적 동기의 수준에 따라 유의한 차이가 나타났다(p<.05). 이 결과는 Amabile가 연구한대로 창의성이 양극적 구조를 가지고 있음을 나타내며, 외적 동기가 창의성 발현에 시너지적 역할을 할 수 있음을 나타내고 있다.

국내 창조산업 콘텐츠 진흥정책의 동기구축효과에 관한 연구 -수혜자 만족도를 중심으로- (Analysis of Creative Content Policy in Korea -Effect of Extrinsic Rewards on Intrinsic Motivation-)

  • 정윤경;김미선
    • 한국콘텐츠학회논문지
    • /
    • 제13권1호
    • /
    • pp.210-220
    • /
    • 2013
  • 본 연구는 국내 창조산업 콘텐츠 진흥정책의 성과를 측정하기 위한 목적을 지니며, 국내 창조산업 종사기업 402개 업체를 대상으로 동기구축효과를 살펴보았다. 분석결과, 콘텐츠 진흥정책의 수혜자들은 장르별, 매출별로 평균 3.5 이하의 낮은 정책 만족도를 나타냈고, 특히 매출규모가 낮은 업체의 만족도가 더 낮은 것으로 나타났다. 이는 국내 진흥정책이 창조적 자산을 지닌 다양한 집단의 동기를 충족시키지 못하고 있음을 의미한다. 그러나 정책 수혜 집단이 시장 성장에 대해 긍정적으로 인식하고 있는 점은 진흥정책의 긍정적 성과로 파악된다. 또한 비수혜 집단의 정책 기대치가 높은 점은 국내 진흥 정책의 지속적 확장이 필요함을 의미한다. 반면, 수혜 여부에 관계없는 국내 시장에 대한 유사한 문제의식, 저조한 정책 도움 정도 평가 등은 현행 진흥정책의 재고가 필요함을 시사한다.

한국 창작뮤지컬 관람동기의 중요도 연구 (A Study on IPA of Spectator Motivation in the Korean Creative Musical)

  • 구은자;이광호;김혜원
    • 한국산학기술학회논문지
    • /
    • 제14권4호
    • /
    • pp.1595-1603
    • /
    • 2013
  • 본 논문은 한국창작 뮤지컬의 활성화를 위해 한국 창작 뮤지컬의 관람동기에 관한 중요도 연구이다. 중요도 분석(IPA, Importance Performance Analysis)는 다 속성 모델의 각 속성의 상대적인 중요도와 성취도를 동시에 비교 분석하는 평가기법이다. 이 분석은 고객들이 중시하는 요소와 이들 요소에 대한 고객의 만족도를 매트릭스 상의 좌표로 표시하여 식별하는 방법으로 고객만족은 특성 속성에 대한 고객의 기대수준과 그러한 속성에 대한 실행도에 의해 결정된다. 이 분석법을 통해 본 연구는 한국 창작뮤지컬 관람동기 속성의 중요도와 만족도를 알아보았다.