• Title/Summary/Keyword: creative direction

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The Direction of Teachers Education Program for Cultivating Creative Software Human Resource (창의적 s/w 인재 육성을 위한 교사교육 프로그램 방향)

  • Choi, Jeong-Won;Lee, Young-Jun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.01a
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    • pp.221-222
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    • 2014
  • 본 논문에서는 창의적인 S/W 인재 육성을 위한 교사교육 프로그램의 방향을 제시하고자 하는데 그 목적이 있다. 현대 사회는 S/W가 기반이 되는 사회로, S/W는 실생활 뿐 아니라 다양한 학문 분야의 발전에 큰 영향을 미치고 있다. 이러한 사회 패러다임의 변화는 창의적인 S/W 인재 육성 교육이라는 교육 패러다임의 변화를 요구하고 있으며, 교육 패러다임의 변화는 학습자 교육을 담당하는 교사 교육 패러다임의 변화를 요구한다. 따라서 창의적 S/W 인재 육성을 담당하는 교사 교육 프로그램은 학습자의 특성, 학습 맥락, 현대 사회가 필요로 하는 지식을 고려한 교육을 할 수 있도록 개발되어야 하며, 교사의 역할이 과거의 지식 전달자의 역할에서 학습의 조력자, 촉진자, 안내가 역할을 할 수 있는 프로그램이 되도록 해야 한다.

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Research on Aesthetic Characteristics of Fabric Expression Technique of Art to Wear - Focusing on Art to Wear artists in the U.S.A. -

  • Jin, Kyung-Ok
    • Journal of Fashion Business
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    • v.11 no.3
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    • pp.133-151
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    • 2007
  • The role of fabric now directly related with the expression of the beauty of clothing and it provides new and creative ideas. This study was aimed at reviewing basic data that can be used in systematic design development through fabric expression for today's fashion designers who must study unique, original fashion design development. For systematic development of design technique through fabric expression, fabric expression methods and characteristics, aesthetic characteristics and fabric design of 'art to wear' were reviewed and the results are as follows. First, the highly wrought fabric expression of art to wear was confirmed to be comprehending a message within itself. Second, aesthetic characteristics of fabric expression used in art to wear can be classified as decorativeness, extensity, 2-D pictorialness, handicraft, compounding and rearrangement, and 3-D characteristics. Third, the 6 aesthetic characteristics have unique design features and aesthetic categories. The understanding the fabric expression techniques through study on the classification of the fabric expression in 'art to wear' is expected to be extended to proposition of creative direction and inspiration of modern fashion.

Performance of the Small PEMFC according to Cathode (Cathode에 따른 소형 PEM 연료전지의 성능 변화)

  • Lee, Se-Won;Lee, Kang-In;Park, Min-Soo;Chu, Chong-Nam
    • Journal of Hydrogen and New Energy
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    • v.19 no.4
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    • pp.283-290
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    • 2008
  • In this paper, experiments with an air-breathing proton exchange membrane fuel cell (PEMFC) for mobile devices were carried out according to cathode conditions. These conditions are defined by the cathode flow field plate type (the channel type, the open type) and the cathode surface direction. Single-cell and 6-cell stack were used in the experiments. The experimental results showed that the open-type cathode flow field plate gave a better performance than the small channel type. In the experiments related to the direction of the slits on the cathode flow field plate, the horizontal slit cell was better than the vertical one. With respect to the cathode surface direction, when the cathode surface is placed in the direction normal to the ground, the PEMFC generated more stable power in the mass transport loss region. Since stable power in the mass transport region is closely related to the air supply, computational fluid dynamics (CFD) analysis for air-breathing PEMFC of different cathode surface directions was performed.

A Study for Convergence Curriculum of Creative Practical Use of the Direction of Characterization of Healthcare - Centred on a University - (보건의료 특성화 방향에 대한 창의실용 융복합 교육과정을 위한 연구 - 일개 대학을 중심으로 -)

  • Choi, EunMee;Kwon, LeeSeung;Park, YeongSool;Jung, YongSik
    • Journal of Digital Convergence
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    • v.16 no.6
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    • pp.283-295
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    • 2018
  • This study is to establish the direction of special education curriculum by linking the demands of the health industry and the university curriculum. For this, we conducted a questionnaire survey for 4 months from 18 January to 9 May, 2017. Cronbach alpha coefficient was used for the reliability of the study, frequency analysis was used mainly for the contents of the study, and chi-square test, variance analysis and T test were applied to the study. Cronbach's alpha coefficient was 0.891. Variance analysis, T test and chi-square test show some significant differences. The results of this study are as follows: 35% of practitioners and 22% of convergent intellectuals are desirable in institutions. Practical needs of practitioners are creative practicality, medical policy (58%). It will be necessary to conduct a nationwide survey in the future.

Analyzing the Creative Process of the Pauling's Research for Science Gifted Education (과학영재를 가르치기 위한 창의적 화학자 폴링의 연구과정 분석)

  • Koo, Mi-Na;Kim, Ji-Young;Park, Jong-Seok;Kim, Young-Min;Seo, Hae-Ae
    • Journal of Gifted/Talented Education
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    • v.21 no.4
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    • pp.945-959
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    • 2011
  • Creativity is always important in science gifted education. There are many research results about enhancing the creativity. One of the ways of enhancing students scientific' creativity is to let them think and research like scientists so that they can follow how scientists find problems and solve them. So in this study, scientific creative elements were extracted from the Pauling's detailed examples of research process by using many documents. Abductive reasoning, paradox, changing the perspective, modeling, simplifying, converging thinking, diverging thinking, and metaphorical thinking are thinking methods that were extracted from the Pauling's research process. Repeated experiment, co-experiment, using both theories and experiments, and social obligation as a scientist are research methods. Scientific creative elements that were extracted suggest some direction that have more scientific creativity, more ability to find problems, and more ability to form theories in science education or in science gifted education.

Inquiry on Educating One-person Creative Enterprise by College Students: Based on the Field of Applied Music Education (학생 1인창조기업 육성을 위한 거시적 교육방향 탐색: 실용음악분야를 중심으로)

  • Lee, Seung-Hee;Kim, Kun
    • The Journal of the Korea Contents Association
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    • v.12 no.5
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    • pp.125-133
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    • 2012
  • The focus of the study is to propose a long-term teaching and learning direction of one-person creative enterprise by college students in the field of the industry of Applied Music Contents. Critical review on literature and theories related to the recent trends of Applied Music industry and entrepreneurship education was conducted. The study introduced a macro level of four educational principles of Applied Music studies at a college such as: integrating Applied Music education with a viewpoint of humanities, fostering creative entrepreneur spirits of students in the field of Applied Music, applying new social media and technologies into teaching knowledge and skills of Applied Music, and finally developing students' authentic music expertise under cognitive apprenticeship(by a relationship of mentor-mentee) of Applied Music.

A Study on the Spatial Design of Makerspace in Public Library Based on L-Commons Model (창의학습공간(L-Commons) 모델을 적용한 공공도서관 메이커스페이스 공간조성에 관한 연구)

  • Oh, Young-ok;Kim, Hea-Jin
    • Journal of Korean Library and Information Science Society
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    • v.50 no.3
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    • pp.293-315
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    • 2019
  • Based on the current status of use of L-Commerce installed in the Yongsan Public Library and Mapo Lifelong Learning Center, this study suggested the direction of spatial design for the public library's makerspace with L-Commons model. To this end, we investigated the literature research on library makerspaces and the case studies of makerspaces installed in 25 public libraries in Korea and 18 public libraries in the US. And In-depth interviews and user surveys were conducted. The public library makerspace presented through this study should be an open space where everyone in the community can easily enter, break down barriers between all classes in the region, and lead to smooth communication. Second, it should be a learning, cooperation, and creative space where resources can be shared and cooperation for creative activities and projects can be carried out. Third, it should be a creative workspace where community members can turn ideas into physical things that anyone can't do elsewhere or work on something interesting.

A case study of industry-university cooperation education for fostering creative innovative design manpower -Focusing on Korea Design Membership (KDM) in Daegu and Gyeongbuk- (창조혁신형 디자인인력양성을 위한 산학협력 교육사례 연구 -대구·경북지역의 코리아디자인멤버십(KDM)을 중심으로-)

  • Kim, Gun-Woo;Kim, Sun-Ah
    • Journal of Digital Convergence
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    • v.18 no.12
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    • pp.59-68
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    • 2020
  • This study aims to present the direction of fostering creative and innovative future design personnel required by companies according to the trend of the times. Changes in design manpower policy and industry, academia, and government cases are examined through policy case studies. Through analysis of industry-academia project cases, we discovered that a new educational model is needed to experience the process of developing products that can be commercialized. This study is expected to be used as basic data for policy development related to program development to foster creative and innovative talents required in the design industry.

Effects of maker education for high-school students on attitude toward software education, creative problem solving, computational thinking (고등학생 대상 메이커 교육이 소프트웨어 교육에 대한 태도, 창의적 문제해결력, 컴퓨팅 사고에 미치는 영향)

  • Hong, Wonjoon;Choi, Jae-Sung;Lee, Hyun
    • Journal of The Korean Association of Information Education
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    • v.24 no.6
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    • pp.585-596
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    • 2020
  • The purpose of this study is to examine effects of maker education for high-school students on attitude toward software education, creative problem solving, and computational thinking. The program was designed to develop an artificial intelligence robot using mBlock and Arduino and implemented at a maker space. We analyzed 19 students among 20 who participated in the program, the result of paired t-test indicated significant increase in all variables. Also, we performed a multiple regression analysis to investigate predictors of perceived achievement and satisfaction. The finding demonstrated an initial attitude toward software education was found to be the significant predictor of perceived achievement and satisfaction. With the results, we confirmed maker education enhances attitude toward software education, creative problem solving, and computational thinking. Lastly, we discussed the implications and limitations and suggested the direction for future research.

Research on the revitalization of cultural prototype content industry

  • Hur, Kang
    • International Journal of Contents
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    • v.6 no.2
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    • pp.14-20
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    • 2010
  • Korean Cultural Content Industry is developing creative cultural content based on internationally acknowledged manufacturing capacity, however, in order to become cultural industry with international competitiveness, it has to be planned and made in OMSU way. This research studied and analyzed successful cases of cultural content digital restoration and excellent cases of OSMU-type that has been developed and supported by Korean Culture and Contents Agency. This study suggests the direction of growth on the basis of movement of cultural content industry and cultivating plan of human resources.