• 제목/요약/키워드: corporate culture

검색결과 437건 처리시간 0.026초

문화에 따른 개방형 협업 지식공유 활동 비교 연구: 집단주의 문화와 개인주의 문화를 중심으로 (Cross-cultural Study on Knowledge Sharing in Open Collaboration: Collectivism vs. Individualism)

  • 백현미;이새롬
    • 지식경영연구
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    • 제19권2호
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    • pp.133-150
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    • 2018
  • To cope with the rapid changes in the corporate environment, the creation of innovative output through various forms of collaboration have been discussed. For open collaborations, contributors who distribute to various countries and cultures are able to share knowledge via the internet without physical rewards or responsibilities. In this study, we focused on the open source software project, which is a representative open collaboration. We investigated the factors that affect the knowledge contribution of developers of various countries within the open collaboration platform. Specifically, we investigated the open collaborative nature of multi-culture developers by dividing cultures according to collectivism and individualism. We collected data on 26,604 developers using a python based web crawler for GitHub which is an open source software development platform, and conducted cross-cultural study. This paper contributes to the field of knowledge management by suggesting various impacts of antecedents such as hireability, and information exposure on knowledge sharing according to culture.

워크스마트를 위한 감성적 '어메니티 퍼니쳐' 특성에 관한 연구 (A Study on Design Concepts of Emotional Amenity Furniture for Work Smart)

  • 신응선;송은정;나혜정
    • 한국가구학회지
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    • 제24권4호
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    • pp.309-317
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    • 2013
  • In the recent society of knowledge industry, a changed phenomenon of domestic corporate culture, Work Smart working in creative and various ways beyond time and space is emerged from Work Hard working just hard. Thus, many corporations are trying to configure the emotional space beside the work space to make effective and creative achievements in free work environment out of rigid organizational culture in the past. This space is called Amenity space which enables to implement physical and psychological healings simultaneously and this is not a place for rest like in the past industry society. This research suggests distinctive characteristics of other amenity furniture unlike general furniture by analyzing the variously suggested change of forms of amenity furniture for Work Smart and the changes of configuring key factors such as forms, structures and functions of amenity furniture.

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기업 내 온라인 커뮤니케이션 채널의 만족도가 커뮤니케이션 효과에 미치는 영향 요인 분석 (Analysis of Influential Factors between Communication Effectiveness and Satisfaction in Internal Communication Channels in Enterprises)

  • 함수연;김종우
    • 한국IT서비스학회지
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    • 제17권4호
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    • pp.1-19
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    • 2018
  • Effective internal communication is known to have a positive impact on business performance, but there is a lack of research on the effects of online channels for workplace communication. This study using regression analysis examines how task-technology fit, information richness, self-efficacy, perceived ease of use, and perceived usefulness related to online communication channels affect not only the satisfaction with the tools but also the effectiveness of them. Additionally, we verify how the organizational culture of online and offline communication shows the control effect. As a result, all five variables were positively correlated with internal communication channels satisfaction, and we found that the organizational culture of online and offline communication controls the relationship between online communication channels satisfaction and effectiveness.

DESIGN OF A MODERN COMPUTER BRAND AS THE MAIN COMMUNICATION FACTOR IN THE WORLD CULTURAL SPACE

  • Zaitseva, Veronika;Bratus, Ivan;Sverdlyk, Zoriana;Gunka, Anna;Liezhniev, Olexandr
    • International Journal of Computer Science & Network Security
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    • 제21권9호
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    • pp.292-296
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    • 2021
  • The purpose of this article is to explore the modern branding - its nature, history, originality, spirit and value to consumers. In particular, graphic design of the brand is an important component in terms of the modern European culture. The scientific novelty of the work implies the study of the contemporary design, which widely embraces the sphere of cultural and social life and can contribute to the development of progressive phenomena in society, as the design can literally be defined as a rethinking, a search for new meanings. The design itself is a versatile means of communication at the level of feelings and meanings. One of its main goals is the harmonization, and even formation of perception of the world, creation of new images or rethinking the essence of ordinary things. Hence, the research in the field of the design development is topical in the worldwide cultural space..

Environmental Protection Experience, Cost and Performance

  • Gu, Meizhen;Jin, Shanyue
    • International Journal of Advanced Culture Technology
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    • 제8권4호
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    • pp.101-109
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    • 2020
  • Along with rapid global economic development, people are slowly becoming environmentally aware and green development is increasingly a vital topic of social concern. Academic circles are currently focusing on environmental protection and economic growth to explore the coordinated development of both and to achieve a win-win solution between them. To study the relationship between environmental protection experience and both cost and performance, this study empirically analyzes companies listing on the Shenzhen A-share market from 2014 to 2018. The results show that senior executives' environmental protection experience is negatively correlated with corporate costs, whereas it is positively correlated with business performance. These results provide empirical evidence of the importance of enterprises introducing and cultivating environmental personnel and insisting on sustainable development.

The Road to "The Third Party Economics": Attention to the Existence on the First and the Second Party

  • Byeon, Hyeonsu
    • International Journal of Advanced Culture Technology
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    • 제10권1호
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    • pp.116-121
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    • 2022
  • In the environment in which business is conducted, all companies will most likely have competitors, but of equal importance to the relationship between a company and its competitors is the existence of other entities that can influence the market at any time. This entity could be an emerging company that develops a new methodology rendering current approaches obsolete, or it could be a diplomatic circumstance with another country. It is critical to develop corporate strategies and economic policies to consider the possibility that such third party effects may continue to occur in the future. It is essential to move away from focusing only on bilateral relationships, and to thoroughly examine the third one and prepare countermeasures. This contribution is expected to be expanded into "The Third Party Economics" that explores considerations that have remained outside of contemporary discussions. The author proposes that all economic agents should deeply recognize not only competitors but also the existence of a third party as another axis.

More Than 40 Percent of Data Unnecessarily Redundant in Corporate Databases

  • Moon, Jenghyearn
    • International Journal of Advanced Culture Technology
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    • 제9권4호
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    • pp.345-354
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    • 2021
  • Data quality issue in information systems is analyzed with focus on conceptual data modeling. Extensive investigation through triangulation of case studies is attempted to find how much extent inappropriate data modeling practices exercised in real workplace environment. It is revealed that more than 40 percent of data adversely contributed to unnecessary data redundancy, i.e., the level of data obesity is over 40 percent. Another contribution of this paper lies in excavation of all the categories of inappropriate data modeling practices, which has been previously only partially uncovered in the literature. New findings in this paper prove that the extent of inappropriate modeling is more serious that previously reported.

A Study on Gamification Consumer Perception Analysis Using Big Data

  • Se-won Jeon;Youn Ju Ahn;Gi-Hwan Ryu
    • International Journal of Advanced Culture Technology
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    • 제11권3호
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    • pp.332-337
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    • 2023
  • The purpose of the study was to analyze consumers' perceptions of gamification. Based on the analyzed data, we would like to provide data by systematically organizing the concept, game elements, and mechanisms of gamification. Recently, gamification can be easily found around medical care, corporate marketing, and education. This study collected keywords from social media portal sites Naver, Daum, and Google from 2018 to 2023 using TEXTOM, a social media analysis tool. In this study, data were analyzed using text mining, semantic network analysis, and CONCOR analysis methods. Based on the collected data, we looked at the relevance and clusters related to gamification. The clusters were divided into a total of four clusters: 'Awareness of Gamification', 'Gamification Program', 'Future Technology of Gamification', and 'Use of Gamification'. Through social media analysis, we want to investigate and identify consumers' perceptions of gamification use, and check market and consumer perceptions to make up for the shortcomings. Through this, we intend to develop a plan to utilize gamification.

A Study of Constructing Knowledge Management for Taiwan's Small and Medium-sized Enterprises by Successful Factors

  • Tien, Shiaw-Wen;Wang, Ming-Lang;Chung, Yi-Chan;Tsai, Chih-Hung;Lee, Si-Yi
    • International Journal of Quality Innovation
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    • 제7권1호
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    • pp.60-89
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    • 2006
  • In the Knowledge-based Economic Era, all of the enterprises are facing global competitive pressure. The activities of knowledge accessing, codifying, and application will obviously become the main inner function on enterprise operation. Knowledge will be the primary competitive advantage; therefore, he who wants to hold the competitive advantage should do the knowledge management (KM) very well. In this study, we construct the research dimensions and variances by the successful factors of KM, which had been practiced very well by big enterprises inside and outside our country, and which was recommended by the related scholars. In order to approach the differences between big enterprises and small and medium-sized enterprises (SMEs) towards implementing KM, this study takes the way of questionnaire investigation to do empirical analysis and to construct the model of KM by path analysis. The study found out when implementing KM, SMEs should highlight 'leadership,' 'library-architecture,' and 'corporate culture' these three aspects, while 'information technology' and 'performance evaluation' these two aspects show no remarkable influence. It shows that he who wants to construct KM might not too overweight on information technology to build the KM system. Therefore, we suggest when implementing KM, enterprises should reinforce the corporate culture by sharing, organized KM process, learning environment for all employees, and highly authorization by top managers in order to reach the expectant success of KM. The result of this study offers practical thinking directions to reach the expectant success for the policy makers in SMEs, who are accessing to or evaluating to implement KM.

심리적 임파워먼트가 조직몰입과 이직의도에 미치는 영향: 직무스트레스와 리더의 코칭행동의 매개효과를 중심으로 (The effect of psychological empowerment on organizational commitment and turnover intention: Focusing on the mediating effect of job stress and managerial coaching behavior)

  • 박은미;서정해
    • 한국융합학회논문지
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    • 제12권7호
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    • pp.181-191
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    • 2021
  • 과거와는 달리 성공적인 글로벌 기업들은 조직구성원들에게 자율과 책임의 권한을 부여하고 수평적인 조직구조와 자율적인 기업 문화를 만들기 위해 노력을 경주하고 있다. 본 연구의 목적은 심리적 임파워먼트가 조직몰입과 이직 의도에 미치는 영향에 있어 직무스트레스와 리더의 코칭행동이 어떠한 영향을 미치는가에 대해서 실증분석을 수행하는 것이다. 부정적 상황요인(직무스트레스)과 긍정적 상황요인(리더의 코칭행동)을 동시에 고려하여 제시하고 그 효과성을 검증하고자 하였다. 분석결과, 심리적 임파워먼트는 조직몰입에 긍정적인 영향을 미치는 것으로 나타났지만 이직의도에는 영향을 미치지 않는 것으로 나타났다. 또한 직무스트레스와 리더의 코칭행동의 매개효과가 있는 것으로 나타났다. 본 연구의 결과는 자율적인 조직의 풍토를 만들고 이를 통해 성공적인 기업 문화를 만드는데 효과적인 가이드라인으로 활용이 가능할 것으로 기대된다.