• Title/Summary/Keyword: cooperative education

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The Effect of Cooperative Learning on Middle School Girls' Science Preferences - Applying the STAD Model in the Unit of Crustal Deformation - (협동 학습이 중학교 여학생들의 과학 선호도에 미치는 효과 - 지각 변동 단원에 STAD 모델의 적용 -)

  • Cho, Kyu-Seong;Lee, Gwang-Ho;Yang, Su-Mi
    • Journal of the Korean earth science society
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    • v.27 no.3
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    • pp.279-288
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    • 2006
  • We incorporated cooperative learning focusing on the 'Crustal Deformation' in five classes of second grade students, at an all-girls' middle school of Gimje city. The groups of cooperative learning were composed of four members of students each, according to the heterogeneous level. We conducted a pretest on the students' preference before incorporating the cooperative learning. After ten weeks of cooperative school work, the students took a post test with the same questions as the pretest. The result of this method greatly impacted the change on the students' scientific preference. It means that the students showed a positive change in their awareness of and participation in science classes, compared to before. However it is difficult to distinguish the differences in their scientific attitude on the recognition about scientists and habits which make them think scientifically. This resulted from the short period of ten weeks which is not sufficient to carry out the study strategy effectively. Surveys of the students on cooperative learning indicates that the middle level students prefer this method unlike the higher or lower level students. we are convinced that they can learn from the students of higher level and are able to help the lower level with the interaction through cooperative learning. According to the result of the survey, the method has some weaknesses; it arouses the high noise levels and consequent disturbance due to verbal interaction and of conflicts due to disagreements when they discuss the process. On the contrary, advantages are developing the students's interest in science class, helping them to learn, creating positive participation in class, and fostering mutual collaboration with other students through cooperative learning.

Cooperative Education Between Industry and School Recognized by Teachers in Charge of Cooperative Education Between Industry and School in Vocational High School in Incheon Area (인천지역 특성화 고등학교의 산학협력 담당교사가 인식하는 산학협동교육)

  • Ahn, Jaeg-Gong;Go, Chang-Ryong;Yi, Sang-Bong
    • 대한공업교육학회지
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    • v.36 no.1
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    • pp.47-73
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    • 2011
  • The purpose of the study was to examine cooperative education between industry and school recognized by tentatively called managers of cooperative education, teachers in charge of cooperative education between industry and school, in vocational high school in Incheon Area. In order to accomplish the study purpose, the study conducted a research through questionnaire and examined their recognition for cooperative education between industry and school focusing on curriculum (purpose and content), operational system including supporting system (establishment and operational level) and educational type (process, effectiveness, problems and reinforcing measures). The study conducted a survey using Likert 5 score scale and analyzed the survey results using technical statistics such as frequency, average, standard deviation, etc. From the comprehensive results from the survey, it was found that although outcomes from industry-school cooperation are relatively high, participation is insufficient and intermediating organizations connecting concerned parties and mediating them are not enough because recognition and will of interested parties of industry-school cooperation are not sufficient. In addition, policies, legal and systematical and financial infrastructure for activation and efficiency of industry-school cooperation are not established perfectly, therefore, there are a lot of things to be improvement in operation. In particular, it was observed that establishment of internal organization and infrastructure for the number of workers in vocational training organizations are decisively inadequate.

Effects of a Structure-centered Cooperative Learning Safety Education Program based on Blended Learning for Elementary School Students (초등학생의 블랜디드 러닝 기반 구조중심협동학습을 적용한 안전교육 프로그램 개발 및 효과)

  • Seong, Jeong Hye
    • Research in Community and Public Health Nursing
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    • v.30 no.1
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    • pp.57-68
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    • 2019
  • Purpose: This study was performed to determine effects of a structure-centered cooperative learning safety education program based on blended learning for elementary school students. Methods: The study is developed in nonequivalent control group non-synchronized design. The subjects included 24 sixth grade students in the experimental group and 23 sixth grade students in the control group, respectively. To prevent diffusion of the experiment, it was carried out from May 20th to June 24th in 2015 with the control group and the other from August 26th to September 30th in 2015 with the experimental group. It was performed on experimental group after the structure-centered cooperative learning safety education program based on blended learning once a week for 6weeks. Data were analyzed by using descriptive statistics, paired t-test and independent t-test. Results: After the intervention, the experimental group showed significant increases in the self-directed learning attitudes and safety behavior compared to the control group except for the academic self-efficacy. Conclusion: The results indicate that the structure-centered cooperative learning safety education program based on blended learning program is effective in safety education for 6th graders.

Individual, Cooperative and Collaborative Works with Educational Games of Mathematics for Computers

  • Cannone, Giacomo;Hernandez, Josefa;Palarea, Maria Mercedes;Socas, Martin M.
    • Research in Mathematical Education
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    • v.11 no.2
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    • pp.101-126
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    • 2007
  • We analyze the possibilities of using Information and Communication Technologies as a resource in the teaching/learning of Mathematics and we show the results of concrete experiments carried out with the games: "Adibu", "La ciudad perdida" and "Drood en el planeta siete", with fourteen students and two primary school teachers in a school in Santa Cruz de Tenerife (Spain). Our analysis of the games is made within a global framework in which individual, cooperative and collaborative learning are considered, taking as reference the theoretical frameworks set out by Piaget, Vygotsky, and the principles of collaborative learning (Computer Supported Collaborative Learning).

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The Study on the Effects of Applying Cooperative Learning Model, Student Teams-Achievement Division to Engineering Education (공학교육에서의 팀성취분담 협동학습 모형(STAD)의 적용과 효과)

  • Baek, Hyun-Deok;Park, Jin-Won
    • Journal of Engineering Education Research
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    • v.15 no.6
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    • pp.34-42
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    • 2012
  • Problem solving by homework assignment is a process of practicing what were discussed in classrooms and thus is considered as an essential part of learning procedure in engineering education. We introduced the concept of cooperative learning, Student Teams-Achievement Division(STAD), to improve the students' learning efficiency by in-class problem solving. The instructor explained fundamental concepts, and lecture materials were handed out to compensate for the time of in-class team activity. Brief tests were given after every chapter, and team-based additional credits were given for the improvement comparing the average of previous tests of each student. This attempt of modified STAD was evaluated to have brought about a significant improvement in students' academic achievement, in addition to activating classroom atmosphere.

Development of Cooperative Learning Teaching Aids for clothing and Textiles in Middle School Home Economics (중학교 가정과 의생활 영역의 협동학습 지도안 개발)

  • 심은희;손원교
    • Journal of Korean Home Economics Education Association
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    • v.13 no.1
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    • pp.55-72
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    • 2001
  • This study is to develop teaching aids in the area of Clothing and Textiles based on cooperative learning as an alternative to increase the quality of Home Economics class. It is very difficult to control students because of noise coming from activities. when teachers teach students with cooperative learning strategy a classroom with restricted space. Sometimes the activities will disturb other classes in the school. which will harm the real purpose of cooperative learning. However. we have more positive results from cooperative learning method. because students have more chance to improve their personal skills. easily solve a problem together and openly express their opinions. Moreover. we found that they understand the subjects and increase their attention much better because they are tested right after learning. We anticipate that the developed teaching aids will be a great help to improve middle school Home Economics class.

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A Study on the Effects of Organizational Culture of Fisheries Cooperative on Empowerment and Organizational Effectiveness (수산업협동조합의 조직문화가 임파워먼트 조직유효성에 미치는 영향에 관한 연구)

  • Lee, Jong-Ho;Park, Jong-Un;Jeong, Tae-Yeong
    • Journal of Fisheries and Marine Sciences Education
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    • v.25 no.2
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    • pp.478-493
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    • 2013
  • This study shows how the organizational culture of fisheries cooperative impacts with empowerment and organizational effectiveness. Result of this study would be utilized in organization management for fisheries cooperative. sample design is based on fisheries cooperative which are registered in korea from October 24 through November 17 in 2012. and total of 195 questionnaires are collected through a personal visit. The result of empirical analysis, organizational culture factor which have an effect on empowerment and organizational effectiveness is the biggest influence to them. At the same time. Sympathy of empowerment factor which have an effect on organizational effectiveness is the biggest influence to it.

Analysis of the Sociality and Democratic-Citizenship Changes from the Application of the Scratch Remix Function in Cooperative Learning

  • Kang, Oh-Han
    • Journal of Information Processing Systems
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    • v.15 no.2
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    • pp.320-330
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    • 2019
  • This study analyzed changes in sociality and democratic-citizenship among elementary school students in the information class and the science class at the Science Education Institute for the Gifted, who were divided into an experimental group and a control group. The experimental group engaged in the Learning Together (LT) cooperative form of learning for which the remix function of Scratch, an educational programming language, was applied, while the control group was given general instructor-led lessons. Members in the experimental group were able to modify processes during projects through the usage of the remix function, thereby actively participating in the projects and eventually generating team-based results. The post-class t-tests showed a greater degree of improvements in sociality and democratic citizenship for the experimental group that was offered the remix-function-based cooperative learning than the control group. Statistically significant differences were present between two groups particularly in "cooperative spirit" sub-domain of sociality and the "community" and "responsibility" sub-domains of democratic citizenship.

A Case Study of Cooperative Learning: Applying Group Game to Calculus Class (미적분학 수업에 그룹게임을 적용한 협동학습 사례)

  • Cho, Young;Kim, Mi-ra
    • Journal of Engineering Education Research
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    • v.24 no.4
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    • pp.41-51
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    • 2021
  • This paper is to study whether cooperative learning applying group games becomes a teaching method that can increase interest and participation in class in calculus and the effect of the number of students. To increase interest and participation in class, the researcher conducted cooperative learning by applying smartphones and various game tools to group games. The consequences of the study confirmed that students' interest and participation in the class increased regardless of their mathematics basics. Therefore, it is expected that the calculus which is difficult for students to understand will be more easily approached by cooperative learning applying group games in the future.