• Title/Summary/Keyword: convergence

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Mediating Effects of Organizational Silence between Workplace Bullying and Organizational Performance among Nurses (간호조직 내 태움과 조직성과에 관한 연구: 조직침묵의 매개효과 분석을 중심으로)

  • Cheong, Jong One
    • Journal of Digital Convergence
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    • v.18 no.1
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    • pp.169-175
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    • 2020
  • This study is to analyze the relationship between Taeoom(workplace bullying) and organizational performance and to investigate the mediating effects of organizational silence between the relationship among nurses. In order to test the causal and mediating effects, this study employs the mediation analyses with regression. The sample is 273 from A university hospital in Seoul. Based on the results, Taeoom is basically, negatively associated with organizational performance. Acquiescence silence has played a full mediating role in the relationship between Taeoom and organizational performance. That is, Taeoom is not directly associated with organizational performance; however, it has a negative effect on organizational performance through acquiescence silence. Defensive silence plays a partial mediating role in the interdependence relationship. The implications of this study are that the negative effects of Taeoom would increase organizational silence and performance directly and indirectly; therefore, it is necessary to provide institutional prevention of Taeoom.

A Study on activation method of tumbler sharing service for improve the issue of disposable cup (커피 전문점 텀블러 공유 서비스 활성화 방안 연구)

  • Park, Ga-young;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.18 no.1
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    • pp.265-270
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    • 2020
  • The purpose of this study is to suggest ways to reduce plastic use, one of the main culprits of environmental pollution around the world. Recently, the use of disposable cups at a domestic cafe has not been effective due to growing the number of stores and cafe in various brands. Cafes recommend the use of tumblers as a solution to the problem, but actual there are not many users in cafe. I need to investigate the problems of tumbler use and individual opinions through the first phase is FGI (Focus Group Interview). In the second phase, I investigate similar services, which are currently implemented in domestic and overseas, as a case study. The results showed that although similar services are offered in domestic, the focus is on tumbler sharing, which is somewhat insufficient for convenience provided when using cafes. Through this study, I hope to provide convenience and voluntary environmental protection by proposing a plan to activate Tumbler sharing services for cafe and users.

The Relationship between Management Performance and Publicness of National University Hospitals (공공의료기관의 경영성과와 공공성 관계)

  • Yang, Jong-Hyun;Park, An-Sook
    • Journal of Digital Convergence
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    • v.18 no.1
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    • pp.249-255
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    • 2020
  • This study is to analyze the relations between management performance and publicness of national university hospitals. The data from 2015 to 2017 were collected from annual reports and balancing accounts in 13 national university hospitals. The results of the study were as follows. Publicness index was found to have a negative(-) effect on net profit to gross revenues, operating margin. Medical social work had a significant positive(+) effect on normal profit to gross revenues, net profit to gross revenues. According to the location of the hospitals, it was found to have a significant effect on the normal profit to gross revenues. It is necessary to evaluate different projects of national university hospital in the public sectors. Based on this, it is necessary to re-establish the role for the purpose of establishment.

A study on Digital New deal Strategy for Inclusive Innovative Growth and Job Creation (포용적 혁신성장과 일자리 창출을 위한 디지털 뉴딜 전략에 관한 연구)

  • Noh, KyooSung
    • Journal of Digital Convergence
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    • v.18 no.1
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    • pp.23-33
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    • 2020
  • This study discussed 'inclusive growth', which recently has gained attention as the 4th Industrial Revolution spreads, and considered innovative growth as a requirement for inclusive growth. Combining inclusiveness and innovativeness, a new concept of 'Digital New Deal' is suggested. Specifically, the new market creation strategy through digital transformation of existing industries and public sectors, and solving social problems were presented. It also analyzed problems of the past government-led top-down innovation drive and suggested the "Hybrid" approach as a new way of promoting digital New Deal. Finally, we looked at the 'job creation' effect, discussed the meaning of it in terms of inclusiveness and innovativeness, and proposed a policy alternatives to create lasting effects.

The Effects of Disability and Academic Stress on High School Students' Commitment to Integrated Physical Education Classes (고등학생들의 장애인식과 학업스트레스가 통합체육 수업 몰입에 미치는 영향)

  • Bae, Kwang-Youl
    • Journal of Digital Convergence
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    • v.18 no.1
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    • pp.93-102
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    • 2020
  • The purpose of this study is to analyze the effects of high school students' disability and academic stress on the participation of integrated physical education class. The result of this study is to examine the correlation between disability, academic stress and integrated physical education. There were negative correlations between parent stress and self stress among the subvariables. There was a positive correlation with the integrated physical education commitment and all the sub variables were positive. There was a negative correlation between academic stress and integrated physical education involvement, and all sub variables were negative.We examined the differences in the general characteristics of how disability and academic stress affect active commitment in the integrated physical education class. You can do it.

A Study on Immersion Degree of Players Depending on Figurative Characteristics of Game Characters (게임 캐릭터의 조형적 특성에 따른 플레이어의 몰입도에 관한 연구)

  • Park, Chan-Ik
    • Journal of Digital Convergence
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    • v.18 no.1
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    • pp.271-276
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    • 2020
  • This study is intended to compare and analyze the figurative characteristics of game characters focusing on the MMO shooting game 'Battle Ground' and the MOVA game 'League of Legends,' which currently have the largest number of users in Korea, in order to assess how much effect the figurative shape of game characters has on the immersion of players. As a result, the shape of characters from MOVA or MMORPG games with storytelling as an important factor was revealed to have a greater effect on the immersion degree of players than that of the characters from fast-paced shooting games. In particular, it was found that in games where the level of each character is raised as items are added, the height of most characters is the same as their own eight or nine heads, which is longer than ordinary people.

Visual Information Design Lesson for Cultivating Local Identity - Focused on Jungnungdong - (지역정체성 함양을 위한 시각정보디자인 수업 -정릉동을 중심으로-)

  • Kim, Min-Jin;Huh, Yoon-Jung
    • Journal of Digital Convergence
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    • v.18 no.1
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    • pp.277-286
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    • 2020
  • In this study, seven middle school students in the Kumnarae local children's center in Jungnung-dong were selected to conduct visual information design lesson to cultivate local identity. Through the pre and post questionnaires of students and self-evaluation of students' outputs we will verify its effectiveness. First, in the results of the pre and post questionnaire, the learner 's level of local identity which are local affinity, local affection and local self - esteem increased. Second, local affinity shows the greatest increase. This class can be interpreted as the most effective in terms of local affinity, which is the first step in forming regional identity. Third, learners expanded both objective locality and subjective local identity based on data collection and empirical knowledge.

Gratitude Experience of Mothers who cares Child with Chronic Schizophrenia (만성조현병환자 어머니의 감사경험)

  • Hong, Ju-Eun
    • Journal of Digital Convergence
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    • v.18 no.1
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    • pp.199-209
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    • 2020
  • This study was done to explore deeply the essence and meaning of gratitude experience of mothers who cares child with schizophrenia. This study was analysed through the use of the phenomenological method of Giorgi. Data was collected through in-depth interviews, observation, and field records with five motheres who cares child with schizophrenia. Data analysis revealed 18 sub-components, 5 components: 'I'm like fallen seed on barren soil without gratitude', 'gratitude coming into bud like sprout,' 'gratitude grown up into a tree through tolerance', 'gratitude bearing fruit of self-sufficiency and desire', and 'gratitude getting much richer with giving. The results from the study contribute to promoting understanding of the gratitude experience of mothers who cares child with schizophrenia and will be helpful for development of positive family nursing intervention.

The Effect of Technology Acceptance Factors on Behavioral Intention for Agricultural Drone Service by Mediating Effect of Perceived Benefits (기술수용요인이 인지된 혜택을 매개로 농업드론 서비스 사용의도에 미치는 영향)

  • Lee, Jung-Dae;Heo, Chul-Moo
    • Journal of Digital Convergence
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    • v.18 no.8
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    • pp.151-167
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    • 2020
  • This study examined the factors affecting the behavioral intention for agricultural drone service. The survey results of 324 agricultural-related workers were analyzed using SPSS v22.0 and PROCESS macro v3.4. The effects of technology acceptance factors by UTAUT on the behavioral intention for agricultural drone service and the mediating effects of perceived benefits were analyzed. The results are as follows: First, the technology acceptance factors had positive (+) effects on perceived benefits and behavioral intention for agricultural drone service. Second, economics mediated between factors excluding performance expectancy and intention, convenience also mediated between factors excluding social influence and intention, and there was no significant mediating effect of practicality benefits. In the future, a further research is required for people trained in agriculture or drone or had a drone license.

A study on the User Experience of Online Hobby Platform -Focused on the Art Field- (온라인 취미 플랫폼의 사용자 경험 연구 -미술 분야를 중심으로-)

  • Youn, Soo-Jin;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.18 no.8
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    • pp.401-406
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    • 2020
  • This study is an analysis of the user experience of online hobby class platform, focusing on the art field, which reduces space-time constraints and lowers accessibility. To this end, I investigated cases of online hobby class platforms and conducted surveys to measure user experience for university students and office workers in their 20s and 30s in Korea. As a result, we found the gap between the elements satisfying the user experience and the current domestic service, and suggested a way to narrow it down. This study is meaningful in that it proposed ways to further promote online hobby class platforms in the future leisure culture market. It is hoped that this study will be used as data on the user experience of future online hobby platforms and further help discuss practical activation measures.