• Title/Summary/Keyword: convenient position

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Video Road Vehicle Detection and Tracking based on OpenCV

  • Hou, Wei;Wu, Zhenzhen;Jung, Hoekyung
    • Journal of information and communication convergence engineering
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    • v.20 no.3
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    • pp.226-233
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    • 2022
  • Video surveillance is widely used in security surveillance, military navigation, intelligent transportation, etc. Its main research fields are pattern recognition, computer vision and artificial intelligence. This article uses OpenCV to detect and track vehicles, and monitors by establishing an adaptive model on a stationary background. Compared with traditional vehicle detection, it not only has the advantages of low price, convenient installation and maintenance, and wide monitoring range, but also can be used on the road. The intelligent analysis and processing of the scene image using CAMSHIFT tracking algorithm can collect all kinds of traffic flow parameters (including the number of vehicles in a period of time) and the specific position of vehicles at the same time, so as to solve the vehicle offset. It is reliable in operation and has high practical value.

Cardiovascular Effects of Free Movement of Abdominal Muscle in Prone Positioning during General Anesthesia (전신마취동안에 복와위시 자유로운 복근 움직임이 심혈관계에 미치는 영향)

  • Kim, Ji-Yoon;Lee, Dong-Won;Seo, Il-Sook;Kim, Sae-Yeon
    • Journal of Yeungnam Medical Science
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    • v.24 no.2
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    • pp.206-215
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    • 2007
  • Background : The prone position is often used for operations involving the spine and provides excellent surgical access. The complications associated with the prone position include ocular and auricular injuries, and musculoskeletal injuries. In particular, the prone position during general anesthesia causes hemodynamic changes. To evaluate the cardiovascular effects of the prone position in surgical patients during general anesthesia, we investigated the effects on hemodynamic change of the prone position with the Jackson spinal surgery table. Materials and Methods : Thirty patients undergoing spine surgery in the prone position were randomly selected. After induction of general anesthesia, intra-arterial and central venous pressures (CVP) were monitored and cardiac output was measured by $NICO^{(R)}$. We measured stroke volume, cardiac index, cardiac output, mean arterial pressure, heart rate, CVP and systemic vascular resistance (SVR) before changing the position. The same measurements were performed after changing to the prone position with the patient on the Jackson spinal surgery table. Results : In the prone position, there was a significant reduction in stroke volume, cardiac index and cardiac output. The heart rate, mean arterial pressure and CVP were also decreased in the prone position but not significantly. However, the SVR was increased significantly. Conclusion : The degree of a reduced cardiac index was less on the Jackson spinal surgery table than other conditions of the prone position. The reduced epidural pressure caused by free abdominal movement may decrease intraoperative blood loss. Therefore, the Jackson spinal surgery table provides a convenient and stable method for maintaining patients in the prone position during spinal surgery.

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Finger-Touch based Hangul Input Interface for Usability Enhancement among Visually Impaired Individuals (시각 장애인의 입력 편의성 향상을 위한 손가락 터치 기반의 한글 입력 인터페이스)

  • Kang, Seung-Shik;Choi, Yoon-Seung
    • Journal of KIISE
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    • v.43 no.11
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    • pp.1307-1314
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    • 2016
  • Virtual Hangul keyboards like Chun-Ji-In, Narat-Gul, and QWERTY are based on eyesight recognition, in which input letter positions are fixed in the smartphone environment. The input method of a fixed-position style is not very convenient for visually impaired individuals. In order to resolve the issue of inconvenience of the Hangul input system, we propose a new paradigm of the finger-touch based Hangul input system that does not need eyesight recognition of input buttons. For the convenience of learning the touch-motion based keyboard, finger touches are designed by considering the shape and frequencies of Hangul vowels and consonants together with the preference of fingers. The base position is decided by the first touch of the screen, and the finger-touch keyboard is used in the same way for all the other touch-style devices, regardless of the differences in size and operation system. In this input method, unique finger-touch motions are assigned for Hangul letters that significantly reduce the input errors.

Comparison of the old-old aged women's pants pattern by lower body shape using 3D simulation

  • Cha, Su-Joung
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.7
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    • pp.63-72
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    • 2018
  • The purpose of this study was to compare and analyze the pants pattern of the lower body of 70-85 aged women. I tried to present excellent pants pattern that is convenient and suitable for the activities of elderly women. Through this, I tried to provide basic data necessary for making elderly women 's pants. As a result of evaluating the appearance of the pants pattern according to the body type, the fit of the type 2 was evaluated as the highest in the item except the position of the front waist line. For the objective evaluation of the 3D simulation, the air gap of the pants by the body part analysis showed that there was not much difference in the air gap around the waist circumference, hip circumference, thigh circumference, and knee circumference by applying the same drawing method and body size. However, in type 2, the air gap of thigh and knee circumference parts was larger than that of type 1 and type 3. Because type 2's legs were thin but it used same size of hemline. It was thought that it is necessary to adjust the space of front and back crotch length to 1 inch (2.54 cm) instead of 1.9 cm (3/4 inch) so that the waistline position of all three types can be set up a little to cover the abdomen. This study was conducted to investigate changes in body shape of elderly women and to develop appropriate pants patterns.

Development and Evaluation of Maximum-Likelihood Position Estimation with Poisson and Gaussian Noise Models in a Small Gamma Camera

  • Chung, Yong-Hyun;Park, Yong;Song, Tae-Yong;Jung, Jin-Ho;Gyuseong Cho
    • Proceedings of the Korean Society of Medical Physics Conference
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    • 2002.09a
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    • pp.331-334
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    • 2002
  • It has been reported that maximum-likelihood position-estimation (MLPE) algorithms offer advantages of improved spatial resolution and linearity over conventional Anger algorithm in gamma cameras. The purpose of this study is to evaluate the performances of the noise models, Poisson and Gaussian, in MLPE for the localization of photons in a small gamma camera (SGC) using NaI(Tl) plate and PSPMT. The SGC consists of a single NaI(Tl) crystal, 10 cm diameter and 6 mm thick, optically coupled to a PSPMT (Hamamatsu R3292-07). The PSPMT was read out using a resistive charge divider, which multiplexes 28(X) by 28(Y) cross wire anodes into four channels. Poisson and Gaussian based MLPE methods have been implemented using experimentally measured light response functions. The system resolutions estimated by Poisson and Gaussian based MLPE were 4.3 mm and 4.0 mm, respectively. Integral uniformities were 29.7% and 30.6%, linearities were 1.5 mm and 1.0 mm and count rates were 1463 cps and 1388 cps in Poisson and Gaussian based MLPE, respectively. The results indicate that Gaussian based MLPE, which is convenient to implement, has better performances and is more robust to statistical noise than Poisson based MLPE.

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Constitution of diffusivity variation system by the smooth morph of the material

  • Kim, Jeong-lae;Hwang, Kyu-sung
    • International Journal of Internet, Broadcasting and Communication
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    • v.10 no.2
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    • pp.39-44
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    • 2018
  • Wideness variation technique is compounded the smooth diffusivity-vibration status of the fulgurate-space realization level (FSRL) on the wideness realization morph. The realization level condition by the wideness realization morph system is associated with the diffusivity-vibration system. As to search a position of the dot situation, we are acquired of the wideness value with constructed-point point by the diffusivity upper structure. The concept of realization level is composed the reference of fulgurate-space level for variation signal by the wideness vibration morph. Further displaying a smooth variation of the FSRL of the maximum-minimum in terms of the diffusivity-vibration morph, and wideness position vibration that was the a wideness value of the far variation of the $Wid-rm-FA-{\alpha}_{MAX-MIN}$ with $23.24{\pm}3.37units$, that was the a wideness value of the convenient variation of the $Wid-rm-CO-{\alpha}_{MAX-MIN}$ with $7.83{\pm}1.32units$, that was the a wideness value of the flank variation of the $Wid-rm-FL-{\alpha}_{MAX-MIN}$ with $2.99{\pm}0.51units$, that was the a wideness value of the vicinage variation of the $Wid-rm-VI-{\alpha}_{MAX-MIN}$ with $0.51{\pm}(-0.01)units$. The diffusivity vibration will be to evaluate at the smooth ability of the diffusivity-vibration morph with constructed-point by the wideness realization level on the FSRL that is displayed the fulgurate-space morph by the realization level system. Diffusivity realization system will be possible to control of a morph by the special signal and to use a wideness data of diffusivity vibration level.

Development of Outdoor Jacket Design using Energy Harvesting System by Arm Swing Motion during Walking (보행 시 팔의 교차 운동을 이용한 에너지 하베스팅 재킷 디자인 개발)

  • Lee, Hyewon;Lee, Minsun;Suh, Sung Eun;Roh, Jung-Sim
    • Fashion & Textile Research Journal
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    • v.21 no.3
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    • pp.300-307
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    • 2019
  • This study develops a user centered outdoor jacket capable of energy harvesting based on consumer needs. Jackets are designed for typical outdoor activities such as hiking, trekking, and climbing, integrated with an energy harvesting module that can generate electric power from arm swing in outdoor and daily life walking. Textile based energy generators developed by the previous research of Lee & Roh (2018) were used. A prototype was created based on the arm swing motion experiment for location options and energy harvesting system functions, the simulation by the design sketch, and evaluation of the wearing test by experts. In-depth interviews were later conducted for the prototype with 10 outdoor experts to derive the optimal location of an energy harvesting system in three ways, and the prototype was revised to 5 styles that reflected reviews by experts on function and appearance. Research indicated that the energy harvesting jacket design signifies a user-centered design based on expert interviews and usability evaluation as well as previous research on energy generation and storage device. The jacket is convenient because it combines an energy generator in an optimal position to maximize energy generation with a storage and charging device that can be inserted into various position options for accessibility.

Correlation Between Knee Muscle Strength and Maximal Cycling Speed Measured Using 3D Depth Camera in Virtual Reality Environment

  • Kim, Ye Jin;Jeon, Hye-seon;Park, Joo-hee;Moon, Gyeong-Ah;Wang, Yixin
    • Physical Therapy Korea
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    • v.29 no.4
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    • pp.262-268
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    • 2022
  • Background: Virtual reality (VR) programs based on motion capture camera are the most convenient and cost-effective approaches for remote rehabilitation. Assessment of physical function is critical for providing optimal VR rehabilitation training; however, direct muscle strength measurement using camera-based kinematic data is impracticable. Therefore, it is necessary to develop a method to indirectly estimate the muscle strength of users from the value obtained using a motion capture camera. Objects: The purpose of this study was to determine whether the pedaling speed converted using the VR engine from the captured foot position data in the VR environment can be used as an indirect way to evaluate knee muscle strength, and to investigate the validity and reliability of a camera-based VR program. Methods: Thirty healthy adults were included in this study. Each subject performed a 15-second maximum pedaling test in the VR and built-in speedometer modes. In the VR speedometer mode, a motion capture camera was used to detect the position of the ankle joints and automatically calculate the pedaling speed. An isokinetic dynamometer was used to assess the isometric and isokinetic peak torques of knee flexion and extension. Results: The pedaling speeds in VR and built-in speedometer modes revealed a significantly high positive correlation (r = 0.922). In addition, the intra-rater reliability of the pedaling speed in the VR speedometer mode was good (ICC [intraclass correlation coefficient] = 0.685). The results of the Pearson correlation analysis revealed a significant moderate positive correlation between the pedaling speed of the VR speedometer and the peak torque of knee isokinetic flexion (r = 0.639) and extension (r = 0.598). Conclusion: This study suggests the potential benefits of measuring the maximum pedaling speed using 3D depth camera in a VR environment as an indirect assessment of muscle strength. However, technological improvements must be followed to obtain more accurate estimation of muscle strength from the VR cycling test.

Research to improve the performance of self localization of mobile robot utilizing video information of CCTV (CCTV 영상 정보를 활용한 이동 로봇의 자기 위치 추정 성능 향상을 위한 연구)

  • Park, Jong-Ho;Jeon, Young-Pil;Ryu, Ji-Hyoung;Yu, Dong-Hyun;Chong, Kil-To
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.12
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    • pp.6420-6426
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    • 2013
  • The indoor areas for the commercial use of automatic monitoring systems of mobile robot localization improves the cognitive abilities and the needs of the environment with this emerging and existing mobile robot localization, and object recognition methods commonly around its great sensor are leveraged. On the other hand, there is a difficulty with a problem-solving self-location estimation in indoor mobile robots using only the sensors of the robot. Therefore, in this paper, a self-position estimation method for an enhanced and effective mobile robot is proposed using a marker and CCTV video that is already installed in the building. In particular, after recognizing a square mobile robot and the object from the input image, and the vertices were confirmed, the feature points of the marker were found, and marker recognition was then performed. First, a self-position estimation of the mobile robot was performed according to the relationship of the image marker and a coordinate transformation was performed. In particular, the estimation was converted to an absolute coordinate value based on CCTV information, such as robots and obstacles. The study results can be used to make a convenient self-position estimation of the robot in the indoor areas to verify the self-position estimation method of the mobile robot. In addition, experimental operation was performed based on the actual robot system.

Algorithmic Proposal of Optimal Loading Pattern and Obstacle-Avoidance Trajectory Generation for Robot Palletizing Simulator (로봇 팔레타이징 시뮬레이터를 위한 적재 패턴 생성 및 시변 장애물 회피 알고리즘의 제안)

  • Yu, Seung-Nam;Lim, Sung-Jin;Kim, Sung-Rak;Han, Chang-Soo
    • Journal of Institute of Control, Robotics and Systems
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    • v.13 no.11
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    • pp.1137-1145
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    • 2007
  • Palletizing tasks are necessary to promote efficient storage and shipping of boxed products. These tasks, however, involve some of the most monotonous and physically demanding labor in the factory. Thus, many types of robot palletizing systems have been developed, although many robot motion commands still depend on the teach pendant. That is, the operator inputs the motion command lines one by one. This is very troublesome and, most importantly, the user must know how to type the code. We propose a new GUI(Graphic User Interface) for the palletizing system that is more convenient. To do this, we used the PLP "Fast Algorithm" and 3-D auto-patterning visualization. The 3-D patterning process includes the following steps. First, an operator can identify the results of the task and edit them. Second, the operator passes the position values of objects to a robot simulator. Using those positions, a palletizing operation can be simulated. We chose a widely used industrial model and analyzed the kinematics and dynamics to create a robot simulator. In this paper we propose a 3-D patterning algorithm, 3-D robot-palletizing simulator, and modified trajectory generation algorithm, an "overlapped method" to reduce the computing load.