• Title/Summary/Keyword: control network protocol

Search Result 1,451, Processing Time 0.03 seconds

A New Optical Access Network Structure for the convergence of Broadcast and Communication (방송통신 통합을 위한 새로운 광가입자망 구조에 관한 연구)

  • Hur Jung;Koo Bon-Jeong;Hyun Jae-Myoung;Park Youngil
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2004.11a
    • /
    • pp.17-20
    • /
    • 2004
  • 가정 내에 방송과 총신을 통합하여 제공하기 위한 방법으로서 수동광가입자망(Passive Optical Network)이 제안되고 있다 이를 구현하기 위해 여러 방식들이 연구되고 있는데 크게는 방송과 통신에 각기 다른 파장을 이용하는 방식과, 이들을 시간 다중화 하여 한 개의 과장으로 송신하는 방식으로 나눌 수 있다. 또한 동신에 이용하는 과장의 경우 각 가입자에게 다른 파장을 적용하는 WPON 방식과 모든 가입자에게 한 개의 파장만을 이용하되 시간영역에서 다중화하고 이터넷 프로토콜을 적용하는 EPON 방식으로 구분할 수 있다. WPON의 경우 EPON에 비해 수월하게 광대역 서비스를 할 수 있는 장점이 있으나, 각 가입자 과장의 제어 및 관리가 복잡하며, 고비용을 요구한다. 반면 EPON의 경우 채널의 효율성은 극대화할 수 있으나, 동시 이용자가 많을 경우 전송 속도가 하락한다. 한편, 방송과 통신을 통합한 채널의 특성을 살펴보면 가입자 방향으로의 하향 신호의 양이 중양국 방향으로의 상향 신호의 양에 비해 훨씬 많은 비대칭 구조이다. 따라서 본 연구에서는 이러한 채널 특성에 맞도록 하향 전송에는 WPON의 구조를 이용하고, 상향 전송에는 EPON의 구조를 적용하는 새로운 구조의 광가입자망을 제안하였다. 제안된 구조에 적합한 MPCP (Multi-Point Control Protocol) 프로토콜을 제시하고, 가입자 장치의 여러 종속 신호를 다중화하고 전송할 수 있는 ONU (Optical Network Unit)의 구조를 제안하였다. 또한 이러한 구조를 갖는 W-EPON 테스트베드를 구현하고 전송 시험을 통해 제시된 구조의 적합성을 측정한 결과를 보인다.4 Textual format) 파일을 생성한다. 또한, 콘텐츠 전송 및 저장의 효율성을 위해 이진 포멧인 IPMP화된 MP4 파일을 생성할 수 있다.으로써, 에러 이미지가 가지고 있는 엔트로피에 좀 근접하게 코딩을 할 수 있게 되었다. 이 방법은 실제로 Arithmetic Coder를 이용하는 다른 압축 방법에 그리고 적용할 수 있다. 실험 결과 압축효율은 JPEG-LS보다 약 $5\%$의 압축 성능 개선이 있었으며, CALIC과는 대등한 압축률을 보이며, 부호화/복호화 속도는 CALIC보다 우수한 것으로 나타났다.우 $23.87\%$($18.00\~30.91\%$), 갑폭 $23.99\%$($17.82\~30.48\%$), 체중 $91.51\%$($58.86\~129.14\%$)이였으며 성장율은 사육 온도구간별 차는 없었다.20 km 까지의 지점들(지점 2에서 지점 6)에서 매우 높은 값을 보이며 이는 조석작용으로 해수와 담수가 강제혼합되면서 표층퇴적물이 재부유하기 때문이라고 판단된다. 영양염류는 월별로 다소의 차이는 있으나, 대체적으로 지점 1과 2에서 가장 낮고, 상류로 갈수록 점차 증가하며 지점 7 상류역이 하류역에 비해 높은 농도이다. 월별로는 7월에 규산염, 용존무기태질소 및 암모니아의 농도가 가장 높은 반면에 용존산소포화도는 가장 낮다. 그러나 지점 14 상류역에서는 5월에 측정한 용존무기태질소, 암모니아, 인산염 및 COD 값이 7월보다 다소 높거나 비슷하다. 한편 영양염류와 COD값은 대체적으로 8월에 가장 낮으나

  • PDF

Analysis of IEEE 802.11n System adapting SVD-MIMO Method based on Ns(Network simulator)-2 (Ns-2 기반의 SVD-MIMO 방식을 적용한 IEEE 802.11n 시스템 분석)

  • Lee, Yun-Ho;Kim, Joo-Seok;Choi, Jin-Kyu;Kim, Kyung-Seok
    • Journal of Korea Multimedia Society
    • /
    • v.12 no.8
    • /
    • pp.1109-1119
    • /
    • 2009
  • WLAN(Wireless Local Area Network) standard is currently developing with increased wireless internet demand. Though existing IEEE 802.11e demonstrates that data rates exceed 54Mbps with assuring QoS(Quality of Service), wireless internet users can't be satisfied with real communication system. After IEEE 802.11e system, Study trends of IEEE 802.11n show two aspects, enhanced system throughput using aggregation among packets in MAC (Medium Access Control) layer, and better data rates adapting MIMO(Multiple-Input Multiple-Output) in PHY(Physical) layer. But, no one demonstrates IEEE 802.11n system performance results considering MAC and PHY connection. Therefore, this paper adapts MIMO in PHY layer for IEEE 802.11n system based on A-MPDU(Aggregation-MAC Protocol Data Unit) method in MAC layer considering MAC and PHY connection. SVD(Singular Value Decomposition) method with WLAN MIMO TGn Channel is used to analyze MIMO. Consequently, Simulation results show enhanced throughput and data rates compared to existing system. Also, We use Ns-2(Network Simulator-2) considering MAC and PHY connection for reality.

  • PDF

Deep Learning Based Group Synchronization for Networked Immersive Interactions (네트워크 환경에서의 몰입형 상호작용을 위한 딥러닝 기반 그룹 동기화 기법)

  • Lee, Joong-Jae
    • KIPS Transactions on Computer and Communication Systems
    • /
    • v.11 no.10
    • /
    • pp.373-380
    • /
    • 2022
  • This paper presents a deep learning based group synchronization that supports networked immersive interactions between remote users. The goal of group synchronization is to enable all participants to synchronously interact with others for increasing user presence Most previous methods focus on NTP-based clock synchronization to enhance time accuracy. Moving average filters are used to control media playout time on the synchronization server. As an example, the exponentially weighted moving average(EWMA) would be able to track and estimate accurate playout time if the changes in input data are not significant. However it needs more time to be stable for any given change over time due to codec and system loads or fluctuations in network status. To tackle this problem, this work proposes the Deep Group Synchronization(DeepGroupSync), a group synchronization based on deep learning that models important features from the data. This model consists of two Gated Recurrent Unit(GRU) layers and one fully-connected layer, which predicts an optimal playout time by utilizing the sequential playout delays. The experiments are conducted with an existing method that uses the EWMA and the proposed method that uses the DeepGroupSync. The results show that the proposed method are more robust against unpredictable or rapid network condition changes than the existing method.

Cluster-based Delay-adaptive Sensor Scheduling for Energy-saving in Wireless Sensor Networks (센서네트워크에서 클러스터기반의 에너지 효율형 센서 스케쥴링 연구)

  • Choi, Wook;Lee, Yong;Chung, Yoo-Jin
    • Journal of the Korea Society for Simulation
    • /
    • v.18 no.3
    • /
    • pp.47-59
    • /
    • 2009
  • Due to the application-specific nature of wireless sensor networks, the sensitivity to such a requirement as data reporting latency may vary depending on the type of applications, thus requiring application-specific algorithm and protocol design paradigms which help us to maximize energy conservation and thus the network lifetime. In this paper, we propose a novel delay-adaptive sensor scheduling scheme for energy-saving data gathering which is based on a two phase clustering (TPC). The ultimate goal is to extend the network lifetime by providing sensors with high adaptability to the application-dependent and time-varying delay requirements. The TPC requests sensors to construct two types of links: direct and relay links. The direct links are used for control and forwarding time critical sensed data. On the other hand, the relay links are used only for data forwarding based on the user delay constraints, thus allowing the sensors to opportunistically use the most energy-saving links and forming a multi-hop path. Simulation results demonstrate that cluster-based delay-adaptive data gathering strategy (CD-DGS) saves a significant amount of energy for dense sensor networks by adapting to the user delay constraints.

Web-based Measurement of ECU Signals on Vehicle using Embedded Linux

  • Choi, Kwang-Hun;Lee, Lee;Lee, Young-Choon;Kwon, Tae-Kyu;Lee, Seong-Cheol
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 2004.08a
    • /
    • pp.138-142
    • /
    • 2004
  • In this paper, we present a new method for monitoring of ECU's sensor signals of vehicle. In order to measure the ECU's sensor signals, the interfaced circuit is designed to communicate ECU and the Embedded Linux is used to monitor communication result through Web the Embedded Linux system and this system is said "ECU Interface Part". In ECU Interface Part the interface circuit is designed to match voltage level between ECU and SA-1110 micro controller and interface circuit to communicate ECU according to the ISO, SAE communication protocol standard. Because Embedded Linux does not allow to access hardware directly in application level, anyone who wants to modify any low level hardware must develop device driver. To monitor ECU's sensor signals the most important thing is to match serial level between ECU and ECU Interface Part. It means to communicate correctly between two hardware we need to match voltage and signal level, and need to match baudrate. The voltage of SA-1110 is 0 ${\sim}$ +3.3V and ECU is 0 ${\sim}$ +12V and, ECU's communication Line K does multiple operation so, the interface circuit is used to match voltage and signal level. In Addition to ECU's baudrate is 10400bps, it's not standard baudrate in computer environment. So, we need to develop a device driver to control the interface circuit, and change baudrate. To monitor ECU's sensor signals through web there's a network socket program is working in Embedded Linux. It works as server program and manages user's connections and commands. Anyone who wants to monitor ECU's sensor signals he just only connect to Embedded Linux system with web browser then, Embedded Linux webserver will return the ActiveX webbased measurement software. It works in web browser and inits ECU, as a result it returns sensor signals through web. All the programs are developed with GCC(GNU C Compiler) and, webbased measurement software is developed with Borland C++ Builder.

  • PDF

An Implementation Method of HB-Family Light-weight Authentication for Device Authentication between ECU (ECU간 기기인증을 위한 HB-Family 경량인증기법의 적용 방법)

  • Kim, Tae Su;Kim, Hyoseung;Woo, Samuel;Lee, Dong Hoon
    • Journal of the Korea Institute of Information Security & Cryptology
    • /
    • v.23 no.4
    • /
    • pp.593-607
    • /
    • 2013
  • The In-Vehicle-Networking(IVN) of modern cars is constituted by an small electronic control device called ECU. In the past, there was no way to be able to access the IVN of a driving car. so IVN has been recognized as a closed environment so there is no need to exist authentication protocol between devices which are to configure the internal network and to communicate with other devices. However, constant improvements made it possible to access the IVN in many different ways as the communication technology evolves. This possibility created a need for device authentication in IVN. HB-Family are representative authentication schemes in RFID environment which has similar restrictions to IVN. In this paper, we propose an implementation method of HB-Family for device authentication between ECU considering ECU has low computing power and the message field of CAN protocol has restricted size of 8 bytes. In order to evaluate the efficiency and availability of the authentication schemes adopted our method, we have evaluated the performance based on DSP-28335 device. Further, it was possible to improve the efficiency rate of at lest 10%, up to 36%, and we then analyze this result in various aspects of the IVN.

Sink Location Service via Circle Path for Geographic Routing in Wireless Sensor Networks (무선 센서 네트워크에서 위치 기반 라우팅을 위한 원형 경로 기반 싱크 위치 서비스)

  • Park, Ho-Sung;Lee, Jeong-Cheol;Oh, Seung-Min;Yim, Young-Bin;Kim, Sang-Ha
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.35 no.6A
    • /
    • pp.585-593
    • /
    • 2010
  • Geographic routing has been considered as an efficient, simple, and scalable routing protocol for wireless sensor networks since it exploits pure local location information instead of global topology information to route data packets. Geographic routing requires the sources nodes to be aware of the location of sinks. Most existing geographic routing protocols merely assume that source nodes are aware of the locations of sinks. How can source nodes get the locations of sinks was not addressed in detail. In this paper, we propose a sink location service via circle path for geographic routing in wireless sensor networks. In this scheme, a sink sends a Sink Location Announcement (SLA) message along a circle path, and a source node sends a Sink Location Query (SLQ) message along a straight path that certainly passes through the circle path. By this way we can guarantee the SLQ path and SLA path have at least one crossing point. The node located on the crossing point of the two paths informs the source node the sink location. This procedure can correctly work in any irregular profile sensor networks such as network that has holes or irregular shape by some rules. Simulation results show that our protocol is superior to other protocols in terms of energy consumption and control overhead.

An Experimental Analysis of Linux TCP Variants for Video Streaming in LTE-based Mobile DaaS Environments (LTE 기반 모바일 DaaS 환경에서 비디오 스트리밍을 위한 Linux TCP 구현물의 실험적 성능 분석)

  • Seong, Chaemin;Hong, Seongjun;Lim, Kyungshik;Kim, Dae Won;Kim, Seongwoon
    • IEMEK Journal of Embedded Systems and Applications
    • /
    • v.10 no.4
    • /
    • pp.241-255
    • /
    • 2015
  • Recent network environment has been rapidly evolved to cloud computing environment based on the development of the Internet technologies. Furthermore there is an increasing demand on mobile cloud computing due to explosive growth of smart devices and wide deployment of LTE-based cellular networks. Thus mobile Desktop-as-a-Service(DaaS) could be a pervasive service for nomadic users. In addition, video streaming traffic is currently more than two-thirds of mobile traffic and ever increasing. All such trends enable that video streaming in mobile DaaS could be an important concern for mobile cloud computing. It should be noted that the performance of the Transmission Control Protocol(TCP) on cloud host servers greatly affects Quality of Service(QoS) of video streams for mobile users. With widely deployed Linux server platforms for cloud computing, in this paper, we conduct an experimental analysis of the twelve Linux TCP variants in mobile DaaS environments. The results of our experiments show that the TCP Illinois outperforms the other TCP variants in terms of wide range of packet loss rate and propagation delay over LTE-based wireless links between cloud servers and mobile devices, even though TCP CUBIC is usually used in default in the current Linux systems.

A Seamless Adaptive Streaming Scheme for Interactive Multimedia Service in HTTP Adaptive Streaming (HTTP 적응적 스트리밍에서 끊김 없는 대화형 멀티미디어 스트리밍을 위한 전송 기법)

  • Kim, Heekwang;Chung, Kwangsue
    • Journal of KIISE
    • /
    • v.44 no.5
    • /
    • pp.545-552
    • /
    • 2017
  • Because of the explosive growth of mobile devices and development of network technologies, HTTP (Hypertext Transfer Protocol) adaptive streaming has become a new trend in video delivery to provide efficient multimedia streaming services. As interest in personalized broadcasting grows, the study of interactive multimedia has been actively pursued. The interactive multimedia service is a method of playing media according to a scenario selected by the user. Providing the interactive multimedia service with the existing HTTP adaptive streaming causes switching delay and buffer underflow according to the point in time when the user selects the scenario while the client streams the interactive multimedia and therefore decreases the user QoE (Quality of Experience). In this paper, we propose an adaptive streaming scheme for interactive multimedia service in HTTP adaptive streaming to provide seamless playback. We design the architecture and prefetching scheme for interactive multimedia streaming.

PSIP Converter based on PMCP for Terrestrial/Cable Data Broadcasting Retransmission Service (지상파/케이블 데이터방송 재전송 서비스를 위한 PMCP 기반 PSIP 변환기)

  • Choi Ji Hoon;Kim Yong Ho;Choi Jin Soo;Hong Jin Woo
    • The KIPS Transactions:PartB
    • /
    • v.12B no.6 s.102
    • /
    • pp.647-654
    • /
    • 2005
  • In this paper, we implemented a terrestrial/cable PSIP converting system, so-called a PSIP converter, which is converting a terrestrial PSIP into a cable PSIP for a data broadcasting service in the interoperable network of terrestrial and cable, and define an interface between the PSIP converter and the OOB SI generator by using PMCP messages compliant to ATSC T3/Sl. The exiting PSIP converter just converts a terrestrial PSIP into a cable PSIP compliant to ATSC and OCAP standard and transmits by a MPEG-2 TS format. That is to say, it is not for the digital data broadcasting but for the digital broadcasting. In addition, the PSIP converter can support various types of PSIP information to the OOB SI generator by using PMCP messages defined by a hierarchical structure as per each channel, audio/video event, data event and so on.