• Title/Summary/Keyword: contexts

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Chemistry Problem Solving Related to the Characteristics of Problem and Problem Solver: An Analysis of Time and Transition in Solving Problem (문제와 문제해결자의 특성에 따른 화학 문제 해결:문제 해결 시간과 전이 분석)

  • Seoul National University, Tae-Hee Noh;Seoul National University, Kyung-Moon Jeon
    • Journal of The Korean Association For Science Education
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    • v.17 no.1
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    • pp.11-19
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    • 1997
  • Students' protocols obtained from think-aloud interviews were analyzed in the aspects of the success at first two problem-solving stages (understanding and planning), the time to complete a problem, the time at each problem-solving stage, the number of transition, and the transition rate. These were compared in the aspects of the context of problem, the success in solving problem, students' logical reasoning ability, spatial ability, and learning approach. The results were as follows:1. Students tended to spend more time in everyday contexts than in scientific contexts, especially at the stages of understanding and reviewing. The transition rate during solving a problem in everyday contexts was greater than that in scientific contexts. 2. Unsuccessful students spent more time at the stage of understanding, but successful students spent more time at the stage of planning. 3. Students' logical reasoning ability, as measured with the Group Assessment of Logical Thinking, was significantly correlated with the success in solving problem. Concrete-operational students spent more time in completing a problem, especially understanding the problem. 4. Students' spatial ability, as measured with the Purdue Visualization of Rotations Test and the Find A Shape Puzzle, was significantly correlated with their abilities to understand a problem and to plan for its solution. 5. Students' learning approach, as measured with the Questionnaire on Approaches to Learning and Studying, was not significantly correlated with the success in solving problem. However, the students in deep approach had more transitions and greater transition rates than the students in surface approach.

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Choice Satisfaction of the Broadband Internet Network Services (초고속 인터넷 서비스의 선택 만족도에 대한 연구)

  • Kang, Hyun-Mo;Bang, Joung-Hae;Lee, Eun-Hyung
    • The Journal of Society for e-Business Studies
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    • v.16 no.3
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    • pp.47-66
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    • 2011
  • This study empirically investigates the antecedents and outcomes of choice satisfaction in the context of choosing and using the broadband Internet network services. Hypotheses are tested with regression models analyzing a survey data of 481 consumers of the broadband Internet network services in Korea. Our results show that choice satisfaction is affected by choice contexts while service satisfaction is not. Choice satisfaction is as important as service satisfaction for formation of switching intentions whereas it is less important for formation of recommendation intentions. Also, consumers characteristics are reported for those whose service satisfaction and choice satisfaction are not consistent. Choice satisfaction is a distinctive concept different from service satisfaction. Marketers can make consumers more satisfied not only managing delivery of services but also by managing their choice contexts. That will increase the loyalty of their consumers. This study finds unique determinants of choice satisfaction. Further studies are needed to clarify boundary conditions regarding the effects of choice contexts on choice satisfaction.

A Context-aware Messenger for Sharing User Contextual Information (사용자 컨텍스트 공유를 위한 상황인지 메신저)

  • Hong, Jin-Hyuk;Yang, Sung-Ihk;Cho, Sung-Bae
    • Journal of KIISE:Computing Practices and Letters
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    • v.14 no.9
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    • pp.906-910
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    • 2008
  • As the mobile environment becomes widely used, there is a growth on the concern about recognizing and sharing user context. Sharing context makes the interaction between human more plentiful as well as helps to keep a good social relationship. Recently, it has been applied to some messengers or mobile applications with sharing simple contexts, but it is still required to recognize and share more complex and diverse contexts. In this paper, we propose a context-aware messenger that collects various sensory information, recognizes representative user contexts such as emotion, stress, and activity by using dynamic Bayesian networks, and visualizes them. It includes a modular model that is effective to recognize various contexts and displays them in the form of icons. We have verified the proposed method with the scenario evaluation and usability test.

Joy Expression and Its Cognitive and Social Contexts in Children's Play (놀이의 기쁨 - 정서표현과 그 맥락적 특성 -)

  • Kim, Heeyeon
    • Korean Journal of Child Studies
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    • v.25 no.5
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    • pp.193-208
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    • 2004
  • This study purported to empirically examine joy expression and its cognitive and social contexts in children's play. The following question was asked: 1) What kind(s) of emotional expression(s) can be considered as a defining feature of play? 2) What cognitive/social play contexts are associated with joy expression. 30 children aged 3, 4, and 5 years were observed in terms of the length of each emotional expression at play/nonplay, and at cognitive/social play categories. The findings of this study showed that regardless of children's age and gender only joy expression could be considered as a defining feature of play, and that R&T play and chase games, or associative and cooperative social play were strongly related to joy expression. The findings were discussed in reference with existing assertions and perspectives, emphasizing the importance of joy expression in defining children's play despite of the predominance of interest expression in play. The findings were also discussed in reference with metacommunication functions and social construction of joy, considering cognitive/social contexts of joy. Implications for play researchers and practitioners were described in terms of developing playful learning strategies for childhood. Limitations of this study, and suggestions for further research were also provided.

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Cue-Exposure Therapy using Virtual Reality for alcohol Addicts (가상현실을 이용한 알코올중독자의 단서노출 치료)

  • Kwon, Hyo-Seok;Roh, Sung-Won;Choi, Joon-Ho;Yang, Byung-Hwan;Lee, Jang-Han
    • 한국HCI학회:학술대회논문집
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    • 2006.02b
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    • pp.639-645
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    • 2006
  • During abstinence from alcohol, craving is elicited by the cues and contexts previously associated with alcohol, and contributes to relapse. To prevent the craving and relapse experienced by alcoholics, cue-exposure therapy (CET) has been used to extinguish the association between alcohol and alcohol-related cues and contexts. This study applied CET, using a virtual reality (VR) system, to eight members of an Alcoholics Anonymous group, in eight sessions. Cues and contexts most likely to elicit an urge to drink were selected through a preliminary survey in order to compose VR-CET scenarios: a glass, bottle, food, and a bar were judged to be the most tempting for people in alcohol dependence and abstinence. By these cues and contexts, a Japanese style pub and a western bar were composed. Each session was administered for 30 minutes by a psychiatrist and included an introduction, immersion, VR navigation, interviews about feelings, and self-report questionnaires about cravings. The eight sessions consisted of initial and closing sessions, and six cue- and context-focused sessions. As a result, a reduction in cue-elicited craving after VR-CET was reported. A mean score of 15.75 (SD = 10.91) on the Alcohol Urge Questionnaire in the first session decreased to 11.57 (SD = 6.88) in the final session.

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Impact of Sentimental and Contextual Factors on the Acceptance of Music Recommender Systems (음악추천시스템의 수용성에 개인감정과 상황이 미치는 영향)

  • Park, Kyong-Su;Moon, Nam-Mee
    • The Journal of the Korea Contents Association
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    • v.11 no.5
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    • pp.104-116
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    • 2011
  • A recommender system is a personalized decision support tool to suggest suitable products in proper manners for the benefits of both suppliers and consumers, with the assumption of full understating of consumers' needs and preferences. However, a substantial number of studies have focused on making recommender systems more accurate and efficient. Whereas, there have been a few studies on consumers' needs and preferences under their own contexts to accept recommender systems. To this end, this study attempted to find out the impact of personal sentiments and contexts on the willingness to accept music recommender systems based on the simplified "Technology Acceptance Model" and some verified variables from the precedent studies. For the study, we conducted an empirical study using surveys and High-Order Structural Equation Model (SEM). The outcomes of the research was affirmative to the research hypothesis that the personal sentiments and contexts positively affect the acceptance of the music recommender systems.

Analysis of the Relationship between Familiarity, Feeling of Knowing, State Curiosity, and State Anxiety of Elementary School Students in the Thermal Task Contexts (열과 관련된 문제 상황에서 초등학생들이 느끼는 친숙도, 인지에 대한 지각, 상태호기심, 상태불안의 관계 분석)

  • Kang, Jihoon;Kim, Jina
    • Journal of Korean Elementary Science Education
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    • v.39 no.3
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    • pp.433-448
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    • 2020
  • In this study, the tasks of thermal equilibrium and heat insulation concept were divided into scientific and everyday contexts to analyzed the level of familiarity, feeling of knowing, state curiosity, and state anxiety that students feel in task contexts and their relationship. The subjects of this study were One hundred nine students in sixth grade of elementary schools located in metropolitan cities. The results of this study were as follows. First, there was no difference in the level of feeling of knowing, state curiosity, and state anxiety in the task of scientific and everyday contexts. In the case of familiarity, there was no consistent tendency in the concept of thermal equilibrium and heat insulation. And the group who recognized the task context familiarly had higher feeling of knowing and lower state anxiety than the group who recognized the task context unfamiliarly. Second, familiarity and feeling of knowing showed high positive correlation, state anxiety and familiarity showed negative correlation, and state anxiety and feeling of knowing had also negative correlation. In addition, familiarity had a negative effect on state anxiety, and FOK had a positive effect on state curiosity and a negative effect on state anxiety. There was no significant moderating effect of the task context. Third, in case of state curiosity, the group perceived the knowledge gap was very small had the highest state curiosity, and the group perceived the knowledge gap was very large had the lowest state curiosity. In case of state anxiety, the less the knowledge gap was perceived, the lower the anxiety was triggered. This study broadens our understanding of the learning process and provides implications for effective instruction strategies for students' cognitive and emotional states.

A Case Study on the Implementation of Context-aware based on Home Robot Service (상황인식 기반 홈 로봇 서비스의 구현사례)

  • Kim, Hyoung-Sun
    • Journal of Service Research and Studies
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    • v.4 no.1
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    • pp.49-59
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    • 2014
  • Context-aware computing is an emerging paradigm to achieve ubiquitous computing environments by enabling computer systems to understand their situational contexts. A context-aware system uses context to provide relevant information and services to the user depending on the user's task. In this paper, we propose an ontology-based context-aware modeling methodology that transmits low-level contexts acquired by directly accessing various sensors in the physical environments to high-level contexts. With these high-level contexts, context-aware application can provides proactive and intelligent services using ECA (Event-Condition-Action) rules. We implemented a home robot service in smart office environment.

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An Integrated Context Generation Scheme based on Ant Colony System (개미 군집 시스템 기반의 통합 콘텍스트 생성 기법)

  • Kang, Dong-Hyun;Jang, Hyun-Su;Song, Chang-Hwan;Eom, Young-Ik
    • The KIPS Transactions:PartA
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    • v.16A no.2
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    • pp.135-142
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    • 2009
  • With the development of ubiquitous computing technology, the number of HCI applications is increasing, where they utilize various contexts to provide adaptive services to users according to the change of contexts, and also, technologies for collecting various sensor data and generating integrated contexts get more important. However, the research on the collection and integration of multi-sensor data is not sufficient when we consider the various utilization areas of the integrated contexts. In particular, they have some problems to be solved such as duplication of the context data and the high system load. In this paper, we propose an integrated context generation scheme based on Ant Colony System. Proposed scheme generates the context data as a form of XML and avoids the generation of unnecessary context information by detecting the repeated sensor information based on the ant colony system. As a result of detections, we reduce wasted resources and repositories when the integrated context is created. We also reduce the overhead for reasoning.

Testing Android Applications Considering Various Contexts Inferred from Permissions (안드로이드 어플리케이션 개발에서 퍼미션 분석을 사용한 다양한 테스트 환경 조건 생성 기법)

  • Song, Kwangsik;Han, Ah-Rim;Jeong, Sehun;Cha, Sungdeok
    • Journal of KIISE
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    • v.42 no.8
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    • pp.1022-1030
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    • 2015
  • The context-awareness of mobile applications yields several issues for testing, since mobile applications should be able to be tested in any environment and under any contextual input. In previous studies of testing for Android applications as an event-driven system, many researchers have focused on using generated test cases considering only Graphical User Interface (GUI) events. However, it is difficult to find failures that could be detected when considering the changes in the context in which applications run. It is even more important to consider various contexts since the mobile applications adapt and use the new features and sensors of mobile devices. In this paper, we provide a method of systematically generating various executing contexts from permissions. By referring to the lists of permissions, the resources used by the applications for running Android applications can be easily inferred. To evaluate the efficiency of our testing method, we applied the method on two open source projects and showed that it contributes to improve the statement code coverage.