• Title/Summary/Keyword: contexts

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Device Objectification and Orchestration Mechanism for IoT Intelligent Service (IoT 서비스 지능화를 위한 디바이스 오브젝트화 및 오케스트레이션 메커니즘)

  • Kim, Youngjun;Jeon, Yongkeun;Chong, Ilyoung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.1
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    • pp.19-32
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    • 2013
  • This paper suggests smart gateway structure and functionalities that provide device web service which can be used by user using objectified devices. The smart gateway objectify a physical device in other to provide the device web service in IoT intelligent service. And the paper suggests a mechanism that provide orchestrated service of various devices to user using a concept of service overlay network. and also suggests a interface that provide device web services and the orchestrated service between the smart gateway and a web service platform. In the paper, the objectified devices can be combined with web service objects and device contexts based on the service overlay network, furthermore the objectified devices can provide intelligence and dynamic service in the IoT environment.

Economic Geographical Discussion on Contribution Activities for Regional Community of Firms (기업의 지역사회 공헌활동에 관한 경제지리학적 논의)

  • 이상석;이정록;김종성
    • Journal of the Economic Geographical Society of Korea
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    • v.4 no.1
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    • pp.1-18
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    • 2001
  • Some spread-effects and their dynamics accruing to regional community from the new location of large firms would be an interesting theme in economic geography On the assumption that all firms not only should. have cooperative relations with their regional communities but also try to realize such cooperations in case of locating their facilities, some rationale for their philanthropic activities will be discussed in this paper. The focus of this paper is on the community contributions or philanthropy which are executed as the non-profit motivated activities of firms. Why and how should firms respond to the growing requirements of their communities, and what type of philanthropic activities could be good for their social behavioral contexts are the questions to be solved in this study. It is possible to get some guidelines of a firm's philanthropy through the comparisons on the practices in the three largest firm.5: Kodak. Dupont, and POSCO.

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Transition from Spectacular Point of View to Contractual Point of View on Video Games - Theatrical Contract between Video Games and Player - (비디오 게임에 대한 스펙터클적 관점에서 계약의 관점으로 이동 - 비디오게임과 플레이어가 맺는 연극적 계약 -)

  • Ko, Kyu-Heun
    • Journal of Korea Game Society
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    • v.4 no.3
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    • pp.29-42
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    • 2004
  • With the development of hardware and 3D graphic technologies since the 1990s, video games have been evolving in the direction in which they wholly pursue illusions and movie formats, and thus they are considered to be media centered on spectacles. However, video games, due to their inherent characteristics, cannot be transparent media like the existing spectacular entertainments centering on optical illusions. In their structure, there can be found elements that continually disillusion players from visions. Strictly speaking, players are not lost in visions, but are kept a certain distance from internal contexts. Games rely not on illusion but on contracts with players which are similar to a kind of convention, clearing internal imperfections. This paper aims to identify and analyze disillusioning elements and discuss theatrical contacts between players and games. The purpose of this paper is to reconsider the awareness of video games as a spectacle entertainment and to help discover future directions for game culture.

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Factors Affecting User Acceptance of Ubiquitous Computing based on Mobile Services (모바일 서비스에 기반한 유비쿼터스 컴퓨팅의 사용자 수용에 영향을 미치는 요인)

  • No, Mi-Jin;Kim, Byung-Gon;Park, Soon-Chang
    • Journal of Information Technology Applications and Management
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    • v.18 no.1
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    • pp.55-74
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    • 2011
  • The growth in the use of ubiquitous computing based on mobile services as an enabler to conduct business more effectively has been phenomenal. Technology acceptance model (TAM) has been applied in different contexts to examine a wide range of information technologies (IT). As more and more companies are finding ways to utilize ubiquitous computing based on mobile services, an important issue is to understand what factors will impact the decisions of consumers in adopting the services. Based on TAM with three additional groups of external factors, i.e., service-related factors (ubiquitous access, context awareness) and technology-related factors (perceived security risk, network connectivity) that are theoretically justified as having influence on both perceived usefulness and perceived ease of use which are additionally considered, a research model for the investigated technology acceptance was developed and empirically examined, using responses from more than intended users of ubiquitous computing based on mobile services. The specific purposes of this study are as follows. Firstly, this study is to identify service beliefs considering unique characteristics for ubiquitous services such as perceived ubiquitous access and perceived context awareness. Secondly, this study is to investigate network characteristics beliefs such as perceived security and perceived connectivity. Thirdly, this paper investigates the relationship among variables such as ubiquitous characteristics, network characteristics, behavioral beliefs, and intention to use ubiquitous web services. This study uses a structural equation model to test the research model. The major results of this study are as follows. Firstly, ubiquitous access has a influence on perceived usefulness and perceived ease of use. Context awareness has an influence on perceived usefulness. Secondly, User familiarity has an influence on perceived usefulness and perceived ease of use, and intention to use. User innovativeness has an influence on perceived ease of use. Thirdly, perceived security risk has an influence on perceived usefulness and perceived ease of use. Network connectivity has an influence on perceived usefulness and perceived ease of use. Fourth, there exist differential effects among factors in structural model among information, transaction, and entertainment services.

A Study on contemporary space in Ubiquitous society - Focusing on Interactive space - (유비쿼터스 사회에서 나타나는 현대 공간에 관한 연구 - 인터렉티브 공간을 중심으로 -)

  • Koh, Gwi-Han
    • Korean Institute of Interior Design Journal
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    • v.21 no.3
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    • pp.50-57
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    • 2012
  • In Ubiquitous era. architecture is not the old building adapting ubiquitous technology. In order to take the role as new architectural paradigm in space, environment and technology, it has to develop technology continuously and experimental architecture at the same time. it must have co-evolution of architectural field and others through organic network. by that, the evolution of space will be in the way that combines space which is responded to human emotion and user-centric human-friendly. It will be the new paradigm of Ubiquitous digital space. Digital technology resulted in a change to a society as well as to the life of human and its way of thinking. Due to those changes, new terms or concepts come out and a new meaning is added to the conventional concepts. This aims to examine type of spatial contexts for interaction design experience. This study is performed through Literature research for theory by interactive space and case studies for construction elements to design. The range of case study is limited to interaction space in addition of interactive elements and user interface. And analysis conclusion is show the many type, First, Interactive space has special purpose for make a interaction by intelligent elements.(sensor, program, algorithm, New-technology) Second, Interactive space was cooperation with various professional for space purpose. Third. Interactive space is self-develop by algorithm, program, sensor network and that is harmonize with user. finally. Interaction space is show the temper elements about allness, metastatic, activeness, liquidity, relationship. That was written by ecological theory.

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Automatic Conversion of English Pronunciation Using Sequence-to-Sequence Model (Sequence-to-Sequence Model을 이용한 영어 발음 기호 자동 변환)

  • Lee, Kong Joo;Choi, Yong Seok
    • KIPS Transactions on Software and Data Engineering
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    • v.6 no.5
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    • pp.267-278
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    • 2017
  • As the same letter can be pronounced differently depending on word contexts, one should refer to a lexicon in order to pronounce a word correctly. Phonetic alphabets that lexicons adopt as well as pronunciations that lexicons describe for the same word can be different from lexicon to lexicon. In this paper, we use a sequence-to-sequence model that is widely used in deep learning research area in order to convert automatically from one pronunciation to another. The 12 seq2seq models are implemented based on pronunciation training data collected from 4 different lexicons. The exact accuracy of the models ranges from 74.5% to 89.6%. The aim of this study is the following two things. One is to comprehend a property of phonetic alphabets and pronunciations used in various lexicons. The other is to understand characteristics of seq2seq models by analyzing an error.

A Ubiquitous Workflow Language based on Web Services (웹 서비스 기반의 유비쿼터스 워크플로우 언어)

  • Han, Joo-Hyun;Cho, Yong-Yoon;Choi, Jae-Young
    • The KIPS Transactions:PartA
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    • v.12A no.6 s.96
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    • pp.485-492
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    • 2005
  • Currently workflows in business processes and distributed computing environments have provided service automation by connecting many tasks with rules and/or orderings. The services in ubiquitous computing environments have to automatically provide users with adaptive services according to dynamically changing contort information, which is obtained from both the users and their environment. To adapt these workflows to ubiquitous computing, we must specify the situation information on the transition conditions. In this paper, we propose uWDL, Ubiquitous Workflow Description Language, based on Web Services to use the situation information on the transition constraints of workflow's services. uWDL can select adaptive services according to contexts, profiles, and events information, which are situation information. Furthermore, we verified the execution of a scenario document described with uWDL using the parser and the context handler for uWDL. The scenario developers can use the uWDL scenario editor for a design of scenarios, and they can easily specify the transition condition of the services according the situation information of ubiquitous environments using the uWDL.

Critical Study on the Discourses of Creative City : Becoming Locality as an Alternative Thinking and Practice (창조도시 담론의 비판 : 생성의 로컬리티 탐색)

  • Park, Kyu-Taeg;Lee, Sang-Bong
    • Journal of the Korean association of regional geographers
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    • v.19 no.1
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    • pp.60-74
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    • 2013
  • The discourses of creative city have been developed as a development and rehabilitation policy or plan in the contexts of globalization or deindustrialization society mainly progressed by Western capitalist nations, and there are a variety of effects due to the implementation of creative city in different national and local conditions. Many nations or cities have adapted and practiced the idea of creative city as a policy of development or rehabilitation without its critical examination. The purpose of this study is to make a conceptual framework of newly interpreting creative city, particularly focused on creative industry and class. The framework of creative city as a becoming locality consists of culture and art, creative actor and place continuously interacting, and it will take an active role to solve a variety of problems in the cities or regions due to globalization or deindustrialization. Creative city as a becoming locality should be developed in a close relation with the real situations in the future.

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Teaching Spatial Sense of Solid Figures in Elementary School Mathematics (입체도형의 공간 감각 지도에 관한 논의)

  • Chong, Yeong Ok
    • Journal of Elementary Mathematics Education in Korea
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    • v.21 no.1
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    • pp.161-194
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    • 2017
  • The aim of this study is to look into sub-factors of spatial sense that can be contained in spatial sense of solid figure of mathematics curriculum and offer suggestions to improve teaching spatial sense of solid figures in the future. In order to attain these purposes, this study examined the meaning and sub-factors of spatial sense and the relations between spatial sense of solid figure and sub-factors of spatial sense through a theoretical consideration regarding various studies on spatial sense. Based on such examination, this study compared and analyzed textbooks used in South Korea, Finland and the Netherlands with respect to contents of mathematics curriculum and textbooks in grades, sub-factors of spatial sense, and realistic contexts for spatial sense of solid figure. In the light of such theoretical consideration and analytical results, this study provided suggestions for improving teaching spatial sense of solid figures in elementary schools in Korea as follows: extending contents regarding spatial sense of solid figures in mathematics curriculum and considering continuity between grades in textbooks, emphasizing spatial orientation as well as spatial visualization, underlining not only construction with blocks but also mental activities in mental rotation and mental transformation, comparing strength and weakness of diverse plane representations of three dimensional objects, and utilizing various realistic situations and objects in space.

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Analysis of Effect of Learning to Solve Word Problems through a Structure-Representation Instruction. (문장제 해결에서 구조-표현을 강조한 학습의 교수학적 효과 분석)

  • 이종희;김부미
    • School Mathematics
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    • v.5 no.3
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    • pp.361-384
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    • 2003
  • The purpose of this study was to investigate students' problem solving process based on the model of IDEAL if they learn to solve word problems of simultaneous linear equations through structure-representation instruction. The problem solving model of IDEAL is followed by stages; identifying problems(I), defining problems(D), exploring alternative approaches(E), acting on a plan(A). 160 second-grade students of middle schools participated in a study was classified into those of (a) a control group receiving no explicit instruction of structure-representation in word problem solving, and (b) a group receiving structure-representation instruction followed by IDEAL. As a result of this study, a structure-representation instruction improved word-problem solving performance and the students taught by the structure-representation approach discriminate more sharply equivalent problem, isomorphic problem and similar problem than the students of a control group. Also, students of the group instructed by structure-representation approach have less errors in understanding contexts and using data, in transferring mathematical symbol from internal learning relation of word problem and in setting up an equation than the students of a control group. Especially, this study shows that the model of direct transformation and the model of structure-schema in students' problem solving process of I and D stages.

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