• Title/Summary/Keyword: contents ecosystem

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Play or Work?: Generativity in Online Games

  • Lee, BoKyung;Jeon, Seong Min
    • 한국벤처창업학회:학술대회논문집
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    • 2017.08a
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    • pp.37-47
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    • 2017
  • The digital multi-sided platform has led the growth of industries. Accelerating this growth, generativity allowed innovation based on boundary-less modularity. Online games are a rich source of research but most of the research is dedicated in examining only the online game itself. However, there is a growing need to understand online games in an ecosystem level for a new phase of evolution is starting based on generativity. With generativity, online game users now make new graphics and quest that can be added and shared to the already existing game environment. The ecosystem is moving towards finding an amicable multi-sided distribution platform for these user generated game contents. Preliminary data suggest the possibility of actual connection between generativity and users' game engagement. Interviews and surveys will be prepared to find out the details of the possible relationship and how the ecosystem will shape accordingly.

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Analysis for the Smart Phone Ecosystem and its Economic Spillover Effects (스마트폰 생태계 분석 및 국민경제 파급효과 연구)

  • Byun, Sang-Kyu
    • Journal of Digital Contents Society
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    • v.12 no.2
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    • pp.205-216
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    • 2011
  • The smart phone is globally spreading, since the Apple rolled out the iPhone. Thereafter the smart phone ecosystem is being reorganized and strongly governed by the Apple and Google, the mobile OS providers. And the mobile carriers are pushed out of the ecosystem with the progress of the dump pipe. Even though the South Korea has the strong position as a global leader in ICT industries, it have not properly coped with this new situation and is falling to the follower in the smart phone era. Therefore it should try to take advantage of the current of the times like its component industry who already enjoys the fruit. This paper reveals the new structure of the ecosystem along its value chain with the digital open markets, OS providers, phone manufacturers, and mobile carriers. And it shows the economic spillover effects using the input-output analysis. Consequently, this paper will provide the valuable implications to companies in setting up the efficient strategies and the regulator in promoting the ICT industry.

New Firm of Korean Movie Industry, Next Entertainment World's Strategy (한국 영화 산업의 신생 기업, N.E.W.의 성장 전략)

  • Han, Jae Hoon;Chung, Jee Yong
    • The Journal of the Korea Contents Association
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    • v.15 no.6
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    • pp.62-72
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    • 2015
  • The purpose of this study is to discuss new entrants' role in a business ecosystem and to analyze growth strategies of a new entrant in the movie industry. When participants of a business ecosystem complement one another with their own unique capabilities, they can coevolve and develop the business ecosystem. Especially, new entrants armed with competitive advantages are the key success factor for improving robustness of business ecosystem. Korean movie industry is dominated by a few large enterprises and thereby threatening fair trade. In an effort to encourage new entrants in the industry, this study analyzed success factors of a film distributor, Next Entertainment World(NEW). The success factors include unique criteria in selecting scenarios, quality management, rapid decision making process, and competent management team. Implications for the results and the future study are discussed.

A Critical Discussion on Higher Lifelong Learning Ecosystem for Local University and Balanced Regional Development (지방대학과 지역균형발전을 위한 고등평생학습생태계에 대한 비판적 고찰)

  • Hur, Changsoo
    • The Journal of the Korea Contents Association
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    • v.22 no.5
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    • pp.633-642
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    • 2022
  • This is conducted with the aim of critical discussions on existing arguments, focusing on the establishment of a higher lifelong learning ecosystem. First, this study discusses the characteristics of university education in Korea and the discourse on the crisis of local universities. Second, the arguments on the establishment of lifelong learning society and a lifelong learning system. Third, the arguments for the establishment of a higher lifelong learning ecosystem are reviewed and practical measures for this are critically discussed. The conclusion is as follows. Measures for the establishment of a higher lifelong learning ecosystem have been discussed in considerable detail, and through this, the possibility of overcoming the crisis of local universities and balanced regional development is sufficient. However, first, the university should play a central role, but this study questions whether university reform could be achieved to suit it. Second, in order to overcome the crisis, national responsibility, responsibility, and continuous support are required. On the other hand, it raised questions about whether cooperation from the current Korean government authorities is possible. Third, local communities should also achieve governance and participate in democratic ways, raising questions about whether a foundation-forming strategy for stakeholder consensus is established.

Global Revitalization Model for Smart IT Venture Ecosystem Using AHP Model (계층분석을 활용한 글로벌수준의 스마트 IT창업생태계 활성화 모형개발)

  • Lee, Jungmann;Park, Jaemin
    • Journal of Digital Convergence
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    • v.11 no.5
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    • pp.73-81
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    • 2013
  • The paradigm of IT ecosystem has been rapidly changing into open ecosystem irrespective of the territory on which the device, software and contents are located. IT venture ecosystem which can compete and collaborate with the global companies is really needed because the global opportunity of IT venture company has been expanding. Research model based on PEST-SWOT-AHP(Analytic Hierarchy Process) model was employed to analyze the current status and problems of IT venture ecosystem in Korea. Survey was conducted with 20 experts who are involved in venture companies, university, R&D research institute, and investment companies as a working group supported by the Ministry of Knowledge Economy (MKE). The empirical result showed that global promotion of IT ventures, coexistence and development of large enterprises and ventures, revitalization of investment infrastructure, and building of smart venture ecosystem are derived to revitalize IT venture ecosystem and suggested global revitalization model for smart IT venture ecosystem.

Analysis of Contents Ecosystem as a Case of Non-Stimulating Contents - Focusing on Norway Case - (무자극 콘텐츠 사례로 본 콘텐츠 성공요인 분석 - 노르웨이 <슬로우TV> 사례를 중심으로 -)

  • Koh, Ryung;Choi, Hee-Soo
    • Proceedings of the Korea Contents Association Conference
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    • 2019.05a
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    • pp.73-74
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    • 2019
  • 점점 더 자극적인 콘텐츠가 쏟아져 나오는 현재 정반대의 콘텐츠 즉, ASMR, 슬라임, 슬로우 콘텐츠 등의 무자극 영상들이 꾸준한 발전을 보이고 있다. 기존의 연구들에서는 이러한 콘텐츠들이 스트레스 해소, 불안감 해소, 외로움 극복 등에 효과가 있음을 증명하고 있으며, 이러한 점이 무자극 콘텐츠의 지속적 발전에 영향을 준다고 말하고 있다. 하지만 단순히 콘텐츠의 효과만 가지고 콘텐츠가 지속적으로 발전 할 수 있는 이유라 말하기는 어렵다. 이 글에서는 노르웨이 슬로우 TV의 사례를 예로 무자극 콘텐츠의 성공요인이 무엇인지 알아보고자 한다.

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Issues and Strategic Approach on Creation of a Global Media Company in Korea (글로벌 미디어 기업 창출에 관한 이슈와 전략적 접근)

  • Choi, Jeong-Il;Kim, Sa-Seong;Kim, Yong-Hee
    • Journal of Information Technology Services
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    • v.10 no.3
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    • pp.31-47
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    • 2011
  • With the saturation of the local market, the domestic media industry is searching for new growth drivers by crossing over to other industries, but due to the limited size of the market, results fail to meet expectations. Despite its strengths in cultural contents, as verified by the Korean Wave Hallyu, and advanced platform services, the industry feels threatened by the entry of global foreign media businesses in the domestic arena. This and the stagnated growth in the local media market are challenges we are facing today. On the other hand, it could prove to be a timely opportunity to transform the existing media industry structure where exporting hardware and terminals is at the heart of a globalized business into a structure based on software and contents exports. Based on such critical thinking, this study examines the current status of media markets, home and abroad, and aims to come up with strategic measures through a discussion on the issues and methods proposed for the globalization of local media businesses from a holistic viewpoint based on ecosystem, M&A and contents.

A Case Study of Virtual Reality Contents Development Using Experience Device (가상현실 체험형 디바이스를 활용한 콘텐츠 개발 사례)

  • Yoo, Myoung-Eun;Lee, Seok-Hee;Song, Eun-Jee
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2019.05a
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    • pp.208-210
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    • 2019
  • Creating a virtual reality ecosystem is more important than anything else for virtual reality, which has recently been drawing attention as a sector of the fourth industrial revolution. Virtual reality ecosystem consists of content (C), device (D), platform (P), and network (N). While content is key among these, virtual reality depends on input and output devices, so device utilization is very important. Recently, hands-on devices are being developed for realistic experiences. This study presents examples of contents development using VirZOOM, an experienced device, to reduce immersion and motion sickness of VR contents. We look forward to further promoting the development of virtual reality content in the future through this study.

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Design of Lake Ecological Observation Data Management

  • Ahn, Bu-Young;Jung, Young-Jin;Lee, Myung-Sun;Jeong, Choong-Kyo;Kim, Bom-Chul
    • International Journal of Contents
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    • v.7 no.1
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    • pp.45-51
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    • 2011
  • To protect water pollution and scarcity in lake and river, water quality monitoring applications have become important tools to understand the change of aquatic ecosystem. KLEON (Korean Lake Ecological Observatory Network) is designed to manage and share the ecological observations. The various kinds of water quality and phytoplankton observations are collected from the selected observatories such as seven lakes/rivers/wetlands. To deeply understand the collected observations with weather, KLEON also manages the observatory information such as lake, dam, floodgate, and weather. The accumulated observation and analyzed results are used to improve the water quality index of the observatories and encourage the ecologists' cooperation.

Trends and Prospects in the Application of AI Technology for Creative Contents (차세대 콘텐츠를 위한 AI 기술 활용 동향 및 전망)

  • Hong, S.J.;Lee, S.W.;Yoon, M.S.;Park, J.Y.;Lee, S.W.;Kim, A.Y.;Jeong, I.K.
    • Electronics and Telecommunications Trends
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    • v.35 no.5
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    • pp.123-133
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    • 2020
  • With the development of artificial intelligence (AI) and 5G technology, an ecosystem of digital content is gradually becoming intelligent, immersive, and convergent. However, there is not enough ultra-realistic content for the ecosystem. For ultra-realistic content services, creative content technologies using AI are being developed. This paper introduces the trends in and prospects of creative content technologies such as 3D content creation, digital holography, image-based motion recognition, content analysis/understanding/searching, sport AI, and content distribution.