• 제목/요약/키워드: consumer information technique

검색결과 116건 처리시간 0.034초

디지털 매개공간 유형에 관한 사례 연구 - 수용자 커뮤니티를 중심으로 - (A case study of digital intermediate space designed - The focus on the consumer community -)

  • 서동진;임종훈
    • 한국실내디자인학회논문집
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    • 제29호
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    • pp.281-288
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    • 2001
  • It shows 21st century as a networking society that is moving up the concept of global town and being industrialized with regional and personal connections. Individual's original idea and variety of 21th century may be respected by such environmental change, and age (Literary, human axis, technology axis, nature axis, kaining farming axis are central keyword) of culture that cultural capacity of individual becomes important fetters that create added value is forecasted to become. The moaning for space that is unemployment enemy by change of conceptional environment about cultural life and agreeable quality of life by development of Information-Communication technology may be required newly. As it does interaction along with development of science technique and Information-Communication technology, the future environment of various that complex! Is predicted to form network environment (existence space, cyberspace) newly. Human central interest is risen in technology balance hereupon, and these characteristic escaped in physical system that do with functional special quality and require human central and sensitive interaction. First, if examine about phenomenon by Digitize and chance aspect that is risen in 21th century, Digitize is time that action occurs fusion Tuesday that is various and Blur phenomenon of city·space, and the period to collapse the border between several individual. Second, importance more than man-centered and sensitive aspect of functional physical system is risen by digital age with development of technology medium, and as the five digital senses showed up, it suggests a sensual of the times and therefore the interest and direction get set up for the sensual sides of consumers. Third, special quality is, medium enemy by that digital space connotes meaning disk floret, variability, transparency, space red of extensity etc.. to burn and is digitalised, can be risen by symbolic, original individualities and emotional communication's the importance is required sensitivity enemy who is sympathy horn by fusion anger of individual. Technology of new media may open direction of new communication through interface that did not enjoy so far is going to supply new means that can express own to human

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액화천연가스운반선의 PMS 성능 검증을 위한 FPGA 기반 HIL 시뮬레이터 개발 (Development of FPGA Based HIL Simulator for PMS Performance Verification of Natural Liquefied Gas Carriers)

  • 이광국
    • 한국정보통신학회논문지
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    • 제22권7호
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    • pp.949-955
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    • 2018
  • HIL 시뮬레이션은 복잡한 실시간 임베디드 시스템을 개발하고 테스트하는 데 사용되는 기법이다. HIL 테스트는 해양플랜트와 같은 고부가가치 선박인 LNGC의 PMS 성능 검증을 위한 효율적인 플랫폼이 된다. 그러나 국내 조선소를 비롯한 연구기관에서 스스로 HIL 테스트를 수행하기에는 시간이 필요하다. 이 문제를 해결하기 위해, 본 연구는 전력 공급 장치 / 소비 장치, 제어콘솔, MSBD 로 구성된 FPGA 기반의 PMS-HIL 시뮬레이터를 제안한다. 제안된 HIL시뮬레이션 플랫폼은 실제 장비 데이터를 사용하였고, PMS의 부하 공유 테스트를 수행하였다. 제안된 시스템은 대칭, 비대칭 및 고정 부하분배를 통해 검증하였고 공장수락시험 대체 가능성을 보여 준다. 또한 향후 에너지관리시스템 개발을 비롯한 선박 자동화 및 자율운항을 위한 추가 시스템 개발 시 많은 도움을 줄 것으로 사료된다.

수상레저용 보트 설계를 위한 협력적 필터링 기반 사용자 추천시스템 개발 (Development of Collaborative Filtering based User Recommender Systems for Water Leisure Boat Model Design)

  • 오중덕;박찬홍;김종수;성현경
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2014년도 춘계학술대회
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    • pp.413-416
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    • 2014
  • 최근 전 세계적으로 사회적 여건 변화와 소비자의 욕구 변화에 따라 여가 중심으로의 가치관이 변화하면서 다양한 레저스포츠의 수요가 점차 증가하고 있다. 특히 여름철 수상 레포츠에 대한 관심과 참여율이 증가하고 있는 실정이며, 정형화되어있는 수상레저용 보트의 다양한 선체 디자인에 대한 욕구도 증가하고 있다. 따라서 본 논문에서는 소비자들의 선체 디자인에 대한 다양한 욕구의 변화에 적극적으로 대응할 수 있도록 협력적 필터링 기법을 이용한 수상레저용 보트 디자인 설계를 위한 추천시스템을 개발하고자 한다. 이를 위하여 소비자 설문조사를 통해 보트 디자인 관련 감성을 선정하고, 요인분석과 평가로 감성을 도출하여 고객 감성 선호측면에서의 보트 디자인 배열을 제시하였다. 또한 사용자의 선호도를 반영한 보트 디자인에 따른 감성 어휘 선정을 위해서 보트의 선체, 바디, 추진 장치 등의 요소에 따라 분석하여 사용자의 선호도에 맞는 수상레저용 보트 모델을 제시하였다.

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유통업체의 위치기반 모바일 쇼핑서비스 제공에 대한 소비자 반응 : PAD 감정모델과 정보의 상황관련성을 중심으로 (Consumer Responses to Retailer's Location-based Mobile Shopping Service : Focusing on PAD Emotional State Model and Information Relevance)

  • 이현화;문희강
    • 한국유통학회지:유통연구
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    • 제17권2호
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    • pp.63-92
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    • 2012
  • 본 연구는 소비자가 지각하는 유통업체의 위치기반 모바일 쇼핑정보 서비스에 대한 정보의 상황관련성과 정보자극에 대한 PAD 감정변수들(환기, 지배력, 즐거움) 간의 상호 인과관계와 이용의도에 대한 이들의 효과를 실증 연구 하였다. 미국 내 모바일 이용자를 대상으로 무작위 표본추출법에 근거하여 추출되었고, 총 335명의 사용가능한 응답이 수거되었다. 분석결과, 환기와 상황관련성은 즐거움에 정(+)의 영향을 주었으나 지배력은 즐거움에 유의한 영향력을 나타내지 않았다. 즐거움은 이용의도에 정(+)의 영향을 주었다. 본 연구를 통해 위치기반 모바일 서비스에 대한 소비자의 인지적 반응과 감정적 반응을 통합적으로 살펴보았으며, PAD 감정차원간의 체계적인 관계를 규명하였다. 연구결과를 바탕으로 모바일 쇼핑서비스 개발자, 유통업체, 그리고 마케팅 실무자를 위한 시사점을 논의하였으며, 연구의 한계점과 더불어 향후 연구 방향을 제시하였다.

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Perceptional Change of a New Product, DMB Phone

  • Kim, Ju-Young;Ko, Deok-Im
    • 마케팅과학연구
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    • 제18권3호
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    • pp.59-88
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    • 2008
  • Digital Convergence means integration between industry, technology, and contents, and in marketing, it usually comes with creation of new types of product and service under the base of digital technology as digitalization progress in electro-communication industries including telecommunication, home appliance, and computer industries. One can see digital convergence not only in instruments such as PC, AV appliances, cellular phone, but also in contents, network, service that are required in production, modification, distribution, re-production of information. Convergence in contents started around 1990. Convergence in network and service begins as broadcasting and telecommunication integrates and DMB(digital multimedia broadcasting), born in May, 2005 is the symbolic icon in this trend. There are some positive and negative expectations about DMB. The reason why two opposite expectations exist is that DMB does not come out from customer's need but from technology development. Therefore, customers might have hard time to interpret the real meaning of DMB. Time is quite critical to a high tech product, like DMB because another product with same function from different technology can replace the existing product within short period of time. If DMB does not positioning well to customer's mind quickly, another products like Wibro, IPTV, or HSPDA could replace it before it even spreads out. Therefore, positioning strategy is critical for success of DMB product. To make correct positioning strategy, one needs to understand how consumer interprets DMB and how consumer's interpretation can be changed via communication strategy. In this study, we try to investigate how consumer perceives a new product, like DMB and how AD strategy change consumer's perception. More specifically, the paper segment consumers into sub-groups based on their DMB perceptions and compare their characteristics in order to understand how they perceive DMB. And, expose them different printed ADs that have messages guiding consumer think DMB in specific ways, either cellular phone or personal TV. Research Question 1: Segment consumers according to perceptions about DMB and compare characteristics of segmentations. Research Question 2: Compare perceptions about DMB after AD that induces categorization of DMB in direction for each segment. If one understand and predict a direction in which consumer perceive a new product, firm can select target customers easily. We segment consumers according to their perception and analyze characteristics in order to find some variables that can influence perceptions, like prior experience, usage, or habit. And then, marketing people can use this variables to identify target customers and predict their perceptions. If one knows how customer's perception is changed via AD message, communication strategy could be constructed properly. Specially, information from segmented customers helps to develop efficient AD strategy for segment who has prior perception. Research framework consists of two measurements and one treatment, O1 X O2. First observation is for collecting information about consumer's perception and their characteristics. Based on first observation, the paper segment consumers into two groups, one group perceives DMB similar to Cellular phone and the other group perceives DMB similar to TV. And compare characteristics of two segments in order to find reason why they perceive DMB differently. Next, we expose two kinds of AD to subjects. One AD describes DMB as Cellular phone and the other Ad describes DMB as personal TV. When two ADs are exposed to subjects, consumers don't know their prior perception of DMB, in other words, which subject belongs 'similar-to-Cellular phone' segment or 'similar-to-TV' segment? However, we analyze the AD's effect differently for each segment. In research design, final observation is for investigating AD effect. Perception before AD is compared with perception after AD. Comparisons are made for each segment and for each AD. For the segment who perceives DMB similar to TV, AD that describes DMB as cellular phone could change the prior perception. And AD that describes DMB as personal TV, could enforce the prior perception. For data collection, subjects are selected from undergraduate students because they have basic knowledge about most digital equipments and have open attitude about a new product and media. Total number of subjects is 240. In order to measure perception about DMB, we use indirect measurement, comparison with other similar digital products. To select similar digital products, we pre-survey students and then finally select PDA, Car-TV, Cellular Phone, MP3 player, TV, and PSP. Quasi experiment is done at several classes under instructor's allowance. After brief introduction, prior knowledge, awareness, and usage about DMB as well as other digital instruments is asked and their similarities and perceived characteristics are measured. And then, two kinds of manipulated color-printed AD are distributed and similarities and perceived characteristics for DMB are re-measured. Finally purchase intension, AD attitude, manipulation check, and demographic variables are asked. Subjects are given small gift for participation. Stimuli are color-printed advertising. Their actual size is A4 and made after several pre-test from AD professionals and students. As results, consumers are segmented into two subgroups based on their perceptions of DMB. Similarity measure between DMB and cellular phone and similarity measure between DMB and TV are used to classify consumers. If subject whose first measure is less than the second measure, she is classified into segment A and segment A is characterized as they perceive DMB like TV. Otherwise, they are classified as segment B, who perceives DMB like cellular phone. Discriminant analysis on these groups with their characteristics of usage and attitude shows that Segment A knows much about DMB and uses a lot of digital instrument. Segment B, who thinks DMB as cellular phone doesn't know well about DMB and not familiar with other digital instruments. So, consumers with higher knowledge perceive DMB similar to TV because launching DMB advertising lead consumer think DMB as TV. Consumers with less interest on digital products don't know well about DMB AD and then think DMB as cellular phone. In order to investigate perceptions of DMB as well as other digital instruments, we apply Proxscal analysis, Multidimensional Scaling technique at SPSS statistical package. At first step, subjects are presented 21 pairs of 7 digital instruments and evaluate similarity judgments on 7 point scale. And for each segment, their similarity judgments are averaged and similarity matrix is made. Secondly, Proxscal analysis of segment A and B are done. At third stage, get similarity judgment between DMB and other digital instruments after AD exposure. Lastly, similarity judgments of group A-1, A-2, B-1, and B-2 are named as 'after DMB' and put them into matrix made at the first stage. Then apply Proxscal analysis on these matrixes and check the positional difference of DMB and after DMB. The results show that map of segment A, who perceives DMB similar as TV, shows that DMB position closer to TV than to Cellular phone as expected. Map of segment B, who perceive DMB similar as cellular phone shows that DMB position closer to Cellular phone than to TV as expected. Stress value and R-square is acceptable. And, change results after stimuli, manipulated Advertising show that AD makes DMB perception bent toward Cellular phone when Cellular phone-like AD is exposed, and that DMB positioning move towards Car-TV which is more personalized one when TV-like AD is exposed. It is true for both segment, A and B, consistently. Furthermore, the paper apply correspondence analysis to the same data and find almost the same results. The paper answers two main research questions. The first one is that perception about a new product is made mainly from prior experience. And the second one is that AD is effective in changing and enforcing perception. In addition to above, we extend perception change to purchase intention. Purchase intention is high when AD enforces original perception. AD that shows DMB like TV makes worst intention. This paper has limitations and issues to be pursed in near future. Methodologically, current methodology can't provide statistical test on the perceptual change, since classical MDS models, like Proxscal and correspondence analysis are not probability models. So, a new probability MDS model for testing hypothesis about configuration needs to be developed. Next, advertising message needs to be developed more rigorously from theoretical and managerial perspective. Also experimental procedure could be improved for more realistic data collection. For example, web-based experiment and real product stimuli and multimedia presentation could be employed. Or, one can display products together in simulated shop. In addition, demand and social desirability threats of internal validity could influence on the results. In order to handle the threats, results of the model-intended advertising and other "pseudo" advertising could be compared. Furthermore, one can try various level of innovativeness in order to check whether it make any different results (cf. Moon 2006). In addition, if one can create hypothetical product that is really innovative and new for research, it helps to make a vacant impression status and then to study how to form impression in more rigorous way.

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퍼지 AHP를 이용한 헬스케어 환자의 빅 데이터 사용의 효율적 관리 기법 (An Efficiency Management Scheme using Big Data of Healthcare Patients using Puzzy AHP)

  • 정윤수
    • 디지털융복합연구
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    • 제13권4호
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    • pp.227-233
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    • 2015
  • 최근 IT 기술의 발전과 함께 의료 기술 또한 급격하게 발전하게 되어 헬스케어 서비스를 제공받는 환자의 정보(의료정보, 질병정보 등)가 의료 서비스에서 다양하게 사용되고 있다. 그러나, 환자의 질병정보가 헬스케어 서비스에서 다양하게 사용되면서 환자 치료 방법에 대한 복잡성과 불확실성 또한 증가하여 병원은 환자 치료에 대한 의사결정이 더욱 어려워지고 있다. 본 논문에서는 헬스케어 서비스를 제공받는 환자의 치료를 효율적으로 처리하기 위해서 환자질병정보를 빅 데이터로 관리 할 수 있도록 효율성을 고려한 다기준의사결정벙법 중 하나인 퍼지 AHP를 사용한 헬스케어 환자의 효율적인 빅 데이터 관리 기법을 제안한다. 제안 기법은 환자의 질병정보들 간의 상관관계를 통해 치료기준들 간의 쌍대비교 척도를 삼각퍼지화하여 환자의 현실적 치료 방법을 찾도록 하는 것을 목적으로 한다. 제안 기법은 쌍대비교를 통해 질병 치료들간 퍼지이론의 삼각퍼지수를 적용하여 상대적인 중요도를 산출 한 후 치료 방밥에 대한 효율성을 구한다. 또한 제안 기법은 환자의 질병치료를 결정하기 위한 방법들을 계층화하여 삼각퍼지수를 이용한 쌍대비교 행렬을 구현한 후 질병치료기준별 대안에 대한 중요도를 계산하여 각 치료별 효율성을 분석하여 최종 질병치료 방법을 선택하기 때문에 기존 질병치료 방법보다 판단 및 치료의 애매함과 부정확성 상태를 5.8% 개선하고 있다.

소셜 네트워크 분석을 이용한 팬덤 페르소나 디자인 (Fandom-Persona Design based on Social Network Analysis)

  • 설상훈;성기훈
    • 인터넷정보학회논문지
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    • 제20권5호
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    • pp.87-94
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    • 2019
  • 본 논문에서는 4차 산업혁명시대에 소셜 네트워크 상에서 축적된 소비자들의 비정형 데이터를 서비스디자인과 사회심리학적 측면에서 데이터를 활용해 분석하는 방법을 제안하였다. 먼저 물리적인 공간보다 소셜 네트워크 상의 공간에서 주관적이며 집단적 행위를 보여주는 팬덤 현상을 데이터서비스의 관점에서 정의하였다. 팬덤 모델은 기존의 서비스디자인에서 개인적인 수준으로 분석하였던 고객의 페르소나를 집단적인 수준으로 변환시켰으며, 소비자의 빅데이터를 분석하는 소셜 네트워크 분석은 이를 패턴화하고 시각적으로 분석할 수 있는 효율적인 방법으로 제시하였다. 소셜 리스닝으로 수집한 소비자의 데이터는 연관성, 안정성, 결측정도, 그리고 고유성을 기준으로 Column별 데이터전처리를 진행하였다. 위의 데이터를 기반으로 기업의 브랜드 전략을 적극적 개입형과 소극적 개입형으로 나누고 이러한 전략적 태도가 소비자의 팬덤 커뮤니티의 성장방향성에 미치는 영향을 분석하였다. 이를 위해 소비자의 팬덤 모델을 브랜드전략이 가지는 총 4가지 전략인 독립형, 분산형, 통합형, 그리고 중앙집중형으로 나누어서 제안하였고, 소비자의 팬덤 형상을 시간에 따라 변화추이를 분석하는 성장모델분석 기법으로 제안하였다.

움직임 보상 보간 프레임에 대한 블록 적응적 정합 특성을 이용한 왜곡 예측 기법 (Distortion Estimation Using Block-Adaptive Matching Characteristics for Motion Compensated Interpolation Frame)

  • 김진수;김재곤;서광덕
    • 방송공학회논문지
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    • 제16권6호
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    • pp.1058-1068
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    • 2011
  • 비디오 프레임 율 증가 변환은 최근에 가전 분야에서 비디오 정보원과 더불어 디스플레이 포맷의 폭발적인 증가에 힘입어 매우 많은 관심의 대상이 되었다. 대부분의 진보된 FRUC 알고리즘은 보간된 프레임들의 움직임 벡터장을 결정하는 효과적인 움직임 보간 기술을 사용하고 있다. 그러나 수신기의 후처리 분야와 같은 응용 분야에서는 움직임 보상 보간 프레임이 얼마나 잘 복원되었는지에 대한 정보를 필요로 한다. 이와 같은 목적을 달성하기 위해, 먼저, 본 논문에서는 움직임 보상 보간 프레임의 블록 단위로 신뢰도를 측정할 수 있는 비용 함수들을 도입한다. 그런 후에 이러한 함수들을 사용하여 움직임 보상 보간 프레임에서 얼마나 많은 잡음이 포함되어 있는지를 평가할 수 있는 두 가지의 왜곡 예측 모델을 제안한다. 모의실험을 통하여 제안된 왜곡 예측 방식은 움직임 보상 보간 프레임의 잡음을 효과적으로 예측할 수 있음을 보인다.

중학교 가정과 교육의 국제비교 연구 연구 -교육과정을 중심으로- (An International Comparative Study of Lower Secondary Home Ecnomics Education -Curriculum Analysis Approach-)

  • 윤인경;박선영
    • 한국가정과교육학회지
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    • 제2권1호
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    • pp.91-99
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    • 1990
  • By the comparative analysis of middle school Home Economics curricula in the U.S, Sweden, japan, Taiwan, and Korea, this study attempts to understand the current Home Economics education and to access its trends for each country. Based on the findings of the analysis, this study also seeks to get the major implications of the analysis for the betterment of the Korean Home Economics Education. The main sources of information and data analyzed here are :1)curricula for 10 School Districts in Pennsylvania state as representives of the U.S ; 2)Home Economics curriculum for middle school in Sweden ; 3) Home Economics Teaching Guidelines in Japan ;4)Home Economics curriculum in Taiwan ; and 5) Home Economics curriculum in Korea. Content Analysis technique is applied in this study. The major elements of contents include :1)structure of the curriculum ;2)subject name ; 3)time allotment; 4)goals and objectives ; 5)subject areas and content composition ; 6) other related characteristics for the implemention of the curriculum Summarized results of the study outline as follows; 1)Home Economics is offered as independently required subject without sex discrimination in all five countries. 2)Time allotment for Home Economics in Sweden is double that in the other countries. 3)The common goals of Home Economics courses is practical learning experiences closely related to reality. 4) In terms of subjects areas, Food and Nutrition, Clothing & Textiles, Housing Human Development, and Child care are offered in three of four countries, which is also similar to those of Korea. In addition Consumer Education is also covered in the U.S., Sweden and Korea. 5)Curriculum can be utilized as instructional planning materials due to the clear specification of instructional method, materials, and evaluation method on the curriculum, especially in the U,S, and Taiwan.

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고등학교 가정과 교육의 국제비교연구 -교육과정을 중심으로- (An International Comparative Study of Upper Secondary Home Economics Education -Curriculum Analaysis Approach-)

  • 윤인경
    • 한국가정과교육학회지
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    • 제1권1호
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    • pp.33-42
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    • 1989
  • By the comparative analysis of high school Home Economics curricula in the U.S., Japan and Taiwan, this study first attempts to understand the current Home Economics education and to access its treads for each country. Based on the findings of the analysis, the study also seeks to get the major implications of the analysis for the betterment of the Korea Home Economics Education. The main sources of information and data analyzed here are: 1) curricula for both Oklahoma and Ohio state as representatives of the U.S.; 2) Home Economics Teaching Guidelines in Japan; and 3) Home Economics curriculum in Taiwan. Content Analysis technique is applied in this study. The major elements of contents include:1) structure of the curriculum; 2) subject name; 3) unit (time) allotment; 4) goals; 5) subject areas and content composition; and 6) other related characteristics for the implementation of the curriculum. Summarized results of the study outline as follows: 1) Home Economics is offered as independently required subject with equal status to Mathematics, Science, and Social Studies subject in all three countries; 2) Sex discrimination is prohibited both in the U.S. and Taiwan, while in Japan sex equity is not secured for Home Economics educations; 3) Time allotment for Home Economics in Japan and Taiwan is similiar to that in Korea;4) Subject areas cover such fields as Foods and Nutrition, Clothing and Textiles, Home Management, and Human Development in all three countries, which is similiar to those of Korea. In addition, Consumer Education and Career Education are also covered in the U.S., whereas in Japan Child Care is offered; and 5) Curriculum can be utilized as instructional planning material due to the clear specification of instructional methods, materials, and evaluation methods on the curriculum, especially in the U.S. and Taiwan.

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