• 제목/요약/키워드: connotative

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가구디자인에 있어 자연과 기술의 기호적 내포에 관한 연구 - 베르너 판톤과 죠 콜롬보의 1960년대 작품을 중심으로 - (A Study on the Connotative Signs of Nature and Technology in Furniture Design - Focused on Verner Panton's and Joe Colombo's 1960's Furniture -)

  • 서정연
    • 한국가구학회지
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    • 제24권2호
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    • pp.121-130
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    • 2013
  • Nature and technology are very popular themes in the everydayness of modern world. In our industrial age which is based on technology nature becomes an lost origin and basic environment. On the other hand, technology is conceived as future hope and realistic environment. Through 1960s they had been transformed as signs and connoted into furniture design. As signs, they structured environment, organized space, and bred their own aesthetics. In this context, Danish designer Verner Panton presented nature as experiential landscape and Italian designer Joe Colombo expressed technology as amusing machine. What they showed were not real but sign of nature and machine. Nonetheless they were successful to create aesthetic atmosphere and meaningful projects. Also they showed the potentiality that furniture design might include discoursive issues and values. They also extended functional interesting between furniture and body to cultural domain of social viewpoint in behavioral pattern.

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백화점 디스플레이 특성에 관한 연구 - 명품매장 Facade를 중심으로 - (A Study on the Characteristics of Display in a Department - Focusing on the Facade of high stores -)

  • 유현아;이성훈
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2003년도 춘계학술발표대회 논문집
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    • pp.131-134
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    • 2003
  • Today the trend of department Is increasing stores to satisfy consumers to enjoy shopping comfortably and purchase desire. Specially, high stores focus on the sale environment improvement for consumers's pattern such as different corporate images, new life style and value system. However, nowadays Internet shopping mall is generalized, so consumer can purchase high brad more comfortably. Therefore, department store have to show high brand image through new interior production in departments. Specially, the importance of department store's facade is realized to link of company sales promotion of stores. Because the purpose of department store is sale, so the role of facade display is very important. Specially, facade in department stores contains many various concepts connotative logics, so this is more important than other space. Facade shows product images and connects consumer's purchase desire. Therefore the purpose of this study to find out the characteristics of high stores in departments and to help facade design of department stores.

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학교수학 교과서에서 사용하는 정의에 관한 연구 (A Study on the Definitions Presented in School Mathematics)

  • 우정호;조영미
    • 대한수학교육학회지:수학교육학연구
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    • 제11권2호
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    • pp.363-384
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    • 2001
  • The purpose of this thesis is, through analysing the characteristics of the definitions in Korean school mathematics textbooks, to explore the levels of them and to make suggestions for definition - teaching as a mathematising activity, Definitions used in academic mathematics are rigorous. But they should be transformed into various types, which are presented in school mathematics textbooks, with didactical purposes. In this thesis we investigated such types of transformation. With the result of this investigation we tried to identify the levels of the definitions in school mathematics textbooks. And in school mathematics textbooks there are definitions which carry out special functions in mathematical contexts or situations. We can say that we understand those definitions, only if we also understand the functions of definitions in those contexts or situations. In this thesis we investigated the cases in school mathematics textbooks, when such functions of definition are accompanied. With the result of this investigation we tried to make suggestions for definition-teaching as an intellectual activity. To begin with we considered definition from two aspects, methods of definition and functions of definition. We tried to construct, with consideration about methods of definition, frame for analysing the types of the definitions in school mathematics and search for a method for definition-teaching through mathematization. Methods of definition are classified as connotative method, denotative method, and synonymous method. Especially we identified that connotative method contains logical definition, genetic definition, relational definition, operational definition, and axiomatic definition. Functions of definition are classified as, description-function, stipulation-function, discrimination-function, analysis-function, demonstration-function, improvement-function. With these analyses we made a frame for investigating the characteristics of the definitions in school mathematics textbooks. With this frame we identified concrete types of transformations of methods of definition. We tried to analyse this result with van Hieles' theory about levels of geometry learning and the mathematical language levels described by Freudenthal, and identify the levels of definitions in school mathematics. We showed the levels of definitions in the geometry area of the Korean school mathematics. And as a result of analysing functions of definition we found that functions of definition appear more often in geometry than in algebra or analysis and that improvement-function, demonstration-function appear regularly after demonstrative geometry while other functions appear before demonstrative geometry. Also, we found that generally speaking, the functions of definition are not explained adequately in school mathematics textbooks. So it is required that the textbook authors should be careful not to miss an opportunity for the functional understanding. And the mathematics teachers should be aware of the functions of definitions. As mentioned above, in this thesis we analysed definitions in school mathematics, identified various types of didactical transformations of definitions, and presented a basis for future researches on definition teaching in school mathematics.

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20세기 밀리터리 스타일의 이미지 커뮤니케이션에 대한 연구 (A Study on the Image Communication of Military Style in 20th Century)

  • 조정미;유희
    • 한국의류학회지
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    • 제32권8호
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    • pp.1309-1321
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    • 2008
  • Military style is not limited to a single period but represents various image communications related to items, synthetic images and different periodical culture backgrounds. The purpose of this study is to define the communicational function of the military style beginning from the 1st world war up to the modern days, and furthermore explain the characteristics and contents of military styles in different periods by studying the nowadays various symbols of the military style in denotative and connotative aspects. The research method is documentary studies through the literature and academic paper, and examined masters' and doctors' thesis, domestic and overseas books and fashion magazines, photographs and materials collected from the internet. As a result, first, the military style is a significant fashion code in understanding modern fashion by serving as a strong communication function representing people’s ritual through various image items called the 'military look'. Second, the meaning of the image communication through military look changed throughout the different periods. During the 1st and 2nd World war the military look supported Fascism by serving as a media representing extreme patriotism and at the same time social images like functionalism, women liberation, regulation and saving. During the cold war period it was used by young progressives like hippies and punks to send an opposing message towards war and commercialism. Since then up to the 80s it was a medium representing the ‘new role of women’, who possess same social rights and power as the men. However in the 90s the military style had to go through a paradigm transition period. Since this period it got affected by the post modernism and designers, consumers alike adopted military style to create unique beauty It can also be said that it began to be used as a pure fashion code representing intertextuality. It was rather expressed as a metonymy than a metaphor and combined with elegance and feminine factor, which contrasts to the original military concept, it now represents totally new hybrids such as difference, dissemination and varieties.

디지털 공간의 건축색채해석에 관한 연구 (A Study on the Interpretation of Architectural Color of Digital Space)

  • 김선영
    • 한국실내디자인학회논문집
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    • 제19권4호
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    • pp.39-47
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    • 2010
  • As various materials and new methods can be used due to developments in science and expansion of thinking, modern architectural color composes extensive possibilities exceeding its physical role of the past. In particular, rather than the initial external expression, the secondary connotative interpretation is more important in interpreting architectural color. This is because color interpretation changes the meaning of space based on light. Also, the development of digital technology has shifted the use of architectural color from passive realization to a more proactive concept and value. In other words, such shift leads to a new discussion on architectural color such as non-representation, invisibility, and non-physicality as the concept of fixed time, space and movement has been weakened. This paper begins by conceptualizing the digital space, a term widely used to interpret the architectural color of digital space. And it will be categorized as non-representational architectural color, invisible architectural color, and non-physical architectural color, by combining the characteristics of digital space with the modern architecture's color examples. Digital space overcoming the space time is differently interpreted from the past color expression. Modern architecture's color which substitutes the passive view with active body takes a role delivering various axes of discussions with synaesthesia.

디즈니 애니메이션의 외시 의미적 표현과 소통의 경향 (The Tendency of Denotative Representation and Communication in Disney Animation)

  • 오동일
    • 한국콘텐츠학회논문지
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    • 제14권11호
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    • pp.575-583
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    • 2014
  • 롤랑 바르트에 의하면 신화란 상호 연결된 함축적 개념의 연쇄로서 1단계 의미작용 체계가 촉발하는 상호 연관된 연쇄적 함축의미를 통해서 그 모습을 드러내는 것이다. 그러므로 실사영화나 애니메이션에서 보이는 특정 장면의 함축의미는 그 장면이 만들어지기 이전에 사회적 통념이나 가치로서 이미 문화 속에 내재되어 있는 것이다. 디즈니 애니메이션의 경우에도 바르트가 언급한 외시의미와 함축의미의 두 가지 층위를 가지고 있다. 그러나 디즈니 애니메이션은 작품에 내재되어 있는 신화를 표현하고 전달하는 데에 있어서 명확하고 구체화된 캐릭터의 전형성을 토대로 외시적 표현과 직접적 소통을 추구하는 경향을 보인다. 그러므로 디즈니 애니메이션에서 보이는 의시적 의미작용의 경향은 디즈니 애니메이션 미학에 접근하는 한 갈래의 연구 방법이라고 할 수 있다.

환경의미 분석을 위한 기호학적 접근방법 연구 (A Study on the Method of Semiotic Approach on Environmental Meaning)

  • 김주미
    • 한국실내디자인학회논문집
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    • 제10호
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    • pp.34-49
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    • 1997
  • Architectual environment in this study means a language and meaning complex which makes communication between human beings and environment possible. The purpose of this study is to propose a semiotic approach to analyze and examine meaning, as a semiotic system, and its effects, focusing on the generative meaning in the relationship between human beings and environment. For this purpose, it examines the academic status of modern semiotics in postmodernism and the possibility of its being metalanguatge for a study of a variety of cultural phenomena and desigv. It also provides two viewpoints as propositions for its analysis: it explains the necessity of environmental-discoursive attitude and social-semiotic viewpoint which understands environment as social-cultural reflectors. Finally, it provides framework and all the interpretative procedures for analysis of environmental meanings on the basis of the approach of semiotics of space. By applying the methods proposed this study to the case studies, it also proves validity of this approach and the potentialities of the application of semiotics. This study emphasizes not only denotative configuration of the architectural environment but also its connotative meanings. It maintains that designers, architects, and theorists should realize correctly today's changed value system and social and aesthetic paradigms. It also stresses the necessity of development of the new architectural language and meaning system.

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응용예술로서 건축 디자인의 상징성에 관한 연구 (A Study on the Symbolism of Architectural Design as an Applied Art)

  • 송석현
    • 한국실내디자인학회논문집
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    • 제23권3호
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    • pp.83-91
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    • 2014
  • As a applied art, Architecture is a synthetic art for dwelling and settlement. It has started with the origin of the human. and Artistical-technological indicator, include not only materiality but also immateriality such as history and society. After 20C, various categories of thinking is a undergoing rapid change. especially, beginning in 1900, The intrinsic value of "Fine Art" had lost their competitive power in the face of industrial revolution's mass production. and it has been displaced by a "new concept", such as a conveyance of meaning or rational way of thinking. This change means free from the tradition and custom of a past. for that reasons, Due to the nature of applied art, it always include design symbolism and designer's thinking is mainly processed in their own system of thinking. Symbolism for the art was distinguished from a general concept by the connotative meaning that called "the dual image". Therefore, at the start, this study will define about design and symbolism with a architecture as a applied art. then, Analysis the expression tendency of the contemporary architecture and modification. as a result, It aim to systematize mapping process and suggest the classification of various visual cue.

Information Systems Planning Method Based on Value-focused Thinking

  • Li, Yi-Jia;Wang, Zhi-Yong
    • 한국산업정보학회:학술대회논문집
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    • 한국산업정보학회 2007년도 춘계학술대회
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    • pp.114-121
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    • 2007
  • In the existing ISP methods, the important' role of enterprise value is usually ignored or not recognized in the information systems planning (ISP). Besides, in some ISP methods, there is a connotative precondition that the main body of value is always the enterprise stakeholder. Thus, in ISP, the enterprise stakeholders‘ value has been recognized while the value of other main bodies has been neglected, which has resulted in boycott and other problems in normalization construction. Based on the existing ISP analysis frame and ways, this article analyzes the enterprise fundamental principle of enterprise value acting on ISP and defines the formation of enterprise value. On the basis of Keeney's analysis way of value focused thinking for decision-making, we induct the factors of enterprise value into the ISP method and set forth such an ISP process: (1) identify the aggregation of enterprise value; (2) conform the objective structure of enterprise levels; (3) determine the appraisal standard for enterprise fundamental objectives; (4) determine the basic structure for information systems ; (5) confirm the data requirements for information systems; (6) give appraisal and comment.

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프로파간다 애니메이션 <총통의 얼굴>의 기호학적 분석 (Semiotic Analysis of Propaganda Animation Der Fuehrer's Face)

  • 오동일
    • 한국콘텐츠학회논문지
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    • 제15권11호
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    • pp.50-57
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    • 2015
  • 디즈니 스튜디오가 제2차 세계대전 중 미국 정부를 위해 여러 편의 프로파간다 애니메이션을 제작했다는 사실은 디즈니 스튜디오의 위상에 비해 대중에게 널리 알려져 있지 않다. 본 논문에서 중점적으로 다루고 있는 <총통의 얼굴>은 디즈니 스튜디오의 의미작용과 미학의 특징을 총체적으로 담아내고 있다. 그리고 이 작품은 캐릭터의 전형화와 작품 속 공간의 회화적 형상화를 통해 관객에게 작품의 함축적인 주제와 신화를 효과적으로 전달하고 있다. 그것은 프로파간다의 장르적 목적에 부합하는 것으로써 작품의 주제와 메시지를 안정적인 의미작용을 통해 전달하고자 했던 디즈니 스튜디오의 애니메이션 전략으로부터 비롯되었다고 할 수 있다. 그러므로 <총통의 얼굴>에 대한 기호학적 연구는 실험적 시도와 노력을 통해 정립해 온 디즈니 애니메이션 고유의 표현과 소통의 특징을 살펴보는 것이다.