• Title/Summary/Keyword: connected object

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STEP-based Information Management of Steel Bridge Using ACIS Soild Modeler (ACIS 솔리드 모델러를 이용한 STEP기반의 강교량정보 운용체계)

  • 이상호;정연석;김소운
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2004.10a
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    • pp.371-376
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    • 2004
  • This study presents a way to generate and manage engineering information by applying steel bridge information model with 3D shape to existing application program. ACIS solid modeling kernel is used to visualize 3D geometric shape of steel bridge on the AutoCAD program. The shape information of 3D solid model can be connected to structural design information of steel bridge by an application module based on information model. The application module for manipulating steel bridge information can be easily developed by ObjectARX programming library supporting functional expansion of AutoCAD program. End-users can use the application module without any additional environmental setup on the AutoCAD. Thus this study facilitates information management of steel bridge by using ACIS solid modeler and ISO/STEP methodology.

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A study on Spacial Structure of Sangju During the Late Chosun Dynasty (조전후기 상주읍치(尙州邑治)의 공간구성 특성에 관한 연구)

  • Chung, Myeung-Sup;Kwak, Dong-Yeob;Cho, Young-Wha
    • Journal of architectural history
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    • v.17 no.1
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    • pp.47-64
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    • 2008
  • The object of this research is to examine the planning principles of Sangju which has an old history The results of the investigation are as follow 1. Sangju placed on the plains in the castle, it is established in Korea Dynasty 2. The formation of Sangju is infruenced Feng-shui. They plants Chestnuts against centipede mountain 3. Sangju is similar to the configuration of the another city in Feng-shui and elements of Component. But, many buildings(jin-Young(Military site), Choong-Ui-Dan, Choong-Yeol-Sa) are associated with the war in Sangju. 4. The City hall is located on the west side of the hotel(Kaek-Sa). It is located on Wang-San which is a place where citizens with symbolism. So, the City hall is higher than Kaek-Sa 5. The cruciform style road which connected with 4 gates was formed in the castle.

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A Study on the Stratege for Intergrating National Geographic Information System and National Very High-speed Communication Network (국가지리정보시스템과 초고속 정보통신망의 연계전략에 관한 연구)

  • 유근배;황철수;구자용;오충원
    • Spatial Information Research
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    • v.5 no.1
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    • pp.61-75
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    • 1997
  • National Geographic Information System(NGIS) should be designed on the assumption that geographic data collected by each national organization should be integrated into geographic database systemically. To achieve this object, NGIS database would be better connected to National Very High-Speed Communication Network. In the process of research, some problems related to Korean NGIS are found. These are standardization, compatibility, extension, issue of making and opening digital map, and issue related to land information. So, it is required that pilot project apply National Geographic Information System in terms of National Very High-Speed computer network project. This project is to contain two main theme building of physical network and special management of network which is related with NGIS.

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Specialized VLSI System Design for the Generalized Hough Transform (일반화된 Hough 변환을 위한 특수 목적 VLSI 시스템 설계에 관한 연구)

  • 채옥삼;이정헌
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.32B no.3
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    • pp.66-76
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    • 1995
  • In this research, a mesh connected VLSI structure is proposed for the real time computation of the generalized Hough transform(GHT). The purpose of the research is to design a generalized Hough transformer that can be realized as a single chip processor. The GHT has been modified to yield a highly parallel structure consisting of simple processing elements(PEs) and communication networks. In the proposed structure, the GHT can be computed by first assigning an image pixel to a PE and performing shift and add operations. The result of the CAD circuit simulation shows that it can be computed in the time proportional to the number of pixels in the pattern. In addition to the Hough transformer, the peak detector has been designed to reduce 1)the number of the I/O operations between the transformer and the host computer and 2) the host computer's burden for peak detection by transmitting only the local peaks detected from the transformed accumulator. It is expected that the proposed single chip Hough transformer with peak detector makes a fast and inexpensive edge based object recognition systems possible for many industrial and military applications.

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Decision Making based on Subjective Evaluation of Problem Situation (문제 상황에서의 주관적 평가에 기초를 둔 의사결정)

  • 이상완;박영화;박병주
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.19 no.38
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    • pp.169-179
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    • 1996
  • The object of this paper is to give an overview of one method of modeling and analysing situations involving inter-identification. Hypergame analysis is used as this approach. Hypergame analysis is one of what we call soft system approaches. In this paper, We first reformulate concept of the simple hypergame and define the hypergames with inter-identification as a system consisting of simple hypergames connected by the mutual identification. We propose a definition of solutions for them. Based on the formulation, We derives existence conditions of the solutions. We then apply the framework to a realistic problem. i. e, America-North korea conference problem to demonstrate the validity of the derived theoretical results as well as In obtain some suggestions to improve the problematic situation.

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A Delay Efficient and Bursty Traffics Friendly MAC Protocol in Wireless Sensor Networks (무선 센서 네트워크에서 지연과 버스티 트래픽에 적합한 MAC 프로토콜)

  • Kim, Hye Yun;Kim, Seong Cheol
    • Journal of Korea Multimedia Society
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    • v.20 no.2
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    • pp.254-260
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    • 2017
  • Data packets from sensor nodes scattered over measuring fields are generally forwarding to the sink node, which may be connected to the wired networks, in a wireless sensor network. So many data packets are gathered near the sink node, resulting in significant data packet collisions and severe transmission latency. In an event detection application such as object tracking and military, bursty data is generated when an event occurs. So many data packet should be transmitted in a limited time to the sink node. In this paper, we present a delay efficient and bursty traffic friendly MAC protocol called DEBF-MAC protocol for wireless sensor networks. The DEBF-MAC uses a slot-reserved mechanism and sleep period control method to send multiple data packets efficiently in an operational cycle time. Our simulation results show that DEBF-MAC outperforms DW-MAC and SR-MAC in terms of energy consumption and transmission delay.

The SCORM Based Learning Support Framework for Ubiquitous Environment (유비쿼터스 환경을 위한 SCORM 기반의 학습지원 프레임워크)

  • Jeong, Hwa-Young;Hong, Bong-Hwa
    • Journal of Advanced Navigation Technology
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    • v.14 no.5
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    • pp.661-667
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    • 2010
  • A lot of existence e-learning are connected SCORM and LMS. And u-learning was researching as one of the new trend. But there are few research paper to connect the existing SCORM and LMS. In this paper, we proposed u-learning framework with connect the SCORM and LMS. And we used the mobile equipment transform module and learning object reconstruction module to apply each different characteristics of mobile equipment. Especially, information of the mobile equipment was stored and managed using the meta-data of the equipment.

Fast Object Recognition using Local Energy Propagation from Combination of Saline Line Groups (직선 조합의 에너지 전파를 이용한 고속 물체인식)

  • 강동중
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.311-311
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    • 2000
  • We propose a DP-based formulation for matching line patterns by defining a robust and stable geometric representation that is based on the conceptual organizations. Usually, the endpoint proximity and collinearity of image lines, as two main conceptual organization groups, are useful cues to match the model shape in the scene. As the endpoint proximity, we detect junctions from image lines. We then search for junction groups by using geometric constraint between the junctions. A junction chain similar to the model chain is searched in the scene, based on a local comparison. A Dynamic Programming-based search algorithm reduces the time complexity for the search of the model chain in the scene. Our system can find a reasonable matching, although there exist severely distorted objects in the scene. We demonstrate the feasibility of the DP-based matching method using both synthetic and real images.

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Haptic Display in Multi-user Virtual World (다중 참여자 가상환경에서의 촉각상호작용기술)

  • Choi, Hyouk-Ryeol;Ryew, Sung-Moo
    • Journal of the Korean Society for Precision Engineering
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    • v.16 no.5 s.98
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    • pp.112-123
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    • 1999
  • Virtual reality is becoming a powerful tool for various applications such as training, entertainment, surgery, tele-robotics etc. One potential use for virtual reality is to allow several users to interact in a single virtual environment, for example several students sitting in front of different computers connected over a network. In this paper, we present a loosely coupled architecture of haptic display in the multi-user virtual world. The method of controlling haptic devices as well as the way of configuring individual haptic display system are addressed. We will develop an experimental virtual reality system for two remote users and conclude with an experimental work for the task of a multi-player ping-pong and grasping of a common object.

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Personalized Information Retrieval Method considering Participating Device in Internet of Things (사물인터넷에서 참여 기기를 고려한 개인화 정보 검색 기법)

  • Kwon, Joon Hee
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.16 no.1
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    • pp.21-31
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    • 2020
  • Internet of Things is growing rapidly. As it evolves, the amount of data is increasing significantly. It requires a new personalized information retrieval method. Internet of Things is defined as uniquely identifiable interoperable connected object. The first definition of Internet of Things was from Things oriented perspective. However, previous studies about personalized information retrieval method do not consider Things. To meet user's individual needs, previous studies concentrate on only human, not Things. In this paper, we propose a personalized information retrieval method considering participating device in Internet of Things. It provides personalized information using data type preference for each device. Moreover, it provides personalized results by integrating data type preference for set of devices. This paper describes a new personalized retrieval method and algorithm. It consists of five steps. Then, it presents four scenarios using proposed method. The scenarios show our work is more effective and efficient than existing one.